Edited: May-12-2021. Sorry if I got so many of your hopes up, I just needed to make one last edit. Tell me if you noticed the change and what it was, if may be a small one but it will hint at one Pitch's BIGGEST secrets.


Now before we get to the update, I'd like everyone to know that I plan to take a Hiatus to reexamine where I want this story to go and to make sure that I haven't left any plot holes. Keep in mind that I am NOT cancelling this and that I plan to pick it up when I finish the rest of Volume 2. Until then, you all can check out Crimsonweresloth's content. Leave a comment at the end and tell me what I can do to improve. But please, NO trolls.


Here's something similar to a JoJo's Stand chart, note that Potential depends entirely of the user and not the ability itself, E will be used if it is being used to it's full potential and A will be used for how further they can take it. "?" will be used for things that depend on the circumstances.

"A" means lower aura consumption like Qrow's passive semblance, anything else in higher.

To give you some context in Aura Capacity; Locked aura is E, preschoolers are D, Cardin is C, average students are B, Jaune average huntsmen are A, Qrow is S, Ozpin is SS, and Pitch is SSS.


Name: Hades Kólasi

Alias: Middle Man or Arbiter

Physical Age: 30 years

Status: Active, Unknown

Height: 6'2" ft

Hair Color: Neon Blue and can change between red, yellow, and orange

Eye Color: Amber with Red near the center

Personality: Charismatic and volatile, this man is as skilled a manipulator as he is greedy, although he has NEVER broken a deal once it's made. His biggest fault comes in once he gets annoyed or things go off the rails. He is prone to bouts of violent rage whenever a new variable is put in play that constantly gets in the way of his plans, causing him to lose composure and lash out at those around him. After an outburst, he'll recover fast enough not to sabotage himself.

(Note: Has been put in charge of managing all of Salem's finances and has been working for her diligently for the past ten years.)

Fear: Claustrophobia (Small Spaces)

Weaknesses: Cold climates and low aptitude for hand to hand combat, along with his violent tendencies and temper make confronting him him in an alleyway during winter the ideal time to take him out.

Hobby: Managing money, stock investments, and gambling.

Specialty: Organizing

Semblance: Dark Deal - Blue flames that can manifest around the arms and his scalp depending on his emotional state. They can be used for small scale elemental attack that do VERY little damage to Grimm and 80% the population, unfortunately it takes up too much aura to produce these attacks. The primary use is shown when he makes a deal via handshake or contract. The moment both parties say "Deal" is the moment of no return and both sides are forced to be completed. The only way to escape it to destroy the contract or the mark he leaves on you. After years of practice, he learned that he could produce smoke that acts as a minor hallucinogen that can cause short term memory loss.

Aura Capacity: S -

Power: C (B for deals D for attacks)

Speed: C

Range: E

Precision: B

Potential: D

Aura Consumption: B (Can be used around 10 attacks before getting low.)


Name: Mardy 'Gras' Goodwitch

Alias: Spriggan or The Black Forest

Physical Age: 34 years

Status: Active, Married

Height: 5'11" ft

Hair Color: Black

Eye Color: Black

Personality: Calm and Composed, Glynda's husband is highly meticulous and will avoid engaging in combat unless he sees no other alternative, but when he fights he'll start to show some sadistic tendencies and a desire to break his opponents will. When he is with his family he's kind and compassion that exudes an aura of warmth, but when on duty he'll cut down as many as he has to with a smile on his face and without batting an eye.

Fear: Metamfiezomaiophobia (Mimes)

Weaknesses: Extreme temperatures, if he fights in Mantle or Vacuo his semblance will be weakened considerably. However, he covers this weakness by carrying a variety of seed on him at all times. Mimes are not added because they avoid him due to an indecent where one snuck up on him and earned a violent reaction, the mime has been sent to a psychiatric hospital where he ironically hasn't stopped screaming.

Favorite Food: Blood Rose Tea and Spaghetti al nero di seppie

Least Favorite Food: Anything with peanuts (Not an allergy)

Hobby: Botany, reading, cooking, and cleaning.

Specialty: Torture and Interrogation

Semblance: Chlorokinesis - Can control plant life, grant them semi-sentience, enhance its rate of growth, and boost its durability. The rate he at which he can boost said growth depend mostly on the type of plant, vines and flowers are what he primarily uses it on. Certain trees and mosses are the least reliable.

Aura Capacity: SS

Power: B

Speed: A

Range: B -

Precision: B

Potential: D

Aura Consumption: A


Name: Pitch Black

Alias: The Boogeyman or 'Vanta' Black.

Physical Age: 38 years

Status: Active, practically married

Height: 6'2" ft

Hair Color: Black

Eye Color: Gold in daylight and Silver in the moonlight

Personality: Impish and Evasive, despite these two qualities, Pitch is a loving father that would do anything for his family and has a natural talent for gaining allies. He is constantly looking over his shoulder for potential threats and live with a realist state of mind, but is also a bleeding heart whenever it comes to children and family while he gets easily lost in nostalgia. He has more charisma that Hades and is more meticulous than Mardy, as he makes multiple plans that can be easily adapted to. The qualities he hates are; disloyalty, deception, hypocrisy, and arrogance.

(Note: Pitch adores the idea of grandchildren and the main reason he isn't trying to beat the crap out of Dusty is that he acknowledges that he has no right to stop her from seeing who she wants because he has been absent for the vast majority of her life.)

Fear: Automatonophobia (Ventriloquist Dummies) and Autophobia (solitude)

Weaknesses: Hot weather in general, the moment he enters Vacuo he becomes significantly weaker and has been on the look out for a passive semblance that could solve that. He is extremely cautious and hates to make mistakes. Underneath both sides of his life, he is secretly a sore loser that can stay bitter longer than most people, Ozpin being a prime example. His biggest weakness is stress and emotional conflict, fitting when you think about his prime semblance. He isn't good when trying to creating anything high tech and will often call on James or Pietro for assistance, but he can fix any house hold appliance. Due to an incident in his original childhood, he was traumatized when he drank out of a cigarette mug when he thought it was black coffee, now he only drinks instant coffee because he can't think of coffee ground without vomiting.

Favorite Food: Fried eggplant, Hawaiian Pizza, and (due to a genetic trait) Cottage Cheese.

Least Favorite Food: Coffee grounds and black licorice.

Hobby: Shipping, experimentation, reading, playing card games, pranks, and collecting weapons masks and armor.

Specialty: Strategy

Semblance: Turmoil- The power to switch or reverse anything the user wishes so long as they can see it happen whether its physical or not, however can NOT be used to replace an item or person's position via teleportation.

Aura Capacity: SSS rising

Power: (At its fullest) S

Speed: A

Range: C

Precision: A

Potential: D

Aura consumption: B

Secondary Semblance: All For One - The ability to give and take semblances via skin-on-skin contact, continuous contact can allow him to use a semblance without taking it. Depending on the use, it can cause pain ranging from a ruptured organ to a static shock. The amount of semblances that he can use at the same time is unknown even to Pitch, the highest amount that he has had to use was around nineteen though eight of them were used to heal Summer and required little concentration.

After taking a semblance, the target's soul shrinks by ten percent while leaving no other ill side-effects and the user's soul expands by ten percent. Due to this aspect, All For One will increase the maximum capacity with every use. Pitch has attempted to give a semblance or a soul to a Grimm, said Grimm died the moment it made contact. However this led him to discovering that he could use All For One to turn Grimm into an energy source similar to dust, but could only be described as: pure, dense, and strange.

Power: C-

Speed: A

Range: C -

Precision: B

Potential: Infinite

Aura consumption: D -


Name: Dusty Rose

Alias: N/A

Physical Age: 16

Status: Active, In a relationship.

Height: 5'7" ft

Hair Color: Dark Red with Black tips

Eye Color: Silver

Personality: Laid back and likable, he can get along just about anyone, but needs a third party to start things off. Much like Pitch, he's protective of his family and like to please other, but due to how much they smother him, he tends to avoid them in favor of Pyrrha or just be on his own. While he is the most mature out of his siblings, it won't stop him from an occasional trolling.

Fear: Extreme physiopedia (Falling)

Weakness: His semblance's greatest weakness is made apparent when he hasn't been to the place he wants to be or doesn't know the location he wants to go to. Unless something interests him, he's hard to motivate and will wait for hours for something to happen. He cannot keep a portal open while fazing through an object.

Favorite Food: Stir-fry and peanut butter cookies.

Least Favorite Food: Canned green beans.

Hobby: Studying semblances, training, comedy, and being with Pyrrha.

Specialty: Alternative solutions.

Semblance: Tobi - The user creates rifts via their aura to faze through solid material while having access to a pocket dimension within their own soul. When attacked, Dusty will focus on the aura that shields him in order to create a 3-Dimensional portal that transports the incoming attack to his personal space. They gain the power to make "Gates" appear for large numbers of people, unfortunately the bigger the gate, the more aura it consumes. If something is half way through the gate when it closes, victim will be cleaved in half.

Aura Capacity: A

Power: A

Speed: B

Range: ? (limits have not been pushed far enough)

Precision: SS

Potential: ? (limits have not been pushed far enough)

Aura consumption: Depends on the size of the portal and the amount open at the same time.


Name: Pyrrha 'Black' Nikos

Alias: Goddess of Victory, Invincible Girl, Spartan, and the Apologizer

Physical Age: 18

Status: Active, In a relationship.

Height: 5'10" ft (without heels)

Hair Color: Red with one Black highlight hidden by dye

Eye Color: Hazel

Personality: Pyrrha is a very professionally-capable, friendly, righteous yet relaxed and overall selfless person. She is a composed and collected individual who, despite being a celebrity, is modest and patient around other people, making her very charismatic. Additionally, she tends to be quite formal due to being awkward in making friends. She is a passionate young woman who will devote everything she can to protecting humanity from the Grimm, even at the cost of her own happiness

Fear: Atychiphobia (disappointing others) and Autophobia (solitude)

Weakness: While her dedication to others is an admirable trait, she must learn to be selfish from time to time and rely on the help of others. Much like her father, she tends to bottle up her emotion to the point that its suffocating. She restrains aspects her semblance on a concerning level, whether it's intentional or not has yet to be determined, most likely because she wants some form of challenge or to avoid the darker ways she could use her semblance. What she needs is experience in taking the life of a human or faunas so that she can prepare herself for TRUE life and death battles. Until recently, the pressure of being Pitch's daughter was becoming a burden and is only now giving her a sense of comfort.

Favorite Food: Baklava and Hawaiian Pizza

Least Favorite Food: Clams and turnips

Hobby: Training, studying, Card games, and watching comedy movies that have Robin Williams with Dusty.

Specialty: Charisma

Semblance: Overhaul, formerly "Architect"- This ability allow her to to tear anything apart and put it back together in whatever shape she wants by placing her hand against it. She uses it mostly to create walls, reshape or repair her weapon, create spikes if a Grimm enters a blind spot, and heal small wounds. But it could just as easily turn someone's organs upside down or turn them into a puddle and put them back together; in a way, doing necromancy. Her semblance also allows her the ability to control metal at a distance as well as items that hold sulfur. She uses this ability to boost her reaction time with her armor and weapons. The only thing stopping her from doing that her strong sense of morals, most likely a mental block similar to how a mother can lift a car off her baby. Just as the brain prevents us from using a certain amount of strength, her soul and mind hold back her semblance out of fear for what she could do. (Note: Pyrrha lied to Dusty about having to know what things are made of in order to lower any chance of him getting intimidated.)

Aura Capacity: A

Power: SS

Speed: B

Range: B

Precision: A

Potential: C

Aura consumption: B