Once he made it to the market, our hero sold all of his loot but of course kept his Fat Man launcher, because portable nuclear annihilation is a handy ace in the hole. He also kept a fair supply of chems in his inventory, except mentats, because in his own opinion, the last thing he needed was heightened intelligence and perception.

"I need a drink. Nuka-Cola…" came a tired voice next to Scruffy as he sold all of Kellogg's cybernetic parts at a nearby stall. It was Sheffield, a weary alcoholic. Captain Scruffy figured he could earn some experience points or companion affinity by giving the man a bottle, but he also had a better idea. He dropped a Nuka-Cola from his inventory and, holding X to pick it up, dangled it in front of the man's face for a few minutes. Then he tucked it between the sitting man's legs and chest where it fit neatly. Now Sheffield had a Nuka-Cola without actually having one. Scruffy laughed gleefully and then moved on with his life, forgetting the oppressed Sheffield forever.

At the Valentine Detective Agency, Captain Scruffy found Piper and Nick standing there ready to chat. He skipped through all of the dialogue and found a new map marker pointing to the city of Goodneighbor. He fast travelled to the nearby Park Street Station and punched everything between him and the gates of the city.

Goodneighbor was a municipality located in the heart of Boston, surrounded by Super Mutants, Ghouls, Gunners, and Raiders. There were several small businesses therein, people just trying to squeak out a living. It was the antithesis to Diamond City, a walled stronghold, as safe as a place could be in the Commonwealth, only populated by stand-up, moral people. And no ghouls. Goodneighbor, on the other hand would take anybody as long as people were at least 90% sure that the newcomer wouldn't be too violent. There were a lot less rules, both legally and socially. Scruffy was going to fit right in.

Once inside, he was met by a curious character.

"Hold up there. First time in Goodneighbor? Can't go walking around without insurance." The HUD revealed the man's name to be Finn. He had blue eyes, a rough face, and no idea who he was talking to.

"Unless it's keep-dumb-assholes-away-from-me insurance, I'm not interested."

"Now don't be like that. I think you're going to like what I have to offer. You hand over everything in those pockets, or accidents are going to start happenin' to ya. Big, bloody accidents."

"I'll give you a big bloody accident!" Scruffy roared, before unloading with a Furious Power Fist haymaker. Finn's face exploded and out went everything that used to live behind it. The headless body slumped to the ground as an oddly dressed Ghoul named Hancock stepped up to the scene.

"Someone steps through the gate for the first time, you lay off that extortion crap," he said, not realizing that Finn was already very dead. Then Hancock just stood there at a distance, looking at the body. Scruffy thought he might say something, but no. After an awkward silence, Scruffy looted the body and hard jogged onward toward his quest marker.

He found himself in the Memory Den. Here was where sad souls could go to relive past memories instead of facing the present problems in their lives.

Nick Valentine was in conversation with the proprietor, Irma.

"Well well. Mister Valentine. I thought you had forgotten about little ole' me."

"May have walked out on the Den, Irma, but I'd never walk out on you," came Nick's smooth reply.

"Hmph," said Irma. "Amari's downstairs, you big flirt." Nick walked that way. Scruffy caught up with him.

"Nick," began Scruffy.

"Let's go talk to Amari," replied Valentine, not even looking at our hero.

"Nick, you totally had sex with that woman, didn't you? How does that even work? You're a robot!"

"Let's see what Amari is up to," came Nick's answer.

"Don't ignore me at a time like this man, I was offering congratulations. Half of your face is missing but you're not letting that hold you back. That's impressive!"

Nick was silent the rest of the way.

Once downstairs, Nick and Scruffy (which would make a great indie folk band name) explained the situation to Amari. Our hero actually paid some attention to the conversation this time and used minimal sarcasm. Apparently his inventory had part of Kellogg's brain, and they were going to use that to dive into the man's memories and find out the location of the Institute. Presumably so Scruffy could take over and then rule the Commonwealth.

Amari didn't understand the plan at first, but she was eventually convinced. She thought it was impossible at first but then came to the conclusion that they could attach Kellogg's cyborg brain to Nick's android brain and see if that led to anything.

Nick sat down, and Amari began the operation. Nothing happened. The scientist and the detective decided that Scruffy needed to enter the conveniently placed memory lounger next to Nick and use his brainpower to break an encryption and dive into Kellogg's memories himself.

Scruffy hopped into the lounger while Strong looked on silently. He hadn't said anything since he had voiced his approval at looting Finn's body.

Suddenly, Scruffy's screen went all white. And then he found himself inside of a visual representation of Kellogg's memories. It was like the worst amusement park ever, even worse than it's a small world. Captain Scruffy ran along a path of what looked like neurons, and every so often he would pass into a scene from Kellogg's life. He simply jogged past those. If somebody was actually interested, they would have found a creative retelling of a complex character's life story told in an inventive medium. But history was Scruffy's least favorite subject. He knew that he would find what he needed at the last scene, and so he pressed on. It was worse than following Dogmeat the previous mission. At least he got to hit things then.

In the manner of 45 seconds or so, Scruffy watched the man grow up, become a mercenary, start working for the Institute, and kidnap Shaun. In the kidnapping memory Scruffy stopped for a little bit to admire his own face inside of the Cryogenic Pod, but then continued.

At last he came to a memory where Kellogg was with Shaun. It appeared to be from the time just before Scruffy had reached Diamond City. In it, an NPC marked 'Institute Courser' took Shaun back to the institute via teleportation. And Kellogg was a little bit sad about it. Wussy. It also mentioned a guy named Virgil who had ran away from the Institute and was hiding in The Glowing Sea. Yep, thought Scruffy, that's sufficiently far away and dangerous-sounding enough to probably be the next lead on the mission to find Shaun.

After the scene ended, Scruffy pressed X on the TV and found himself back inside the Memory Den.

A conversation with Doctor Amari revealed that, sure enough, the next quest was to find Virgil in the Glowing Sea. He figured he could use his old suit of Power Armor which he had left on the outskirts of Boston. And Strong would be find.

Scruffy found Nick sitting on a bench upstairs in the Den. The game didn't give him any reason to start a dialogue with Nick, so he didn't. He just said something like 'Congratulations on screwing Irma, my dude,' and ran off into the Commonwealth once more.