Turning inwards we must next pass through the Memorials. There are dozens of these tiny shrines, each dedicated to the memory of someone or something that one of the Thirteen had lost. Friends, family, allies. Quite a number were raised at the beginning, but more have been added over the millennia, to commemorate mortals who particularly drew the Gods' attention.

Most of the memorials, even the original ones, are mere tombs, but sixteen of them are something more. For there were seven trolls and nine dancestors whose spirits were kept from death by the Sylph's power and brought into the new universe by the Thirteen. Over the years, most of the countless versions of each of these spirits have moved on to whatever lies beyond or been reincarnated to live and die mortal lives, but each of their shines still has a spirit or two hanging around, and from time to time they will speak of the realms from which they once came, and on occasion they will hand out blessings.

At the center of the plaza, in the symbolic place of Skaia, there stands the temple of the Muse. The Muse, like certain of the other Gods, is worshipped under a dual nature. In one guise, she is the Guardian Muse, who eons ago locked herself in a neverending duel against the indestructible Lord English, mightiest of the Abhorred. In another, she is the Muse of Heavens. It is often said that her domain in this aspect is the stars, but this is an oversimplification. Though the Muse does rule the stars, this is a mere side effect of her true purpose. For the Muse is the caretaker of the Great Frog. All the other gods, by necessity, have entered the Great Frog and live in the realms it contains. But the cherubim, the species from which the Muse ascended, could exist in the space between frogs. And so, she exists both within and without the Great Frog, and acts as its tender.

Though there are obviously no shrines or temples built to them, the Abhorred are nonetheless a critical part of Alterran theology. The mightiest of these dark entities is, of course, Lord English. Though his true self was and is and will be locked in an eternal and timeless duel against the Muse, one cannot so easily isolate a Lord of Time. Shadows of this mightiest enemy slip their bonds to bring pain and destruction whenever they go, and the Gods and their servants must always be on watch against these aberrations.

Though Lord English is the mightiest of the Abhorred, the Condesce is the most vile. She is tyranny, dissension, hatred, and prejudice. It is she whose touch undoes the Faceless God's reforms, who rends the bonds of love and acceptance that he builds. It is she who stirs up tyrants to walk in the footsteps of her mortal life.

If the Condesce's influence taints the mind, the Clown smashes it. His domain is madness and delirium and intoxication, though the Rouge's influence limits his power over that last sphere. His cults echo the ancient madness of the subjugglators, and wherever they go, they create chaos and upheaval, which the Condesce's followers can then use as camouflage for their own subtler work.

As the Condesce's tyranny shadows the Heir's domain of open leaders, so the Lightspinner's influence is a bright mirror of the Rogue's patronage of secret leaders. What in the Rogue is beneficent becomes malevolent under the Spinner's eyes, for she is manipulation, treachery, and ill fortune. She is the subtlest of the Abhorred, apt at disguising herself as a servant of good and skilled in convincing those she influences that their manipulations are benign.