AN: The chapter is a bit shorter than I initially intended but the time between chapters was reduced pretty substantially. I'm aiming to have chapters around this length pretty much weekly from here on out, we'll see how that goes. Heads up, Jon's stats as of chapter end are always available on my profile and I usually post them the day before I update the story, if you want a pretty sure way to figure out when a new chapter is coming. Anyway, enjoy. Special thanks to Reviewer543 for an idea that will help shape quite a few of Jon's future interactions.


Jon felt the cold resolution flow through his body as he stepped back and raised his left arm at the door.

"Frost!"

The frost crystals that the spell summoned formed in front of Jon's hand but he abruptly cut the flow of magic when the Stargaryan Ring began to vibrate and a warning appeared in a pane floating in front of the door.

Warning! The object that you are about to attack has a significant magical presence that requires he who gazes upon it to make a choice on pain of death. An ancient enchantment has been placed that can shape the world around you if it is activated. Currently, magical aptitude has all but vanished from the world. By launching an elemental spell that corresponds with the image depicted on the object, you will cause a chain of events that unlocks the latent magic in all individuals who have even the smallest affinity for that element. Though their affinity would be unlocked, yours would be without equal with the affinity boosted to legendary status and the skill level increased to 100. This spell was designed with four focal points, the three main elements and a fourth item that represents magic in its entirety. If you cast magic in its base form at the fourth focal points, it will unlock the main elemental affinity for everyone regardless of the element and it may trigger substantial physical changes to those with particular affinities toward one branch of magic. Though you would not be without peer if you choose this option, you would have access to each of the three destructive elements and gain the ability to manipulate magic in its base form. Take care when making your choice.

Quest Alert! Arcane Arts
Make the tough decision. Choose to either master one branch of destruction magic while unlocking magic for people with that elemental affinity or choose to expand on your elemental knowledge and unlock the destructive potential of the world.
Rewards for completion: Mastery of one branch of elemental magic and increased influence with those who share that elemental affinity or unlock Magical Manipulation, 75,000 experience toward Magical Manipulation and spread magic to the world.
Penalty for failure: Death

This is unreal! Jon thought as he read the warning again. First I learn that magic is real and now I have the choice of unlocking magic for everyone else in Westeros?! How can I make such a decision? After all of the reading that I had to do for the Learning with Luwin quest, I know that it would be extremely dangerous to give one group or region such power if their neighbors' powers were not similarly increased. When the Targaryens had their dragons, they were able to use the power to conquer all of Westeros. Giving one group magic would upset the balance of power just as surely as dragons did in the past.

Jon lowered his hand as he started pacing. He who gazes upon it must make a decision on pain of death. Why me? How could I be responsible for making such a decision?

Jon ran a hand through his hair as he continued his pacing and looked to Ghost who had sat on his haunches at the entrance to the room and was watching as Jon moved back and forth in front of the four doors on the other side of the room. "What should I do boy?"

Ghost cocked is head to the side but otherwise did not respond.

"Right, you can't talk."

Jon's pacing brought him to the door with the snowflake. "Alright, it would make sense for people who live in the North and regions that have harsh winters to have the highest number of people with frost affinities. If I was to unlock frost magic, it seems likely that the North would benefit most from the newly unlocked magic. With a warden like Ned Stark, it seems like it would be the safest bet if I have to choose to give one region magic instead of the others."

Jon moved to his right to stand in front of the door with the painting of a fireball. "It seems unlikely that there would be many people with fire affinities in the North. If I had to guess, I would bet that regions that are usually very hot would have the most fire affinities since they would be used to dealing with heat. I would expect Dorne and many of the other Southern areas to have fire affinities."

He moved to the door with the painting of the lightning bolt and started pondering. "It would make sense that the Stormlands would be more used to dealing with lightning from storms than other regions. Besides that area, I suppose coastal cities would have the most experience dealing with storms."

Jon moved back to stand in front of the door with the snowflake. "If I had to pick one region to get magic, I would have to give magic to the North. Not doing so could give power that could use the new power to attack the people of the North which would not be acceptable."

That thought led to Jon walking to the fourth door that was free of any decoration. "On the other hand, by unlocking everyone's potential for magic I would also gain a new form of magic to use. Would giving magic to the rest of the world be the best thing to do in this situation? Is learning a new type of magic worth the potential dangers of giving that type of power to the world?"

Jon slowly walked back to the door with the snowflake and continued his musings. "Maybe it would be better for me to make the decision that would make me the most powerful magician possible. Then again, with how I can level my skills, I could probably eventually reach that level through training. Though I don't have a clue how I would make a skill legendary."

Jon accessed the Stargaryan menu to see if he could find anything on making his skills legendary.

Jon Snow Level 19: 2,180,749/2,391,205

S.P.E.C.I.A.L. Perks

Strength: 6
Perception: 6
Sixth Sense – The ability to read body language and situations allowing you to predict the most likely future outcome. What you choose to make of the information acquired by this perk is up to you.
Endurance: 6
Charisma: 4
Situational Awareness – Basic understanding of how to compose yourself in a given situation to help obtain your desired results
Intelligence: 6
Deeper Understanding – Get the most out of the books that you read. You can now find more insights in the books that you read.
Read-Absorb –Absorb the content of a book to increase your knowledge of its subject. Time taken for successful absorption is equal to the amount of time it would take to naturally read the book.
Read-Experience – Experience the content of a book. Choosing this method will provide a much more comprehensive of the contents of a book.

Agility: 5
Luck: 4

Vitals

HP: 200/200
SP: 300/300
MP: 100/100

Skills

Archery 11 (197,100/205,500)
Overdraw 2:
Bows do 30% more damage.
Tracking Shot: Anticipate the way your opponent will move and adjust your aim accordingly. Shots to the head do three times more damage than regular shots. Chance for instant kill based on level of opponent relative to level of Archery skill.

Blocking 11 (115,700/205,500)
Fundamental Defense:
Blocks prevent 20% more damage

Evasion 14 (499,350/552,550)
Evasive Tactics:
30% more likely to evade enemy attacks

Light Armor 9 (499,350/535,500)
Agile Defender:
20% less damage taken when wearing Light Armor

Heavy Armor

One-handed 16 (732,650/846,036)
Armsman:
One-Handed weapons do 20% more damage.
Dual-wield:
Use one handed weapons with equal proficiency with either or both hands.

Two-Handed 10 (54,067/102,400)
Barbarian:
Two-Handed weapons do 20% more damage.

Lock Picking 7 (10,500/12,800)

Pickpocket

Sneak 8 (14,080/25,600)
Stealth:
You are 20% harder to detect when sneaking.

Speech 8 (19,351/25,600)
Taunt:
Words have power. With your words you can cause people to act out of character often forcing errors and lapses of judgment. 30% chance of success against those with lower levels; effective reduced by 1% per level for targets with higher levels.
Negotiation:
20% more likely to reach a compromise
Command: The ability to give instruction and the likelihood that those instructions will be followed. The likelihood of a command's success depends upon the level of the one giving and the level of the one receiving the command, reputation and other variables.

Alchemy 8 (16,667/25,600)
Alchemist:
Brewed potions and poisons are 20% more effective.
Potioneer's Instinct:
Tasting ingredients will unlock their properties for use in poison and potion making.

Smithing 8 (18,000/25,600)
Apprentice Smithing:
Craft beginner weapons and armor that are 10% more effective than standard weapons and armor.
Leather Working: Craft and improve leather apparel and armor twice as much

Enchanting 3 (500/800)

Destruction 10 (80,700/102,400)
Fireball 4 – Intermediate (1,500/1,600):
Destruction magic that allows the user to shoot balls of fire from their hands. Cost: 50 MP. Damage: 40 HP (Strong likelihood of causing burn).
Flames 3 – Basic (500/800):
Destruction magic that allows the user to shoot a torrent of fire from their hands. Cost 8 MP per second. Damage: 5 HP per second (Low likelihood of causing burn).
Frost 5 – Basic (2,200/3,200):
Destruction magic that allows the user to shoot frost crystals from their hands in an arc that can hit multiple enemies at the same time. Currently shoots three snowflakes. Cost 10 MP. Damage: 5 HP per frost crystal (Low likelihood of freezing opponent).
Sparks 4 – Basic (1,000/1,600):
Destruction magic that will call down the power of lightning from the sky that will home in on an opponent within 15 feet of the caster and strike without fail. Cost: 16 MP. Damage: 12 HP.

Conjuration 3 (500/800)

Alteration 3 (500/800)

Illusion 4 (1,500/1,600)

Restoration 3 (500/800)

Inventory

Weapons
Ancient Greatsword of the First Men +15 Attack
Ancient Sword of the First Men +8 Attack (9)
Ancient Sword of the First Men (Honed) +13 Attack
Castle-Forged Steel Sword +12 Attack
Hawksflight Bow +20 Attack
Long Bow +8 Attack
Steel Arrows +10 Attack (27)
Steel Mace: +14 attack. Though the mace is the slowest of all the one handed weapons, it can also cause much more damage than other similar weapons if you manage to land a blow on your opponent. This weapon most compliments a warrior with great physical strength who can overcome the natural limitation caused by the increased weight of the weapon.

Apparel
Ancient Shield of the First Men +11 Defense (4)
Bearskin Leather Cuisse +10 Defense
Bearskin Leather Greaves +10 Defense
Bearskin Pauldrons +10 Defense
Black Cloak +1 Defense
Black Leather Belt +1 Defense
Black Leather Boots +1 Defense
Black Pants +1 Defense
Black Tunic +1 Defense (Damaged, -1 Defense)
Blackflame Cape of Wanton Destruction: +30 defense, +50% resistance to fire, -50% cost to fire-based attacks, +30% resistance to physical attacks and projectiles
Leather Gauntlets of Vigor +3 Strength+50 SP
Shield of House Stark +15 Defense
Silver Ring
Stargaryan Ring: This ring was ? to activate when slipped on the finger of the intended wielder. When activated, the Stargaryan Ring will provide an accurate assessment of his/her abilities among other things. The perks that the ring grants to its wielder will allow much faster skill growth than unmeasured leveling that occurs as a result of the typical human experience. The full potential of the ring has not yet been realized by the current wielder. Only the wielder of the Ring can see it once it has been activated.
Winterfell Captain's Jerkin: A black leather jerkin lined with a layer of chainmail that has been embroidered with the direwolf sigil of House Stark. It is an upper body armor that provides increased protection to the wearer. +20 Defense

Potions
N/A

Ingredients
Bleeding Mushroom (14)
Creep Cluster (12)
Imp Stool (17)
Skeever Tail (14)
White Cap (12)

Food
N/A

Books

Misc.
Bear Claws (60)
Bear Teeth (90)
Bearskin
Coin - Bronze (12)
Coin - Gold (54)
Coin - Silver (10)
Ivory Tusks (2)
Lock Pick (10)
Mysterious Black Treasure of Qarth
Pork (6)
Ruby
Torch (Lit)
Torchlength Wood (5)
Wolf Pelt (9)
Wolf Teeth (48)

After searching through all of his information, Jon was not able to find anything about what he would have to do to raise a skill to the legendary rank.

On a whim, he decided to try a different tactic and grabbed a hold of the Stargaryan Ring with his left hand squeezed tightly while saying, very clearly, "Legendary skills."

Legendary Skills: One can choose to upgrade a skill to legendary status once the skill has reached level 100. Once a skill is made legendary, the level will be reset to 15 and the leveling process will begin again. A legendary skill at level 15 will be exactly equal to a normal skill at level 100. Increasing the level from that point will make the skill superior to its common counterpart.

Right now my highest skill is my One-Handed swordsmanship but, even with 732,650 experience, it is only level 16. It will take forever to reach level 100, let alone reach level 100 then get the 85 additional levels that would be needed to get the legendary skills to level 100. Jon thought as he paced back to the door without any painting. Still, I have made some pretty vast improvements in my skills since getting the Stargaryan Ring and plan to continue raising my skill levels. Most people who are considered masters devote their entire lives to training and learning about their skill. Even if I don't get there immediately, I could eventually reach that level of mastery through training my skills.

Plus, even if my skill was improved to such an extent, it wouldn't be the same as it would be if I got there as a result of my hard work. Jon's thoughts shifted back to the first time that he chose to absorb a book rather than experiencing its contents. When I absorb a book, I get the main content but I miss out on a lot of the other experience that I would get if I chose to experience the book. This seems like a very similar situation. Even though I would like to reach that level, getting there and missing out on everything that makes a legendary skill worthwhile seems like a pretty bad decision.

"I have to make a decision or the warning made it clear that whatever magic was used to enchant these doors will kill me," Jon stated while walking back to the door that lacked any form of decoration. "I've made my decision. Now I just have to figure out how to cast magic in its base form at this door and then I go to Maester Luwin to figure out how to deal with magic spreading throughout the world."

Maybe if I get a better feel for calling on magic for elemental magic then I can figure out what I would need to do to cast a spell using magic in its base form. Jon thought while channeling magic as if he was going to cast a fireball. From his experience when he canceled the frost spell, Jon knew that his MP would not drop unless he actually cast the spell.

The magic that created the fire magic felt like an insatiable hunger that wanted to consume all in its path. The ball of fire appeared in Jon's hand but did not race toward the door since he did not wish it to do so. With the fireball held steady, Jon tried to focus on the feeling of the magic itself but found himself getting distracted by its need to consume anything that dared to present itself as an obstacle to its need.

Jon canceled the spell and channeled magic for the Frost spell. Again, he felt the cold resolution course through his being that indicated that accompanied the frost spell but, unlike the last times he began to feel something else along with that cold determination. There it was, something else was there along with the frost magic. As Jon focused on that other presence, the frost crystals began to rotate in place in the air.

Feeling like he was making progress, Jon canceled the spell and channeled lightning for the Sparks spell. The lightning magic seemed to race through Jon's body. Like the fire magic, the lightning magic seemed annoyed that it couldn't lash out. It felt very impatient as if every second that passed without it accomplishing its mission was a minute wasted.

Again, Jon felt another presence along with the impatience of the lightning. The electricity that had coated his hand extended to form a pristine lightning bolt that would have been perfectly in place in a storm worthy of giving the Stormlands their name. The bolt lengthened and shortened as Jon focused on what must have been the feeling of magic itself.

Unable to focus with the impatience of the lightning magic, Jon canceled the spell. He took a deep breath and tried to focus on that feeling that he felt when he channeled the elemental magic. He realized that everything from the air that he was breathing to his body seemed to have its own presence and, if he focused, he could feel everything n what he estimated to be a twenty foot radius of his current position.

Intent on the magical radiation that the undecorated door was emitting, Jon willed it to open. Since nothing happened, he pushed more and more MP into trying to make the door open. The magic cost steadily rose; it reached 50 then 60 and increased all the way to 150 before a reverberating cracking sound similar to thunder echoed throughout the cave and seemed to increase in intensity before slowly fading to nothing.

The door opened and an intense flash of white light temporarily blinded Jon and he felt something rush into his chest and course through his body. Jon rubbed his eyes in an attempt to regain his sight and, after almost a minute had passed, he was pleased to see that the door was open. Turning to Ghost, Jon felt his jaw drop. Where the formerly small pup had been sitting was now a full grown Direwolf, easily as tall as Jon was standing while still sitting down.

"Ghost?" Jon asked with trepidation. "Is that you, boy?"

The direwolf seemed to notice Jon and immediately rose to a standing position before making his way to Jon. Though Jon was nervous about the new development, he stood his ground as the massive beast pushed its head against his chest as if to ask how something like this could have been possible.

"Magic," was the only way that Jon knew how to answer the unspoken question.

Quest Completed! Arcane Arts
Make the tough decision. Choose to either master one branch of destruction magic while unlocking magic for people with that elemental affinity or choose to expand on your elemental knowledge and unlock the destructive potential of the world.
Rewards for completion: Unlock Magical Manipulation, 75,000 experience toward Magical Manipulation and spread magic to the world.

Magic Manipulation Unlocked!
Magic Manipulation: The ability to control the world as you see fit. The application of this skill is only limited by the creativity of the manipulator. If you can dream it, you can do it with Magic Manipulation.

Magic Manipulation +75,000
Magic Manipulation Level 10 Bonus: Your increased magical aptitude has increased. Damage from Destruction magic doubled and spells' cost for basic level destruction reduced by half.
Fireball + 1,000
Frost +1,000
Sparks +1,000

"By the Gods!" Jon exclaimed while reading the perk that was unlocked with the experience granted to Magical Manipulation. Jon started doing some basic math. "Flames will now only cost 4 MP per second and will deal 10 MP per second. Frost will now use 5 MP and will deal 10 damage per frost crystal. Sparks will require 8 MP to cast and will deal 24 damage. That is a very useful support skill to have."

Ghosts hackles raised and the now fully grown direwolf stood to his full height revealing him to be around the size of a small horse. The large animal stalked toward the door and snapped with his jaws, his blood red eyes seeming to see beyond the brilliant white that was still pulsing out though in at a much lower rate than the pulse that swept through earlier.

"What is it boy? There is nothing there."

Ghost was unmoved by Jon's words and remained agitated. The direwolf stomped the ground with his heavy paw and continued staring into the doorway, as if he was facing down an enemy.

"Did you forget how much bigger you are now, Ghost? Surely you aren't scared of what's beyond that door?"

Of course, Ghost did not answer. The direwolf gave Jon a look that clearly warned Jon against going into the room which Jon misinterpreted.

"Let's see exactly what this door is hiding." Jon said as he stepped through the door. When he crossed the magical barrier he faded from regular sight. However, Ghost could still see him and, with apparent reservation, he followed his master.


As soon as Jon stepped through the barrier, he noticed a ball of fire flying towards him. Acting on instinct, he raised his sword causing a message to appear before him.

The level of this Fireball spell level is less than the level of your Magical Manipulation. For 5 MP you can create a Magic Ward that will negate any damage from being taken from this spell. For 10 MP you can create a Reflective Magic Ward that will reflect the spell back upon the caster.

Use 5 MP for Magic Ward?

Use 10 MP for Reflective Magic Ward?

Forego Magic Ward and take damage from the spell?

"Reflective Magic Ward" Jon shouted causing his sword to glow a bluish hue just as the fireball reached him. Following his instinct, Jon slashed with his sword causing the fireball to speed back in the other direction at an even faster pace.

One-Handed +500
Restoration + 500
Learned Magic Ward! There are two varieties of the basic Magic Ward. For 5 MP you can create a Magic Ward that will negate any damage from being taken from this spell. For 10 MP you can create a Reflective Magic Ward that will reflect the spell back upon the caster. Due to your high sword skills, either variety can be applied to your blade which you can then use to negate damage from spells.

As interesting as Jon found the new skill, he knew that the middle of a battle was not the time to admire his new skill. Instead he charged in the direction that the fireball had come and saw a tall man with sallow skin, lank, greasy black hair, a flowing black robe and a billowing cloak clutching his side and wincing in pain. Since the man had fired a fireball at Jon, the young warrior did not hesitate to dispatch him quickly with three swings of his sword.

One-Handed +300
Apprentice Robes of Destruction: Damage from Destruction magic doubled and spells' cost for basic level destruction reduced by half; magic regeneration rate doubled.
Petty Soul Gem
Gold Necklace

After collecting the loot, Jon quickly put the Apprentice Robes of Destruction on over the pieces of his leather armor. Seeing the opportunity for experience, Jon quickly removed another Sword of the first men from his inventory and equipped it in his left hand. Jon looked around, taking in his surroundings for the first time and found that he was standing in the middle of a forest with a light snow upon the ground.

"There shouldn't be snow at this time of the year." Jon reasoned while thinking of the books that Maester Luwin had made him read. "Despite the Stark words that Winter is Coming, I have never seen true winter. The snowfalls that I've seen are nothing when compared to when Snow piles 20 feet high in the Long Winter and old men are bound by duty and honor to leave their homes and families so that the young may survive."

Ghost nudged Jon and caused the young warrior to take a step quickly to regain his balance, not expecting Ghost's enhanced strength.

"Wherever I am, I will have to be on my guard if I want to make it back to Winterfell in one piece."

Quest Alert! Return to Winterfell
Main Objective: Make it back to Winterfell within two months.
Secondary Objective: Raise Conjuration, Alteration, Illusion and Restoration skills to level 10.
Tertiary Objective: Reach level 25 by the time that you reach Winterfell's gates
Rewards for Main Objective: 1,000,000 Experience. 500 gold. Permission to leave Winterfell and explore the world to your heart's content. Arrive in time to save ?.
Rewards for Secondary Objective: Save ? from a life as a cripple. Unlock ? quest.
Rewards for Tertiary Objective: Physical Evolution will occur earlier than normal, granting you increased likelihood of survival in your trials to come along with many other benefits.

While Jon was mystified by the fact that he had been transported from a simple cave to, it was the Return to Winterfell quest that caused his mouth to drop. Was someone at Winterfell in danger? How could he make it back in time when he didn't even know where he was?

Snapping out of his momentary stupor, Jon accepted the quest and, remembering the time he spent in Maester Luwin's chambers, looked in the sky to find the position of the sun. Maester Luwin had taught him how to figure out his direction based on the sun's movement in the sky but the method took time. Noting the position of the celestial body, Jon's gaze returned to the forest as he attempted to locate a place that would be easy to defend if it came to that while he got his bearing on his position.

It was apparently too cold for birds in these parts, so the forest was mostly quiet with the exception of the ruffling of tree leaves in the wind. At least that is what Jon thought until a stray breeze brought with it a very faint sound that Jon hoped to be rushing water. Even though water would also draw creatures, Jon hoped that it would also provide him with a measure of safety by acting as a natural border to prevent enemies from surprising him and attacking from behind.

Jon moved in the direction of the breeze and after 100 paces he was gratified that the faint sound of what must be water could be heard in the distance. He kept walking in that direction while periodically looking at the sun to gauge the direction of its movement. He had walked almost a league from his initial position before the sound intensified and Jon was able to verify, without a doubt, that it was coming from water.

While Jon was contemplating whether the sound was coming from a rushing river or some variety of waterfall, Jon received a notification.

Warning: You are about to enter the spawn zone, Forbidden Forrest: White Tree. In Forbidden Forrest: White Tree, you will encounter various creatures and natives capable of causing immense physical damage. The unwary traveler will find himself falling prey to the natives and numerous predators, large and small, that claim Forbidden Forrest: White Tree as their home. It is recommended that characters below level 20 travel in parties to better combat the various enemies that will be encountered.

Great, Jon thought to himself. I walk through a doorway and somehow find myself in the Forbidden Forrest. Wait, White Tree, I remember reading of this place during the Learning with Luwin quest. White Tree is on the Eastern edge of the Forbidden Forrest about a week away from the Shadow tower of the Nights Watch.

The knowledge was bittersweet for Jon. Though he now had a good idea of where he was, that knowledge also meant that he was north of the Wall and a great many leagues from the place that he called home. However, knowing that he was still in Westeros, he did not need to wait for the sun to pass to determine which direction would take him south and back to his home.

Now getting to the water was more important than ever as Jon remembered a crudely drawn map with a river leading straight to Shadow Tower. If this was that river, then he would have a relatively unobstructed path through the harsh wilds beyond the Wall.

As Jon continued on his path, he stopped suddenly as he heard a rumbling from the foliage ahead of him. To his surprise, instead of a wolf, Jon found the source of the noise to be a group of seven bearlike creatures wearing helmets and leather armor with weapons varying from two-handed broadswords to axes to maces.

The first to notice Jon gave a fierce cry before leaping high in the air with its mace brought above its head to deal a crushing blow upon it's decent. Jon took a step backwards and inadvertently channeled MP into his sword to create a reflective ward before sweeping his sword up to meet the attack in midair.

The creature's momentum was stopped and it seemed to freeze momentarily with its mace forced above its head leaving it wide open for an attack. Jon took full advantage and gave a mighty backhand slash with the sword held in this right hand that left a gash in the creature's leather armor, a downwards diagonal slash with his left hand that brought his sword to his hip, a slash with the sword in his right hand that mirrored what he had just done with the sword in his left to bring his sword down to his left hip. Finally, he stabbed upwards into the chest of the creature causing it to fall to the ground.

In the five seconds that had elapsed since the creature had jumped, Ghost had sprung into motion. The fully grown direwolf bowled over the rest of the creatures and clamped his jaws around the throat of one of them, shaking his head back and forth as if it was a rabbit that he had trapped in his sharp teeth.

Jon raced forward to take advantage of his downed enemies. While they were on the ground, he let loose a barrage of sweeping strikes and managed to take out three of them before the other two were able to regain their footing.

Ghost barreled into one of the remaining two creatures and pushed it away from Jon. The last of the creatures swung its menacing broadsword behind it, as if winding up for an attack. Again, Jon coated his blades with the reflective ward and waited for his opponent to strike. The strike was easy for Jon to follow and the resulting parry swept the creature's broad sword to the side causing the creature's back to face Jon as its momentum turned it 180 degrees.

Jon slashed inwards with both of his blades and beheaded the monstrous creature. Knowing that one remained, Jon turned to Ghost to find him giving the creature the same shaking treatment that he had given its pack member and breaking its neck violently shaking his head while his jaws were clamped on the creature's throat.

Enemy Experience +50,000
One- Handed +3,500
Restoration +1,000

Jon was practically salivating as he saw how much experience he had gained by defeating the creatures. Still he knew that he had to collect the loot that they dropped.

Kobold Leather Helmet +15 Defense (7)
Kobold Leather Armor +16 Defense (7)
Kobold Iron Broadsword +17 Attack (2)
Kobold Iron Axe +14 Attack (3)
Kobold Iron Mace +15 Attack (2)

After storing the items in his inventory, Jon motioned for Ghost to follow him as they continued toward the trek towards the river. Fortunately, they were able to make it the final league without incident. Unfortunately, their streak of good luck was broken when they reached their destination.


AN2: So it was against his will, and my new plot outline, but Jon has finally left Winterfell. I am pleased how this development was able to tie in to potential catastrophe at Winterfell. Please let me know your thoughts on the chapter. The reviews definitely help keep the motivation up for new content.