Behind the scenes of Fallout: New Vegas: Courier's Road: Introductions
Hello, I'm The Pyro Jawsome, slacker extraordinaire. You may know me from my crossover series, the Project ART stories. And my obvious apathy to actually write them. So, you may be wondering, why delve into Let's Plays, and why Fallout of all things?
Funny you should ask.
Fallout New Vegas is oriented much like its' pre- and successors, Fallout 3 and 4, being an open-world F-TPS RPG. Or something. New Vegas's story depends on your actions, meaning you can be a Courier of the people, or pull a GTA and become the archdemon in human form. However, unique to New Vegas is that your PC, The Courier, does not start out in a Vault-Tec Vault. The Courier is a, well, courier, hired by the Mojave Express to run a top-secret package to a House. We will get into him later.
New Vegas keeps 3's Karma meter, as well as town popularity, with Karma being affected by what you do, and popularity being gained by completing quests a certain way. Quests can be done whenever you choose, until the inevitable Point of No Return. Want to bull rush through the story? By all means. Want to take your time doing all you can for the inhabitants of the Mojave Wasteland? Go nuts. Want to explore and admire a 2010 game on Xbox 360 and PS3 (And PC) that looks like an early Xbox One/PS4 game? Shit, sure. Fair warning, you're taking a roundabout way for the story, and companions are pretty much optional. The sidequests to recruit them can be skipped, should you feel like becoming the Lone Courier. Puns aside, this LP is how I would play through the game, with the added bonus of being entirely in The Courier's perspective.
Whoopee.
As for what Fallout's stats and such look like, that's next part, but, here's a crash course on what makes you S.P.E.C.I.A.L
S: Strength
P: Perception
E: Endurance
C: Charisma
I: Intelligence
A: Agility
L: Luck
Each one of those correlates to how your Courier turns out. Not in appearance, that's different, but in performance. Strength relates to how much crap you can have on you, melee weapon damage, and heavy weapon damage, Perception is rather self-explanatory, but boosts awareness, Lockpicking, and Energy Weapon damage, Endurance boosts health, resistances, and Survival and Unarmed skills (We shall explain later), Charisma nets you higher Speech and Barter stats, Intelligence makes you a nerd with higher Science, Repair, and Medicine stats to match, Agility gives you better Guns and Sneak skills (you can deal more damage with bullet weapons, and can walk quietly better) and more AP in VATS, and Luck, makes you lucky, though is not very worthwhile.
Right now, you're probably confused as shit. What are these skills? What do the acronyms stand for? Why do you assume I've never played a Fallout game before?
Well, Skills are how good you can do something, such as shoot shit, hit shit, talk with shit, and bargain shit, and there are some skill checks that require higher skill point values, AP and VATS are related, with AP being Action Points in Vault-Tec-Assisted-Targeting-System (VTATS doesn't spell anything), and I don't know that you have. Any rate, next update, the Courier wakes up in the town of Goodsprings, and begins their journey across the Mojave.
