Yu-Gi-Oh! GX: Virtual Nightmare

Episode 4: Industrial Revolution, Part 2

Story by: jodalita

Written by: jodalita

Far away, we see Jaden running towards the pier, hoping to find Syrus before it is too late. Running along the beach, he tries to get there as fast as possible with his Neo-Spacian friend, Air Hummingbird, flying quickly after him and trying to catch up.

Air Hummingbird: Jaden, stop! You must keep your energies as much as you can, in case they come after you again.

Jaden: How can you say that when Syrus is in trouble?

Air Hummingbird: You have to believe Syrus will manage to handle it on his own.

Jaden: I know, but he's always been so dependant on others to help him out.

Air Hummingbird: Don't worry. We will be there in time. In the meantime, try not to overexert yourself.

Jaden (sighing): You're right. Let's go.

Jaden begins to run towards the pier once again. In the meantime, the duel between Syrus and Nesbitt of the Big 5 continues. Though it looks like a pier from the outside, an entire naval base with weapons of all sorts can be seen from the inside.

Syrus LP 1700

Nesbitt LP 2900

Nesbitt looks at Syrus with an air of arrogance in him, as if he had already won the battle. Nesbitt has Ancient Gear Gadgiltron Chimera (ATK/2300) and a face down card on his side of the field, and with Barrel Dragon, his massive Deckmaster, standing beside him.

Nesbitt: What's the matter? Is the pressure getting to you?

Syrus (painfully): That's not funny.

Syrus struggles to get back up on his feet, trying to resist the excruciating gravitational pull from crushing him. Steamroid (ATK/1800) seems to be the only monster on his side of the field while Patroid, his Deckmaster, seems to be acting a little anxious.

Nesbitt: Surrendering is your best option.

Syrus: Well, I got news for you. The war is not over until the last card is played.

Nesbitt: Whoever gave you that bad advice?

Syrus: For your information, it was Jaden. I told you, we're pals and we're always there for each other.

Nesbitt: In case you haven't noticed, Jaden isn't here. This time, you're on your own.

Syrus pushes himself upwards, fighting the strong force pulling him to the ground. He slowly gets up and tries to remain standing. Patroid's lights begin to flash, trying to get Syrus' attention.

Nesbitt: Impressive. Now let's see how long you can last before you fall.

Syrus (shaking): Okay, here goes (Draws). I think I'll attack with my Steamroid. Remember that whenever Steamroid attacks, his attack points increase by 500, just enough to destroy your Chimera.

But before Syrus can make his move, Patroid's siren begins to make an extremely loud noise. Both Syrus and Nesbitt are forced to cover their ears. After the siren stops, Syrus turns to Patroid.

Syrus: What's wrong, pal? Why did you do that?

Patroid begin making gestures towards Nesbitt, who looks pretty confident. Syrus only looks at Patroid, trying to understand what it's trying to tell him. Suddenly he notices the face down card on Nesbitt's side of the field.

Syrus: Oh, I get it! If I attack, he'll activate his face down card. Is that what you're trying to tell me?

Nesbitt (angry): Hey, what's going on? You can't ask your Deckmaster for help!

Syrus: I'm afraid I can. I think I just realized what my Deckmaster's special ability is. See, Patroid knows what your face-down cards are, so he gets to warn me about them before I make a mistake. Although, since he doesn't have a mouth, he can't say anything.

Nesbitt: You might think that changes anything, but it doesn't. Now, make your move once and for all so that I can win this duel and escape from this virtual prison.

Syrus (to Patroid): Thanks pal! Okay, I switch my Steamroid to defense mode instead (DEF/1800). Then I summon Cycroid in defense mode (DEF/1000), place one card face down, and give you a shot.

Nesbitt: Play whatever you wish. With my Deckmaster by my side, all your cards will be gone in no time.

Syrus: I remember. You can destroy any card on my side of the field by discarding one card from your hand. Too bad you're running out of cards.

Nesbitt: Negative (Draws). There are always ways to replenish my resources during a war. I play the spell card, Card of Sanctity. This lets us both draw until we're holding 6 cards in our hands (Syrus and Nesbitt draw 3 cards). Now I have more that enough cards to wipe you out.

Syrus: Oh man, this isn't good.

Nesbitt: Now then, I summon Robotic Knight to the field (ATK/1600). Next, I discard one monster to the Graveyard in order to activate my Barrel Dragon's special ability. Eliminate Steamroid now!

Barrel Dragon charges its main cannon and shoots a laser beam towards Steamroid, destroying it.

Nesbitt: It's over. Chimera, destroy Cycroid at once!

Syrus: Not so fast. I activate my trap, No Entry!. It lets me switch your Chimera to defense mode. It also forces you to discard one card from your hand.

Nesbitt picks a monster from his hand and discards it. Chimera switches to defense mode (DEF/1300), negating its attack.

Nesbitt: I wonder how long you'll manage to keep this up. Robotic Knight, attack Cycroid!

Robotic Knight runs towards the small bicycle and destroys it, leaving Syrus unprotected.

Nesbitt: That ends my turn. Not long before I'm finally free.

Syrus: I'm not done (Draws). I summon Expressroid in defense mode (DEF/1600), and his special ability lets me bring Submarineroid and Steamroid from the graveyard back to my hand. Then, I activate the spell card, Shield Crush. Thanks to this, I can destroy one monster that's in defense mode automatically.

Nesbitt: Not good enough, I'm afraid. Activate trap, Rare Metalmorph!

Ancient Gear Gadgiltron Chimera is suddenly covered by a protective layer of metal. After this, Syrus' Shield Crush is instantly destroyed.

Syrus: That's the trap card Patroid warned me about!

Nesbitt: How observant. Too bad it didn't help. Rare Metalmorph protects my Chimera with a protective metallic alloy and negates the effect of your spell card. It also increases its own strength by 500 points (ATK/2800). Thank you, Mr. Truesdale.

Syrus: Actually, it did help. That's exactly what I needed.

Nesbitt (confused): What? What is this nonsense?

Syrus: Because of that face-down card, I couldn't risk attacking you with one of my monsters. But now that I know what it is, I can safely do this: Activate spell card, Vehicroid Connection Zone! Time to say goodbye to your Chimera!

Nesbitt: What? It can't be!

Syrus: Vehicroid Connection Zone lets me fuse together Submarineroid, Steamroid, and Drillroid from my hand, to summon Super Vehicroid Jumbo Drill (ATK/3000)! Now attack!

The giant drill vehicroid propels itself towards Chimera, destroying the mechanical monster along with the Rare Metalmorph trap card. Nesbitt's life points begin to decrease and the magnetic force on his side begins to pull him even harder to the ground.

Syrus: And there's one thing you should know: He can do damage to your life points even if your monster was in defense mode, so take this!

Syrus LP 1700

Nesbitt LP 1200

Nesbitt struggles to remain standing while keeping an angry look on his face.

Nesbitt (angry): Don't worry. Your monster will be gone during my next turn.

Syrus: I don't think so. Since I used Vehicroid Connection Zone, Jumbo Drill can't be destroyed by spells, traps, or monster effects, so your Deckmaster can't touch it.

Suddenly, Nesbitt changes his attitude and regains his posture, remaining calm. Syrus looks surprised.

Nesbitt (smiling): I'm assuming that is the best you can do. That means that once your monster is gone, you'll be left with nothing.

Syrus (confused): What do you mean? My Jumbo Drill has 3000 attack points.

Nesbitt: There's more to winning a battle than just using a strong war machine. If a stronger one comes along the way, yours will be rendered useless. Now, why don't we move along (Draws)? I activate a spell card known as Recycling Plant. It allows me to bring back one monster from the Graveyard and fuse it with my Robotic Knight.

Syrus: But the only cards you have in your graveyard are Gadgets.

Nesbitt: Negative. You might recall that during my last turn, I discarded one monster to activate my Deckmaster's special ability. That monster was Machine King and I'll bring him back right now.

Syrus: I still don't get it.

Nesbitt: Of course you don't. Maybe this will help you understand. Recycling Plant! Fuse together Machine King and Robotic Knight, in order to summon my most powerful machine yet, Perfect Machine King (ATK/2700)! Now, prepare to say goodbye to your monster.

Robotic Night disappears from the field and a bigger mechanical robot appears in its place, Perfect Machine King. The missiles on its back are ready to launch.

Syrus (shaking): It's okay. His monster is weaker than mine.

Nesbitt: Wrong again. Perfect Machine King is more powerful than you can imagine and it's time to show you why. It gains an additional 500 attack points for every machine type monster on the field, including itself. That includes your two toy cars over there, so thanks for the power boost, fool (ATK/4200).

Syrus: Jumbo Drill and Expressroid? Oh, man!

Nesbitt: Perfect Machine King! Launch missiles and dismantle his Jumbo Drill!

Perfect Machine King launches an array of missiles towards Jumbo Drill. The massive explosion destroys Jumbo Drill into millions of pieces and hurts Syrus as well.

Syrus LP 500

Nesbitt LP 1200

Nesbitt: Before I end my turn, I'll activate my Deckmaster's special ability once again. I discard one monster to the graveyard, which allows Barrel Dragon to destroy Expressroid instantly.

Barrel Dragon shoots a laser beam once again and destroys Expressroid. With his field now completely empty, soon Syrus realizes how the magnetic pull becomes even more unbearable than before and falls to the ground once again, unable to stand up.

Nesbitt: I believe that's enough for now. Your move, if you can manage to get up… that is.

Meanwhile, in a forest far away, a small baby dinosaur runs quickly by the trees. Tyranno Hassleberry runs after him, trying to catch up.

Tyranno: Wait up… Why are you running away?

He keeps running for a while, trying to avoid all the branches in the way. Suddenly, he sees a bright light just as the forest ends and manages to see Babycerasaurus standing in the distance. The baby dinosaur is now standing on a beach, right by the sea. Tyranno approaches the sea as well, leaving the forest behind and going further into the beach.

Tyranno: What are we doing here… and what is that in the water?

He walks towards Babycerasaurus, who is now playing by the shore. Tyranno get closer and notices something of a shadow moving under the water, but quickly disappears.

Tyranno: Man, I really wish I knew where we are.

Exhausted from running so much, Tyranno decides to lie on the sand and rest for a while. He looks at the bright sun while Babycerasaurus continues playing in the water. On the other side of the beach, Jaden stops as he approaches the bridge connecting it to the pier on the other end. He's startled by the sudden sound of an explosion, noticing the smoke coming from the pier.

Jaden: That's him! He's in trouble!

Air Hummingbird: Go, Jaden. Your friend needs you.

Air Hummingbird then disappears, while Jaden runs across the bridge and towards the pier as fast as he can. In the meantime, Syrus lies on the floor and unable to move.

Syrus (struggling): What am I gonna do? I can't even move.

Nesbitt: This is pointless. Either make a move or surrender.

Syrus: I can't.

Nesbitt: The rules of this battle have already been established, Mr. Truesdale. It's your turn.

Jaden (loud): Syrus!

Nesbitt turns to where the voice is coming and sees Jaden running past the main entrance. He stops a few feet away from the battlefield, noticing Syrus lying on the metal floor.

Jaden: Syrus, are you okay, pal?

Syrus: Jaden? Is that you?

Jaden: What's wrong, Syrus? (To Nesbitt) What did he do?

Nesbitt (screaming): SILENCE! You may not interrupt us in the middle of a duel. Leave us!

Jaden: No way, I'm not leaving without Syrus.

Nesbitt: There is nothing you or anyone can do about it. The duel will continue until the end.

Jaden: Syrus, you have to get up. We have to get out of here.

Syrus: I'm trying. But the pressure… it's too much.

Jaden: Don't worry, I'll help you.

Nesbitt: Alright, that's enough! No other duelists are allowed to enter the battlefield in the middle of a war. As for you, Mr. Truesdale, you have 30 seconds to make your move or I'll consider it a forfeit.

Jaden begins to run towards Syrus, but before he gets any closer he's stopped by an invisible force field. Jaden tries to get past it but with no avail.

Jaden (sighing): Alright. Syrus, I don't know what's going on, but you have to get up and keep dueling.

Syrus (sad): I can't. You don't understand.

Jaden: Come on, Syrus. I know you can do this.

Syrus: Face it, Jaden. I've never been able to do anything on my own.

Jaden: How can you say that? Don't you remember all the times that you've helped me out, all the duels that you've won on your own? You can't give up now. Think of your brother Zane and what he would do. He wouldn't give up and neither will you.

While lying on the floor, Syrus comes to the realization that Jaden is right. He makes his best effort to get back on his feet and finally, he manages to do it. Even though he can barely remain standing, he stays put with confidence in his eyes.

Syrus: You're right. I can do this.

Nesbitt: So you've decided to prolong your inevitable defeat. Very well, but remember that my Perfect Machine King is ready to destroy you (ATK/3200).

Syrus: Not gonna happen (Draws). I summon my Jetroid in defense mode to protect my life points (DEF/1800) and I place this face down. That's all.

Jaden (confused): Huh… Syrus? You didn't really do anything.

Nesbitt: He's right, and that was your last chance (Draws). Since he's a machine type monster, your Jetroid increases Perfect Machine King's strength by 500 (ATK/3700). Now destroy his last monster.

Syrus: Not if I activate my Jetroid's special ability. It lets me activate a trap card from my hand whenever he's attacked, like this, Cyber Repairer. This trap card lets you draw one card, and in return, Jetroid can't be destroyed in battle, so he's safe.

Nesbitt: Negative (Draws).

Perfect Machine King shoots another array of missiles towards Jetroid, but despite the explosion, it remains unharmed. However, a laser beam comes out of nowhere and destroys Jetroid with a single blast.

Syrus: What? But how?

Nesbitt: Did you forget my Deckmaster? By discarding the card you just forced me to draw, I was able to activate Barrel Dragon's effect and remove your toy plane from the field.

Syrus: It's okay, at least I made it past this turn.

Nesbitt: I don't know what kind of pathetic strategy you have, but I can assure you, you won't be around long enough to execute it. One card face-down and that ends my turn.

Jaden (thinking): "Not quite. If I know Syrus like I think I do, he's just waiting for the right card. With Perfect Machine King on the field, he has to be careful."

Syrus (thinking): "This is it, my final move (Draws). It's gonna be tough, but I know I can do this. It's time to win this duel."

Syrus looks at Patroid, his Deckmaster, who is warning him about Nesbitt's face-down card, but Syrus only nods in response. He then looks at the card the just drew and takes a deep breath.

Nesbitt: What's wrong? Not what you expected?

Syrus: It's about time I ended this duel and I'll start by activating a spell card that means a lot to me. My brother Zane gave it to me a long time ago and it always reminds me of how I should never give up…

Jaden (loud): Syrus, wait! Don't do it! His face-down card…

Syrus: … It's Power Bond! And I'll use it to fuse together Ambulanceroid and Rescueroid from my hand, to summon Ambulance Rescueroid (ATK/2300)!

Nesbitt: Remember, each machine type monster you summon increases my Perfect Machine King's attack points even more (ATK/3700).

Syrus: It doesn't matter, because thanks to the effect of Power Bond, Ambulance Rescueroid's attack points are doubled (ATK/4600), and that's more than enough to destroy your Perfect Machine King.

Nesbitt: If that's the case then why don't you attack and find out?

Syrus: Ambulance Rescueroid, attack!

Ambulance Rescueroid hears Syrus' command and propels itself towards Nesbitt's monster.

Nesbitt: Foolish boy. Activate trap card, Roll Out!. Now return to the field, Heavy Mech Support Platform.

While Syrus cowers in fear, a platform-like machine appears on the field and joins together with Perfect Machine King, who now possesses an additional weapon.

Syrus: What is that?

Nesbitt: A few turns back, I was forced to send one card to the graveyard thanks to your trap, No Entry!. The one I discarded is another machine known as Heavy Mech Support Platform. Roll Out! lets me bring back my Support Platform and equip it to my Perfect Machine King to increase his attack strength by another 500 points (ATK/4200).

Syrus: Not good enough, I'm afraid. Your monster will still be destroyed.

Nesbitt: Not quite. When attacking my Perfect Machine King, it remains unharmed and his Support Platform will be destroyed in its place.

Ambulance Rescueroid crashes into Perfect Machine King, but its Support Platform is destroyed instead. Nesbitt makes a little effort to withstand the magnetic pull caused by the loss of his life points.

Syrus LP 500

Nesbitt LP 800

Nesbitt (smiling): I'm afraid your little plan didn't work and how appropriate, since we've just reached the end of our duel.

Syrus (sighing): You're right. And the end of this turn, Power Bond's effect will reduce my life points by the same number of attack points as my Ambulance Rescueroid.

Nesbitt: You're about to lose 2300 life points, and once you do, you'll immediately lose the duel and I'll finally be able to escape to the real world.

Syrus: You're forgetting something, Nesbitt. My turn is not over yet and I still have one card on the field I haven't played.

Jaden: He's right. That face-down…

Syrus: I activate my final trap card, Mirror Damage! Whenever I'm about to lose life points due to my own card's effect, the damage comes out of your life points instead.

Nesbitt: What? No, it can't be!

Much to his surprise, Nesbitt's life points are reduced to nothing. As this happens, he sees both his Perfect Machine King and his Barrel Dragon being dismantled into many pieces right before his eyes. The magnetic force becomes stronger and pulls Nesbitt to the ground, forcing him to fall on his knees. Syrus, exhausted, also falls on his knees, while Jaden runs towards him.

Syrus LP 500

Nesbitt LP 0

Jaden (to Syrus): Are you okay pal?

Syrus: I will be. Thanks, Jaden, for all the help.

Jaden: No sweat. Congratulations, you did great!

Syrus: Wait… What about Nesbitt?

Jaden helps Syrus get on his feet and the both run to where Nesbitt is, just in time to see him starting to disintegrate.

Nesbitt: Impressive, Mr. Truesdale. It seems you have won the war.

Syrus: Enough of that. How do we get out of here?

Nesbitt: You can't. You and your friends will spend the rest of your life trapped in here.

Jaden: Wait… our friends? Who else is here?

Nesbitt: It's hopeless. You won the duel, but your friends won't be so lucky. He'll send the rest of the Big 5 after them until their bodies are ours.

After saying this, Nesbitt disintegrates completely into millions of pixels.

Jaden: Okay… so what do we do now?

Syrus: I'm not sure, but I hope our friends are okay.

Syrus turns to the ship at the other end of the pier and begins walking towards it. Jaden follows closely behind, both of them ready to set sail to their next destination.

CARD OF THE DAY:

Perfect Machine King

Earth, Level 8

[Machine/Fusion/Effect

"Machine King" "Robotic Knight"

A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Increase the attack of this card by 500 points for each Machine-Type monster on the field.

ATK/2700 DEF/1500