A/N: As requested by Elysium, (a guest) here's the Silver-haired Maiden, wielder of the mighty Thani tome, Micaiah, from Radiant Dawn! (one of two games Ike is present in)


Important Information:
All dagger-based attacks have a 10% chance to backfire, causing Micaiah to take half damage.
Like Mega Man, some of her moves are identical. The sets are:
Jab and Forward Aerial
Ladder Attack and Neutral Aerial
Up Aerial and Up Tilt

Her down special, Panic, turns any buffs on nearby opponents into penalties. The list of buffs this applies to is as follows:
Rage
Any and all counters and reflectors (as in, if the debuffed opponent attempts to perform the move, the counterattack and/or reflected projectile deals less damage)
Kirby's Copy Ability (if used while has copied someone, he loses whatever ability he currently has)
Bowser's "tough guy" mechanic
Mr. Game & Watch's Oil Panic (if he has charged it, it activates, hitting himself)
Olimar's positive Pikmin qualities
Lucario's Aura
Wii Fit Trainer's Deep Breathing
Little Mac's KO Punch (if used while punching, he hits himself instead)
Shulk's Monado Arts
Cloud's Limit Break
Inkling's ink damage boost
Incineroar's Revenge
Joker's Persona, Arsene

Animations:
Entrance: Warp Powder: Micaiah warps in with a bright flash. A little bit of warp powder is left behind where she spawns.
Victory 1: Residual Power: Micaiah casts Thani, before snapping the tome shut. It lets off a little more energy as she does so.
Victory 2: Over Here, Yune: Micaiah calls in Yune from offscreen, and Yune lands, before pecking at her tome.
Victory 3: Stand Together: Micaiah says a short incantation, before the Black Knight warps in. The two then strike intimidating poses.

Taunts:
Up Taunt: Bright Spark: Micaiah holds up her hand, and a little bit of energy sparks from it.
Side Taunt: Yune, No: Yune flies off very far, and Micaiah shouts at Yune to come back to her.
Down Taunt: Branded: Micaiah looks sorrowfully at her branded hand.

Standard Attacks:
Jab: Lightning: Micaiah casts a small flash of light. (2%)
Dash Attack: Dagger: Micaiah tosses one of Sothe's daggers. (1%)
Get-up Attack: Light Spear: Micaiah draws up a small spear of light. (2.5%)
Ladder Attack: Shine: Micaiah casts a pulse of light around her. (2%)

Aerials:
Neutral Aerial: See Ladder Attack.
Up Aerial: Aura: Micaiah casts a ring of light that spirals up. (4%)
Forward Aerial: See Jab.
Backward Aerial: Dagger Slash: Micaiah slashes one of Sothe's daggers behind her. (1%)
Down Aerial: Dagger Drop: Micaiah drops one of Sothe's daggers. (1%)

Tilts and Smashes:
Up Tilt: See Up Aerial.
Side Tilt: Ellight: Micaiah conjures a few beams of light which twist around before striking a small area in front of Micaiah. (6%)
Down Tilt: Nosferatu: Functions identically to Robin's down special, though the effect is different, and it doesn't last as long. (10%, though see the Smash Wiki for the amount healed)
Up Smash: Divine: Micaiah conjures a pillar of light, which rises up before dropping down in front of Micaiah. (11-12%, with charge time of 1.5 seconds)
Side Smash: Thani: Micaiah casts a ball of light, which falls on opponents. The size of the ball (and thus, the damage) increases as she charges. (10-14%, hitbox dependent on charge time, with charge time of 2.5 seconds)
Down Smash: Rexaura: Micaiah casts a shroud of light, which envelops her position, before letting it crash into her, unleashing a pulse of light horizontally. (6-9% for the initial impact, and an additional 3-4% for the pulse, whose travel distance depends on charge time, with charge time of 3 seconds)

Specials:
Neutral Special: Purge: Micaiah conjures a few beams of light at some point in front of her, which converge on a single point. (5%, can be charged and aimed, charging increases the attack's maximum range)
Up Special: Rewarp: Micaiah teleports herself to a position. (3%, can be charged and aimed, charging increases range)
Side Special: Sleep: Micaiah causes opponents within range to fall asleep, much like Jigglypuff's Sing or Peach's Final Smash. Duration depends on charge time and number of nearby opponents. (Maximum of 10 seconds, though duration decreases by the number of opponents in range -1)
Down Special: Panic: Micaiah stuns nearby opponents, and turns buffs into penalties on those opponents for a few seconds. (4%)

Grabs and Throws:
Grab: Standard Grab (1%)
Pummel: Dagger: Micaiah takes out one of Sothe's daggers and stabs it into the opponent. (1%)
Up Throw: Warp: Micaiah warps the opponent a good distance away. (5%)
Forward Throw: Alondite: The Black Knight warps in, and swings Alondite at the opponent, sending them flying forward. (6%)
Backward Throw: Freeze: Micaiah freezes the opponent, before sliding them a short distance. (4%, freezing lasts 2 seconds)
Down Throw: Pain: Micaiah uses a Pain staff refined with Dazzling Staff, stunning the opponent, before shoving them away. After a second, they take more damage. (1% with very, very strong hitstun, then another 5%)

Final Smash: Dawn Brigade Charge: Micaiah will cast a flash of light, and if it hits opponents, then a Begnion soldier will shout, "Is it the Dawn Brigade?" The Dawn Brigade themselves then appear, and attack. (5% for the flash, then 20% when the Dawn Brigade charge in and attack)

Standard: Light Mage Micaiah
Alt 1: Light Sage Micaiah
Alt 2: Light Priestess Micaiah
Alt 3-5: No Gloves Micaiah (Mage/Sage/Priestess)
Alt 6-7: Sothe's Colors (Mage/Sage)


A/N: And that's Micaiah done! This was surprisingly hard to do, mostly because there's not many light tome types, and Micaiah can't use physical weapons (not very well, anyway) I took a little bit of liberty on that by giving her some dagger-based moves, but as a downside, she can mess up, and take damage. I also hope Panic isn't super overpowered, because it affects a lot of characters, and completely nullifies rage. (It won't have much range, though)