Your over-used Harry-finds-a-book plot hook but with a twist.
Lucky!
Harry first grabbed the book in an attempt to explain why he always seemed to have horribly variable luck. He would get into bad situations and escape on pure chance.
So he took the book from his trunk. It was a very thin and light book he noticed absently. He began to read, letting the time pass around him as he sat on his dilapidated bed in Privet drive.
Not many have the right frame of mind to pursue the art of Fortunmancy, or luck-magic. It is based on several principles that individually are insignificant, but together can be applied in a precise way to alter probability. If you somehow manage to grasp and apply the products within you shall gain the ability to bend the world to your wim. Use these lessons wisely, for with a simple misreading you can bring doom on yourself. and remember these historic words of Julius Ceaser whenever you stand to face your destiny: "The die are cast"
Chapter 1: The basics
Mad Marge once thought that in each moment we there is a set probability of something good happening. She went on to prove this woth die and puppies as well as a large group of archers over the hill. To measure luck you first need to obtain some die.
Harry glanced at a small pile salveged from Dudley's old board games. Check.
Next you need a coin. If, however, yoy cannot obtain one you can substitute in a leaf or something similar.
Harry held up a galleon, letting the light glint off the polished surface. Also check.
Now flip the coin (guess the side it will land on) and quickly roll A dice while the coin is in the air, imagining the two are connected.
Harry did so, thinking heads, and saw the dice land on 5 and followed the coin down and saw it land, heads facing up.
Smiling he continued.
Now at this stage there is a problem many fail to understand. As the chances of something happening decrease you need more die to represent this fact. as a coin has three sides and the probability of the coin landing on its edge are quite low, 5 die should be sufficient. However the probability of rolling all sixes, which would be needed for the coin to land on its edge, are equally hard to get. this dilemma, however is solved in chapter two.
Harry fromned thoughtfully. he could see how it could measure, but how could it affect? Chapter two would be most interesting.
Chapter two : basic magical theory
Everything in this world has a prediposition. Water and fire clash, as do air and earth. This principle has been used for thousands of years to craft wands, as the wand is predisposed towards a wizard. The more compatible a wand, that is, how much it "likes" you, the more energy it provides to your spells. Almost any wand, however, will give you some, but not much. You can apply this standard principle to die to affect the outcome since the die now seek to help you actively. As this is tied into another outcome you are indirectly using this to affect reality on a small scale. Crafting die is covered in the next chapter. To affect on a larger scale you must craft multiple die, and you cannot use either parts of yourself as even the most self-centered person does not care about themselves deeply enough to affect in a large way and you cannot use the same element twice as they react with eachither when tied together in a roll, throwing the whole thing off.
Harry saw the sense here. Borrowed wands work less effectively or not at all. And the rest was all simple dedution from this. Normally useless, but when combined with the first...
This had potential.
Chapter three: crafting die
Each die must be crafted with a piece of something that "favours" you. The more it favours you the better, and the more powerfull the better. For your first wand it is reccomended that you use your familiar, as it has a strong bond with you (Theres favor) and if it has been in your company long enough your magical power will have started to seep into it, providing the power. Now take a pice of your familiar, a scale or feater should suffice, and hold it in a hand. quickly slti a finger and your familiar and let the plood dribble onto the piece, which you should be holding next to an ordinary dice. Squeeze it now! With all your might crush it physically as you envision the piece moving into the die and changing it. If done properly you should see the bloodflow stop and it seep into the die, which is enclosed tightly in your fist, taking the piece in with it. When this stops open your hand. The dice should now "favour" you highly.
Harry rolled it a few times, scoring mostly sixes, with a couple of fives as well. He let out a huge smile at this.
What potential...
