This one's from a movie.

Joy was in charge, and this was right, for why should she not be? It was not Sadness's time at the console, for no one had hurt them. There was nothing unfair going on, so Anger was out of consideration. There was no broccoli or any other such things to be found, so there was also no room for Disgust. And as for Fear, what was there to be afraid of? There was no monster in their closet that night- they'd checked! In fact, that night was turning out to be really fun.

Joy cheerily pressed buttons, prompting their host to take advantage of their situation. She giggled "Oops" to herself when they made a mistake, but it was a small mistake and she quickly moved on to the game their host was playing. When when they were deposited next to something interesting, she nudged the host to look at it, and when they'd looked at it, she went back to the game. There were so many fun things to do, and Joy was trying her best to get them all done before bedtime.

The purpose of Joy was to give their host fun, to play games and make the world a brighter place. With that purpose being fulfilled, Joy was as happy as a clam, if said clam were to be very happy. This was a very good night for her, and to top it off, she had the next dream duty. She already had her drawing materials ready, and the next day a picture of Kitty would join the other artworks papered over the walls of Headquarters.

Joy took her eyes off the console for a moment to smooth down her pink dress, and when she returned her attention to the Mind's Eye, she spotted something. She pressed a few buttons to turn her host's attention in the right direction- towards what they wanted. The host couldn't reach it, but that was no problem. The issue of height was quickly solved, and they went for it. Bright golden memories rolled in as Joy's objective was achieved, and their host was relaxed and happy. A good night's work, all and all.

Well, it would have been if they could have held onto it for more than a few seconds. Joy backed away, and she was quickly displaced entirely at the tiny console by Sadness. The blue, pajama-clad emotion wasted no time in pushing the buttons to allow their host to cry. And as they bawled, mostly insensible to the world beyond, Joy waited for her chance at the console. Anger, too, was alert, as she saw potential for anger in the situation outside. The other two were pretty sure they wouldn't be needed anytime soon, and so were doing their own things. Fear had his nose stuck in the current issue of The Mind Reader, and Disgust was fixing up her pigtails.

Joy's attentiveness paid off soon. Well, sorta. It was a bit more complicated than that. The scene went like this: it looked like their problem had been resolved, so Joy wasted no time getting to the console. And then it all went wrong, and so Sadness resumed her role. And then the problem became entirely moot, and Joy re-retook the console. She pressed all the buttons the console had (which wasn't many), and it glowed Joy's signature buttery yellow. Once again, their host smiled and laughed, and once again the memories rolling in were bright gold.

As HQ brightened up, Joy once more relaxed. The light didn't last too long, but Joy's mood did, and she reflected that, although it had its snags, that night was turning out to be one of their better ones after all.


In the outside world, the child known to Mike and Sulley only as Boo (or, more commonly, variations on 'Yikes-It's-A-Human!') laughed at the comic sight that was Mike tripping, accidentally stuffing himself in the garbage can, having books slide into his mouth, and getting beaned in the eye by a speaker.

And as she laughed, all the electronics turned on. The lights grew brighter and brighter, in their apartment as well as all the rest of the block, before finally blowing out. As the apartment was plunged into darkness, Sulley asked:

"What was that?"

Mike responded:

"I have no idea. But it would be really great if it didn't do it again."

Boo giggled.


In this collaboration, me, ErinMilne, and Steveles all described the same scene through the point of view of different characters. Mine was Boo, and here are the hints I gave you that it's her:

1. The events match the scene from Boo's perspective. For specific events, Joy's "oops" was about Boo pushing over the TV in the beginning, the 'game' was Mike and Sulley being scared of her touching them (she doesn't understand why and thinks it's a fun game), she is deposited near Mike's records (and I said she was 'deposited', as Mike used his broom to carry her over there), the 'it' that Joy wants is the teddy monster, and the problem was it being taken away.

2. The emotions' appearance reflects Boo's. Joy wears a pink dress, much like what Boo wears throughout the movie. Disgust has pigtails, like Boo. Sadness is wearing pajamas, also like Boo throughout the movie. Sadness's clothing is also a shout-out to one of the earlier designs of Inside Out's Sadness, who wore pajamas (the idea was that sad people don't feel like changing).

3. There's a lot of drawings put up around Headquarters, and Joy looks forward to drawing Kitty (what Boo calls Sulley). Boo is very interested in drawing, and spends part of the movie doing just that. She informs Sulley that her monster is Randall through a drawing she did.

4. The console is tiny and doesn't have many buttons. Boo is a toddler, and so wouldn't have a big console.