Combat creatures

Tunneler Witch

Dwarf Sorcerer

Thief Necromancer

Archer Druid

Monk Assassin

Barbarian Werewolf

Priestess Ninja

Fairy Ogre

Giant Cyclops

Samurai Mintour

Wizard Gate Keeper

Knight Pirate

Avatar Paladin

Guard

Mage

Beast tamers

War Jackels

Lions

Panthers

Griffins

Bounty Hunter

Ranger

Soulguard

Sunlord

Angel

Elven Archer

Demon

Arachnomancer

Moonlord

Elementalist

Hunter

Doomlord

Highwayman

Conjurer

Marauder

Crusader

Legionnaire

Cavalier

Geomancer

Shadowblade

Puppet Master

Royal Guard

Stone Knight

Goblin

Beetle

Bile Demon

Mistress

Demon Spawn

Dragon

Fly

Ghost

Hound

Horned Reaper

Orc

Skeleton

Spider

Tentacle

Troll

Vampire

Warlock

Black Knight

Dark Angel ·

Dark Elf

Firefly

Maiden

Rogue

Salamander

Non-combat

Imp

Blacksmith

Cook

Tavern Keeper

Villager

Farmer

Fisher

Habor Keeper

Armour

Lumberjack

Miner

Butcher

Spymaster

Warden

Inquisitor

Agent

Care takers

Rooms

• Barracks

• Bridge

• Graveyard

• Guard Post

• Hatchery

• Lair

• Library

• Prison

• Scavenger Room

• Temple

• Torture Chamber

• Training Room

• Treasure Room

• Workshop

• Casino

• Guard Room

Combat Pit

Castle

Labotory

Village

Farm

Harbor

Cafitary

Black smith shop

Market

Armoury

Gate

Lumber mill

Mines

Tavern

Forest

Clan room

Potion room

Labryinth

Storeroom

Watchtower

Study

Office

Bathroom

Tobacco farms

Fishing habor

Distillayer

Meat shop

Guild room

Spy Head quarters

Stable

Puppet room

Moon room

Sun room

Bounty room

Soul collection room

Church

Kennel

Heirarchy

Keeper

Master- first in command below the keeper

Asst. Master- is still a head but will take the masters position if death or inability to do job

Head- second in command all dungeons have heads they command the dungeons that heads are not in.

Asst. Head- is still elite but will take heads spot if un able to do job or death

Elite- the heads commander carries out orders to room leadership and battle for the head

Second- third in command the second takes orders from the master and head and relay them to all those below including rooms, most seconds are only there for dungeons that are not as well devolped but if they exist in any pre exsiting dungeons they can give orders to elite and below

Commander- seconds personal commander will ensure the seconds orders to the room leadership and on the battle field

Room leaders- they are in charge of ensuring work is done and master,head, and second orders are carried out

Room head- second in command to the room leader they ensure there room is well kept and work is always first priority

Room second- third in command they ensure that all orders are carried out.\

A/N I apologise for the long delay on posts and the crappy spelling i really need a beta so this is just the info on the dungeon enjoy