My apologies for the long wait, I had a serious dearth of inspiration. But now I've got an idea, and so with no further ado, Chapter 6!


This one's from a webcomic.


Fear, Anger, Disgust, and Sadness really didn't have much to do. They had a purpose, and they knew what it was. It was just that situations in which they would be needed were rare. They were the ones who fixed what was broken, but their host was not broken. She was perfectly fine, and therefore, it was Joy's turn.

Joy had long ago claimed ownership of the small console. She sat at the captain's chair directly behind it, and the others only touched it at her pleasure. They were mostly okay with that, since she was the one most needed. Most all of their current situation was Joy's responsibility, so she wore a blue version of the captain's uniform and used the captain's chair.

This wasn't to say that the others never got annoyed with how little they were used. Sadness had the least of these moments, as she often assisted at the console. This was right, for without Sadness, how would they deal with any of the terrible things that had happened to them? Anger was used very little, and Disgust and Fear were almost entirely marginalized.

When not at the console, the emotions had their own ways to occupy themselves. Sadness liked to look back at blue memories from their childhood, like the death of their caretakers. Her timing with sending those memories up was almost an art form, and she never recalled them when it was inappropriate to the situation.

Disgust looked after Headquarters, making sure that all of its surfaces were clean and mirror-bright, that all computers were working effectively, and that everything was in its proper place. She often wished that she could do so in the outside world as well, but it would be kind of redundant. The outside world was already perfect to their host.

Anger usually stayed in one of Headquarters' chairs, reading the current news on her data pad. She occasionally looked up to give a comment on the current events, and once in a while she was called to action, but those times weren't often. Sometimes the other emotions forgot that she was there.

Fear… just usually hung around, sure that there was something wrong, but not having enough evidence to convince Joy of anything. Her long hair was silky-smooth, but you'd think that it was chronically frazzled with how many times Fear ran her hands through it. She paced around Headquarters, looking at short-term memory for anything that she might have missed.

She found nothing, and returned to the viewscreen looking out on the outside. What she saw worried her, which was not uncommon. She voiced her fears to Joy:

"Don't you think this is kind of dangerous?"

Joy looked away from the scene and at Fear. She brushed away a blue lock of hair and responded:

"That's silly, Fear. Everyone just wants us to use our many talents to help them. Why shouldn't we agree?"

Fear knew it was a rhetorical question, but answered anyway:

"Well, their behavior towards us has been kind of strange. They were surprised to see us at that meeting, you know, and now they're-"

Joy cut in, saying:

"It's okay, Fear. I know it's your job to worry, but we're going to be just fine. It'll be over soon, and then you can relax."

After that, Fear remained silent and just watched the events outside unfold. She still worried, though. Joy was perfectly confident, and her visage, with blonde and pink-streaked waves of hair thrown behind her and out of her way, sparkling blue eyes, and a radiant smile, was very inspiring, and it did partially soothe Fear. But it couldn't remove those small doubts that something was just off about the world around them.


In the outside world, Engineer Scott began what he had told Ensign (currently Lieutenant, but nobody wanted to acknowledge that) Mary Amethyst Star Enoby Aiko Archer Picard Janeway Sue (Ensign Sue for short) was a transporter experiment. He told her:

"Just stand there, Ensign. I'm transporting you at warp... through an unstable wormhole which is inverting… to the core of a planet twenty-seven lightyears away and then back to the Enterprise… with me eyes closed."

As he did what he'd been describing and sent her away, he began rehearsing his sarcastic speech to give to the captain when she didn't come back. Of course, this would be more for the benefit of Starfleet, as Captain Kirk was in full agreement with the rest of the crew over what needed to be done.

Scotty's happy thoughts were cut short when he heard:

"Wow, that was a weird trip! But I found this adorable puppy! I'll name him 'Le Cutest of Beagle'."

Scotty was horrified when Ensign Sue returned from the experiment/attempt to get rid of her, but that didn't diminish his determination that she must go. Ever since she'd signed on to the Enterprise, she had violated personal space, interfered with the work of everyone else, been a general pain in the backside, and had seemingly warped things so that everything went her way. They couldn't persuade her, fire her, or get her off the ship in any other normal manner.

Thereafter, the ship's senior officers had all agreed on one thing- to preserve logic and their sanity, Ensign Sue must die.


Today's character- Ensign Sue from the webcomic Ensign Sue Must Die. I would highly recommend it- it's a Mary Sue parody comic set in the 2009 Star Trek movie-verse. The plot is that a Mary Sue (Ensign Sue) shows up on the Enterprise, acting like she's in a typical Suefic. However, she's the only one who acts this way, and her Sue-ish ways annoy everyone else. The crew end up desperately trying multiple methods to get her off the ship, and this chapter is about the first shown attempt. Here are my hints that it's her-

1. Joy is the most common emotion, and she's almost always at the console. Ensign Sue is happy under almost every circumstance. Sadness is next, because she does show a sort of melodramatic sadness whenever appropriate (talking about her Tragic Backstory, for example). Anger is rare, because she only showed anger (in a way which could more accurately be called determination) once in the comic. She is never disgusted with anything, and she's never afraid.

2. HQ is decorated in a very Star Trek-esque manner. Joy sits in the Captain's Chair and wears a blue version of a Starfleet Captain's uniform (it's blue because Ensign Sue, as a medical officer, wears blue), there's computers and metal, and Anger has a data pad.

3. The emotions' appearance reflects Ensign Sue's. Fear has long hair like her, and Joy has her uniform and hair. Joy's hair also changes color- she is described as having a 'blue lock', and later her hair is 'blonde and pink-streaked'. Ensign Sue is blonde, and one of her traits is that she has a streak in her hair that changes color from strip to strip.

4. All the emotions are female. While I usually do the coin-flip to determine emotion genders, this time I went with all-female because all the Sues are female (and if you're wondering why I said 'all the Sues', that's a question for the sequels).

5. The console is small, and only big enough for one emotion at a time. While Ensign Sue isn't physically young, she's a woman-child and doesn't really feel complex emotions.

6. Fear is worried that something's off, but never gets to the console to express it. What Fear is detecting is that everyone on the Enterprise hates Ensign Sue as a result of her annoying behavior. Ensign Sue is completely oblivious to these feelings for the entirety of the comic, and never suspects that the crew are trying to get rid of her.

7. 'The death of her caretakers' refers to Ensign Sue's backstory- she was on the Kelvin (which exploded) as an infant, but used her psychic powers to escape to a wormhole, where she was raised by worms. And then the worms died.