Quirk: Resurrection Beam.

Type: Emitter.

Description: Enables the user to fire a beam that resurrects anything dead it hits, even if they're down to nothing but bones. It can even work on fossils, but it takes a lot more work.

Drawbacks: The minds, memories, and souls of the dead do not come back when resurrected. So once they're brought back, they're essentially someone entirely new, and mentally they become little more than a blank slate.

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Quirk: Robo Wizard.

Type: Emitter.

Description: Enables the user to emit an energy beam that can transform nearly any man-made structure or vehicle into a huge driveable robot with built-in weapons.

Drawbacks: Making too many at once can cause them all to explode, and the exact number is constantly in wild flux. It also can't transform anything back.

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Quirk: Tech Lord.

Type: Mutant.

Description: Enables the user to flawlessly design super advanced machinery, straight out of a sci-fi setting. This includes spaceships, battlesuits, robots, the list goes on. It also gives the user the foresight to figure out everything that could possibly go wrong with those inventions. Whether or not the inventions are practical or cost effective is another story.

Drawbacks: It may make designing things quick and easy, but building them is another story. It doesn't help with the needed material, labour, or costs, nor does it account for failures made by those building them.

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Quirk: Pine Control.

Type: Emitter.

Description: Grants the user a form of telekinesis, that lets them control pine trees, and everything that comes from them, including pine needles, pine cones, pine tree sap, and even anything made from pine wood, with enough power to be almost godly when used in a pine forest.

Drawbacks: It only works on pine trees and things that come from them, making it a location specific power.

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Quirk by: A 'Reincarnated' writer (inspired by Shiba Tatsuya's abilities)

Quirk: Materia

Type: Hybrid

Description: The ability to manipulate the physical properties of objects. User can either strengthen, breaking down or even alter the "physical concept" of the target, be it organic or inorganic in an atomic level (air included). The converting of matter to energy is also possible.

The effect could also strengthen and alter their own body.

An experienced user could even "rebirth" in the span of 24 hours or regenerate lost organs or missing pieces of an object... Or even affecting Quirk Factor permanently. This quirk could not be stolen by AFO. If an AFO user tries to steal this quirk, they would be the one losing both their quirk and their life instead, and it would happen immediately, nothing could stop their demise.

Drawbacks: User must understand the atomic configuration, mechanics, or anatomy of said object in order to affect it. Also, the alteration of one's own body is very painful and there is a risk of dying. And when "rebirth" is used, the quirk would be off for 12 hours. When "regeneration" is used, the user would also experience the pain of the target (doubled when used on themselves).

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