A/N: *sees the number of reviews, followers, and favorites* ... Wow. Seriously, I just did this story on a whim. Regardless, here's the chapter.


As the zombie exploded behind the duo, I frantically waved them in before slamming the door shut, yelling, "Help me block it!" The boy quickly nodded and set about moving one of the nearby metal shelves towards the door. Meanwhile, the girl helped me press against it, asking, "Why are you still in town?" I partially lied, "It's my first day on the job. Next thing I know, this!"

The cop came back, quickly helping up barricade the entrance before we all fell down in exhaustion.

The cop introduced himself, "I'm Leon. Leon Scott Kennedy." The girl waved, catching her breath, "Claire Redfield." I nodded, supplying, "Call me John. John Doe."

Not like it's my real name... and for good reason.

Would I even show up on the records?

Getting up, Leon asked, "So, why are you sticking around in a place like this?"

My mind went into overdrive.

All of the loony bin answers that were the truth... wouldn't work.

Be realistic.

I answered honestly, using a discrete [Cleanse] as I worked my way behind the counter, "Look around. I'm a clerk, with survival equipment. At this point, I'm here for the survivors, and to help them."

I then joked, leaning against the counter, "We accept unneeded firearms and empty extra clips. So, what do you want?"

The duo got up as Claire asked with an amused smile, "What do you have?" Kennedy shook his head before looking around as I gave the tour.

"Well, not much. Some first aid-kits, but not a lot. I was packing a backpack with ammo, a medkit... Oh, and some water with MREs."

Kennedy raised an eyebrow, looking at it, "The one that's pink, glittery, and has white unicorns?"


Third Person/Characters' POV:

The clerk rolled his eyes, pointing out, "Dignity or survival, your choice. Personally, I'll take the teasing after surviving. I was in a hurry, and looks were pretty much the last thing on my list." Leon relented, "Fair point. Mind if we scrounge up supplies?" John sighed, waving around, "I'm not exactly having any customers, so go nuts. I'll be in the room back, seeing if the back-up generator could be fixed up."

After he left the room, Claire muttered, "He's... weird. But he has a point about surviving." Leon nodded slightly before patting her back lightly, "We might as well take up his offer. I'm running low, anyway." Claire agreed as the two quickly stocked up on food and supplies.

As they wrapped up with packing, John came back, slugging his backpack over his shoulder, "The generator is busted. So, where are you two heading?" Leon answered, "We're actually trying to find the cause of all this." "So, 'outbreak patient zero'?" Claire interjected, before slowly accepting, "That's... actually pretty accurate." Leon got serious, "Regardless, try to not get bitten, and survive?"

John suddenly asked, "Wait... how dense does the protection have to be to prevent biting?" The two shared a confused look as Leon answered, "Not sure, why?" John points out, "If we can hit up a sports shop, we can change clothes to provide better armor. Or even a renaissance fair for their costumes." Claire asked, to clarify, "To cosplay?" John corrected, "To get the chain-mail or heavy iron plates. Sure, bullets would be a problem, but it'll at least provide protection against bites." Leon rolled his eyes, "And make you heavier to move around." Claire crossed her arms, "While I will accept the close-combat weapon, I'm not going to be dressed up in uncomfortable leather."

John shrugged, "Indecency or protection, the choice is yours."

The trio was silent, before Claire sighed, "The nearest sporting shop is a couple blocks from here."


'John's' POV:

I can't believe that worked... but at the same time, I'm glad it did.

Seriously, Claire has clothes that could be easily torn up. And considering the fact that we'll be running around the undead in a ruined city... protection is a no-brainer.

Taking out a pack of batteries, I thought back to what I saw for the backup generator.


[Backup Generator] (BROKEN)
Burns fuel to generate electricity
Repair Cost: 5 Metal, 2 Plastic


Cleanse (Level 3): All dirt, grime, and fragments within a certain radius around you is cleaned.
Area of Effect: 2 meters.
Cool-down: 5 Minutes.
Uses until next level: 1/30


I can't [Repair] the generator, but on the plus-side, [Cleanse] is now quicker to use.

Math time.

Ignoring the extra, 5 times 30 equals 150.

150 minutes.

150 divide by 60 brings it back to 2 and a half.

Subtracting 5 minutes, and that means it'll take 2 hours and 25 minutes to level it up.

Leon asked, breaking me out of my head, "So what now?" I complained, looking at the time, "Well I don't know about you two, but I want to get into a 'zombie-proof' area and catch some sleep. Know anywhere that's strategic?" Leon thought for a while, actually considering it, "I think a sports center is a safe bet." Claire looked at him in surprise...

Wow, they have some serious dark circles under their eyes.

"Are you insane? Go with a prison! It has better protection, AND the prison cells should be able to provide some protection against the zombies." I yawned, "Sorry, Red, but I'm going to have to agree with the cop, here. We can fashion some barracks to stall for time, use the showers to freshen up, AND there's most likely some gas cans, or even some blunt weapons. However, we need to be smart, since the display windows are obviously weak points." Leon questioned, rhetorically, "What do you suggest, then?" I pointed out, "All of these corner stores have a single bed. I propose we sleep, the raid the nearest sports center tomorrow morning... but sleep in shifts. And I'll take first watch."


A long argument later...

When it was my turn to take watch, I began to prepare myself.

Question to System: Will the [Protection of the Store] perk go away once I leave this building?

Yes, however it will be regained once you reenter [Shop].

I feared so.

Question to System: Where are the other [Shops]?

Update: Whenever outside of [Shop] while their's multiple buildings for [Shop], the three nearest [Shops] will be highlighted.
The closer the [Shop] location, the brighter the aura will be.

So I know where my 'safe houses' are... good to know.

Status on items bought?


[Shop]
Level: 1
EXP: 23/1000

Recent Customer(s):
-Leon Scott Kennedy
-Claire Redfield

Next Level unlocks:
-Minor HP Potion
-Minor MP Potion
-[Common] items
-[Crafting Room]


Two more items... but I'm not rushing it... for now, at least.

The rewards looks interesting, though.

[Upgrades]?


[Upgrade]

Self-cleaning: Everything cleans up after itself, reorganizing and rearranging to how things were before.
Requirement: [Cleanse] Level 10.
Cost: 5 Shop Points

Expansion Pack: Allows you to expand the [Shop] to include more variety.
Cost: 50 Shop Points

Advertisement: For 30 days, [Shop] is advertised to the public area roughly around shop.
Cost: 3 Shop Points (Repeatable)

Material Fabricator: Located in the [Janitor's Closet], a single [Material Fabricator] allows you to set a materials, make it as many times as you want, and store it within itself.
Cost: 2 Shop Points each
Current Max: 3
Current Amount in [Shop]: 1

Current Shop Points: 0


Scrolling through the upgrades, I began to mark the ones that caught my eye.


Wish Upon A Star: Grants you one of three pre-selected [Upgrades] for free, provided requirements are fulfilled.
Cool-down period: 30 days
Cost: 1 Shop Point

Mana Lines: Officially allows you to use magic in [Shop].
Requirement: Level 50 spell/skill
Cost: 25 Shop Points

Overclocking Dilation: Allows you to speed up/slow down time inside [Shop].
Note: With [Expansion Pack], allows you to adjust different areas with different speeds.
Cost: 1200 Shop Points


As I marked them, I pondered something, before doing one last search... with the cost being a joke, but a welcome surprise.


Search: Costs: 0 Shop Points

Results:

Garden Expansion: Grow your own fruit and vegetables. Cross breed crops, and even grow ones from different realities!
Requirement: Grow 5 different plants, excluding flowers. (0/5)
Cost: 0 Shop Points

Pet Shop Expansion: Cats, dogs, birds... dragons? Whatever you want, they are your living companion(s) until they are adopted!
Requirement: 1 Familiar (0/1)
Cost: 0 Shop Points

Magic Research Lab: Another tool at your disposal. Golems, runes, spells, and more. Now if only you had some paper...
Requirement: Enter a [World] with magic and/or mana.
Cost: 0 Shop Points


There were a bunch more, but I marked those three for the sake of an investment.

It's funny... According to the ending of the game, and factoring in Leon and Claire, all of this was done under 24 hours...

Warning: The [Back Wall] of [Shop] will be destroyed in 60 seconds.

"WHAT?!" Bolting straight up, I felt the building shook. Barging into the bedroom, I yelled as Claire and Leon shook off their drowsiness, "We need to move, now!"

THUD!

THUD!

We quickly geared up, Leon snatching a knife and Claire grabbing a spare box of ammo before we bolted out the entrance.

CRU-BOOM!

Not wanting to stick around, Leon pointed to a nearby police cruiser, "There!" The made a run for it, the duo going for the front seats as I went into the back seat.

CLUNK-CLUNK!

SCREEE-VROOM!

Managing to close the door in time, Leon quickly drove us further into the city.

Claire finally asked me, "You knew something was going to happen. How?" I panted, managing to sit upright, "You wouldn't believe me if I told you. So leave it. Assuming we have to wait until the next furthest sports shop, how long will the drive be?" "It'll be roughly a hour, give or take due to these... zombies. What are our supplies looking like?" Merely handing her some MREs, I prepared myself for the long trip to our destination.

Question to System: Why did the store get destroyed?

Due to world, and character interaction, they would find it suspicious if one place was avoided or barely destroyed, despite the situation.

Makes sense... If the [Shop] doesn't have a scratch, without a feasible reason, there would be suspicion on how it's still standing, despite an earthquake or tsunami.

Anything else I'm forgetting?

DING!

You earned a [Shop Point]!

Oh yeah... that.

Purchase [Wish Upon A Star]?

Y/(N)

(Y)/N

You purchased [Wish Upon A Star]!

Might as well break it in...

Command: [Wish Upon A Star]


[Wish Upon A Star]

Divine bargains? Nope!: Gods, Goddesses, and other divine deities will be added as possible customers to [Shop].
Warning: They're Gods... may I remind you of the Greek myths?

Munch-Munch-Munchies: [Shop] is stocked with many typical junk foods.
Note: Selling any items under [Munch-Munch-Munchies] DOES NOT count towards the amount of items sold to level up [Shop].

For the Weak: While inside [Shop], no need to sleep. However, once you step outside of [Shop], you'll instantly get proportionally tired equal to the last time you slept.


Time to think of how to invest.

The first one, [Divine bargains? Nope!], that's just begging for trouble. Zeus is a womanizer, Poseidon controls most of the world's surface, and Hades rules the dead. And by the off-chance I end up in a 'Percy Jackson' world, Artemis's huntresses would be constantly trying to kill me, Ares would be looking for a fight. And I'm not even sure if this [Shop]'s protection could protect me against curses and rage of the divine.

The second one, [Munch-Munch-Munchies], it doesn't really help me in the long run aside from snacks. Maybe if they browse, sure. But highly unlikely if they're here just for snacks.

The last one, [For the Weak], that actually seems like a safe bet. I can stay up for weeks on end, and merely need a night of sleep to get back to normal. Actually, speaking of which...

Question to System: If I select [For the Weak], what's the minimal amount of time to count as 'sleep'?

One hour.

So part of the [Gamer's Body] in regards to endless energy and stamina, if the version ignores fatigue and used by the 'grinders'.

In that case... I select [For the Weak].

Does it help in the long run? Due to the fact that I'm merely the only 'worker', yes.

Question to System: How does the [Without a Scratch] perk work?

To make it easier, the 'concept' of [Shop] is indestructible.
It could be physically reduced to rubble, robbed, or even collapsed:
It still exists, and repairs itself within a (relatively) realistic time period.

That's much better.

You are the 'first' [Shop Gamer], and the first user of this System.

That's... a bit of a weird honor.


Third Person POV:

In the back of the car, John shifted before finally asking, "So, to pass the time... Hey, Leon?" "Yeah?" "Why do you share the same last name as that one President that got assassinated?" Claire turned around, "Too soon!" John raised his hands, "Sorry, sorry. Poor taste, I know, but... It's been bugging me." Leon huffed, "You're not alone in that matter..."

After a while, Claire finally asked, "So, John... why tag along with us?" John answered as he looked around, "Safety in numbers, in this situation. Not like I can chance surviving on my own." Leon agreed, "No shit." John then asked, "So, are you two a couple?"

The two awkwardly denied, "Ah, no..." "Not really..." John crossed his arms and got comfortable, "Shame, because if you were... this is one hell of a date."


MC's POV:

We pulled up at the sports center, quickly getting out and walking to the entrance. I asked Claire as we entered, "So, how do you know about this place?" She answered with slight embarrassment, "I went under a fake identity while working here. The fake name was 'Elza Walker'." Discretely grabbing the small glass jar and lid, I tucked it into my backpack and I commented, "Huh..."

Quickly barring the doors shut, and thankful for the thickness of the glass, we scattered as Leon shouted, "Remember, we're only here for better protection and blunt weapons!" Claire and I both yelled back at him, "Then get a helmet!"

Decking myself in a motorcycle costume, I noticed a twitching disembodied hand... before quickly putting on a pair of gloves and putting the hand into the jar I grabbed, and placed the newly contained hand into my backpack.

Stash [Zombie Hand in Jar] the moment you enter the [Shop] again?

I muttered as I threw the gloves I used away and put on a new set, "Yes please."

Grabbing a wooden baseball bat, I met up with the others, Claire ironically in one of her alternate skin outfits. Leon planned, "After we find out what's going on, we'll head towards the train station and get the heck out of here, after destroy the source of these freaks." I, however, noticed an emptied Rocket Launcher on the ground, along with a tipped-over motorcycle.

Grimacing, I spoke up, "No... Sorry, but I have my own game plan." Claire asked, confused, "Wait. You said that there were safety in numbers, and now you're saying that you want to go alone? Why?"

Glancing at the bright yellow pillar of light that's a few blocks away, I muttered, "Trust me... I think I can handle myself. Now go. And take this." Handing her a map of Raccoon City, I commented, "I marked all of the locations of the corner store I work in. We usually stock up with the same thing, so you can resupply there. I'll still meet you at the train, though." As I slugged the empty Rocket Launcher over my shoulder, Leon asked me, "John, how can you be sure that we'll make it?"

I paused, before chuckling as I propped the motorcycle up, "If we were a story, you guys have the most plot armor. Good luck. And use protection... not the zombie king, though."

The two yelled as I started the engine, "It's not like that!"

I shot back before driving off, "Just don't die, and survive!"


Third Person POV:

Claire muttered, "What is with that guy?" Leon answered, "I don't know... but I got a bad feeling about this."

The two watched as John Doe drove off in a direction, into parts unknown.


MC's POV:

Quickly arriving at the [Shop], I park the motorcycle before heading in, the alerts being updated.

[Gasoline Jugs added to Items]

[G-Virus added to Items]

[RPG section unlocked]

[Motorcycle now added to Vehicles]

Grabbing some rocket launcher ammo, I quickly checked on items sold.


[Shop]

Level: 1
EXP: 480/1000

Recent Customer(s):
-Leon Scott Kennedy
-Claire Redfield
-Police Force
-Other Survivors
Note: Paid with their survival, each life counting as 1.

Next Level unlocks:
-Minor HP Potion
-Minor MP Potion
-[Crafting Room]
-[Common] items

Current Shop Points: 18


Whistling at the exp jump, I muttered to myself, "Zombie Apocalypse... always in handy for quick grabs."

Pulling up my [Upgrades] window, I looked through my marked ones.


[Upgrades]

Marked:

Mana Lines: Officially allows you to use magic in [Shop].
Requirement: Level 50 spell
Cost: 25 Shop Points

Overclocking Dilation: Allows you to speed up/slow down time inside [Shop].
Note: With [Expansion Pack], allows you to adjust different areas with different speeds.
Cost: 1200 Shop Points

Garden Expansion: Grow your own fruit and vegetables. Cross breed crops, and even grow ones from different realities!
Requirement: Grow 5 different plants, excluding flowers. (0/5)
Cost: 0 Shop Points

Pet Shop Expansion: Cats, dogs, birds... dragons? Whatever you want, they are your living companion(s) until they are adopted!
Requirement: 1 Familiar (0/1)
Cost: 0 Shop Points

Magic Research Lab: Another tool at your disposal. Golems, runes, spells, and more. Now if only you had some paper...
Requirement: Enter a [World] with magic and/or mana.
Cost: 0 Shop Points

Material Fabricator: Located in the [Janitor's Closet], a single [Material Fabricator] allows you to set a materials, make it as many times as you want, and store it within itself.
Cost: 2 Shop Points each
Current Max: 3
Current Amount in [Shop]: 1


Buying 2 more [Material Fabricators], I assigned one of them for Concrete.


[Material Fabricator 2]
Current Material: Concrete
Making: 999
Storage: 0/999
Rate: 1 Concrete per 2 hours.
Upgrade Cost: 20 Metal


That brings my [Shop Points] to 14...

Typing into the search bar, I looked for something specific.


Search: Contains: Plants

Results:

Audrey: The monster from "Little Shop of Horrors", the man eating plant that will help with security!
Cost: 20 Shop Points

Garden of Eden: THE garden of the biblical beginning itself! All the plants and animals you could ever want, including a certain apple...
Cost: 666 Shop Points

Garden Seed Pack: Five (5) seeds that can grow into any kind of vegetable garden plant. Just provide water, soil, sunlight, and grow!
Cost: 5 Shop Points


Hm...


Search: Subject: Item; Effect: Time

Rapid Pot: A small planter pot that, when filled with soil and seed, rapidly grows said seed as if it was part of a time lapse.
Note: Plant may get dehydrated, depending on life-cycle.
Cost: 3 Shop Points (each)

Evolution Tank: Looks like a fish tank, when it is not one. Provide living conditions, and watch life rapidly evolve before your very eyes. You're even able to set the 'speed' of how quickly they evolve! Completely different each time!
Cost: 10 Shop Points

Delorian: The very time machine from the [Back to the Future] franchise!
Cost: 1985 Shop Points


Seems alright... but I'll still think about it.

Just as I finished up packing the rocket launcher into a duffel bag...

DING!


Quest Unlocked!

Rocket Delivery: Deliver the rocket launcher to Leon on the train!
Time Limit: 4 hours
Reward: Timeline continues as normal, [Uncommon Loot Box], [Common Loot Box] recipe, 10 Shop Points
Failure: Timeline change, [Common Loot Box] recipe, 500 Shop Points


This... is interesting.

The world is grayed out around me and froze, meaning that it's an important decision, OR that it starts the moment I leave the [Shop].

The real question is... Do I still want it predictable?

People sometimes fail things on purpose, and it goes in their favor. However... That's what happen to 'heroes'.

At best, I'm a 'side character' in this world.

And if there's one thing I actually noticed about the 'adventurous' [Gamers], it's that they always end up making the timeline barely follow the script. And once they do, it eventually becomes a giant butterfly effect that messes with the 'true' reality of the world.

And four hours is enough time to possibly reach Leon and Claire...

But the [Shop Points] for the 'failure' result is so tempting...

However...

The 'investor' side of me won out. If the timeline continues as normal, then there's a better chance that I can sell what I need to sell, and level up the [Shop] faster.

And zombies can't exactly buy stuff.

And while I'm still 'investing'...

Command to System: Create a 'gas station' variation of [Shop] three miles out of Raccoon City.

Requirements for [Gas Station] format...

-Gasoline
-Food
-Drinks

All clear!

[Gas Station Shop] created!

Command to System: Add a sidecar to the current motorcycle.

PING!

Sidecar successfully added.

Nodding to myself, I walked outside as the world around me returned to normal...

... Only to stop and slowly raise my hands up.

A black haired girl in a red dress was aiming her gun at me, demanding, "Give me the virus."

Gritting my teeth, I cursed the fact that I was outside of the [Shop].

The timeline... I forgot to factor in the sequels.

[Resident Evil] is a franchise game, and although I don't know the plot that much... I recall a title being [Resident Evil 7].

And the Umbrella Corporation persisted like stubborn cockroaches.

I don't want to die, dammit! Not enough luck in the world could help me, at this point!

...

Wait a minute...

'World'...

My mind whirled as it went through vague AND rough estimates, before recalling some facts I looked up when I was bored on my 'birth' world.

The shop has an area of 4,000 feet...

And that area, is merely five steps away.

The girl in the red dress smiled and merely ordered, "Put the bag down, and give me that jar."

Complying, I walked back in... with the girl following me.

Five steps...

Four steps...

Three...

Two...

One...

Inside.

Question to System: Is the [G-Virus] now under the effect of [Infinetory]?

Yes

Good.

Grabbing the jar, I asked casually, "What are you giving me in exchange?"


Third Person POV:

Ada Wong, the girl who held a gun to 'John's' head, armed the gun and answered casually, "I'll let you live." The clerk chuckled in amusement, "Sorry, sweetie... not enough for me." That confused her... before her eyes widened in shock as he threw the jar up high before lunging at her.

The fight quickly evolved into close combat, the door of the store closing as they fought. Shelves broke along with the counter. Ada quickly swept his legs to knock him off balance, quickly leveling her gun at his downed form, aiming at his heart.

With a cocky smile, she spoke, "Sorry, but I get what I want."

BANG!

The clerk's eyes widened as he slowly clutched his chest.

BANG!

His head jerked back as he collapsed, going limp as blood pooled on the floor.

Turning around, Ada looked around and saw that the jar she was here for was just out of reach.

It was resting on the cross-segment of the ceiling tiles.


4,000 square feet...


The clerk's voice spoke up, Ada slowly getting scared, "What... are... you... trading..." She turned around, seeing the body suddenly twitch... before moving as the blood slowly flowed back in, the bullets being pushed out.


196.94 square miles...


John Doe slowly stood back up, asking as he tilted his head, "What are you giving in exchange for the G-Virus?"

Ada quickly began unloading rounds into the clerk, him jerking back with each round but still standing and advancing towards her.

She asked, backed against the wall, "Who are you?"

Smiling, he answered, "I'm John Doe, the [Shop Owner]. Now tell me, Ada Wong... what do you want?"


Hidden Achievement Unlocked: Rejected Route

Requirement: "Die" in a zombie-survival world.

Reward: [Reject Route] Owner Perk


Such a difference cannot be emphasized enough.


A/N: Yeah... I went to 'death'.

This chapter was merely me testing out something the reviewer 'AscendedHumanity' reviewed down in the last chapter. It involved POV switching from MC and the others.

For those of you that may be confused on the ending bit of this chapter... let me put it this way:

The physical external size of the [Shop] is around 4,000 square feet. The surface area of the Earth... is about 196.94 square MILES. [Protection of the Store] only applies to 'John Doe' while he's inside the property area of the [Shop], which is merely the one he's in.

4,000 square feet is roughly the size of a small American CVS building.

So, imagine the small area of this 'building' in comparison to the entire surface area of the Earth. Even if the [Shop] was stretched out, in real life, common corner stores become more frequent as you get closer to the center of a city.

And since you can't move the [Shop] on the world by conventional means... the MC has to go off the property to get new stuff.

Does that makes things scary enough?

And to answer reviewer 'Adrian King1' in regards to the MC's immunity... Let me just point out (again) that the MC is only invincible when inside the [Shop]. With the worlds he'll may end up going to, like [Attack on Titan], [Naruto], [My Hero Academia], to even (quite possibly) [Devil May Cry].

But remember, is is merely a concept, with this [Game] also going through updates.

Now, with all of that out of the way... I'm planning on having this [Resident Evil 2] arc end in the next chapter. But... that is where things get funky, and into the 'core' mechanic of how this MC can rack up exp for the [Shop].

Finally, the bit after this is merely the general stats for what the [Owner] and [Shop] has. Let me know if you want all of the following to be on a separate chapter or thing.

Review?


[Owner Perks]

Protection of the Store: Instead of the [Gamer's Mind] and [Gamer's Body], you merely become invulnerable whenever you're in this [Shop], making you impervious from attacks, status conditions, weather conditions, and all buffs. This extends to mental manipulation from an outside party.

Multilingual: What it says on the tin, in a sense. You can understand what your customers say, and vice versa, regardless of the language barrier. You speak English, they hear Orc-ish... albeit with improper mouth syncing, just so long as you're in this [Shop].

For the Weak: While inside [Shop], no need to sleep. However, once you step outside of [Shop], you'll instantly get proportionally tired equal to the last time you slept.

Reject Route: To Be Revealed...

[Owner Skills]

Repair (Level 1): Fix up your shop, and make it more easy on the eyes. Go to an area, and provided that you have the right materials, repair it.
Caution: When using [Repair], time will be taken up when doing action. While using [Repair], you cannot do anything else until action is over.
Cool-down: 5 minutes after you're done.
Usable Materials: Metal, Wood, Concrete, Glass
Uses until next level up: 23 hours

Cleanse (Level 3): All dirt, grime, and fragments within a certain radius around you is cleaned.
Area of Effect: 2 meters.
Cool-down: 5 Minutes.
Uses until next level: 1/30

World Travel: Travel to a different world, provide help, even aid the story... by selling the stuff in your shop.
Conditions: Only owner and all employees present inside of [Shop].
Cool-down: 100 items sold in the world you pick.

World Options:
Resident Evil (Resident Evil 2) [CURRENT]
{LOCKED}
{LOCKED}
{LOCKED}

[Shop Perks]

Parasitic Insert: Due to [REDACTED], the exterior of this [Shop] automatically blends in with its surrounding environment, making it so it doesn't stand out that much to other people.

Null and Void: Any person that enters this [Shop] gets a VERY SEVERE debuff that makes them harmless to all current and future occupants of the [Shop].

Without a Scratch: (UPDATED) No physical harm will come to the exterior or interior of the building. Can only be displaced or moved. However, building WILL be destroyed if there isn't any feasible explanation as to how it still stands after improbable situations.

Infinetory: Infinite inventory for certain items in the store.

Karma Penalty: If a fool steals from you, even though it counts as 'selling' the item(s), their [Karma] will lower depending on what they stole, and how much they took from you.

Wish Upon A Star: Grants you one of three pre-selected [Upgrades] for free, provided requirements are fulfilled.
Cool-down period: 29 days

[Shop Upgrades]

Living Quarters: Add an additional area that contains your newest living space.

Jack of all Merchandise: Allows the 'front' shop to suit the (general) needs of the customer(s) automatically.

Material Fabricator: Located in the [Janitor's Closet], a single [Material Fabricator] allows you to set a materials, make it as many times as you want, and store it within itself.
Cost: 2 Shop Points each
Current Max: 3
Current Amount in [Shop]: 3

[Marked Upgrades]

Expansion Pack: Allows you to expand the [Shop] to include more variety.
Cost: 50 Shop Points

Mana Lines: Officially allows you to use magic in [Shop].
Requirement: Level 50 spell
Cost: 25 Shop Points

Overclocking Dilation: Allows you to speed up/slow down time inside [Shop].
Note: With [Expansion Pack], allows you to adjust different areas with different speeds.
Cost: 1200 Shop Points

Garden Expansion: Grow your own fruit and vegetables. Cross breed crops, and even grow ones from different realities!
Requirement: Grow 5 different plants, excluding flowers. (0/5)
Cost: 0 Shop Points

Pet Shop Expansion: Cats, dogs, birds... dragons? Whatever you want, they are your living companion(s) until they are adopted!
Requirement: 1 Familiar (0/1)
Cost: 0 Shop Points

Magic Research Lab: Another tool at your disposal. Golems, runes, spells, and more. Now if only you had some paper...
Requirement: Enter a [World] with magic and/or mana.
Cost: 0 Shop Points

Rapid Pot: A small planter pot that, when filled with soil and seed, rapidly grows said seed as if it was part of a time lapse.
Note: Plant may get dehydrated, depending on life-cycle.
Cost: 3 Shop Points (each)

[Shop Status]

Level: 1
EXP: 480/1000

Recent Customer(s):
-Leon Scott Kennedy
-Claire Redfield
-Police Force
-Other Survivors
-"Ada Wong"(?)
Note: Paid with their survival, each life counting as 1.

Next Level unlocks:
-Minor HP Potion
-Minor MP Potion
-[Crafting Room]
-[Common] items

Current Shop Points: 14


[Quests]

Rocket Delivery: Deliver the rocket launcher to Leon on the train!
Time Limit: 4 hours
Reward: Timeline continues as normal, [Uncommon Loot Box], [Common Loot Box] recipe, 10 Shop Points
Failure: Timeline change, [Common Loot Box] recipe, 500 Shop Points

The old cliche: Zombies! (ACTIVE)
Survive Raccoon City, and survive Resident Evil 2.
Rewards: [REDACTED] world unlocked, [Zombie Apocalypse] items set unlocked, 100 Shop Points


Date Posted: 2/20/2020