Author's note: Once more, attempting something different. I have a little collection of prompts that I've gathered, but am too lazy to write about, so I've assembled a few and put them here. I'm still sick, which is a pain, so the updates will be shorter, but they will still be consistent.
Something new planned for next Monday! I've recieved a character prompt from the core of justice, and am going to attempt to write a short story about them. It should be included in this set of stories, so keep an eye out for that!
Please review, it is appreciated!
Disclaimer: Not mine
Aranel likes to think that she raises her kids right. She plays with them, and will give them a treat every once in a while, and lets them keep pets. For a warrior, with fists of steel and muscles of… steel, she is gentle when it comes to them. But, every once in a while her particular way of raising children is cause for some sort of martial dispute. Today, for instance. Today Sylgja apparently decided that letting the kids play with knives (and, apparently her ebony sword) was a bad idea. The resulting argument was enough to wake all of Whiterun, and perhaps the guard tower as well. Not that she cares. But Sylgja obviously does, and it took her all of an hour to finish with Aranel. Now, some time later, she may regret getting into that particular fight.
Sylgja has the keys to the house.
For some reason, every merchant in the entirety of Skyrim seems to be out of steel. Káno has been to all of the merchants he knows, and literally none of them have steel. Everyone seems to have rare materials, like "refined moonstone" and that orichalum stuff, but nobody has steel. All he wants to do is reinforce a helmet. But nobody has steel.
Marcurio wonders why there are dents in the wall of the training room the next room.
When they walk into the tavern, Aranel expects for a good night's sleep. Of course, this, like everything else, does not go according to plan. She somehow manages to summon a ghost by staying in its old room. And of course, as is the way of things, the ghost has some unfinished business. And that is how she ends up exploring more ancient catacombs while she is supposed to be on break, and inadvertently almost getting herself killed in the process.
It's not Marcurio's fault that he is incredibly clumsy. He can't help it that when he tries to avoid traps he ends up stepping on them. Káno thinks otherwise. After this most recent incident, they both agree that Marcurio will have to work on his agility. This most recent incident also has Marcurio frantically trying to find out how long it takes for hair to grow back. Káno has threatened murder if he steps on another trap, and he can't say that he is particularly eager to die.
Aranel can't always see the blindingly obvious. So when they are looking for something hidden, this can prove to be… unfortunate. As someone who can miss three mammoths standing right behind her on a good day, Faendal has to laugh and turn her in the opposite direction when they start looking for a specific cave.
At the end of the day, the people are the most important things in all of Skyrim. The motivation behind the greatest of warriors, the most musical of bards, the most famous scholars. It all boils down to the bonds that they have made with others. Because at the end of the day, those they have changed will stand for them.
And as the heroes of old and new relied on their bonds, so will the Dragonborn.
