== Jazz and Saylen: Attempt to Quest

After you hug the Troll and pick yourself up from the tackle hug, you consider on what to do now. According to some of the Consorts and your Sprite from prior, your Personal Quest is one that is fairly easy to do. Convince your Denizen to stop producing the acid that makes the Land as it is. As it turns out, prior to several decades ago, the Land used to be called the Land of Assumption and Lividities. Which makes sense, considering most of these stupid tigers are kinda douchebags. Before the Game created your Denizen, this was actually an extremely lush planet, but as soon as Frezetus took control in some stupid Denizen cave she started pumping an acidic sweat into the waters. Go to the center of LoAaL and start a venting system to drain the acid and gas. Lovely. Now where to start is the question.

Jazz: yo, Say?

Saylen: y(o) jazzy?

Jazz: i need to do this Quest.

Jazz: but i don't know what to do.

Saylen: we[[ what are y(o)u supp(o)sed t(o) d(o)?

Jazz: i gots to find this weird vent system in the center of the Land.

Saylen: (o)k

Jazz: i have to activate it, which i don't know how to do.

Saylen: (o)k

Jazz: then i have to convince my Land's Denizen, Frezetus, to stop making the acid and poison and shiznit.

Saylen: (o)k

Jazz: and then i think i can die and Ascend like Mistuo

Saylen: n(o)-k

Saylen: i w(o)u[d rather that [ast part n(o)t happen

Jazz: you think i do?

Jazz: i'm freaking scared of dying!

Jazz: but think of the upsides to that.

Saylen: y(o)u get wings

Jazz: exactly!

Jazz: enough for me to sacrifice myself at the end of this journey.

Jazz: not to mention that, from what i've gathered, i can only Ascend when i finish my Quest

Saylen: wait what?

Saylen: but mistu(o) ascended n(o)t t(o)(o) [(o)ng after we entered

Saylen: and he is way t(o)(o) s[(o)w at vide(o) games t(o) finish that quick

Jazz: huh, good point.

Jazz: maybe i can just off myself when i find the thing?

Saylen: the thing?

Jazz: apparently there's a special Quest Bed i have to die on for my Ascension.

Saylen: ah g(o)tcha

Jazz: so…

Jazz: to Questing!

Saylen: questing!

== Jazz and Saylen: Quest

With truly no idea where to even begin, you decide to do what every RPG player does; pick a direction and talk to every single NPC you stumble upon. An ingenious strategy in all honesty, definitely one I would go with. And considering the mass amount of NPCs you do end up talking to, I am going to take this time to skip… two and a half pages in the script and fill in the blanks as we go. Good? Good.

After a good hour of aimlessly wandering and talking, you feel as though you are right where you started, with most of the Consorts not giving any specific advice and constantly being rude to you. Although, one conversation did allude to the existence of a historian that lives on a far away portion of the Land. Which is actually a lucky break considering the tiger that told you this said he set himself under a strange floating spirograph in the sky. Sounds like a Gate to you! And where is there a Gate you know of? Right above your house, and Vlad should have been building the entire time!

You tell Saylen of you discovery and decide on returning to your house. Although, one small situation with that. You got far too lost to find it properly, even with a map. Although, that may be because you can't read maps. You feel as though you have a problem. As the very handsome and famous Arin Hanson once said: 'Well this is a fine pickle!' Wait, or was that Dan? Dammit. Anyways, you recall from that random Game Grumps reference that some video games have a form of compass that can point you to the location you need to be the most, so maybe…

== Jazz: Check the game tabs

You open up your Scoutertop and go to the game, using Cavdit's program to look at your own screen from Vlad's perspective. You see that your house now has a freaking stairway to heaven in the way of a giant pillar straight up with a spiral staircase around it. Very simple, and probably Grist efficient! Inside your house, you see you Dewottsprite floating next to the couch watching Cuz and the Black Princess playing Fallout 4. They seem to have been using the Alchemiter because they are absolutely surrounded by chips, soda and enough joints to kill Willie Nelson. Dang, they are getting toked, even the Sprite.

You look to the side of the screen and read all the tabs, not particularly finding anything that seems like a compass or map. You almost curse yourself before eyeing one tab near the bottom with a star on it. Not like a normal, five sided star, but one of those four sided over four sided stars like from Undertale. Interested, you click on it. You look back to the screen to see the exact same star in your living room, not getting much of a reaction from anyone there. You turn off the actual computer part of your scouter and look around, actually seeing the star floating in the air just above the horizon line. You made a waypoint! That's cool.

Jazz: oi, Say.

Jazz: i made a waypoint!

Saylen: c(o)(o)[

Jazz: you sound unenthusiastic about that.

Saylen: i d(o)nt kn(o)w what a wayp(o)int is

Jazz: oh my lord.

Jazz: it gives me a spot that i can find as long as i follow a little directory thing.

Jazz: like right now, i made one in my living room and it shows as a star right over the horizon.

Saylen: i d(o)nt see it

Jazz: i think it may be a player specific thing.

Saylen: huh

Saylen: then i w(o)u[d [ike t(o) add s(o)me enthusiasm t(o) my previ(o)us statement

Saylen: c(o)(o)[!

Jazz: there it is.

Jazz: the invisible yet easy to know it's there exclamation point.

Jazz: alright, let's go.

You turn in the direction of the waypoint and start walking, going into very uncharted territory of you two. You actually went all around this place, nearly a perfect arch from town to town. Nobody really mentioned stuff over here, so that is a little bit unsettling that you're walking straight through it. Definitely safe! I say, using as much sarcasm possible a narrator can.

While following the waypoint you find the area ignored by everyone to be a large dim in the landscape. Similar to a big bowl, you two walk down a slowly flattening slope. Once you get down to the straight flat bottom of the land bowl, you're a good ninty to a hundred feet below before you notice things starting to actually liven up. For the first time you've been on LoAaL, you see completely alive trees and nonacidic ponds! Even a few bugs. Mostly dragonflies but still. Actually, it's only dragonflies. Must be the only thing that can survive here besides the Consorts.

Jazz: hey, uh, Say?

Saylen: thats my name

Jazz: ha ha.

Jazz: look around here, there's living things!

Saylen: huh

Saylen: neat!

Saylen: i th(o)ught everything here was acidic?

Saylen: n(o) [ife and a[[ that?

Jazz: must be an oasis of sorts.

Jazz: although it doesn't make sense it being here.

Saylen: because its s(o) far d(o)wn?

Jazz: yeah.

Jazz: usually this is where most of the stuff would be, since it's a bowl and everything flows downward.

Jazz: strange.

Saylen: hey at [east we kn(o)w there's [iving things here besides th(o)se prick c(o)ns(o)rts

Jazz: and the Imps, Ogres, Basilisks, Gliclops, Bishops and everything else we haven't came across that wants to murder us.

Saylen: bright side (o)f [ife jazzy

Saylen: bright side (o)f [ife

Jazz: heh.

Jazz: always look on the bright side of life!

For some reason, Saylen begins whistling in a very familar tune.

Jazz: always look on the right side of life!

Saylen: *whist[es*

Jazz: if life seems jolly rotten,

Jazz: there's something you've forgotten,

Jazz: and that's to laugh and smile and dance and sing!

Saylen: when y(o)ure fee[ing in the dumps

Saylen: d(o)nt be si[[y chumps

Saylen: just purse y(o)ur [ips and whist[e - thats the thing - and…

Saylen and Jazz: a[ways [(o)(o)k (o)n the bright side (o)f [ife!

Saylen and Jazz: *whist[es*

Saylen and Jazz: a[ways [(o)(o)k (o)n the bright side (o)f [ife!

Jazz: i didn't know you knew Monty Python!

Jazz: why does an alien know Monty Python?

Saylen: because that dipshit v[ad sent me every m(o)vie!

Saylen: f(o)r an assh(o)[e he d(o)es have g(o)(o)d m(o)vie taste

Jazz: ok, so, that actually brings up something i wanted to ask.

Jazz: why do you hate Vlad?

Saylen: (o)h b(o)y here we g(o)

Saylen: hes fu[[ (o)f himse[f (o)k?

Saylen: thats a[s(o) why i d(o)nt [ike cav-dick (o)r ridams

Saylen: fu[[ (o)f themse[ves assh(o)[es

Jazz: what?

Jazz: Vlad isn't like that!

Jazz: i mean, yeah, he can act a bit cocky sometimes, but he's not Ridams bad!

Saylen: rea[[y?

Saylen: s(o) its just a c(o)incidence that he is a[wyas acting every time me and him ta[k?

Jazz: well.

Jazz: yes, actually.

Jazz: once he found you hated it, he started adding onto the fire.

Saylen: what

Jazz: yeah, he's fuckin' with you.

Saylen: (o)h

Saylen: my g(o)d

Saylen: that is…

Jazz: that is… what?

Saylen: fucking hi[ari(o)us

Saylen: s(o) he isnt actua[[y a prick?

Jazz: nope!

Jazz: he's really super nice.

Saylen: huh

Saylen: as s(o)(o)n as he starts acting n(o)rma[ ar(o)und me i may n(o)t hate him as much

Jazz: i'll pass it on next time we talk.

Saylen: thank y(o)u

Saylen: n(o)w where were we?

You two then begin and finish singing Monty Python's Always look on the Bright Side of Life, and then at least three other songs as you get to, what appears to be, the center of the bowl. You look around and actually see patches of grass, full trees, dragonflies, what looks like a freshwater pond and one small shed looking building a bit towards the pond. Well, there's nothing else around here and this is technically an RPG. It would be a crime not to ignore the main mission and check an unmarked landmark!

== Jazz and Saylen: Examine the shack

You walk over with your Trollfriend until you're both up to the door, finding it very well intact despite being in the midst of god's ass nowhere. After a small couple rounds of Rock, Paper, Scissors, Lizard, Spock (ten points to anyone that knows that) it ends with Saylen having to go first. She walked up to the door and waits a moment before knocking and stepping back. It takes a few seconds before the door slowly creaked open, showing a small crack of the dark insides of the building.

Saylen: we[[

Saylen: thats (o)minu(o)s

Saylen: sha[[ we?

Jazz: we shall

== Jazz and Saylen: Shall

Terrible command entry. Or hilarious. Anyways, you two push in the door and walk in, Saylen tapping her eyepatch and making the screen come up. Although there is a heavy plum-colored tint to the light, you are able to make out the insides of the shed. It's actually very empty, aside a chair, shelf and broken TV. That, however, is not the most interesting thing of the room. What is is the fact that Saylen's light shows a small portion of what must be some form of wall art. The kind that only shows with specific light.

== Jazz: Examine the wall art

Jazz: yo, Say?

Jazz: start over here, and move along when i say.

Saylen: g(o)tcha g(o)tcha

Saylen stands and shines her eyepatch light onto the right side of the door, showing the beginning of the images. The pictures all seem to be scribbled on very horribly and rushed looking, almost like whoever was doing them was doing it in a hurry. It begins with what looks like a black book and a green and red swirl lollipop. The next is another book, but this time being swirled red, green and black with what looks a little bit like Saylen's sign in the center. Then, a planet, split down the center with one side being black with bright colors and the other being a straight grey. You are starting to be unsure of your feelings for this.

Switching walls shows a figure… no, two figures! Each connecting at the middle with three legs and blue circles on their chests and… horns. Each a pair of long, yellow horns with two inwards indentions. Well, that's obviously the Grupka twins. Next shows a being donned entirely of red descending the book to the two, with the bright red gear that symbolizes Time behind it. Starting to feel worse about it.

Now to the wall opposite the door which only had one, giant picture, which was also the most detailed. It was of the twins, but they were warped and discolored horribly. Ridams, on the left, was a much darker shade of gray, as were all of his clothes. His sign was white, and he had these black tendrils coming off of him. Yttrim on the other hand was the complete opposite of him. Her skin had changed to that of a very bright blue, as did her hair, eyes and clothes. Her horns, instead of starting red to yellow, started with a dark blue and slowly lightened up until white at the tip, and there was a candy cane hanging on one horn. There was writing on this wall, but in a very strange looking language. Almost alien in nature.

Jazz: hey, Say?

Jazz: this looks like alien writing, can you read it?

Saylen: huh…

Saylen: i cant rea[[y

Saylen: i d(o) kn(o)w its ancient a[ternian

Jazz: know anyone that can read it?

Saylen: i dunn(o)

Saylen: maybe mistu(o)?

Saylen: i[[ take a pic and send it t(o) him

The Plum-blood snaps a picture with her eyepatch and sends it over to the Bard and waits. After a few minutes, Mistuo replies back with these simple words: 'The Grim Trick'.

== Be Future!Saylen

You switch back to the time traveler standing in LoFaF's Land teleportation center, looking over and kicking the vines off of each pad.

Future!Saylen: s(o) these things are sti[[ w(o)king huh?

Future!Saylen: perfect!

Future!Saylen: n(o)w [ets see here

You begin walking along the pads.

Future!Saylen: maid?

Future!Saylen: n(o)

Future!Saylen: bard?

Future!Saylen: a[ready been there

Future!Saylen: witch?

Future!Saylen: jacks taking care (o)f her

Future!Saylen: aha!

Future!Saylen: r(o)gue and knight

Future!Saylen: [ets h(o)pe that dumbass [eft his stupid grimdark b(o)(o)k

You open your Modus and take out the Trickster Pop, twirling it around your fingers as you step on the pad and get instantly transported to the Half Lands of Neon and Trains and Stress and Fungi. You never thought you'd end up a librarian in your lifetime.