CONNECTING TO TOWER NETWORK...CONNECTED.
ACCESSING MISSION LOGS...DONE.
SEARCHING FOR LOG...LOG FOUND.
OPENING FILE.
Mission 34-JP09
Objectives:
Scout Mothyards for unusual fallen activity
Locate source of unknown sound reported coming from area.
Fireteam:
Fireteam Leader- XxPhoenixSlayerxX- FL
Fireteam Member 1- Crayak- F1
Fireteam Member 2- LJenkins- F2
Radio log
Fireteam transports into area known as The Steppes.
F1: who's this?
FL: ah yes I forgot to mention this before we left. This is Jenkins, his mentor had an.
FL: accident.
F2: hey that fuel tank was supposed to be empty.
FL: of course, so for now I am taking over for him.
F1: ok, hey Jenkins I'm Crayak.
F2: weird name.
F1: it's my callsign, not my name. Like your name is LJenkins?
F2: yeap, first initial and last name.
F1: wait you know your real name.
F2: if by real name you mean the one before the ghost then no, but I decided I didn't like my callsign so I gave myself a name.
F1: what was your callsign?
F2: SnifferofPits77
F1: ok that's pretty bad.
FL: alright men that's enough. Before we get going, I need to know what equipment you have.
F1: Valka SR3 scout rifle and a Copperhead MK 23 shotgun.
F2: Galahad-B Auto Rifle and a Trajan-C Sniper rifle.
FL: good now what's the armor situation for you both.
F1: Highlander, full set
F2: Scalpel Wing IV
F1: isn't that for warlocks?
F2: I lost a bet with a friend so I had to wear her armor.
F1: wow so not only is that armor for a different class but for a woman too?
F2: shut up ya [CENSORED]
FL: fine, just don't let it happen again.
FL: now our mission is to investigate the Mothyards and eliminate any and all enemies.
F1: why the Mothyards?
FL: several fireteams have reported strange noises coming from that direction at night.
F1: what kind of noises?
F2: strange ones, pay attention dude.
FL: we don't know, they aren't recognized by the audio analysis system.
F1: so are we going now or waiting for evening?
FL: right now we look for a way to the top of the wall. It would give us the best vantage point.
F2: there's the stairway going towards dock 13.
F1: also I think a couple of the fuselages are close enough to the wall for us to jump up.
FL: we'll check the stairway first since it's closest.
F2: there's usually a small patrol nearby.
FL: no sparrows then, Jenkins head up to the top the ridge there and take a look at what's over there
F2: you got it.
FL: Crayak, you and I are going to start heading in that direction so once we know what we're facing we can take it down with cover from Jenkins.
F1: yes sir.
F2: ok we got 2 shanks, half a dozen dregs and a vandal leading.
FL: good job, alright team once we engage, Jenkins you pick off the vandal while we take the dregs and shanks. On three.
FL: One.
FL: Two.
FL: Three.
FL: Crayak get the ones behind the tanks.
F1: on it.
F2: there's one more hiding on the far side of the truck.
F1: got him. Looks like that's the last of them.
FL: ok up the stairs, we need to see if we can get up to the top before the next patrol comes, we got five minutes.
F2: come on, come on.
F1: damn almost got it.
F2: pretty close that time.
FL: enough the patrol is about to show up and this isn't working. We'll try in the Mothyards
F2: and if that doesn't work?
FL: we keep looking till we find a way up.
Fireteam transmats sparrows and head towards Mothyards.
F2: where are these planes that are close to the wall?
F1: near the canyon that leads to the Forgotten Shore.
F1: there it is.
F2: that wing there?
F1: that's it, see its close enough for us to jump to that cave and from that cave we can get on to the wall.
FL: good job, Crayak your up first. Make sure to check the cave when you get up there.
F1: on it.
F1: sonofa.
FL: Crayak! Report!
F1: sorry master, there was a captain hiding in the cave.
F2: a captain?
F1: yeah, so we know we're in the right place for something major. Never seen a captain in this area before.
FL: check the rest of the cave. We don't need any more surprises.
F1: already done, just some fallen tech.
FL: ok Jenkins your next.
FL: Jenkins see if you can jump over to the wall.
F2: ok
F2: made it, just aim for the flat parts and you should be fine.
FL: copy, let's go Crayak.
FL: alright we're taking different parts of the wall to keep an eye on the area, Jenkins the area near the Steppes, Crayak middle, I've got the Lunar Complex.
F1: yes sir.
F2: of course my liege.
Time Skip 4 Hours- 5:03 PM
F2: what do you think their talking about?
F1: what?
F2: I said what do you think their talking about?
F1: how the hell should I know?
F2: you're closer to them.
F1: and you've got a sniper rifle, you could probably see their freckles if they had any.
F2: well yeah.
F1: besides their aliens, we can't understand them anyway. Probably talking about the best ways to skin us alive, complaining about a captain or vandal they don't like, who knows?
FL: enough chatter, get back on watch.
F1: damn Yes sir.
F2: kiss ass.
F1: shut up.
F2: why don't you come over here and make me.
FL: Quite. I can still hear you and I will ghost the both of you.
F1:F2: Yes Sir.
Time Skip 6 Hours- 11:23 PM
F1: hey sir we got some strange activity near one of the fuselages.
FL: what's going on?
F1: all the fallen in the area have gathered near it. It looks like their waiting for something.
FL: ok, Jenkins do you see anything?
FL: Jenkins.
FL: JENKINS!
F2: what? Yeah I'm up.
FL: stop sleeping on the job and focus your sniper on the plane that all the fallen are gathering around.
F2: ok, ok
F2: all of them are looking towards the complex and just sort of milling around.
F2: huh, I just noticed some odd marks on the ground in front of the plane, they look like drag lines.
F1: like it's been moved?
F2: yeah but those things weigh tons, so how would they move it.
F1: three skiffs inbound, one is a standard troop transport, but I don't recognize the other ones.
FL: I do, those are devil walker skiffs. Well now we know how their moving the fuselage.
F2: devil walkers? Really?
F1: they just dropped, they definitely look like devil walkers, or at least how they look on the vids.
FL: but why? Why would they dedicate two walkers to moving junk planes?
F1: the walkers are hooked up to the plane and are starting to move it.
FL: alright, we need to get down there and stop whatever these pirates are up to.
F1: how? None of our weapons would even ding that armor.
F2: well you can just stay up here, I'm taking those things out.
FL: JENKINS GET BACK HERE.
AUDIO ANAYLSIS DEVIL WALKER MAIN CANNON FIRING
Guardian Down.
FL: CENSORED IT. Jenkins is down and we can't just leave him.
F1: those walker are too heavily armor for us, but what about themselves?
FL: what are you talking about?
F1: their far enough apart that one of us could stand in between them and get them to fire their cannons at us. If we're quick enough we could dodge and the shots would hit each other.
FL: that's insane, we'll never get in place with all the ground troops guarding the walkers.
F1: if you get Jenkins up, you two can draw the guards away while I sneak around to get in position.
FL: what are you talking about, if we do this, I'm the one that will be in the middle.
F1: sir you have the best armor, and the only one of us that has a heavy weapon, if this doesn't work or only works half way we still need to take out the walkers.
FL: ugh fine. I'm grab Jenkins. Get going and wait for my signal to go to the walkers.
F1: yes sir.
F2: Ow, that hurt like a CENSORED.
FL: get up, we're going to draw the guards away from the walkers.
F2: yeah sure.
FL: LIGHT'EM UP.
F2: COME GET SOME.
FL: Crayak the guards are coming, but the walkers are turning this way if you're going to do it, do it now.
F1: yes sir
F1: look this way you giant CENSORED.
F2: Crayak look out, Captain behind you.
F1: ah, holy hell you prick.
FL: Crayak they're about to fire, GET OUT OF THERE.
F1: CENSORED
AUDIO ANALYSIS DEVIL WALKER MAIN CANNON FIRING X2
F2: do you see him?
FL: not now aim for the brain circuit.
F2: dang I hope he's ok.
FL: his plan worked for the most part.
F1: I'm good.
F2: hell yeah man, that was crazy.
F1: sorry that captain forced me to move, messed up the aim on the second walker.
FL: all that matters is both are destroyed along with their guard and your alive to tell the tale.
F1: yeah now let's go see what they were after.
F2: look a hole in the ground.
F1: are those what I think those are?
FL: Engrams.
F2: and glimmer.
FL: what are these doing here though?
F1: maybe it's an emergency supply.
FL: maybe.
F2: who cares we beat'em and that's that.
FL: ha true, alright team I'm calling in to the tower to get someone down here to load these up.
F2: guess that's mission accomplished.
F1: yeah.
F2: by the way how'd you get out of the way of that cannon before.
F1: must have used my thruster, all I know is one second I'm facing off against that captain, Master Phoenix yelled about the walker, next thing I know I'm coming down behind the wrecked walker.
F2: just glad you didn't die, it's really not fun.
FL: ok the tower is sending a team to clean this up, let's go home.
F1:F2: yes sir.
After Notes
The engram cache held numerous types, including uncommon, rare, and2 legendary engrams. The glimmer was estimated at 20,000.
Among the tech that was salvaged was surprisingly an intact box of antimatter grenades. The tower has posted a bounty on any information on where the fallen were able to acquire such rare weapons and double if anymore are located.
The hole was found to be an entry way to an underground network that is still being explored and mapped.
CLOSING LOG.
DISCONNECTING FROM TOWER NETWORK...DISCONNECTED.
