AN: I am going to keep the stats up to date so that you always know what Max can and can't do

Name:Max

Race:Magikarp

Age:10 days

Lvl 1(705/1000xp)

{HP:35}{PP/}{AP:5}{SP:40}

HP: Health points: General Health of Being

PP:Psychic points: Mental Energy of an Pokemon

AP: Aura points: Physical Energy of an Pokemon

STR:7

DEX:6

VIT:8

INT :2

WIS:0

CHA:0(You're a fish)

Statpoints:0

SP: Stamina points

Regeneration:

Sp and Hp:STRDEX/ minute=13/min

PP/AP: INT WIS/minute=2/min

Skills:

Active Skills:

{Journeyman}Swimming(lvl3)

cost 1 SP per minute

62km/h

{Layman}Digging(lvl20)

You eat through the rock, Glutton!

Cost:13SP/minute

12,5km/h

{Amateur} Spawn Pokemon(lvl 1)

You have to eat 30 Pokemon, capable of laying Eggs, to unlock their race.

Avaible Pokemon:

Magikarp(lvl2)

cost: 19,80SP

Spawns 1 magikarp

Passive skills:

{Acolyte}Plant Resistance(lvl1)

No rose thorn will get your blood.

Moves using the plant-type cause 0,25% less damage

{Acolyte}Rock Resistance(lvl 10)

You're harder than rock...nearly

Moves using the Rock-type cause 2.5% less damage

{Acolyte}Blunt Damage Resistance(lvl4)

No club, fist or stone is going to hurt you anymore

Blunt damage causes 1.0% less damage

Moves:

Splashing(lvl1)

You splash in the water, how mature

cost 1 AP per use

{Layman}Tackle(lvl4):

You reinforce yourself with aura and jump headfirst in your opponent

cost 1 AP per use

causes 24 dmg

Abilities/Perks:

Magikarp:

{Pokemon}: The use of AP comes naturally to you and Aura is unlocked from birth on

{Gills}:Can breath only underwater

{Aquadynamic}:Skill Swimming has an 500% xp gain and starts with {Acolyte}LoM(Level of mastery)

{Hardy}: Immune to any Pollution( Can still be poisened )

{Brain of an Magikarp}: New Techniques are learned and Int and Wis points are gained 70% slower, Psychic power is locked due to lacking brain capabilities.

{Adaptable}:Resistance/Immunity skills gain an 200% xp gain and start with {Acolyte}LoM

Watertype: Electric and Plant type attacks deal 2x the damageFire,Water, Ice and Steel deal half the damage

Earned/Gained Perks:

{Happy Eater}: You can eat anything, without negative consequences

{Ability Consumption}: Eating smth. gives you an chance of gaining an skill correspondent to the item eaten

(Chance-relative to rarity and power of an skill)

{Gamerbody}: Allows you use add Statpoints without adverse effects

Speeds up healing and prevents most scarring

{Inventory}: An hammerspace( No living beings can be entered)


I have added new skill levels and they'll be as follow:

Level of Mastery(LoM):

Amateur

Novice

Apprentice

Layman

Acolyte

Journeyman

Intermediate

Professional

Master

Prodigy

Demigod

Godly

Legendary

A skill evolves always at the level of 100