Alright so a few of you had some questions ill be answering before the chapter gets started:

First: The ranking system does exist in this story. However, Dante is nowhere near having even an E Rank. E rank servants are 10 times stronger than average humans, so I decided that the average humans who are completely normal in all aspects will have 10 stats across the board. Which means Dante will need:

100 points for E Rank

200 points for D Rank

300 points for C Rank

400 points for B Rank

500 points for A Rank

700 points for EX Rank(I made this a little bit more on purpose)

Second: The Element choice not being the same as the Origin. I did it on purpose. My interpretation of having the same Origin and Element made the user a physical manifestation of said Origin and Element in our case Limitless, I can't remember exactly what its called. Similar to the way Shirou unknowingly acted if he was a sword, I didn't want that with Dante. True it may not happen, but I'm not going to risk it.

Also Having The Five Elements only impacts Dante's experience gain, he will have the ability to use and create almost any spell as long as he has the right stats, like the main character of The Gamer web novel. If it was Limitless, It might come with a mental aspect that affects him. I know the Gamer Mind usually stops any psychological interference but considering the Origin and Element are apart of Dante it may not help.

Finally: Dante won't be an evil character. He will be more neutral, he'll help people if he feels like it, but he will also have no moral issues about killing people, partially because of Gamer Mind suppressing him.

Now that's out of the way, I want to thank all of you for your support of this story. Truly. It motivates me to update as quick as I can.

Disclaimer: Lo and Behold, I don't own Fate/Stay Night, Fate/Zero or The Gamer. I would be a rich man if I did.

"Speaking"

'Thinking'

"The Gamer System"

"Verbal Spellcasting"

'Mental Spellcasting'

It has been two years since my birth, and I can say with 100% certainty that being a baby is the most boring thing I have ever experienced.

I did learn a few useful things by listening in on my parents. The country I was born and being raised in is Australia. A place where I have no idea if there is a Magus community similar to the Clock Tower. I suppose it didn't really matter in the end.

The first thing I set out to do once I gained acceptable motor control of my body was to unlock my Magic Circuits. Opening them was easy. All I had to do was push magical energy through them, which I accomplished by successful creating the Observe ability.

Observe: LV 2: EXP 8%: Cost:1 Prana:

A skill to find the target's information. Observe is obtained through continuous observation. As its level increases, more information can be obtained. Current level allows for Name, Level, Health Points, Prana Points and a Brief Bio.

Using it a second time required me to create a mental trigger for my Circuits to activate, It took me almost a week to realise. I ended up deciding on a mental image of my fingers snapping against one another. Once I could use my magic correctly, I observed everything in my sight. There wasn't much, a blanket, a nightstand that sort of thing. I did level it up once, so it was worth it.

After I activated my Circuits, I got to work learning magic. It really was as easy as the web novel made it out to be. I created the spell Ether Sphere on my first attempt.

Prana Sphere: LV 1: EXP 20%: Cost: 5 Prana:

A sphere of condensed Prana. The user's Magic Attributes increases the total damage.

Base Damage: 5 HP

Range:10m.

It was basic and did very little damage, but everyone has to start somewhere, it also awarded me 1 Magic Attribute for creating a new spell. My mother walked in on me when I used it for the first time. That allowed me to try out my Mental Manipulation spell, in doing so confirmed my theory that Gamer Mind made it unstoppable. I almost gained a level when I tried it, it seems level difference also gives me a bonus on experience gained as my mother is level 9.

Most of the magic I wanted to created needed more space than I had in my cot, so I had to wait until I grew up a little.

I did find out the I had an Inventory like the web novel with a slight difference, because of my Origin its capacity has no limit. That gave a great idea. Could I shot items out of my Inventory similar to The Gates of Babylon? Yes. Yes, I can.

Gate of The Gamer: LV 18: EXP 0%: Cost: 29 Prana per sec:

An ability created by The Gamer to replicate Gate of Babylon by using their Inventory. A transparent field is projected around the user that can launch items from within the Inventory. It can also store items into the Inventory that enter the Field automatically. Max launch speed: 180mph.

It's better than the Gate of Babylon! It can store objects thatget to close, such as bullets and Noble Phantasms thrown by a certain pompous Heroic Spirit. I have been using it with anything I could get my hands on, at low speed over and over again to level it up. I netted myself 1 Magic and 2 Intelligence Attributes for my unique way of thinking.

There was something I realised after a few months. Unless I obtained Heaven's Fell, my Prana Points would remain the same no matter how much I trained. Taking that into account I have two option; obtain the Third Magic or focus on getting Prana Regen speed so quick that I gain more Prana then I could ever use.

Or I could do both. Why limit myself? I did choose Limitless as my Origin after all. After coming to my decision, a blue box appeared before me.

New Quest: Unlimited Power!

Main Objective: Obtain the Third Magic: Heaven's Feel.

Main Reward: 1,000,000 Experience [Gain Heaven's Fall] [Gain Title: Magician of the Third]

Secondary Objective: Obtain 500 Prana Regen per second.

Secondary Reward: 500,000 Experience [A random Noble Phantasm]

Do you accept?

'Yes!'

That was when I found my goal. I had initially intended to avoid The Grail War, but I didn't know of any other way to obtain Heaven's Fall, so I'll have to participate. However, before that, I will need to come up with some sort of evil cleansing to get rid of the corrupt 'Heroic' Spirit residing within The Grail. Being The Gamer does make creating spells easy, there is just one problem.

Unable to create Tainted Grail Cleansing: Requires 150 Magic, 100 Intelligence.

On the bright side, I gained another quest.

New Quest: Taint Begone!

Main Objective: Cleanse The Holy Grail.

Main Reward: 500,000 Experience [20 Magic] A chance of a Wish.

Secondary Objective: Win The Holy Grail War

Secondary Reward: 500,000 Experience [gain a Title: Grail Champion] [10 to all Stats] A guarantee of a Wish

Do you accept?

'Yes'

I had a lot of work to do if I wanted to meet the requirements for the Grail cleansing spell. So for most of those two years, I was grinding like no tomorrow. After a year, when I could finally walk and talk, my parents moved me out of their room, got rid of the cot(prison) and gave me a proper bed in my own room.

Now that I had the space I needed to start creating more useful spells, I began making as many as I could to not only to acquire more Magic points but to also increase my spell repertoire. These are the spells I have created in the last year:

I.D Create: LV 4: EXP 68%: Cost: 100 Prana

Used to create instant dungeons. Stronger instant dungeons may be created at higher levels. Will degrade under Gaia's influence.

Current Time Limit: 4 hours

Available Dungeons: Empty, Zombie

Range: Self

I.D Escape: LV 4: EXP 68%: Cost: 50 Prana:

Used to escape created dungeons. Can be used to escape Reality Marbles If I.D Escape level is greater then targets Reality Marble level.

Range: Self

Spinning Prana Sphere: LV 3: EXP 20%: Cost: 10 Prana per sphere:

A Prana Sphere with increased piercing power by adding a strong spin. Base Damage: 10. The user's Magic Attributes increases the total damage. An extra Sphere is added every 3 levels.

Base Damage: 10 HP.

Current Spheres: 2

Range: 100m

Gatling Prana Shot: LV 1: EXP 10%: Cost: 20 Prana per second:

A continuous burst of condensed Prana Spheres that fires indefinitely until the user runs out of Prana or cancels the attack. The user's Magic Attributes increases the total damage.

Base Damage: 8 HP

Range: 50m

Meditation: LV 7: EXP 62%: Cost: N/A:

Gather Mana for the world to recover the users own Prana reserves.

200% increase to Prana Regen. Can not use while in combat.

Range: Self

Fireball: LV 1: EXP 10%: Cost: 20 Prana:

Conjure a ball of flames that detonates on impact. Fire will spread if hitting a flammable material. The user's Magic Attributes increases the total damage.

Base Damage: 15 HP

Range: 20m

Field of Mist: LV 3: EXP 4%: Cost: 10 Prana per second:

Produces a thick mist to cover the designated area.

Range: 10m

Dispel: LV 2 EXP 2%: Cost: equal to target:

using dispel one can end ongoing spells that have been cast on a creature or object or to temporarily suppress the magical abilities of a magical item.

Range: Touch

Prana Amour: LV 1: EXP 40%: Cost: user-defined:

Conjures a transparent amour made of Prana. Its durability relies on how much Prana is spent to cast the spell. (500 Prana=500 Durability)

Range: Self

Water Wave: LV 1: EXP 50%: Cost: 20 Prana:

A wall of water surges in the direction of the target.

Damage: 10 HP

Range: 10m

Length: 2m

Healing Hands: LV 1: EXP 6%: Cost: 20 Prana per second

It allows you to hold the spell to continuously heal a target. It damages undead if used upon.

Amount Healed: 5 HP per second

Range: Touch

Mental Command: LV 1: EXP 72%: Cost: 10 Prana per second

Mental Command bends the target's will to the caster's. The subjugation lasts until the target breaks the link. During that time the subject will do anything the caster wants as long as it does not contradict his fundamental nature.

Range: 1m

Presence Concealment: LV 1: EXP 90%: Cost: 15 Prana per second

Wraps a thin invisible layer of Prana that wards of attention from the user. Each level gains 2% in staying undetected for those purposely seeking the user.

Rage: Self

Mirror Illusion: LV 2: 10%: Cost: 30 Prana per duplicate:

Create illusory copies of yourself. The duplicates move with you and mimic your actions, shifting position, so it's impossible to track which image is real. Every 3 levels the caster can use an additional duplicate. Will last until destroyed or dispelled by the user.

Available Duplicates: 2

An impressive start if I do say so myself. Not only did it net 14 Magic points but it seems that I gain a third of an Intelligence Attribute for every spell I make. Which granted me 5 Intelligence points.

I tried unlocking my Reality Marble, but I couldn't find the correct words to actualise it. I was slightly disappointed, but I have seven years until The Holy Grail War, that should be hopefully enough time to unlock it.

"Dante I'm heading off to work now! I left some sandwiches in the fridge, be good!" My mum yelled from downstairs, bringing me out of my thoughts. "Okay, mum have a good day! I yelled back in response.

Being a 'genius' has its perks. My parents decided last night that I was smart and responsible enough to look after myself for 6 hours a day. It's perfect for me. I haven't had the opportunity to truly enter a Dungeon yet, I couldn't risk it before now. Even if I do have Mental Interference spells, I may not be able to make it back before my parents call the police claiming I'm missing. Not worth the risk.

I Waited 5 minutes to ensure my mum didn't come back to the house for anything. It was finally time to enter the Zombie Dungeon.

"I.D Create: Zombie"

Cracks appeared across my surroundings before shattering. My room looked almost the same except all the colours are a lot duller. Suddenly I heard movement outside my door, followed by a loud groaning. I quickly cast a "Prana Armour" with 500 Prana points, it's always useful to a backup plan. I opened my door cautiously, only for a zombie to barrel through.

Swiftly I jumped backwards, point my index finger in its direction. "Spinning Prana Sphere!" Two glowing blue orbs shot out of my finger before slamming into my target.

You have defeated 1x Shambling Zombie.

You gain 10 exp.

$5 obtained.

Okay, so these basic zombies are really weak. Poking my head out of my door, I could see another zombie down the hallway. 'Observe.'

Name: Shambling Zombie

Level: 1

Health Points: 60/60

Prana Points: 0/0

Bio: A Shambling Zombie is the weakest opponent to be found in the Zombie Dungeon.

So they have 60 hit points which means I can kill them with two Spinning Prana Spheres that deal a total of 78 damage. However, If a Boss shows up, it may be a different story. At any rate, I should kill as many zombies as I can, levelling up should hopefully award me with points to upgrade my Attributes.

Stepping into the hallway, I cast two quick Spinning Prana Spheres killing the Zombie I observed before I could begin moving downstairs several sets of footstep stepped out of the stairway. Four Shamblers had been drawn to the noise. "Gatling Prana Shot!" A hail of bullet-sized Prana orbs ripped my targets to pieces.

You have defeated 5x Shambling Zombies.

You gain 50 exp.

2 Torn Cloth obtained.

'Cloth? Seriously what the hell am I supposed to do with that?! ~sigh~ Whatever.'

The next hour I spent mowing down zombies with Spinning Prana Spheres, throughout the neighbourhood my house resided in. By the time the Boss had begun to form I had gained a great deal of experience and item, even a few Attributes.

You have defeated 73x Shambling Zombies.

You gain 3650 exp.

22 Torn Cloth obtained.

15 Rotten Bones obtained.

$265 obtained.

You have levelled up x 5

You gain 2 Magic from constant use of Magecraft.

You gain 3 Endurance for repeated exercise.

You gain 1 Dexterity for your nimble dodging.

In the distance I could see hundreds of Zombies combining to create the Boss, it would be best if I made preparations before it has fully formed.

"Mirror Illusion" before I could cast my next spell, a single thought filled my mind. A place, so white it felt as if it would blind me. Followed by…

~~Limits, I shall break them~~

'What in the world was that? Was that…the beginning of my Reality Marble?!'

So caught up in my discovery, I almost missed the now fully formed giant zombie heading my way.

I refocused my attention on my enemy before casting a quick 'Observe' to see what I was dealing with.

Name: Zombie King

Level: 15

Health Points: 5000/5000

Prana Points: 500/500

Bio: The Zombie King is a form birthed by the combination of hundreds of Lesser Zombies. It is the Boss within the Zombie Dungeon.

"That's a lot of hit points" I found myself voicing as I raised my hands.

"Gatling Prana Shot!"

I keep the shots smashing into the giant for a full 30 seconds using 600 of my Prana supply, before stopping to check how much damage I did.

Zombie King

Level: 15

Health Points: 3830/5000

Prana Points: 500/500

Not bad, but not enough.

The King came barrelling towards while bellowing "Toxic Gas" in a deep guttural voice. A green gas slowly drifted out its body and began heading for my position. Thinking quick, I turned away and dashed forwards, yelling "Gate of the Gamer" The spell started firing all of the Rotten Bones out of a gate situated behind me. I heard a fast zoom like sound, followed by a loud cracking noise, and then…

You have Defeated a Boss: Zombie King.

You obtained 9000 exp.

You obtained A random skill book.

You obtained $353

You have levelled up.

Spinning to look at the now bone shard riddled body, I couldn't hide my surprise. I didn't think bones would do that much damage, even flying at 180mph, but I didn't account for the shattered bone shards becoming a weapon themselves. It doesn't really matter in the end. I won, it lost.

Another level up and a skill book. Not a bad haul. Reaching into my Inventory I pulled out the book, a blue screen appeared stating:

You have found a skill book

Would you like to consume it?

'So skill books do work like the novel. That will be extremely useful when I'm old enough to go to a bookstore. I'm going to need to learn the Japanese language for hen I head over to Japan for The Grail War. Hopefully, this will make learning a new language much easier.'

Regaining my focus, I gave a mental 'yes' and watched as the book disappeared in a flash of light.

You have gained the skill: Swift Movement.

Swift Movement: LV 1: EXP 0%: Cost: 5 per second:

When activated, it improves the user's Dexterity Attribute by 40% for as long as the spell is active.

Range: Self

That's not that great right now, but later it could become a mighty boon. Anyway, I think I had a very productive day, its time to head back.

It took 20 minutes for me to make it back to my house within the Dungeon. After defeating the Boss, it must stop all spawns as I didn't see a single Zombie on my way home. Walking through my broken bedroom door, I sat down on my bed before calling out I.D Escape." Once again the world shattered like glass, signifying a successful escape. I watched for a brief moment as the world gained back it's colour, before laying down on my bed and closing my eyes.

"This is going to be my life for the next few years. I better enjoy the peace and quiet while it lasts." I muttered to myself before slowly drifting off to sleep.

Status

Name: Dante Silver

Age: 2 Years Old

Level: 7

Origin: Limitless

[200% experience to any activity]

Element: The Five Elements

[200% experience to Ether, Wind, Water, Fire and Earth Magecraft]

Title: The Gamer

Exp Points: 6350/6400

Health Points: 220/220

Health Regen: 1.0 per sec

Prana Points: 5000/5000

Prana Regen: 6.2 per sec

Attributes

Strength: 3

Endurance: 5

Dexterity: 5

Intelligence: 19

Magic: 31

Luck: 6

Points: 30

Perks

Persisting Through the Ages:

You are an anomaly, who has awakened the power within your blood that has lain dormant since The Age of The Gods. Are you the descendant of a Mythical Magus or another equally powerful individual? It's up to you to find out. [Highest Grade Magical Circuits] [150% experience gain for obscure or forgotten Magecraft] [No formal Magus education] [6 Magic. 5 Intelligence] [1 extra perk point]

Abilities

Gamer Body: (Passive) LV MAX:

Grants a body that allows the user to live the real world like a game. (They receives no physical damage from attacks only pain for a few seconds and a loss of HP). After sleep in a bed their HP, MP and all status effects are restored to normal.

Gamer Mind: (Passive) LV MAX:

Allows the user to calmly and logically think things through while maintaining a peaceful state of mind, it also grants an Immunity to psychological status effect.

Magic Circuits(100) Rank EX: (Passive):

Your Circuits produce 50 units of Od per Circuit.

Magic Circuits are a pseudo-nervous system that spreads itself through the human body and what qualifies a person to be a Magus. Each circuit produces a set amount Od. The higher the quality of the circuits, the more Od is generated. Your Circuits produce 50 units of Od per Circuit.

Reality Marble: LV 1: Locked

A Reality Marble is an innate Bounded Field that centres around the materialisation and projection of one's inner world onto reality. Its form will be determined by your subconscious desires. Currently, you are unable to actualise it as you do not yet have an activation process.

Activation Aria Known: Limits, I shall break them.

Mental Interference: LV 2 : EXP: 50% (Passive):

Spells that cause any number of effects on the target's mind. Each level adds 1% effectiveness to all of the Mind Interfering spells.

Memory Manipulation: LV 1: EXP 80%: Cost:10 Prana:

Memory Manipulation is an alteration of the mind's records to make a person forget about a certain event, effectiveness is limited by the number of deviations between what the target remembers and what the people around them remember.

Observe: LV 2: EXP 18%: Cost:1 Prana:

A skill to find the target's information. Observe is obtained through continuous observation. As its level increases, more information can be obtained. Current level allows for Name, Level, Health Points, Prana Points and a Brief Bio.

Mana Sphere: LV 1: EXP 20%: Cost: 20 Prana:

A sphere of condensed Prana. Base Damage: 5 HP. Damage. The users Magic Attributes increase the total damage. Range:10m.

Gate of The Gamer: LV 18: EXP 54%: Cost: 30 Prana per sec:

An ability created by The Gamer to replicate Gate of Babylon by using their Inventory. A transparent field is projected around the user that can launch items from within the Inventory. It can also store items into the Inventory that enter the Field automatically. Max launch speed: 180mph.

I.D Create: LV 4: EXP 75%: Cost: 100 Prana

Used to create instant dungeons. Stronger instant dungeons may be created at higher levels. Will degrade under Gaia's influence.

Current Time Limit: 4 hours

Available Dungeons: Empty, Zombie

Range: Self

I.D Escape: LV 4: EXP 75%: Cost: 50 Prana:

Used to escape created dungeons. Can be used to escape Reality Marbles If I.D Escape level is greater then targets Reality Marble level.

Range: Self

Spinning Prana Sphere: LV 10: EXP 70%: Cost: 9 Prana per sphere:

A Prana Sphere with increased piercing power by adding a strong spin. The user's Magic Attributes increases the total damage. An extra Sphere is added every 3 levels.

Base Damage: 15 HP.

Current Spheres: 4

Range: 100m

Gatling Prana Shot: LV 1: EXP 40%: Cost: 20 Prana per second:

A continuous burst of condensed Prana Spheres that fires indefinitely until the user runs out of Prana or cancels the attack. The user's Magic Attributes increases the total damage.

Base Damage: 8 HP per second

Range: 150m

Meditation: LV 7: EXP 80%: Cost: N/A:

Gather Mana for the world to recover the users own Prana reserves.

200% increase to Prana Regen. Can not use while in combat.

Range: Self

Fireball: LV 1: EXP 10%: Cost: 20 Prana:

Conjure a ball of flames that detonates on impact. Fire will spread if hitting a flammable material. The user's Magic Attributes increases the total damage.

Base Damage: 15 HP

Range: 20m

Field of Mist: LV 3: EXP 4%: Cost: 10 Prana per second:

Produces a thick mist to cover the designated area.

Range: 10m

Dispel: LV 2 EXP 2%: Cost: equal to target:

using dispel one can end ongoing spells that have been cast on a creature or object or to temporarily suppress the magical abilities of a magical item.

Range: Touch

Prana Amour: LV 1: EXP 50%: Cost: user-defined:

Conjures a transparent amour made of Prana. Its durability relies on how much Prana is spent to cast the spell. (500 Prana=500 Durability)

Range: Self

Water Wave: LV 1: EXP 50%: Cost: 20 Prana:

A wall of water surges in the direction of the target.

Damage: 10 HP

Range: 10m

Length: 2m

Healing Hands: LV 1: EXP 24%: Cost: 20 Prana per second

It allows you to hold the spell to continuously heal a target. It damages undead if used upon.

Amount Healed: 5 HP per second

Range: Touch

Mental Command: LV 1: EXP 70%: Cost: 10 Prana per second

Mental Command bends the target's will to the caster's. The subjugation lasts until the target breaks the link. During that time the subject will do anything the caster wants as long as it does not contradict his fundamental nature.

Range: 1m

Presence Concealment: LV 2: EXP 40%: Cost: 15 Prana per second

Wraps a thin invisible layer of Prana that wards of attention from the user. Each level gains 2% in staying undetected for those purposely seeking the user.

Rage: Self

Mirror Illusion: LV 2: 30%: Cost: 30 Prana per duplicate:

Create illusory clones of yourself. Until the spell ends the duplicates move with you and mimic your actions, shifting position, so it's impossible to track which image is real. Every 3 levels the caster can use an additional duplicate.

Available Duplicates: 2

Swift Movement: LV 1: EXP 0%: Cost: 5 per second:

When activated, it improves the user's Dexterity Attribute by 40% for as long as the spell is active.

Range: Self