Thirty minutes worth of rant condensed into less than a thousand words.
You're welcome.
First off, I'm still mad about Twisted and User being kicked.
From my understanding, it could have been worked out in a civilized manner. But no. Instead, they had all their hard work torn away from them because of a stupid disagreement.
But since I've already been on rants about that, I won't go into that now. What this is supposed to be about is the storyline of Season Two.
I understand the fact that Blockworks is putting in quite a bit of effort for this storyline. But I think they're also going about it the wrong way. For starters: mods and items. They keep giving out items that are just way too overpowered and there's not enough balance between everyone. For mods, well, I can quote Syndicate's exact words on his opinion of mods to be added – "…We could add a small mod, no f*cking like factories or quarries, I don't want any of that sh*t or crap. ... If you threw like Feed the Beast in there straight away, it's like a mind-boggle: it's disgusting. If we could just add little things over time…"
There you go. You heard it from the man himself. Nothing huge. I agree, there are some small mods that could have been added to enhance the gameplay enough to where it would be interesting – but not overwhelming. Sh*t, if I had wanted a modded survival, there are thousands out there. Why do something everyone does anyway? Which brings up another point: this storyline is making me feel like the streamers are just playing an adventure map, not their own series. They aren't 'included' in the storyline. Sure, they partake in the quests and whatnot, but rarely do the storyline characters interact personally with the streamers. Who remembers shipping Captain Sparklez and Captain Capsize in Season One? Who remembers how the pirates would sometimes bring up things the streamers had been saying in their streams because they were listening in the teamspeak? Does anyone see much of that in Season Two? (Before anyone brings up shipping Waglington and Martha the Mystic, just hush. I'm trying to make a point here and I'm talking about the main storyline, not side characters interacting the main team.)
Also, there's just too much. Not only in content of mods, but also context of storyline. Blockworks is trying to add story while still filling in the backstory of the main storyline (Who killed Dianite and can we restore the god). Characters continue to be introduced. Quests for current times continue to happen. Visits to places long gone and books with 20+ pages are made to fill in all of the backstory. Everyone's backstory. Not just Mianite anymore, but the AU characters of the main streamers. There's. Too. Much. It needs to be kept simpler, because I'm severely getting lost trying to memorise everything and keep it all straight – and that's important to me, because as a writer, if I have a fandom I want to know as much as possible about it.
It was easier in the first season. Oh, and why couldn't Blockworks have taken inspiration from the simplicity of that instead of every adventure map ever made? (Not hating on Blockworks, again they're trying hard with this, but this is my rant.) Twisted and User – the main storyline writers from Season One – were of course setting a basis for everything. They could have gone any which way to set the principle because it was the basis; the foundation, as it were, for what would have been a growing community for many months. But that's exactly the point: They were setting a base. Blockworks seems to have ignored that completely.
If you're building something, you put the foundation down first. Everyone knows that. After that, you build the frame of the house and fill in the gaps between the boards to create solid walls. That's what could have – should have happened.
Because everyone knows you don't put in a foundation, then flippin' tear it up and build a dark, confusing, cave system beneath it. That's just not how you build something.
But that's what's happening.
I'm sorry.
