From: George Cristian810

A:First of all, this is the MassEffect and StarBlazers crossover, and in StarBlazers - Earth forces have energy shields(wave moution shield).
Secondly, some weapons with markings before first contact war and after first contact war mean that it was added or removed before/after that.
Third, some of the weapons are exactly the same as on the fandom and are clearly visible on the ships. Think how many weapons Yamato had: 5 shock cannons, Wave Motion Gun, rocket launcher, front, rear and side torpedo launchers, point defense, the ability to fly in the atmosphere, space, swimming underwater and over water, at least 36 fighters, wave motion shield. That being said, I think the ships have just enough weapons.

Weapons and defense systems of warships known by System Alliance – 2179.

Kinetic barriers:

Governments using it: Turian Hierarchy, Salarian Union, Asari Republic, Vol Protectorate, Courts of Dekuuna, Illuminated Primacy, Batarian Hegemony, Batarian Free States(Rebels).

Types:

Basic Kinetic Barrier - is capable of stopping any kinetic attack, but allows thermal energy to pass through, which makes the ship's hull vulnerable to nuclear, energy, and plasma weapons.

Kinetic barrier improved by Salarian - the latest version of the kinetic abrasion. Relying on data from the biotic powers of spatial distortion, the new barrier would have the effect of disrupting energy weapons. However, it is not perfect equipment, as about 70% of the energy from the shot goes through. Additionally, the system of the need for this system to work is expensive and can break with multiple hits. Still, it is a significant improvement over the basic version.

Energy Shields:

Governments using it: System Alliance, Geth Consensus, Quarian Republic, Amare Monarchy.

Types:

Basic energy shield - it is able to hold any energy. Since it does not use element zero as a kinetic barrier, it is cheaper to maintain, but much more complicated, so when the generator is damaged, that forced the ship to stay in the docks for by longer periods of time.

Amare Version - Unlike the basic energy shield that covers the entire ship, the Amare version only covers the front of the ship and requires more energy to maintain. At the same time, focusing the shields only on the front, which significantly increases the strength of this shield, and the shield itself can also expand to cover a larger field, which, however, reduces its strength and the time it takes to operate.

Armor:

Governments using it: All.

Types:

Basic armor - it is a thick layer of a certain material, the main task of which is to protect ships from enemy attacks, space debris, asteroids, etc.

MassEffect Reinforced Armor - A special version of the armor that requires element zero. This allows you to create much lighter and at the same time more durable metal alloys. In addition, it does not interfere with their original properties, which allows for considerable versatility. The only downside is the need to have an ezzo.

Ablative Armor - a new type of alloy that allows the thermal energy to propagate over a larger area, thus reducing the chance of penetrating it.

Masking Systems:

Governments using it: System Alliance, Geth Consensus, Salarian Union, Asari Republic, Batarian Free States (Rebels), Technocracy of Piresia, Gamilas Empire.

Types:

Hiding the heat - is to stop the emission of heat inside the ship so that the enemy scanners will not be able to detect the ship on the scanners, but you can still see it when you look through the glass. For space realities, however, this means an extremely low probability of detection. The only major downside is you have to throw this heat out every now and then.

Sensor screen - it is not, in fact, a full-fledged masking system, but it hides the exact position from enemy sensors, which makes it impossible to target the target from longer distances and forces you to fight at very short distances or it can be used as a way to escape. However, it is a double-sided sword, and just as the enemy cannot target the ship from the one using it, so the ship using it cannot target the enemy.

Cloaking device - a system that provides full masking, both in front of the scanners and visible through the eyes. It is, however extremely energy-dampening. Additionally, in order to generate a field that will cover the entire ship, special pylons are needed, so only smaller units can have them. In addition, the space between the pylons is filled with a radioactive field that can easily kill the whole thing. The only government using this, Technocracy of Piresia, claims that with sufficiently advanced metallurgy this problem can be solved.

Dimensional cloak - This is the newest way to cloak ships. It works by allowing the ship to enter into another dimension while leaving a small probe, connected to the ship, to observe the second, our dimension. Such a ship is almost undetectable and can make missile/torpedo attacks from this dimension without any response. The only downsides are the difficulty in building and the cost.

Point Defense Systems:

Governments using it: System Alliance, Geth Consensus, Quarian Republic, Turian Hierarchy, Salarian Union, Republika Asaria, Vol Protectorate, Courts of Dekuuna, Illuminated Primacy, Batarian Hegemony, Batarian Free States (Batarian Rebels), Boral Federation, Gamilas Empire, Mazan States, Galman Republic, Ethos High Command, League of Independent Worlds (SUS and Boral Rebels).

Types:
PMC - the most basic type of point defense. It fires a huge number of bullets from high-speed cannons, the task of which is to destroy everything that comes close to them. It is especially effective against rockets, torpedos, and fighters without energy shields/kinetic barriers.

GARDIAN System - Multiple laser turret systems for point defense. It is very effective against anything that does not have energy shields or thick armor. However, the nature of the weapon causes a high energy demand or the laser being held on the target for a long time.

Kinetic weapons:

Governments using it: System Alliance, Geth Consensus, Quarian Republic, Turian Hierarchy, Salarian Union, Asari Republics, Vol Protectorate, Courts of Dekuuna, Illuminated Primacy, Batarian Hegemony, Batarian Free States (Batarian Rebels), Mazan States.

Types:

Railgun/Coilgun - the most basic kinetic weapon. It consists of the magnetic acceleration of a piece of metal to a speed of several kilometers per second. Each race used the Railgun at some point in time, but over time moved to a different type of anti-ship weapon.

Auto Gun - This is an improved version of the Railgun/Coilgun invented by the Mazan States. Unlike its predecessor, it can fire different types of bullets instead of the standard round of metal, which allows for many different effects and gives you the ability to match other weapons in terms of damage, while being easier to produce and maintain, but with a demand for these bullets.

MassEffect - the standard MassEffect weapon is another improved version of the Railgun, but by using the ezzo it is much faster and more deadly. The principle of operation is the same as in the Railgun, but thanks to the Ezzo, it can fly instead of several km/s, hundreds of km/s for standard frigates, and even thousands of km/s for dreadnoughts, which, even with a weight reduction of only a few kilograms, gives the power of many kilotons of TNT.

Thanix Gun - this is one of the MassEffect fragments that shoots molten metal instead of the standard single solid projectile. This weapon causes the frigate with this weapon to match the cruiser in terms of firepower. However, keeping it in this form is extremely energy-consuming and overheats quickly, which makes it impossible to keep the beam on the ship for a long time, which significantly reduces the potential of this weapon. Even so, it is considered to be the most powerful kinetic weapon ever created by known races.

Energy weapons:

Governments using it: System Alliance, Geth Consensus, Quarian Republic, Salarian Union, Illuminated Primacy, Batarian Free States (Rebels), Beldel Hierarchy, Gamilas Empire, United Planets of Furide, SUS Empire, Boral Federation, Ethos High Command, Amare Monarchy, Galman Republic, League of Independent Systems(SUS and Boral Rebels).

Types:

Particle Weapon - Found by Hanar in Prothean ruins. It is an energy weapon that deals moderate damage at best but can sustain fire for a few seconds which is more than enough to destroy most ships of the same class if it keeps its radius at +/- the same point all the time. Additionally, it consumes relatively little energy, but the range is rather small for space combat.

Lasers - beams of light that, if strong enough, can burn a hole in the armor of an enemy ship. Although they are relatively the weakest weapons, thanks to the physics of space they have an essentially infinite range and travel at the speed of light (+/- 300,000 km/s) which makes them almost impossible to avoid.

Standard Energy Weapon - This involves taking some kind of particle and launching it at the speed of light. Unfortunately, over time, their integrity decreases until it disappears. Such weapons are, for example, Shock Cannons or High-Pressure Laser Cannons, which, despite their name, are not lasers(if you don't believe, watch the first few minutes from episode 1 of Uchuu Senkan Yamato 2199 [2013 version] Gamilas fleet vs Earth fleet).

Long-range energy weapons - Same as standard energy weapons, but by properly shaping the weapon and manipulating the field that holds the particles together, it can double the range and damage of the weapon. However, to achieve this effect, the weapon must be built into the hull, which forces you to aim the entire ship.

Disruptors - these are long-range energy weapons, but in addition to the standard ship damage, it also destroys electronics, so even if it does not penetrate the armor, it can still lead to critical damage. On shields, this effect depletes them much faster. It is a special item owned only by the Yoruba Union. Additionally, the range of this prone is smaller than that of lasers only. Unfortunately, the weapon has dangerous discharges, which requires a specific construction of ships and a longer break per shot than most energy weapons.

Impulse weapon - This is the name given to energy weapons that shoot with an energy pulse instead of a beam. This allows for a much higher rate-of-fire, at the expense of range and accuracy.

Plasma weapons:

Governments using it: Geth Consensus, Quarian Republic, League of Independent Systems (SUS and Boral Rebels), Technocracy Piresji.

Types:

Standard Plasma Weapon - This involves firing a small piece of metal with a magnetic field that holds a plasma in a field around it. Over time, the field weakens, which causes the plasma to fall off along the way and makes the weapon weaker at longer distances.

Plasma weapons with MassEffect - The principle of operation is the same, but thanks to the use of the Mass Effect slot, the plasma weapon gains more range.

Pulse Plasma Cannon - Fires only plasma, enclosed in a magnetic field. It is a very short-range weapon as plasma has nothing to stick to. However, upon impact, the breakdown of the magnetic field releases a much larger amount of energy.

Plasma beam projector - it will shoot a plasma beam at huge distances, destroying everything in its path. The weapon is so powerful that only the newest Technocracy of Piresia cruisers can own it, and even then it takes as much as 2 minutes to recharge. However, the weapon itself proved to be extremely effective on orbital platforms.

Rocket/torpedo weapons:

Governments using it: System Alliance, Geth Consensus, Quarian Republic, League of Independent Systems (SUS and Boral Rebels), Technocracy Piresji, Salarian Union, Batarian Free States (Rebels), Beldel Hierarchy, Gamilas Empire, United Planets of Furide, Boral Federation, Galman Republic, League of Independent Systems (SUS and Boral Rebels), Vol Protectorate, Batarian Hegemony, Mazan States.

Types:

Standard rocket/torpedo weapon - this is basically a warhead with a certain load and an attached engine. Variations have automatic tracking systems and may vary varying on the form.

Plasma warheads - rockets/torpedoes equipped with this warhead that release large amounts of plasma on everything around them when they explode.

Disruptor torpedoes - This torpedo type has a warhead with a small Mass Effect generator that creates an unstable Mass Effect field when it collides with a target. Although the weapon was invented by humans, a long time with MassEffect technology and learning about the principle of operation, allowed for this technology to be quickly recreated by other races.

Fusion missiles - This is a weapon invented by the Technocracy of Piresia. They do not expose information about this weapon, but the extremely high level of plasma technology, combined with extremely sophisticated energy sources and destructive power, has led to the suspicion that it is a plasma warhead mixed with antimatter.

Micro torpedoes - this is the latest type of weapon created by System Alliance. The philosophy itself is extremely simple and consists in launching a huge number of tiny torpedoes from one launcher, with only minimal tracking and maneuvering systems. Normally such a weapon would be considered a waste of resources, but thanks to the AI remote control, it has become one of the dangerous weapons in the Alliance arsenal.

Nuclear Weapons:

Governments using it: All, but only Mazan States as primary equipment.

Types:

Basic nuclear weapons - this is most often some kind of nuclear warhead in missile which, when exploded, causes particles to split, leading to enormous damage and environmental pollution for many years. Additionally, this weapon is greatly restricted in space. This, combined with high construction costs, led to the abandonment of the construction of this weapon in favor of other, cheap weapons.

EMP warhead - it is an appropriately modified nuclear weapon that increases the EMP effect, which allows you to destroy most electronic systems. In order to defend yourself against it, you need an energy shield or suitably thick armor.

Nuclear Slugs - a special type of slugs for the Auto Cannon. It has a small nuclear generator, that can generate up to 0.25 kilotons of energy when it explodes. This, combined with the high probability of hammering a slug into the armor, can lead to the destruction of the ship in one shot if the ship does not have active kinetic barriers/energy shields.