nightelf37: Entry number three, the Engineer, coming up! The world of Remnant belongs to Rooster Teeth. and Team Fortress 2 belongs to Valve.
Fictional Work: Team Fortress 2
Character: The Engineer (Dell Conagher)
Name: Blaine Wright
(Blaine is from a Scottish surname which was derived from the given name Bláán, which meant "yellow" in Gaelic. Wright is from an occupational surname meaning "craftsman", ultimately from Old English wyrhta. And the Engineer's a craftsman, so to speak.)
Gender: Male
Backstory: Born from Atlas, Blaine has been a private inventor for as long as he can remember of his adulthood. Many are various weapons (a few designed for use by Hunters), and he has sold a few to the Atlas Military, but he has not joined them full-time for various purposes. Besides, his inventions aren't for mobile purposes, just perimeter defense, and so he doesn't believe they can contribute greatly to the anti-Grimm effort. And that's when a retainer of the Hale family invited him to join Team Fortress, and the greater potential for the application of his craft lured him in, on top of a larger wage than the military could pay.
Appearance: Blaine is a short man with a bald head, a five-o-clock shadow, and a construction worker's hard hat and goggles hiding his blue eyes for protection, the latter of which always hangs around his neck when he's not using them. He also wears a work shirt and overalls colored a dark shade of yellow, protective knee pads, black trousers, a belt holding his weapons and other gadgetry, rubber boots, and one welding glove on his right hand.
Personality: Blaine is amiable, soft-spoken, a cultured appreciation for the visual arts, and has an interest in all things mechanical. He's also a bit of a mad scientist, and he has an insatiable curiosity in regards to technology. There are also rumors that the prosthetic arm under his glove was because he cut his own arm off to install that prosthetic, so he's certainly a little mad. He also has a sixth sense in regards to the machines he makes, and can always tell when they're at risk of destruction. Despite this, he is the nicest person in the team, though that's not really saying much.
Weapon: Blaine isn't a skilled combatant, but he has a weapon for a last line of defense; a giant wrench with pistol implements on it. Its head is large enough to cave in a juvenile Beowolf's head, and the pistol part shoots bullets fast and strong enough to pierce through a few young Nevermores in one shot.
That isn't his primary means on combat, though. That would go to his greatest invention, the "Sentry Gun". It is an immobile turret that stands on tripod legs, has twin machine gun barrels and a rocket launcher for its weapon systems, reloading chambers that can accommodate standard Dust ammunition for all Hunter weapons, and metal armor sturdy enough to survive one Death Stalker's claw attack, though Blaine rarely ever leaves its side for that to happen, always taking it whenever he's on the move.
The Sentry Gun also has an automatic A.I. system that programs it to shoot all Grimm on sight, regard his creator as a "Friendly" which means it won't fire on him, can have "Friendlies" added to its list, has two settings that range from "Safe Mode" (shoot only on Blaine's orders) to "Alert Mode" (attack all that Blaine regards as enemies via numerous complex threat and 'harm perception' algorithms, which means it won't attack civilians fleeing from other dangers), and is smart enough to shoot it target without harming a "Friendly" and take calculated risks.
His second invention is the Dispense-o-Matic, an immobile 'recharging station' that somehow generates Dust ammo depending on its user's needs, as well as regenerate Aura to any and all Aura-generating beings and activate that of those who have yet to do so. It is as sturdy as the Sentry Gun, but Blaine doesn't take it with him as often.
The Sentry Gun and the Dispense-o-Matic can be compressed to a compact toolbox form that can be hauled, and unfolded in the same fashion when dropped. It assembles itself slowly, but that's a deliberate security measure Blaine installed in case they get stolen. The assembly process can be hastened by a whack of his personal wrench, which is also designed to send signals "saying" that its original maker requires its service and which the machine accepts and assembles in its normal rate.
Of course, he has quite a few backups in the home base for perimeter defense and in case his machines get wrecked on the field. Blaine always ensures that every single Sentry Gun of his updated with the same "Friendlies" list before going out on a mission.
But there's more: underneath his glove is a prosthetic hand comprising segmented finger parts, thick yellow wires, exhaust pipes, a rip-cord, team-colored casing, a pad of buttons, and a pressure gauge, all powered by a Lightning Dust crystal. The other mercenaries know of this, but he only takes off his glove when the group is in a tight spot. The rip-cord can be pulled for it to spin in a high velocity for a short time, allowing him to tear apart any Grimm that come too close, and can easily do the same with Faunus and human opponents as the damage it can inflict can drain their Aura fast.
This hand can also transform into an electrical device consisting of two probes and rubber sealing, with two large, thick yellow cables extending from a black base piece, connected to a clamp bolted shut over one of the probes. In this form, it can fire burst of electrical energy that deals damage to enemies, though it takes a long time to recharge, leaving this weapon as a last resort.
Semblance: Tech Hand. Any piece of technology is repaired in seconds upon Blaine touching it, so long as he can figure out its intricate workings. Hunter weapons, appliances, defense systems, even a few old relics, you name it.
Fighting Style: Blaine is a crack shot and has rudimentary martial arts, but most of his combat potential lies in his Sentry Gun and Dispenser. In almost every endeavor, he always brings a Sentry Gun, but when holding the line is a requirement or if the mission may take very long, he takes the Dispenser as well. When he's bringing both, he often has one of his machines hauled by Livius, Fionnlagn, Mikhail, or Magnus. Because of his position, he can be extensively paranoid when on the job, as he's usually a prime target for saboteurs.
Hobbies/Interests: technology, barbecues, guns, the guitar
Dislikes: saboteurs, incessant calling for a Dispenser
nightelf37: I didn't add in the teleporter because it feels way ahead of Remnant's time. Fionnlagn is coming up next, and Magnus will be the last entry. See ya on Third!
