Enchant Lottery was a success.
The idea is that, by introducing a large influx of mana into an object, the mana would become infused into the object. And since no two objects are exactly the same, there will be a near infinite amount of enchantments to be used on different items... but only limited by practicality and what the enchant is.
Not only that, but the object influences what the resulting changes will be.
The proof? Well...
Death Note: Have you seen the anime/manga? Same rules apply to this. Name plus Face equals Death. Infinite pages. No Shinigami linked to it.
That was merely from the second journal I placed in there... and I burned it on the spot...
From far away...
With the crate it was in...
Via trail of gasoline.
The biggest thing that everyone should know: don't leave a weapon that can permanently end you out in the open.
A general doesn't leave a prisoner next to the nearly full armory.
Consider the pros and cons of actions, and what may occur.
Letting out a weary sigh, I placed the second to last journal inside the now (newly created and) dubbed [Enchantment Lottery Crate].
Leaving it alone, I stretched before thinking about the timeline I have. Let's see...
Ciel and Lizzy are respectively taking along Snake and Doll to the cruise, for the sake of removing heads. Ronald and Grell are also 'attacking' from the Grim Reaper side of things.
Think about the timing...
Ciel contacted me earlier, stating how the tea meeting will be set up one month from now... at the visitor's request.
Rough estimates of the circus arc indicate that it was a few weeks. The gap of time between the manor burning and the murder mystery would seem to be at least one month, maybe less if considering how Snake seemed to get food and manage to hide in the greenhouse. After that, Snake became a servant and boarded the ship.
That means that the best way to predict when that boat set sails... is finding out when the Aurora Society leaves on it.
Exhaling, I drummed my fingers on a nearby counter, "What to do in a few months...?"
This... is the problem that every [Gamer] seems to run into... having to wait for something to occur.
For me, I'm waiting for the plot to catch up.
Actually, now that I think about it... maybe I should see if the number of [Mana Runes] crammed into an 'Enchanting Chamber' affects the output. If not, at least I'll get a chamber that has bigger space to fit stuff into.
Let's math.
In order for me to increase the volume or 'output', I need to increase the surface area of the inside of this new chamber. It also needs to be easy to open and close. The crate is already a meter-cubed on the inside before installment, and I need something with more surface area... so it looks like it needs to be a shed. To minimize variables and differences involving materials embedded with the runes, it needs to be made up of wood as well. Possibly the same kind, preferably.
It also, however, needs to be easy to disassemble and reassemble...
...
Better keep it not complicated, and merely increase the size of it by eight. 24 one meter-squared wooden panels lined with [Mana Runes], or 6 four meter-squared panels... but the one meter-squared ones will be easy to disassemble and reassemble...
"Tsk..!"
It sucks... My [Shop Points] are at 736, and with the [Auction House] closed, I need to budget what I spend.
Time to think long-term.
Ideally, I need something that passively increases [Shop Points].
But from a practical stand-point... I need to figure out what my limits are.
Better yet... I need to improve [Living Quarters].
After all, my next world involves an 'employee' joining me... whether I like it or not.
Arriving at the 'apartment' of the [Shop], I looked around.
It was pretty much bare, resembling a western-layout. Living room, kitchen, bedroom, bathroom/restroom, laundry room (don't judge, freshly washed clothes feel better), and a main closet.
...
It's also cramped for two people living in it.
"Question to System: How do I upgrade this place?"
Living Quarter Upgrades:
About: Unlike [Shop Expansions], you can make permanent changes to [Living Quarters]. However, they can only be 'purchased' when the [Shop] reaches a certain level.
List:
2nd Bedroom: [Living Quarters] expands to accommodate two people.
Requirement: [Shop] Level 2
Fully stocked pantry: Fridge and food cabinets are stuffed to the brim with various foods. All guaranteed fresh!
Requirement: [Shop] Level 3
Interdimensional Cable: [Rick and Morty] the entire Omniverse! Or... just watch the news.
Requirement: [Shop] Level 5
Selecting [2nd Bedroom], I watched the entire layout expand and rearrange itself before stopping. It was slightly more roomier... and easy to move around in.
Getting a notification that the enchanter was done modifying the journal, I left the area, returning to the crate and opening it up.
Book of Rituals:
Need something to happen? Have a taste for the oldest magic around? This is the book for you! Although small in size, it can bring up any kind of ritual you want, depending on what the result you want is!
... Keeping that.
Now, the last journal... Actually, now that I think about it... How will multiple objects interact within this?
Grabbing one of the spare file folders, I placed it in with the journal and left it there, closing the chamber.
Hopefully, the result will be awesome... or at least useful.
DING!
... The bell for the counter?
Actually walking myself out towards the 'Front', I blinked as I saw two adult phantoms and a ghost child waiting at the spot.
[Supernatural Sight] engaging...
The group 'focused' back into reality... making me frown before shrugging as I made my way behind the back of the desk, greeting them as if they were just another customer, "Welcome to the [Shop]. I'm Shopkeeper. Is there anything you want?"
Blinking at me in shock, the man spoke, recovering first, "Actually, we just wanted to see the one responsible for giving our boy the happiness he deserves." The woman, meanwhile, asked, "How can you see us?" Their boy, who I finally realized was the true former heir Phantomhive, merely thanked, "Thank you for 'killing' me! I didn't like what Undertaker was planning, you know..." Waving them to stop, I spoke, "Not really... It was just part of my job. But... are you sure you don't want anything?"
The boy asked, "Why are you so focused on us buying from this place?"
The man, Vincent Phantomhive, answered, "He's focused because that's what he is. This place is a store, and he's the owner. The owner's job and goal is to have people buying their goods and having the customers pay them in full."
I agreed, "That's right."
The late Phantomhive family looked at me as I explained, "That's what I have to focus on. I can't 'expand' my business, and I can only move about after selling 100 items. Cause and effect, action and reaction, observation and manipulation... That's what makes a businessman. Which is why... Business is slow." They blinked in confusion as I explained, "My 'sell count' only occurs with certain individuals. And with the current head Phantomhive being one of my few 'customers', it's a bit of a problem in regards to doing what I can. Not to mention, I don't want to get the attention of certain people."
Rachel Phantomhive asked, "Then what are you?"
Grinning I answered, "I'm that character that influences things in just the right way. The ones that, in hindsight, are the most important characters instead of the hero or villain. Using real life as an example, I'm the one that sells the firearms, not the one that actually fires it. While I could care less about what people do... what I care about is what reactions would follow."
Vincent smiled in interest, "Oh, so you're an 'investor'?"
I nodded, "That's right. And my 'investments' are actions I take, along with managing the aftermath of such actions."
Vincent mused in interest, "Is that so...? In that case, do you have anything that will allow us to communicate with Ciel?"
I crossed my arms, and merely answered...
"Depends on what you're paying it with."
Some exchange with appearing before Sebastian, and a few meta-knowledge about ghost and poltergeists, I 'sold' three things... surprisingly.
(39/100)
Weird, but not unwelcome...
It at least proves I can sell to the 'dead'.
Now, then...
[Upgrades]
Upgrades
Search:
Type: Perk
Contains: Exp
Results:
N/A.
And here I was hoping for something to multiply the exp...
Search:
Type: Item
Contains: Shop Points
Results:
Shop Point Printer: Long and tedious, this machine produces [Shop Points] in bulk... provided that the necessary power is matched.
Cost: 100 Million Shop Points
Shop Point Plant: A small plant that, when provided mana, produces [Shop Points]. As it grows, more [Shop Points] are made.
Cost: 1,000 Shop Points
Point Bank: A small safe that doubles any of the [Shop Points] placed in it. The time it takes to double, however, varies. The more [Shop Points] inside, the longer it takes to double.
Maximum Shop Points Capacity: 10 trillion
Cost: 100 Shop Points
Hm... Seems about right. The [Point Bank] seems like my safest bet for generating them passively.
But with the 'time' duration being influenced, as evidenced by the [Rapid Pot] set-up... I better see if I can speed it up.
Search:
Type: Item
Contains: Time
Tag: Reduces Time Limit
Results:
Knockoff Timecrowave: A more 'safe' version of SCP-119... with a few modification. Only 'accelerates' non-living things, and cannot go over 'power level 5'. Requires Electricity and Mana to function.
Cost: 100 Shop Points
Double Watch: A watch that halved the time limit of anything it rests on.
Cost: 1200 Shop Points
Time Spinner: A special platform that gradually speeds up the 'time' of any inanimate object that rests on it. The boost is canceled when an object resting on it is removed.
Note: Each [Time Spinner] can only work with 1 object.
Cost: 10 Shop Points
... The [Time Spinner] is perfect for passive generation.
And since the [Point Bank] caps at 10 tillion, I can just watch it happen.
First purchasing [Point Bank], and seeing the points drop down to 636, a small safe came out. It was the size of a small briefcase, with a triple-slot combination as the 'lock'.
Putting in 1 [Shop Point], a window then popped up.
Point Bank:
Current amount of [Shop Points] present: 1
Time until doubling: 60 minutes
Point Doubling equation: X [Shop Point(s)] = X hour(s)
So... an hour per point... talk about compounding and aiming for short-term.
If there are two points in there, it takes 2 hours for it to double. If four points, then it'll take 4 hours.
This alone will take over 5 days to even get over 100 [Shop Points]. And that's from just leaving it alone...
But now, it's time to see how the [Time Spinner] works.
625 [Shop Points].
Time Spinner:
Current Boost: N/A.
Boost equation: 2^X hours * 1
Note: Counts 'whole' hours
That... makes things easier.
This means that, even if it's 2 hours and 45 minutes, it'll still be as if its '2 hours', making the boost still be four times as fast.
If used in combination, that means that the rates counteract each other, meaning that every hour, the [Shop Points] double.
Therefore, in just 24 hours... it'll be over 16 million. With the limit cap being 10 trillion, it'll reach the max within 2 days. I can make a [Shop Point] farm... but... I would still be getting nowhere with my personal growth.
Would it even be called 'character development' if the character doesn't gradually change and mature?
...
I don't think so.
Buying a second [Point Bank] and [Time Spinner], I inserted 1 [Shop Point] into it before setting it up in the 'Employee's Bedroom'.
Regardless of morality or upbringing... I'm not going to let them stumble around to catch up. At least... not until I can trust them with not abusing this.
Humming to myself as I browsed, I looked at different objects to make things a bit easier.
Beginner's Guild to Alchemy: Trans-mutate the elements into whatever you desire!
Nope... Logically speaking, magic can do that for me. And even if I need it... it'll only be to get a different element. Even then... I'll just look up and grab a STARK reactor when I visit or get around to Marvel.
TARDIS: It's bigger on the inside!
Nope... I can already somewhat have 'time travel' with [Reject Route], and I can easily fly about the multiverse.
BFG 9000: DOOM!
... I don't even think I'll need it.
B1G1F: Buy one, get one free! For the [Shop] exp, at least.
Effect: All exp gained by [Shop] is now doubled!
Cost: 1 billion [Shop Points]
Now that, that will come in handy. Still need to wait it out, though...
QAQ: Quality, or Quantity? How about both? All items sold are the 'great' and will guarantee previous customers will most likely come back for more, AND share the location!
Cost: 1 trillion [Shop Points]
Yep, that's good. Keep the customers flowing in.
However... It isn't enough, for me at least...
I need to jump worlds quickly, because it's stuck at the '100 items' requirement.
DING!
...
The enchantment finished?
Took longer than I thought.
Cracking the crate open, I frowned at the...
The...
... Absolute Mess of Information.
SAVE FILE B:
(!&%#^!(* (#*!%&% ! *&*&! *&!
There were a bunch of shifting symbols, letters, and letters that were cycling through, getting excruciatingly more painful to look at. And even though it was a plain vanilla file, there were a bunch of archaic and ancient symbols appearing and disappearing constantly around it.
There was, however, somethings that made me hesitate on destroying it.
One was the fact that it was a Save File, something that little to no 'Games' posses.
Second... was the only readable text and words strung together.
WARNING: Only one type of [Save File] can be created per run. You cannot create a second [Save File] or buy one. You cannot put it in [Auction House], or even use it for [Crafting].
Activation Requirements: Voice Activated, Mental Activation
To gain access to information: Have a total of three (3) [Employees] in the [Shop], not counting yourself.
...
What is this thing?
Judging by the mess of text and characters, it's a secret. From the warning alone, it gives me a sense that it's a item that is above 'legendary' and quite possibly 'mythical' tier...
Not only that, but based on the warning, it seems like a 'blink and miss it' item.
But it must have a use or purpose... Why else does it come with that kind of warning, and have an information requirement of having hired people?
...
I'm storing it for later examination.
Time to work on possible trade items.
A mess of inventing later...
Okay... so I came up with a few things to sell to people. Both magical and (somehow) non-magical.
By making the same type of chamber, but adding a few [Water Runes] and placing a sheet of glass in it, I managed to make [Mana Glass].
Mana Glass: A glass infused with magic. Slightly more durable than normal standard glass. Insulates heat better, but is slightly less transparent.
It's only in sheets, but it'll definitely sell well. If I sell it for something affordable, then it'll revolutionize living conditions.
The next thing I made was something silly: a four-wheeled bike. It resembles a locomotive, but even though it doesn't have the same speed, it comes with a roof, making it a slightly more shoddy carriage. It could seat up to four people, so it could be used as a bit of community transport.
Let's see, what else did I make...?
Ah, that's right...
Jars filled with various types of stock. Chicken, beef, pork, all of it was jarred and ready to be sold cheap. Sure, it's liquid... but it cuts down the time to make soup. Plus, it lasts long.
Another thing I managed to make was a 'recycling plant'. After a few selective reveals, I now got a steady income of glass from the ones in poverty, giving them money in exchange for the amount of glass they bring in. Or to be more precise... the number of glass bottles they bring in. With the system, I now have a steady income of glass, along with improving the economy and living conditions.
I'm planning on doing one for metal, or even paper. Because when you boil down to it... everything is a finite resource. The number of protons, neutrons, and electrons in all of existence is still the same set of stuff. Even if there's an infinite amount of realities... I'm merely 'transplanting' matter and energy from one dimension to another.
With my new products, and purchasing [B1G1F] and [QAQ], I was racking in experience. Bought them the moment I could afford them.
All in all... Baldroy, Mei-Rin, and Sebastian frequent my spot to stock up on supplies.
...
Question to System: What happens to the universe [Reject Route] is used in?
It is erased, and replaced with a different one.
In layman's terms... you 'wipe the save file', and start a 'new game'.
So a variant of 'Temporal' and 'Spacial' manipulation...
Question to System: What of [Resource Worlds]? Where do the living biological creatures come from?
They are plucked from all across the multiversal Hell.
... The ones that are endothermic or exothermic?
Exothermic.
So it's getting crowded... neat.
Do they deserve it?
Oh great deity, yes.
Good.
Because while I may be flipping and contradicting myself systematically, I want to at least know what occurs when things happen.
...
Question to System: Why is Hell giving me souls to use?
...
There are crimes more worse than genocide and non-consensual actions.
But not all good intentions and actions give a free pass to Paradise.
So, wait... Some of the souls come from Heaven?
Why are you curious? Aren't you an atheist?
Yes... but I still somewhat like to consider the option. With may wars and fights breaking out because of clashing religions, beliefs, and views... I might as well try to respect their cultures. While it may be crude... one pantheon of myths seem to have the gods and goddesses be merely many specific fragments of the larger whole. If I compare it mentally to real cases in my life in my 21st century, the 'complete' pantheon is merely a more religious and extreme version of Dissociative Identity Disorder... but with more control and it not being a 'disorder'.
For that, the [REDACTED] pantheon now has more respect to you.
As for your 'Heaven' question...
One man's Heaven is another man's Hell.
That makes sense... a pacifist would hate fighting, while a violent fighter would hate 'no conflict'.
With so many different views of what 'Heaven' for a single person would be like... It makes you wonder if the lines are fine, or blurred.
The Biblical Heaven. Valhalla. Egyptian Underworld. Greek/Roman Underworld. Japanese Afterlife.
Hell. Fields of Punishment. Dante's Inferno.
Even reincarnation.
All of them have the idea of being the 'truth' of what happen after life runs out, and base them off of what will make you get into the 'paradise' afterlife.
And while it may be 'true' in one religion, it may conflict with the ideals of a different religion.
That's why there's conflict; not because of different people, but different beliefs and ideals. The wars that come from it makes conflict 'bad'.
And yet... conflict pushes us forwards, making us advance at different rates.
Conflict is basically 'friction'... and friction gave way to fire. Fire leads the way to civilization. 'Friction' is also resistance, like a land vehicle braking to slow down, the wheels trying to 'resist' moving on the road and slowing down its rotation, the 'brake' minimizes vehicle accidents on land.
Two months later...
[Shop] Leveled up!
Level: 3
EXP: 0/3000
Recent Customer(s):
-Phantomhive Manor Servants
-Noah's Orphanage Staff
Contains:
-Crafting Section
-Farming Section
-Research Section
-Xenomorph Hive
-Front Section
-Portal Hub
-Forest Resource World
-Weekly Cosmic Lotto
Next Level Unlocks:
-Update
-Dungeon Crawl
-2nd Floor
Hm... That was from just finishing my sales.
As for what the [Legendary Loot Seed] gave out...
Growing Shield (Level 1): An indestructible shield that levels up the more it deflects and/or blocks attacks.
Attacks Blocked/Deflected: 0
Attacks Blocked/Deflected till next level: 10
Chicken Coop (Recipe): You got a chicken? You need some place for it to live in. The perfect shelter for your farm bird to live in. Upgrades available, too!
Materials:
-1 Hay-bale
-20 Wood
-1 Metal
-20 [Mana Runes]
Oh-ho-ho, the [Pet Shop] is now open... I think.
Sending a mental command to [Craft] it, I muttered as I went outside, "Time to find some hay..."
One quick trip to a farm later, and I went to the expansion in the [Farming Section] I bought: the barnyard.
It costed a good amount of [Shop Points], due to the upgrades I've included... but it's ready to go.
Placing [The Chicken of the Wild] nearby so it could move in, I also placed the coop on the side of the barn.
Chicken Coop Upgrades:
Current:
Egg Collection: Collect the [Eggs] that your chickens lay automatically!
Cost: 5 Shop Points
Free Ranged: All chickens that live in here are all natural, allowing their [Eggs] to be of high grade.
Cost: 20 Shop Points
Future Residents: A chance that any chicken that lives in here will lay an egg that hatches into their species.
Cost: 100 Shop Points
Definitely going to get [Egg Collection] and [Free Ranged]... [Purchase All].
Tier class and grades are nothing to laugh about.
Although...
I muttered to myself, "I definitely need a different perspective on things..."
Say what you want, but I'm getting lonely, and I need a fresh perspective.
Sitting at my desk, I bounced my leg a bit, impatient.
"Come on, Black Butler... Sink that boat, already...!"
After the event...
The Undertaker still got away with the experiment... but luckily, the Bizarre Dolls were quite easy to defeat and kill.
A few former Circus members being added also helped speed things along.
Ciel also got into 'reading the future', but only for a more broad idea due to how I stressed to him that they are merely what would have occurred should I chose not to intervene.
What else...?
His Butler, the Observer: Welcome to the Funtom Corporation! You are part of its toy line! However, that doesn't mean that you can mess with the plot for the better, right?
Tasks:
-Change fate in "Book of Circus" (Completed)
-Change fate in "Book of Atlantic" (Completed)
-Change fate for Elizabeth Midford (Completed)
-Spark a new legend or folktale. (Completed)
Reward: Side [World] unlocked, [Living Quarter] upgrades unlocked, [Resident Evil 4] unlocked
Well, after that who titanic failure (*badum-tiss*) of a cruise, Ciel opened up a boarding school so the young kids can learn. Taking to heart the lesson of 'taking the napkin first', he hired retired workers to share their knowledge and experiences with the students so they can build up off of it... with each different generation being a card in Uno. Wondering (and slightly amused) at the action, I questioned him on why he is doing this. His answer?
"If the future generation is to surpass the old, then how can that be done when the 'bottom level' is where it is now? If I raised the 'average' education of the lower class, then it would in turn forced the upper class to be raised as well, causing the lower class to raise itself up again and repeat the cycle. With this, I hope to 'evolve' and improve the future of everything we know. In a way for you to understand... I'm 'investing' in the educational system. With a boarding school, students will not only have a place to live in, but they can also learn middle class information and use it as they will, possibly further improving what was set in the past."
My response to that?
"In that case, you might as well include plumbing, medical, and farming classes. After all, those and more thankless jobs are all things that mainly support all comforts in life. Entertainment comes later in surviving society as a whole. Follow the trail left behind on society, and you'll find the true key components towards the living conditions of everyone around that area."
Ciel has this whole future ahead of him, one that is relatively in the unknown. If he wants to at least try stacking the deck in his favor, then who am I to stop him? After all, it's his job as the Queen's Watchdog to fight behind the scenes. But he's also a child, trying to fill in the shoes of an adult... I have no clue as to how to respond to that role. Yes, he's young... but different life and settings than various others in the multiverse. He's already smart enough to make the best use of his hand of cards to try and turn it into an advantage, so I might as well aid in helping him stack that deck by dropping hints on society itself.
...
Along with introducing to him the symbiosis and synergy of different companies working together.
Needless to say... the brat is as greedy as the next investor.
Regardless, when the time for me to leave finally rolled around...
I gave everyone a heads-up, telling them that I would leave in seven days.
And in those seven days... I flipped through the [Book of Rituals] for fun... and to anticipate what to expect.
Day One:
After taking a quick sleep, I flipped through the book, thinking to myself, 'Simple Rituals that are easy to perform'.
Whether people find it crazy, weird, or otherwise... if you break it down, rituals incorporate many different aspects of real life knowledge.
Caligraphy is used to make sure that any symbols used are the right ones.
If using a Ritual Circle, then geometry and mathematics are also involved so that everything is consistent and the same.
Any Blood Sacrifice, or any kind of 'sacrifice' for that matter, is supposed to be a catalyst or fuel for the ritual.
Not to mention Conditions and Steps are instructions and requirements for when, where, and how to perform it.
And the planning involved is crazy.
The rituals that showed up only prove my point.
Two rituals in here have eerily similar steps, but... each has a different result.
For the [Ritual of Fall], you need to sacrifice a turkey by killing it before burning it in a fire surrounded by white chalk lines. The end result would be more healthy farm animals and a maximized harvest for crops. The cool-down is 3 months per casting.
For the [Ritual of Winter], the steps are almost exactly the same, but you need to sacrifice a chicken instead of a turkey. The end result would summon a huge American 'Christmas' feast to the nearest dining table. The cool-down is merely 1 week per casting.
By just changing the poultry being used changes the outcome of what to expect.
"Tsk... Talk about an interesting pain in the neck..."
Day Two:
Looking into 'Summoning Rituals', I got a multitude of conditions... and requirements.
Seems like that not only the physical set up and preparations must be set, but also the mental health and fortifications as well.
[Ritual of Observation]. Allows the user to gain information on a subject by summoning a book. However, unless the target of the ritual has a clear mind, then the 'subject' of the book would be random.
[Ritual of Bargains]. Summons a demon 'deal maker', who is capable of fulfilling the deal the summoner has in mind. However, the summoner must be clever and look for loopholes that the demon could exploit like crazy, less they end up with a twisted version of what they initially wanted.
There are many more that involves how mentally sound the ritual performer is, each one more complex than the next one.
The ones that summon the spirits of the dead to talk to, it involves burning a sample of their DNA. If it's directly theirs, then the 'connection' is stronger. If it's their biological child, the 'signal' is halved, making their voice weaker. It keeps on going further and further to the point of a many-generations descendant would merely have the spirit's voice be merely whispers in the wind.
Day Three:
The tools and materials needed are strangely specific.
Silver knives... Stone dagger... Blessed Stainless Steel Cleaver...
Bone needle... Spruce Bowl... Oak Sawdust...
Stone bowl... Birch charcoal... Written manuscript...
The more I look into this, the more it seems like Rituals are merely more complex than seals devised by the Uzumaki Clan in a standard Naruto fan-fiction story.
Day Four:
Break day. Taking a quick sleep, I began to think out what to do.
"If a 'guide' can be created from a simple journal blank journal... What if it wasn't blank?"
Nodding to myself, I ate a quick meal before going out to buy five journals.
Grabbing a sharpie, I written the same word in different spots: Luck.
After doing so, I placed them one at a time into that [Enchantment Lottery Crate], swapping them out and noting the timing it took for each one, along with the result.
And the end products were...
Location of Word: Front Cover
Time to Enchant: 30 minutes
Result: [Rube Golberd Note] - A notebook that can affect events to make a specific action occur within a certain time frame. Any actions can be occur in this time frame, but the end result would happen.
Location of Word: Back Cover
Time to Enchant: 30 minutes
Result: [Book of Luck] - A book that tells you how to make charms that affect the luck of the wearer.
Location of Word: Middle Page of Journal
Time to Enchant: 60 minutes
Result: [Luck Skill Tree Manager] - A skill book that, once used, allows the user to unlock passive skills depending on how much luck they have.
Location of Word: Top of journal, on edges so that, when pages are properly pressed together, spell out the word via layers
Time to Enchant: 80 minutes
Result: [Permanent Luck Boost] - When used, increases [Luck] by 80 points.
Location of Word: Top-left line of first page
Time to Enchant: 120 minutes
Result: [Item Voucher] - A 'coupon book' for items, allowing discounts for different kinds of items and purchases.
I still need more data... but it seems like location affects result. The first one merely makes 'lucky' events occur. Second result merely plays into the 'summary'. Third was a manager for 'luck'. Fourth, it seems to have a more 'aspect' kind of vibe. Final one, seems to use the word as a 'prompt' for the contents.
Next time, I'll be trying ordinary objects used for fun, like balls or (blank) gaming cartridges.
Day Five:
The Xenomorphs dropped of a mine-cart of diamond spheres.
Time to get experimenting with this.
This time, however... I've let the first three linger in that crate a bit after 'completion times' to see if extra mana affects them differently.
The results?
Time spent after completion: Less than 5 minutes
Time to Enchant: 10 minutes
Result: [Ice Crystal] - Unlocks the ability to use ice elemental based magic.
Time spent after completion: Around half an hour
Time to Enchant: 5 minutes
Result: [Dungeon Crystal] - Plant this and cause a massive tower to grow in its place, each with a different 'level' that increases as it gets higher. Single-use, scaled to user.
Max Floors: 5
Time spent after completion: 2 hours
Time to Enchant: 30 minutes
Result: [Fire Crystal] - Unlocks the ability to use fire elemental based magic.
They were scattered about.
With how random it is... I cannot find a 'pattern' for how mana affects an item in terms of enchantment.
This... is a big deal. Using vanilla Minecraft as an example, you use 'levels' or 'experience' to enchant weapons. And in it, sometimes... the more levels you use, the 'bigger' the enchantment result.
The same rule somewhat applies into Pokemon, where more experience unlocks better moves or, in some cases, better forms.
Using my [Telekinesis], I continued using, and placing, the crystal balls into the crate and taking them out when done enchanting.
I got tons of 'elemental' crystals out of it, along with a few different ones.
Day Six:
Nothing interesting happened... aside from finding out something particular about the Xenomorph altercations and mutations.
Apparently, the variation occurs when two conditions are fulfilled: One, the trait from the host subject can be beneficial to the resulting Xenomorph. And Two, the compatibility between both species, host and parasite, dont conflict that greatly from one another.
That means that the temperature and physical 'DNA' genetics of the host creature should be survivable for the Xenomorph as well.
I also went over what I so far know about the 'rules' of this 'game':
Plants don't count as mobs.
I don't have the traditional 'level' system.
Everything is centered around the [Shop].
Unless it's 'basic' and 'cheap', not everything could just be 'added' to [Infinetory].
[Golems] that I create don't count as mobs.
That's pretty much it... Oh, and Grell dropped off a unmodified Death Scythe as a gift.
Yawning at how slow this day was, I requested as I laid on my bed, "System? Is there a 'catalog' or 'magazine' for me to view? Like... a 'shopping magazine' for using [Shop Points]?"
Heard you loud and clear... I'm working on it.
Want the deals the be the only ones shown?
"Yes, thank you. But all I need are the one that fit the 'situation' I'll be in."
Rotate Weekly?
"Of course."
Different for each person using it?
... Ah, right, the [Employee] I'm getting... They might have different taste than me.
"Yes, make them different for each person. Make it so that the 'products' suit their personality, needs, quirks, etc."
On it.
Day Seven, Last Day:
It's the last day, and I'm relaxing, doing things at a leisurely pace.
... I've also bought a few things for the [Shop], mainly focusing on the exterior.
The main important ones being...
[Parking Space] - The [Shop] not only has its boundaries expanded, but is now able to have your customers 'park' their vehicles near by. Spaceships included.
[P.A. Coating] - Plot Armor is now infused into the [Shop], making it impervious to destruction... but the 'domino effect' that caused it to be that way will potentially be destructive.
[Friendly Fire Toggle] - All customers, with the intent to browse and/or buy something from the [Shop], will be incapable of harming each other while within the boundaries of the [Shop].
[Space Island] - Whenever in space and/or a void-like area, the [Shop] will become a 'floating island'.
[Particular Poster Placement Organization] - Enables you to create [Enchanted Posters] to stick to your windows and walls, granting certain effects while the posters are still stuck on the surface.
There were much more, but [3PO] is an actual boon. While the rest may seem like important stuff, that upgrade is the main deal. The reason is that the [Shop] needs exp, and the posters may be able to modify or affect it. The only concern is how long the posters themselves affect the building, and whether or not the effect disappears when they are damaged.
...
I'll get to that bridge when I figure out how to get around to it.
Let's see... anything else I need to do?
Ah, right. The [Fully Stocked Pantry] upgrade for [Living Quarters] was added.
Might as well see what it's like.
Heading over there, I blinked as I saw the cabinets, shelves, and (after checking) the refrigerator fully stocked with food and ingredients.
Welcome to the now fully stocked [Kitchen]!
A place where workers not only can cook their own food, but also earn skills depending on the daily quest!
Note, however, that there's only one quest that cannot be repeated later in the day, and that once someone completes it (employee or otherwise), it cannot be done again.
Think of it as a 'party' [Quest], not a 'player' [Quest].
Huh, so the 'daily quest' mechanic is finally installed... Neat.
Now-!
Daily Cooking Quest:
Dish: Baked Potato
Reward: Varies on result and ingredients used.
...
This... actually kicks out the [CUNT Golem] project...
Time to see if the internet still works and if I can access YouTube.
I'll be needing You Suck At Cooking for this one.
Actually... Now that I think about it, I pretty sure I'll have to teach the 'non-modern' employees how to work with 'modern' technology, if any appear in here.
... My life... is becoming priceless, because I'll fail to keep up with the destroyed electronics, right?
Sort of, yeah.
Figures... Whelp, time to head to the next world.
Side Worlds:
Side Worlds are [Worlds] that are a one-time thing, and a place you won't be having access for a while. No time limit, optional quest(s), and are considered 'non-canon' to their 'real' counterparts.
The [Side Quests] in these [Worlds] yield various rewards, including items that will make your future experiences easier.
NOTE:
- You won't be able to gain exp while in [Side Worlds].
- There is no limit as to how long you have to stay in a [Side World].
- You can leave a [Side World] any time you want, with no 'purchase charge'.
Seems simple enough, but... what's the [Side Quest]?
Well, you have that [Emotional Core]?
Yeah?
PING!
Emotional Employee Tutorial: A tutorial for how to hire an employee, with emotional baggage included!
Tasks:
- Use [Emotional Core] on [REDACTED]
- Hire [REDACTED], and recruit her as an [Employee]
- Teach [REDACTED] about emotions
Rewards: [Mechanic] Skill
... What's the world?
Yandere Simulator.
...
SIGH.
Dammit.
Well... at least Yandere-chan isn't THE Yandere...
...
Is [Future Diaries] cued up in the list?
Nope.
"GOD DAMN IT!"
So much for 'short term spoilers'...
A/N: Yep... we're entering the 'Employee' Arc. Now, be warned that it may seemed rush or forced, but it's because the MC will be having to deal with different people with different tastes and perspectives working together.
With that out of the way, It's been a while... I'm still trying to figure out where this story is heading, but I can tell you that the ending I have in store hasn't changed. All of that being said, the next few chapters are all already written up, and I'm already thinking of ways to incorporate the 'Slime' enemies into the story.
And I'm talking about (in terms of appearance) the vaguely transparent 'Rimuru' slimes, not the slime that are like 'the Blob' or something like that. The kind of 'kawaii' slimes you expect to see in a typical manga that involves 'video games', just to be clear.
Posted: 6/28/2020
