Gamelover41592- I didn't even connect the pun until I read your comment!

Guest- That is actually one of my favorite things to write. Gwen had it too in some spots(Don't know if you read her story) but it's what makes Duncan so much fun to write because he is kinda reacting in the same way the audience.


Taking out a few guards along the way, Duncan and Sly made their way to the center of town. It was clear Muggshot ran the place as his face covered the city.

"This Muggshot certainly isn't shy. Okay, so we know he's here somewhere, but how are we supposed to find him? Mesa City is a big place!" Bentley said.

"Given that he's a bulldog... it seems only reasonable to assume he'd choose to live in a giant fire hydrant," Sly pointed out. Sure enough, a giant fire hydrant was built on top of the hotel.

"That makes sense," Bentley admitted.

"How do we get up there?" Duncan asked.

"Try getting some treasure keys to start that engine up," Bentley said. A car that seemed to still be in decent shape was in front of the building and had three locks on it.

"Split up again?" Duncan offered.

"Sure, see you in a little bit," Sly said before racing off. He was a bit more comfortable letting Duncan take on his own mission after what happened with Raleigh…..as long as it didn't have a boiler in it.

"See ya," Duncan said as he ran off in the direction of the casino.


Job 1: Boneyard Casino

Duncan flipped a switch, opening up the way inside.

"Nice job getting in, but look out for those guards. Muggshot's got those machine-gun toting dogs hunting like a pack," Bentley explained.

"Got it. I'm not here to be target practice!" Duncan replied. Ignoring Bentley muttering something about having to deal with two people with Sly's sense of humor, Duncan pressed on, quietly taking out some guards and trying his best to avoid being spotted. More guards blocked the way, causing Duncan to climb up to a ledge and jump down on them in order to keep moving.

"Seems like you are learning this thief stuff pretty quickly," Bentley noted as Duncan began to make his way across some chandeliers.

"It's like I said, I learn fast," Duncan said. He then saw a big slot machine with a hook on the handle. With a grin, Duncan leapt onto the hook, grabbing it with his cane and dragging the handle down with his weight. It took a few seconds, causing Duncan to start shifting his weight, but it paid off and a huge amount of money poured out the slot machine, causing Duncan to cheer and begin to collect everything. After making sure he had everything(the coin magnet technique helped with that), Duncan returned to the chandeliers to continue the trek across. Once he had made it, he wasn't pleased with what was waiting for him.

"More floor lasers, yay," Duncan deadpanned.

"You could use the practice," Sly joked.

"Wait, dad?! When did you get back to the hideout!?" Duncan demanded.

"Murray got involved in a race for the key, I just coached him through it," Sly explained. Duncan groaned but started to make his way across the floor. There were clues overhead, but Duncan was planning to get those after he smashed the alarm. Then the floor started flashing, causing Duncan to pick up the paste. He jumped up onto the safe platform, dove into the guard, taking him out, and smashed the alarms. Once the lasers turned off, Duncan turned around and jumped from the clues.

"Please don't let there be anymore annoying things," Duncan groaned.

"Oh yeah, I forgot to mention, it's flooded up ahead," Bentley said. Duncan started bashing his head against the wall.

"Of course!" Duncan whined as he pulled himself away from the wall. Sure enough, the area up ahead was flooded and due to the way Muggshot ran the place, the wires had caused the water to be electrified. Thankfully, there were plenty of things to jump on. With careful movements, Duncan was able to make it across not only the water, but also another electrified floor. After passing some laser shooting roulettes, Duncan smashed open the last clue bottle and found the vault.

"Man, I'm getting swift with deciphering these codes. Dial 3-3-8," Bentley said as Duncan reached the vault. Duncan input the numbers and the vault opened. "Okay, this page is from you hyperactive ancestor B.F. Cooper. He discovered a way to speed up the clock, perfect for those long stakeouts!" After a few attempts to get it right, Duncan continued over to a giant roulette wheel that seemed to house the key inside.

"Okay, I think you need to jump on the wheel to hit the green spots. Doing this a few times should net you the key," Sly explained. Duncan understood. He began to jump on the pegs, using the new technique to make the process go a bit faster. Three green spaces later, the glass blocking the key shattered, allowing Duncan to claim it.


Job complete


After meeting up, partly so Sly could learn the new technique and partly so they could meet up, Duncan and Sly made their way over to the final key location. What they found was a turret aimed at the path to the key.

"Okay, you two, Murray is in position to make a run for this key," Bentley explained.

"Okay, so what do we do?" Sly asked.

"Yeah, and does it involve using that gun?" Duncan added in.

"Provide some covering fire for him with that blasting station," Bentley explained. Both Cooper's faces lit up.

"Sweet," Sly said.

"Alright!" Duncan cheered. Both grabbed a part of the gun, Duncan on the left, Sly on the right. They blasted the gate blocking Murray's path.

"Here I go, guys," Murray said nervously. Several guards came out to try and stop him, but quick reflexes and teamwork took care of them along with some barrels they pushed at Murray. Because of this, Murray was able to reach the key with no problems.

"Way to go, uncle Murray!" Duncan cheered as he saw Murray grab the key.

"Thanks, I couldn't have done it without you guys!" Murray replied as they made their way back to the van


And another chapter is done! Also, the driving and the Murray/gunner missions suck! So hard! Anyways, see you all for the second half of this chapter