Gamelover41592- I had a lot of fun writing that part of the chapter
So time for this set of missions. Because of all "gimmick" missions, this chapter will either be really short, or really long.
After getting the van into the swamp's center, Duncan and Sly began scouting for any spot that Mz. Ruby could be hiding. Bentley was also using his equipment to get any idea as to where she could be.
"My paranormal scanner is maxing out on that structure," Bentley said after a few minutes. What he meant was a large skull shaped rock structure.
"A reading like that could only be coming off of Mz. Ruby herself," Sly realized.
"So let's find a way up there!" Duncan cheered.
"Hello to all my fellow voodoo masters! I want production of the ghosts sped up! As soon as I get them all, we are off to Mexico!" Mz. Ruby announced for the PA system.
"Well, that's another thing we have to take care of," Sly said.
"You should destroy that ghost production facility first," Bentley ordered.
"Got it!" Sly said. He and Duncan knew the drill. They walked off in different directions.
Job 1: A Grave Undertaking
"Duncan, you'd better be on your guard here. My paranormal scanners show this place is really haunted!" Bentley warned him.
"What? That sounds awesome!" Duncan cheered as he started on his way. He began to smash through some roots, only a ghost to pop out at him. He screamed a little, but only out of shock, before whacking the ghost with his cane.
"Awesome, huh?" Bentley teased.
"Shut up," Duncan said bluntly. He jumped onto a vine and slid down. Some ghosts started to appear, but Duncan took care of them. Once he hit the end of the vine, he smashed more roots and saw what looked like a mix between a gravestone and a machine.
"It seems like the ghosts are coming from there. I think if you smash it, you should be able to stop the ghosts from coming," Bentley said. Duncan did just that. Sure if, the ghosts stopped spawning.
"Hey, how come I can hit the ghosts? Shouldn't they pass right through the cane?" Duncan asked.
"Mz. Ruby's the ghost expert, not me," Bentley deadpanned. Duncan laughed a little and grabbed onto a vine, starting to swing across the swamp. He gave off a quiet Tarzan yell and landed on the other side. A mosquito was hovering around a clue, so Duncan took it out. A swamp monster guarded another clue. Duncan was still a little scared of them, but he had a plan. Using a new technique, he created a quick standee of himself and tossed it towards the monster. Sure enough, it began to attack it. With it distracted, Duncan tossed his hat and used it to blow the swamp monster up. With a grin, he continued.
"I think that was a little overkill," Murray said. Apparently, he had finished his nap.
"Meh," Duncan shrugged as he bounced off a crocodile's mouth to bounce himself up to a higher spot. He began to smash through some sticks, clearing a path for himself. There was another mouth, but this one led into a large room. Ghosts started pouring into the room. Duncan began to run around, looking for the generators. He found them on the bottom floor. He quickly started smashing them, then took care of the reminding ghosts. He used a nearby trampoline to bounce himself back up to the top floor. After sneaking around a ledge with lasers and smashing the siren, Duncan found more roots that he needed to sneak around.
"You've been quiet, Duncan. Are you okay?" Bentley asked.
"I'm fine, just nothing to talk about. This plant looks the same nearly everywhere," Duncan replied. There was another set of swinging vines. His mood improved a little. With another tarzan yell/whisper, he swung across.
"Only Sly would do that," Bentley noted.
"It's like you always say, I'm just like Sly!" Duncan pointed out.
"You do say that a lot, Bentley," Murray pointed out. Duncan laughed. He continued along, grabbing clues along the way. He suddenly realized that what he had fought all the ghosts in was a large crocodile-like building.
"Whoa," was all Duncan could say. He was impressed. He made his way across after scanning the whole thing for more clue bottles.
"Be careful with those torches! We don't need to be treating you for burns," Bentley said. Duncan listened and was very careful as he jumped across them, making sure not to stand on one for too long. He was able to get across, although he did check his feet for burns. Thankfully, there weren't any.
"No burns," Duncan assured his uncles as he began jumping across some moss pads, whacking any ghosts along the way.
"Good," Bentley said. Murray breathed a sigh of relief. Duncan smashed another ghost generator. He then slid down another vine to another ghost generator, which he quickly smashed. He slid down one final vine. Duncan smiled when he saw both the vault and the treasure key.
"What's the code, Uncle Bentley?" Duncan asked as he knelt down next to the vault
"Okay. Okay, this is kind of a guess, but try 1-2-8," Bentley offered. Duncan put the numbers in and the vault opened.
"Seems like a pretty good guess," Duncan muttered as he pulled the piece out.
"Ah, a more modern entry - Bruce O'Coop's Computer Hacking technique! Using the data on this page, I should be able to tap the duty roster in each hideout, and project the information directly into your Binocucom!" Bentley said. Duncan could tell that he liked it then he or Sly would. After Bentley did his job, Duncan grabbed the key and headed off to go find Sly.
Job Complete!
"So we both got things that have nothing to do with us, huh?" Sly said. Once again, he had found the blueprints.
"I guess," Duncan said. The duo then headed off to the next treasure key. There was a swamp skiff waiting for them with a flamethrower on it.
"You'll use the flamethrower, I'll drive. How's that sound?" Duncan offered to his son.
"Let's do it!" Duncan cheered. With that, the duo sped off.
Job 2: Piranha Lake
"Okay you two, You need fuel from the flame thrower and the only source of oil are those piranha you see swimming around. Run them down with the boat - one fish fuels one shot. Hurry, you only have two minutes to get all the torches lit!" Bentley explained once Sly and Duncan reached the lake. There were 25 torches that, when lit, would open the gate to the treasure key.
"I still don't get the point of these random time limits," Duncan said as he used the flamethrower to light three torches.
"Neither do I, but hey, no clue bottles to worry about," Sly pointed out. (Author's note, everyone who has played Sly 1, picture if Clue bottles were in levels like Treasure in the Depths, The Murray races or Down Home Cooking. You're welcome for the nightmares)
"Don't make me picture it! Some of those are so hard to reach!" Duncan whined. Still, even with the time limit, Duncan and Sly were able to light all 25 torches and grab the key.
Job complete! Also for the missions Sly and Duncan are together, Sly's victory pose goes as normal, but after he finishes, he and Duncan high five
And that's one half down, one to go! See ya!
