Quirk: Continent Puller.
Type: Emitter.
Description: Grants the user the power to pull land masses, letting him raise entire islands from the sea, drag them from place to place, and reshape entire locations. It also comes with a huge body and enhanced super strength, but not nearly to the point that it could ever help explain the pulling of land masses.
Drawbacks: Increased risks of earthquakes and tsunamis, the process is slow, and the chains or cords used in the pulling have to be extremely strong, (although not nearly as strong as physics would demand.)
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Quirk: Quake Control.
Type: Emitter.
Description: Grants the user the ability to predict earthquakes, stop earthquakes, and create small & localized, but strong & intense earthquakes. (Not bad to have around when you're living in Japan, or some other place on the ring of fire.) It also works with tsunamis.
Drawbacks: Reckless use can cause great destruction, and it's use in a fight is rarely worth the potential destruction it would cause.
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Quirk: Capture Jar.
Type: Emitter.
Description: Gives the user the power to create glass domed containers around things, encasing them inside, and then send it flying through the skies at airplane speeds, from anywhere in the world, to one of up to five predesignated points. The user can even encase himself in a glass container and send himself flying. The glass they're made of is extremely sturdy, and tools are usually required to break through them.
Drawbacks: If there's something blocking the path to the sky, then it'll just crash into it and either break through or shatter on impact. If the container gets damaged, then it won't make it too far. If the target destination is within 3 kilometres, then the flight won't work. Failing to a take a break between flights can cause sickness. And remembering to include an air hole while making them can be crucial for the survival of anything trapped inside, (except maybe when transporting fish.)
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Quirk: Blood Change.
Type: Emitter.
Description: Gives the user the power to change the blood type of anyone he touches into any other blood type. It can be used to help with transplants and transfusions, and to make someone compatible with, or vulnerable/invulnerable to quirks that effect certain blood types.
Drawbacks: None.
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Quirk: Caveman.
Type: Mutant.
Description: Gives the user a massive body, huge muscles, and denser bones, making them capable of amazing feats of strength, speed, and durability, not unlike what the neanderthals had. And it seems to only affect their intelligence in positive ways.
Drawbacks: More food is needed to sustain the user, their diet focuses largely on meat, and more space is needed for them to move.
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