Quirk: Indoor Reality Warping.
Type: Emitter.
Description: Enables the user to alter and warp reality within any enclosed space, changing the location and everything in it into anything the user can imagine.
Drawbacks: 1: Anything created or changed by this quirk can only remain that way inside the enclosed space. 2: If the location doesn't remain closed, all the changes will disintegrate. (Sufficient ventilation, or a hole in the wall won't be enough to affect it, but an open window or door can undo everything.)
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Quirk: Magic Oil.
Type: Emitter.
Description: Enables the user to secrete a special black liquid, which when put into an object such as a large cauldron and brought to a boil, can create new things using whatever materials are dropped into it. Using it someone could create various objects, weapons, creatures, clothing, fancy food, etc, all of which gets ejected from the cauldron upon completion. The things created sometimes make little sense based on what was used, but the recipes for each one remain the same, so confusion can be overcome by experimenting and recording the results.
Drawbacks: 1: It can take weeks to properly fill a full-sized cauldron, and spilling it can easily ruin all the work put into it. 2: Anyone can take the cauldron and use it for themselves.
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Quirk: Magic Carpet.
Type: Emitter.
Description: Gives the user the power to transform regular carpets into flying carpets, capable of moving at airplane speeds, and with extremely precise manoeuvrability. The carpets also seem to come with a protective bubble that protects their riders from the side effects of moving that fast through the air while being completely exposed, and reduces the risk of falling off.
Drawbacks: While the side effects of moving that fast through the air while being completely exposed are all greatly reduced, as is the risk of falling off, the riders will still feel some of the effects, and can still fall off at any time.
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Quirk: Mental Reconstruction.
Type: Emitter.
Description: Gives the user the power to tamper with the minds of anyone they touch, removing or installing mental weaknesses, habits, preferences, fears, etc.
Drawbacks: It functions less like some kind of mind control, and more like instant therapy.
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Quirk: Quirk Replication.
Type: Emitter.
Description: Gives the user the power to copy quirks and give them to other people, without taking any power away from the original users.
Drawbacks: The replicated quirks will disappear within an hour, unless the recipient shares some kind of strong bond with the original user, such as friendship, being a family member, or even a dedicated rivalry. If someone receives more than one quirk this way, the quirk will the weaker connection will disappear within the hour.
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