Character sheet for Beetle Knight as of the end of Arc 2 of Co-Op mode. Written by Faria Lyton and reposted here with permission.


James Barron aka Beetle Knight

James Barron
Apprentice Undead Hunter
Level 14
HP: 915/1085
MP: 6/2570

Attributes:
Str: 26
Agi: 38
Vit: 19
Int: 39
Wis: 15
Luck: 5
Unspent Points: 15

Skills:
A Gamer's Body (Passive) Lvl MAX
Grants the user a body like a game character.
Health and general soundness of body are reflected as HP.
Powers and special efforts use MP.
Sleeping restores all HP/MP and relieves all status effects.

A Gamer's Mind (Passive) Lvl MAX
Allows the user to calmly and logically think things through.
Allows peaceful state of mind.
Immunity to psychological status effects.

Blunt Weapon Mastery (Passive) Lvl 6
Allows the user to freely handle blunt weapons.
10% increase in attack damage with blunt weapons.
5% increase in attack speed with blunt weapons.

Chinese (Passive) Lvl 1
Allows the user to read, write, speak, and understand Mandarin, Cantonese, and many other sub-dialects.
At this level, the user has a pre-schooler's comprehension and will suffer misunderstandings between the various dialects.
Zhōngguó shì dìqiú shàng zuì chángyòng de yǔyán de kǒuyǔ.

Craft (Active) Lvl 1
A skill to make something.
Crafted objects become better as mastery level rises.
Chance to fail when crafting: 50%

Detect Enemies (Passive) Lvl 1
A skill to detect hidden enemies.
1% increase in chance of spotting a hidden enemy.

Dodge (Sustained) Lvl 7 / 100 MP per minute
A dedicated action to avoid an attack.
+70% to AGI while dodging.

Finishing Blow (Active) Lvl 5
Allows the user to strike an incapacitated target for bonus damage.
125% increase in critical rate.
500% increase in attack damage.
Can only be used on prone opponents.

Gambling (Passive) Lvl 1
Knowledge of games of chance and stratagems for success. +1% LUK
Lucky in cards...

Grounding Strike (Active) Lvl 3 / 20 MP
Knocks the target out of the air. 45% increase in attack damage per foot to ground.
...and hard!

ID Create (Active) Lvl 2
Used to create instant dungeons.
Stronger instant dungeons can be created according to level.
Dungeons available:
Empty
Zombie

ID Escape (Active) Lvl 2
Used to exit instant dungeons.
Higher levels can be used to escape more powerful barriers.

Jeet Kune Do (Passive) Lvl 8
A hybrid martial art with a focus on real-world combat and interrupting the opponent's attacks.
Passively increases speed and damage of unarmed attacks by 80%
Passively grants an 8% chance to disrupt the opponent's next attack within a second on a successful hit.
When you're talking about fighting, as it is, with no rules, well then, baby you'd better train every part of your body!

Knife Mastery (Passive) Lvl 6
Knife Throwing (Passive) Lvl 1
Light Armor Mastery (Passive) Lvl 5
Observe (Active) Lvl 7
Physical Endurance (Passive) Lvl 5
Power Strike (Active) Lvl 11
Rising Strike (Active) Lvl 1
Singing (Passive) Lvl 1
Sense Danger (Passive) Lvl 5
Stealth (Sustained) Lvl 3

No established PRT rating