AN: I am going to keep the stats up to date so that you always know what Max can and can't do
Name:Max
Race:Magikarp
Age:10 days
Lvl 1(705/1000xp)
{HP:35}{PP/}{AP:5}{SP:40}
HP: Health points: General Health of Being
PP:Psychic points: Mental Energy of an Pokemon
AP: Aura points: Physical Energy of an Pokemon
STR:7
DEX:6
VIT:8
INT :2
WIS:0
CHA:0(You're a fish)
Statpoints:0
SP: Stamina points
Regeneration:
Sp and Hp:STRDEX/ minute=13/min
PP/AP: INT WIS/minute=2/min
Skills:
Active Skills:
{Journeyman}Swimming(lvl3)
cost 1 SP per minute
62km/h
{Layman}Digging(lvl20)
You eat through the rock, Glutton!
Cost:13SP/minute
12,5km/h
{Amateur} Spawn Pokemon(lvl 1)
You have to eat 30 Pokemon, capable of laying Eggs, to unlock their race.
Avaible Pokemon:
Magikarp(lvl2)
cost: 19,80SP
Spawns 1 magikarp
Passive skills:
{Acolyte}Plant Resistance(lvl1)
No rose thorn will get your blood.
Moves using the plant-type cause 0,25% less damage
{Acolyte}Rock Resistance(lvl 10)
You're harder than rock...nearly
Moves using the Rock-type cause 2.5% less damage
{Acolyte}Blunt Damage Resistance(lvl4)
No club, fist or stone is going to hurt you anymore
Blunt damage causes 1.0% less damage
Moves:
Splashing(lvl1)
You splash in the water, how mature
cost 1 AP per use
{Layman}Tackle(lvl4):
You reinforce yourself with aura and jump headfirst in your opponent
cost 1 AP per use
causes 24 dmg
Abilities/Perks:
Magikarp:
{Pokemon}: The use of AP comes naturally to you and Aura is unlocked from birth on
{Gills}:Can breath only underwater
{Aquadynamic}:Skill Swimming has an 500% xp gain and starts with {Acolyte}LoM(Level of mastery)
{Hardy}: Immune to any Pollution( Can still be poisened )
{Brain of an Magikarp}: New Techniques are learned and Int and Wis points are gained 70% slower, Psychic power is locked due to lacking brain capabilities.
{Adaptable}:Resistance/Immunity skills gain an 200% xp gain and start with {Acolyte}LoM
Watertype: Electric and Plant type attacks deal 2x the damageFire,Water, Ice and Steel deal half the damage
Earned/Gained Perks:
{Happy Eater}: You can eat anything, without negative consequences
{Ability Consumption}: Eating smth. gives you an chance of gaining an skill correspondent to the item eaten
(Chance-relative to rarity and power of an skill)
{Gamerbody}: Allows you use add Statpoints without adverse effects
Speeds up healing and prevents most scarring
{Inventory}: An hammerspace( No living beings can be entered)
I have added new skill levels and they'll be as follow:
Level of Mastery(LoM):
Amateur
Novice
Apprentice
Layman
Acolyte
Journeyman
Intermediate
Professional
Master
Prodigy
Demigod
Godly
Legendary
A skill evolves always at the level of 100
