Hey guys, a few of you have pointed out my ranking system is a not completely correct and you are absolutely right, so here are the updated ones:

E – 100

D – 200

C – 300

B – 400

A – 500

A+ - 1000

A++ - 1500

A+++ - 2000

EX – 2500

I overlooked A+ stats which screwed everything up.

I also forgot to take the 1 in each stat into account when I used the original 30 points. So if you notice 1 extra attribute in everything that's why.

Sorry about all the skills in the last chapter. I wanted to give Dante a few things to work with.

One last thing, Some of the viewers had trouble believing a 2-year-old could do everything Dante did in the previous chapter. You have to remember 1. He died in his mid-20s so mentally he's a lot older. 2. His strength stat is 4, so he is almost half as strong as the average person.

I hope that clears most things up.

VvVvVvV

When I woke the next day, the reality of yesterdays events fell upon me.

I'm going to participate in The Holy Grail War. A deadly contest where if I'm not prepared I could get killed.

I could always wait until the war after Fate/Zero, but the servants that are summoned then are ridiculous.

Hercules.

EMIYA.

Medea.

'King' Arthur.

Zero's servants while still strong I feel are a lot more manageable. Saber will still be there, so will Gilgamesh and let us not forget Alexander the Great. But if things go similar enough to canon then I all I have to do is strike at the right times and I have a good chance of winning. If I want to keep events as close to canon as I can then, the only servant I can think to summon is Caster. The rest are too important.

Before that, I need to develop specific skills to combat each servant.

The most important sort of skills I can think of is Debuffs. If I can lower their overall attributes enough then fighting them would be a lot easier. Something similar to the Swift Movement spell I received only in reverse.

As I waited for my parents to leave for work, I continued to ponder what specific spells I should create.

'I need something more powerful than a 40% decrease. It might take down an E or D rank attribute enough but if its A or EX rank it won't be enough.'

Leaving debuffs aside for the moment, I sat at the desk in my room and began writing strategies for each servant. This is what I have come up with:

Gilgamesh – I'll use the Gate of The Gamer spell to catch anything he throws, and if he pulls out Ea activate I.D Create: Empty and hope for the best. Maybe I can make a sort of I.D prison.

Arturia – With her Magic Resistance debuffs might not work so I will need to create a powerful ranged attack that can bypass or negate that sort of resistance. I may need to use physiological warfare to bring down her guard or get her to make sloppy mistakes, mentioning things from her past that I shouldn't know.

Berserker - Leave him to Saber. She's the only one that he was focused on anyway. If I'm unable to avoid him, I should take out his master. The man is practically a cripple anyway.

Lancer – I should let Emiya deal with him the same way as canon. If I do run into him using debuffs will be my best bet.

Alexander – he is quite powerful, but he is far more focused on enjoying life. Depending if Gilgamesh is still alive I can leave it to him. If he's not, I may need to try hit and run tactics. The most significant boon is that Waver is always with him. If worst comes to worst, I can take him out or use Mental Command to force him to use his command seals on trivial things.

Assassin – There's not much I can do unless I can unlock my Reality Marble and draw every single assassin to my location finding them all would be next to impossible. Killing the fake priest won't be easy, a surprise attack might be my best bet. Maybe the servant I summon will have something up their sleeve.

Kiritsugu Emiya – He might not be a servant, but I think he deserves to be on the list as he is one of the most dangerous masters in the war. I should stay as far away from him as possible, only striking at him If I can get a guaranteed one hit kill.

"That will do for now," I said, nodding in satisfaction.

Pushing away from my desk I peered out the window to see if my parents had left yet, seeing both of their cars gone answered my question.

It's time to get to work. "I.D Create: Empty." The room shattered, bringing forth my shadowed world.

Sitting with my legs crossed in the center of my room, I began trying to craft the spells I needed. Holding an opened palm in front of me, I started channelling Prana into my hand. Slowly a sickly green ball came into being. Aiming for the nearby wall, I fired.

You have created a new spell. +1 Magic

Curse of Weakness: LV 1: EXP 6%: Cost: 50 Prana

A spell that weakens the target's Strength Attribute by 40%

Range: 100m

It's a good start, but it's nowhere near strong enough, a servant with 1000 strength will indeed lose 400 points, but that's still incredibly powerful. From the handful of the different people, I have Observed I have come to the conclusion that 10 points per Attribute are the baseline for humans who are completely average at everything. Which means 400 strength is still 40 times stronger than an ordinary person.

I do have an idea how to improve it. I noticed as I levelled up many of my spells the damage increased and the cost decreased. It's possible that levelling up my new curse may make it capable enough to really make a difference.

So for the next 20 minutes, I continuous shot the curse at the wall. I used my entire Prana pool twice forcing me to stop I gathered it back easily using Meditation. In the end, it was worth it, not only did I gain 2 Magic for my repeated use of Magecraft but I also confirmed my assumption.

Curse of Weakness: LV 16: EXP 2%: Cost: 49 Prana

A spell that weakens the target's Strength Attribute by 44%

Range: 120m

When it hit level 10, the effectiveness went up by 4%, which means if I can get it to level 100 I can weaken my target by 78%, that would bring 1000 to 220. It's still beyond human but not impossible to reach.

Now that I know my debuff plan would work, I moved on to figuring out an attack that could punch through Saber's Resistance. It's possible that lowering her Endurance may weaken it but putting too many eggs in the debuff basket could come back to bite me. I sat silently with my face in my hands in deep thought. I didn't move from that spot for what seemed like hours. In reality, it was only a few minutes.

"Durning my previous life I was an avid anime fan. I watch so many that it's hard to pinpoint a single one to gain inspiration from." I searched my memory for anything that could help, yet I came up with nothing. "Damn it! There has to of been something that negates magic. Something that breaks...That it!'

A skill from A Certain Magical Index entered my mind. An ability that could cancel any magical energy regardless of its origins.

Imagine Breaker.

It's exactly what I need. If I can turn it into a projectile, I would have the perfect weapon against not only Saber but all the Magus of the world.

Calming down from my excitement, I breathed deeply while picture my fingers snapping together to trigger my Circuits. I tried to remember everything about Imagine Breaker.

It's appearance when dispelling magic.

The bell-like sounds it emitted.

I could almost feel it. Only to be interrupted by a blue screen.

Unable to create: Imagine Breaking Burst. Requires: 50 Magic, 50 Intelligence.

~Sigh~ "Of course I'm not skilled enough yet. Thankfully the requirements are not as bad as the Grail Purifier, which is strange. Perhaps I'm not able to create Imagine Breaker with the same amount of power as the original."

It doesn't matter. If I can reduce Saber's resistance even a single rank, I will be happy.

Satisfied with my work, I stood up, ready to get on with the real training.

"Just because I have a valid plan doesn't mean I shouldn't aim to stronger than anyone in the war, including servants."

VvVvV

It has been 5 years.

5 long years full of training, training and more training.

I worked myself to the bone. Gaining power I had been hesitant to believe I could ever hold within me. I am now on par with an E Rank servant. Most of my combat spells are at max level, and I was finally able to create Imagine Breaking Burst. It didn't give me the one I was hoping for, but it will make it possible to lower Saber's Magic Resistance.

Imagine Breaking Burst: LV 82: EXP 27%: Cost: 90 Prana

A ranged spell inspired by A Certain Magical Index. It negates magic resistance upon contact.

Ranks negated: 3

Range: 260m

It will bring A Rank down to D Rank. It's not perfect considering when I max its level will only be able to bring it down to E-Rank instead of completely negating it nut it should be enough for me to actually damage Arturia if I need to.

When I reached 50 Magic, I found out that when I hit each 50 point threshold, I gained a unique perk just like the web novel. I gain some extremely valuable boosts. As of now, my status is as followed:

Status

Name: Dante Silver

Age: 7 Years Old

Level: 20

Origin: Limitless

[200% experience to any activity]

Element: The Five Elements

[200% experience to Ether, Wind, Water, Fire and Earth Magecraft]

Title: The Gamer

Exp Points: 18,900/823,820

Health Points: 2500/2500

Health Regen: 20.0 per sec

Prana Points: 5000/5000

Prana Regen: 194.4 per sec

Magic Resistance: 10%

Physical Resistance: 10%

Attributes

Strength: 197 [E+++} (216)

Endurance: 100 {E}

Dexterity: 125 {E+} (137)

Intelligence: 201 {D}

Magic: 243 {D+}

Luck: 37

Points: 95

I advanced beyond my expectations. I gained the power to truly stand amongst those that call themselves powerful. Especially considering I unlocked my Reality Marble.

World of the Silver Sun. A blank white world with a silver sun.

When inside my world I have complete control over everything. Be it who is affected by gravity, who can breathe oxygen or who can use Prana. I'm like the Fate/Stay Itachi. Even better I can keep it active for around 50 seconds and only grows larger with every Magic point I gain now that I have a massive boost to my Prana Regen from the perks I obtained.

Another change I made was my living arrangements. I held nothing against my parents of this life, but they weren't truly my parents. I tried to look at them as true parents I just couldn't. When I fully accepted that I came to a decision, to do what Hermione did and made them forget they had a child. And had them move to America. It was for the best after all. I would be living in a world of Magic, and that was no place for them.

I used a significant amount of the money I had gained from the dungeons and an excessive degree of Mind Manipulation to buy myself a small 2 bedroom house in the countryside of Queensland. It was perfect for me. I was even able to create the skill bounded fields from setting up my workshop in the basement. The fields only stop sound and any traces of magic being expelled. I've pumped over 25,000 Prana into it so it should be relatively reliable.

At the moment I am in my workshop inscribing a Magic Summoning Circle into the floor. For a while I wasn't sure how I was going to summon my servant until I unlocked this:

Perfect Recall

For reaching 50 Intelligence, you gain the skill: Perfect Recall:

Any memory within your mind can be recalled with perfect clarity.

With that, I was able to remember everything about the circle and summoning spell down to the smallest detail. When I solved that problem I couldn't help but ask myself "Why not summon your servant early?" It would allow me to learn everything I could about my servant, we could also enter the dungeons to get our teamwork to an acceptable level.

The biggest issue with doing an early summons was the chance I wouldn't get a Caster. Unfortunately, I couldn't fix that, I can remember the someone using an altered version of the Summoning Ritual, but that wasn't for a Caster it was for a Berserker, so I just have to take my chances.

Finishing the etching, I stood up and took a step back to get a good view of whoever I would summon.

Bringing forth the memory of the words to enact the ritual I began.

"Ye first, O silver, O iron.
O stone of the foundation, O Archduke of the Contract.
Hear me in the name of our great teacher, the Archmagus Schweinorg.
Let the descending winds be as a wall.
Let the gates in all directions be shut, rising above the crown, and let the three-forked roads to the Kingdom revolve.
Shut. Shut. Shut. Shut. Shut.
Five perfections for each repetition.
And now, let the filled sigils be annihilated in my stead!
Set.
Let thy body rest under my dominion, let my fate rest in thy blade.
If thou submitteth to the call of the Holy Grail, and if thou wilt obey this mind, this reason, then thou shalt respond.
I make my oath here.
I am that person who is become the virtue of all Heaven.
I am that person who is covered with the evil of all Hell.
Thou seven heavens, clad in a trinity of words,
come past thy restraining rings, and be thou the hands that protect the balance-!"

Lightning and smoke filled the circle, flooding my workshop with an abundance of Prana. I could see a silhouette. As the smoke began to clear and my servant came into view, I couldn't stop my jaw as it fell to the floor.

"Servant Caster has answered your summons. I ask of you, are you my master?"

Standing in front of me was Medea of Colchis. The Witch of Betrayal. Of all the people for me to summon it had to be her didn't it. I know she can be a great ally if given a chance. I just need to get her on board before she decides to kill me instead.

"Indeed, I Dante Silver have summoned you. I must say it is a pleasure to meet you Princess Medea." I said trying to make a good first impression.

By the look on her face, she was surprised. " Oh? So you know who I am, and yet you do feel fear?"

I remained calm thanks to Gamer Mind as I responded "I would be lying if I said I am not afraid of you. However, I know the truth of your legend. The legend where the gods went out of their way to make your life as miserable as possible. Where you were betrayed, so you responded in kind. I know you are not truly the monster you were made out to be. So I ask you Princess Medea of Colchis will you accept me as your master?"

Medea took subdued footsteps towards me with a conflicted look on her face. "So you know of the life I have lived. You claim you don't see me as a monster but what guarantee can you give me that you will not betray me like the rest?" she asked with a slight edge to her voice.

It was do or die time. "I have nothing I can offer you other then my word, but if that is not enough then plunge Rulebreaker into my heart be done with it." I paused to let the weight of my words settle within the air. "If you do decide to accept me as your master then I will promise to not only accept you but also fulfil your wish, no matter it may be."

She gave me a look of disbelief and hope? "You say that you will accept me but what if I am truly the monster I was believed to be?"

"I will accept you for who you are, If you are a monster or not is entirely up to you. I'll accept you regardless." I said with as much sincerity as verbally possible.

I clearly said the right thing as I was awarded the most beautiful smile I have seen.

"Very well Dante Silver. The bargain has been struck. My fate is in your hands, Master."

VvVvVvV

A/N: So, in the end, I chose Medea. I wasn't sure who I was going to pick for a while, but my fondness for Medea won out. I'm not sure if they will be a pairing. Not now that's for sure, Dante may be fully grown man mentally, but unfortunately for him, his body is uncooperative in such matters.

Anyway here is his full stats. Oh and if you haven't figured it out yet then let me spell it out: Dante is going to OVER F*&KING POWERED.

Status

Name: Dante Silver

Age: 7 Years Old

Level: 20

Origin: Limitless

[200% experience to any activity]

Element: The Five Elements

[200% experience to Ether, Wind, Water, Fire and Earth Magecraft]

Title: The Gamer

Exp Points: 18,900/823,820

Health Points: 2500/2500

Health Regen: 20.0 per sec

Prana Points: 5000/5000

Prana Regen: 194.4 per sec

Magic Resistance: 10%

Physical Resistance: 10%

Attributes

Strength: 197 [E+++} (216)

Endurance: 100 {E}

Dexterity: 125 {E+} (137)

Intelligence: 201 {D}

Magic: 243 {D+}

Luck: 37

Points: 95

Perks

Persisting Through the Ages:

You are an anomaly, who has awakened the power within your blood that has lain dormant since The Age of The Gods. Are you the descendant of a Mythical Magus or another equally powerful individual? It's up to you to find out. [Highest Grade Magical Circuits] [150% experience gain for obscure or forgotten Magecraft] [No formal Magus education] [6 Magic. 5 Intelligence] [1 extra perk point]

Prana Plant

For reaching 50 Magic, you gain 200% Prana Regeneration.

Magic Deflector

For reaching 100 Magic, you gain 10% Magic Resistance.

Caster Casualty

For reaching 150 Magic, you gain 10% more damage with magic.

Prana Factory

For reaching 200 Magic, you gain 200% Prana Regeneration.

Lion's Strength

For reaching 50 Strength, you gain 10% more Strength.

Push Beyond

for reaching 100 strength, you gain the Push Beyond skill:

Once per day you can increase your strength by 500% for 10 seconds.

Iron Skin

For reaching 50 Endurance, you gain 10% Physical Resistance.

Second Wind

For reaching 100 Endurance, you gain the skill Second wind:

Once per day if your Health Points hit 1, you gain a full heal.

Quick Feet

for reaching 50 Dexterity, you gain 10% more Dexterity.

Flash Step

For reaching 100 Dexterity, you gain the skill Flash Step:

3 times a day you can teleport in a straight line.

Max Distance: 500m

Perfect Recall

For reaching 50 Intelligence, you gain the skill: Perfect Recall:

Any memory within your mind can be recalled with perfect clarity

Danger Sense

For reaching 100 Intelligence, you gain skill Danger Sense:

You will be alerted of Danger against your person 5 seconds before it happens.

Fierce Mind

For reaching 150 Intelligence, you gain the ability to add your Intelligence to Magic attacks.

Great Learner

For reaching 200 Intelligence, you gain 100% more experience in all your endeavours.

Abilities

Gamer Body: (Passive) LV MAX:

Grants a body that allows the user to live the real world like a game. (They receives no physical damage from attacks only pain for a few seconds and a loss of HP). After sleep in a bed their HP, MP and all status effects are restored to normal.

Gamer Mind: (Passive) LV MAX:

Allows the user to calmly and logically think things through while maintaining a peaceful state of mind, it also grants an Immunity to psychological status effect.

Magic Circuits(100) Rank EX: (Passive):

Your Circuits produce 50 units of Od per Circuit.

Magic Circuits are a pseudo-nervous system that spreads itself through the human body and what qualifies a person to be a Magus. Each circuit produces a set amount Od. The higher the quality of the circuits, the more Od is generated. Your Circuits generate 50 units of Od per Circuit.

Reality Marble: World of The Silver Sun: LV 24: EXP 18%: Cost: 298 Prana per second:

A Reality Marble of a stark white world, with a shining silver sun. The user controls the laws of the world, for example; who feels the strain of gravity and who doesn't.

Activation Aria:

Limits, I shall break them,

Laws, I shall make them,

Lands, I shall shake them,

Behold my ultimate creation,

World of the Silver Sun!

Mental Interference: LV 52 : EXP: 10% (Passive):

Spells that cause any number of effects on the target's mind. Each level adds 21% effectiveness to all of the Mind Interfering spells.

Memory Manipulation: LV 30: EXP 0%: Cost:7 Prana:

Memory Manipulation is an alteration of the mind's records to make a person forget about a certain event, effectiveness is limited by the number of deviations between what the target remembers and what the people around them remember.

Observe: LV 81: EXP 36%: Cost:0 Prana:

A skill to find the target's information. Observe is obtained through continuous observation. As its level increases, more information can be obtained. Current level allows for:

Name, Level, Health Points, Prana Points, Attributes, and a Comprehensive Bio.

Mana Sphere: LV 12: EXP 40%: Cost: 19 Prana:

A sphere of condensed Prana. The users Magic Attributes increase the total damage.

Damage: 10 HP

Range:30m.

Gate of The Gamer: LV MAX: EXP 8%: Cost: 20 Prana per sec:

An ability created by The Gamer to replicate Gate of Babylon by using their Inventory. A transparent field is projected around the user that can launch items from within the Inventory. It can also store items into the Inventory that enter the Field automatically.

Max launch speed: 1000mph.

Range: 2000m

I.D Create: LV: MAX EXP 100%: Cost: 90 Prana

Used to create instant dungeons. Stronger instant dungeons may be created at higher levels. Will degrade under Gaia's influence.

Current Time Limit: 100 hours

Available Dungeons: Empty, Time Dilation, Prison. Zombie, Ghost, Orc, Giant, Demon, Dragon

Range: 100m

I.D Escape: LV MAX: EXP 100%: Cost: 40 Prana:

Used to escape created dungeons. Can be used to escape Reality Marbles If I.D Escape level is greater then targets Reality Marble level.

Range: Self

Spinning Prana Sphere: LV MAX: EXP 0%: Cost: 1 Prana per sphere:

A Prana Sphere with increased piercing power by adding a strong spin. The user's Magic Attributes increases the total damage. An extra Sphere is added every 3 levels.

Base Damage: 90 HP.

Current Spheres: 33

Range: 300m

Gatling Prana Shot: LV MAX: EXP 10%: Cost: 10 Prana per second:

A continuous burst of condensed Prana Spheres that fires indefinitely until the user runs out of Prana or cancels the attack. The user's Magic Attributes increases the total damage.

Base Damage: 100 HP per second

Range: 350m

Meditation: LV MAX: EXP 0%: Cost: N/A:

Gather Mana for the world to recover the users own Prana reserves.

250% increase in Prana Regen. Can not use while in combat.

Range: Self

Fireball: LV 11: EXP 60%: Cost: 19 Prana:

Conjure a ball of flames that detonates on impact. Fire will spread if hitting a flammable material. The user's Magic Attributes increases the total damage.

Base Damage: 20 HP

Range: 40m

Field of Mist: LV 44: EXP 32%: Cost: 6 Prana per second:

Produces a thick mist to cover the designated area.

Range: 90m

Dispel: LV 9 EXP 11%: Cost: equal to target:

using dispel one can end ongoing spells that have been cast on a creature or object or to temporarily suppress the magical abilities of a magical item.

Range: Touch

Prana Amour: LV 27: EXP 80%: Cost: user-defined:

Conjures a transparent amour made of Prana. Its durability relies on how much Prana is spent to cast the spell. (500 Prana=700 Durability)

Range: Self

Water Wave: LV 10: EXP 10%: Cost: 19 Prana:

A wall of water surges in the direction of the target.

Damage: 15 HP

Range: 30m

Length: 4m

Healing Hands: LV 75: EXP 30%: Cost: 13 Prana per second

It allows you to hold the spell to continuously heal a target. It damages undead if used upon.

Amount Healed: 40 HP per second

Range: Touch

Mental Command: LV 22: EXP 60%: Cost: 8 Prana per second

Mental Command bends the target's will to the caster's. The subjugation lasts until the target breaks the link. During that time the subject will do anything the caster wants as long as it does not contradict his basic nature.

Range: 5m

Presence Concealment: LV 33: EXP 90%: Cost: 12 Prana per second

Wraps a thin invisible layer of Prana that wards of attention from the user. Each level gains 2% in staying undetected for those purposely seeking the user.

Rage: Self

Mirror Illusion: LV MAX: EXP 100%: Cost: 20 Prana per duplicate:

Create illusory copies of yourself. Until the spell ends the clones move with you and mimic your actions, shifting position, so it's impossible to track which image is real. Every 3 levels the caster can use an additional duplicate.

Available Duplicates: 33

Swift Movement: LV 25: EXP 60%: Cost: 8 prana per second:

When activated, the user's Dexterity Attribute increases by 48% for as long as the spell is active.

Range: 10m

Ogre Strength: LV 38: EXP 10%: Cost: 7 prana per second:

When activated, the user's Strength Attribute increases by 52% for as long as the spell is active.

Range: 10m

Curse of Weakness: LV MAX: EXP 0%: Cost: 40 Prana

A spell that weakens the target's Strength Attribute by 78%

Range: 300m

Curse of Sickness: LV MAX: EXP 0%: Cost: 40 Prana

A spell that weakens the target's Endurance Attribute by 78%

Range: 300m

Curse of Stagnation: LV MAX: EXP 0%: Cost: 40 Prana

A spell that weakens the target's Dexterity Attribute by 78%

Range: 300m

Curse of the Magus: LV MAX: EXP 0%: Cost: 40 Prana

A spell that weakens the target's Magic Attribute by 78%

Range: 300m

Curse of Stupidity: LV MAX: EXP 0%: Cost: 40 Prana

A spell that weakens the target's Intelligence Attribute by 78%

Range: 300m

Curse of the Luckless: LV MAX: EXP 0%: Cost: 40 Prana

A spell that weakens the target's Luck Attribute by 78%

Range: 300m

Imagine Breaking Burst: LV 82: EXP 27%: Cost: 90 Prana

A ranged spell inspired by A Certain Magical Index. It negates magic resistance upon contact.

Ranks negated: 3

Range: 260m

Tainted Grail Cleansing: LV: MAX: Cost: 4000 Prana

A spell designed for a single purpose: cleanse The Holy Grail of the tainted Heroic Spirit residing within.

Range: 5m

Bounded Fields: LV 6: Cost: varied:

The practice of knitting together magical energy and spreading across a designated area.

Fields learnt: Soundless, No Magic traces.