Hello everyone I hope your all having a great day and today I'll be taking you through my first, ever Skyrim build, this is your boy Creativity is king and I have been playing Skyrim ever since 2014 and today I've be creating a couple of Skyrim builds, but I don't want to do live streams on YouTube so I'm gonna be putting the builds I have created on Fanfiction for YOU all to read and try for yourself.
I will also be giving some tips for leveling up some of the skills you will need for this build much quicker these skills will also be separated into the categories as followed
But with all that out of the way let's get started with my first ever build, I present to you
"The blood Arch-mage"
Description:
Across Tamriel mages are treated with both greatly mistrusted and feared and for good reason, they can command the elements, summon allies from other plains of existence to fight with them and command beings both living a dead, but they are only that way until they run out of Magicka to use for their spells, the blood Arch-mage is a build that not only uses all types of magical skill trees but through his great deal of vitality to turn his own health into Magicka to use for a seemingly never-ending well of Magicka to use for spell, he uses this in powerful Destruction, summoning allies from other realms or raising the dead to fight for him with Conjuration, buffing allies and manipulating enemies with Illusion, buffing himself with Alteration and bosting his abilities with Enchanting and Alchemy, this will possibly be the most POWERFUL mage build you will ever play
Backstory:
The Hist trees of Blackmarsh are among some of the oldest, wisest and most powerful of all beings on Tamriel and during times of great crisis they can grant the Argonian's great power, the Blood Arch-mage was literally born from the sap of the Hist tree when his mother who's sacred duty was to tend to the Hist tree of her tribe became pregnant with him the day she was meant to drink the sap from the sacred tree, her baby was born relatively healthy but as he grew older he started showing that he had greater levels of vitality and an incredibly strong connection to the Hist tree, he would often seat and meditate as he swore he could hear the Hist tree speak to him as it's roots dug into the earth itself, he like his mother tended to the tree what gave him this powerful connection to the Hist and the day eventually came where he was to take the coming of age ritual where he would drink from the sap of the tree itself, when the day finally came after drinking deep from the sap he fell fast asleep and was placed in an open hole in the tree for him to rest in, he slept for three days as something became to change inside of him, with the sap combined with his great vitality, after awakening he was stunned to see he had gained a strange kind of magic never before seen before that he called "Blood magic" this enabled him to use his own lifeforce or his blood to cast powerful spells, while many of the Argonian's saw it as an unnatural or evil form of magic his elders believed it was a gift given by the Hist, but there was something else as he slept he was given a vision from the Hist itself, it was of him soaring over snowy mountains somewhere he had never been before, then he saw the land being scorched in hell-like fire, when he awoke after three days he could remember only one word "Alduin" with the help of the tribe's shaman they concluded that the Hist tree not only warned the Argonian about Alduin the World-eater's potential return but also gave him a weapon to fight back against such a powerful being, he understood that he was meant to combat this coming threat, after traveling to Skyrim and discovering that h is Dragonborn he realizes that he is destined to destroy this enemy that not only threatens the world but his home land as well and he will do everything in his power to protect not only his land but also his friends and family back in Blackmarsh.
Roleplay:
When roleplaying as the Blood Arch-mage after escaping Helgen your first stop should be the Collage of Winterhold, here you will not only gain useful spells but also pay for lessons which will increase your magical skills, however this will take money but fortunately there is a way to comfortably work around this, you will need to collect Scaley Photoleta, Mora Tapinella and Creep cluster you can craft fortify carry weight potions and trade them for money to buy magic level up lessons, as he grows in power and furthers his knowledge on magic, he eventually earns the title of Arch-mage which not only means he has access to great bonuses but also a great place to train his abilities and even takes it upon himself to protect Skyrim for the more supernatural and magical threats and he's really good at it even though he doesn't get the recognition he deserves, he doesn't mind, after all the only reason he came to Skyrim was to take down Alduin and the other dragons who threaten not only Skyrim but also the world which includes the place of his birth, it's up to you to collect dangerous knowledge and artifacts around the land and store them somewhere safe so they can never be misused not only that but after finding out that the Dragon priests have awoken from their ancient slumber, he takes up upon himself to permanently return them to their slumber, he also joins the Dawnguard not only to destroy the vampires looking to block out the sun but also make sure that Auriel's bow isn't misused, he will also become Thane of each hold to earn their respect and be on standby should they deal with a problem that even their court wizards can't deal with, basically he fills a role similar to Doctor Strange from the Marvel universe despite the nature of his "Blood magic" he is a chaotic good character that shows up when needed and after dealing with the problem at hand he leaves, remembering the advice of his mother "it's better to be humble and cautious than to be arrogant and careless" which is what you should do, don't boast about your power, let the power speak for itself.
Quest lines:
Collage of Winterhold (Complete any quest the members of the collage have to offer you, especially the master level spell rituals)
Dragonborn (Gather all the Black books)
Dawnguard (Side with the Dawnguard and turn Serana back to human)
Main quest (Spare Paarthurnax)
Civile war (Either fight for the Imperial to be a valuable asset for the empire and set an example for Argonian or side with the Stormcloak and earn the respect of your race from those who discriminate them)
Become Thane of each hold
Daedric quests
Other quests (Laid to rest, The wolf queen awakens, Dragon priest dungeon, the Black books quests and any other quests that has to do with magic)
State spread and standing stone:
When leveling up with the Blood Arch-Mage, you will want to do it with 2 points in Magicka, 4 points in health and only 1 point in stamina, of course health is our most important attribute here, because we will be trading health for Magicka, stamina is only here to provide a little bit of carrying weight for the dangerous artifacts you will be hauling around and Magicka well, what would a mage be without that, for the standing stone you will actually be using the Aetherial crown for this build so you will have two standing stones, one is the Lord stone which will grant a 50% physical resistance and 25% magic resistance boost and the within the stone the Ritual stone which will be used for a special move of which I will explain later down the line
Weapons and armor:
Falmer helmet (Fortify Illusion/Fortify Alteration)
Daedric armor (Fortify health regeneration/Fortify Destruction)
Daedric gauntlets (Fortify carry weight/Fortify Alchemy)
Daedric boots (Fortify shock resistance/Fortify carry weight)
Silver necklace (Fortify Conjuration/Fortify Restoration)
Silver ring (Fortify health regeneration/Fortify Restoration)
Ahzidal's ring of necromancy
Aetherial crown
Daedric armor will help you from physical attacks, it's a known fact that circlets and the Falmer helmet can be worn at the same time, combined with a necklace and ring, you will have a total of 12 enchantments on you, with both Ahzidal's ring of Necromancy and the Aetherial crown on hand, they will be used for special moves
Potions:
Sleeping tree sap
Fortify destruction and health (Wheat + Nightshade + Glowing mushroom)
Fortify enchanting (Blue butterfly wing + Chaurus hunter antennae + Hagraven claw)
Skill spread: 53 perks needed
Destruction (Novice Destruction, Apprentice Destruction, Adept Destruction, Expert Destruction, Rune master, Destruction dal casting, Impact)
The impact perk is extremely handy to have, use it to stun lock opponent's when dual casting Destruction spells
Conjuration (Novice Conjuration, Apprentice Conjuration, Adept Conjuration, Expert Conjuration, Summoner rank 1, Necromancy, Atromancy, Elemental potency, Dark soul, Twin souls)
Not only will Necromancy and Dark soul make any reanimated or summon undead allies stronger but the Twin souls perk allows us to have two summoned allies at the same time
Illusion (Novice Illusion, Apprentice Illusion, Adept Illusion, Expert Illusion, Illusion dual casting, Hypnotic gaze, Aspect of terror, Rage, Animage, Kindred mage, Quiet casting, Master of the mind)
Take everything in Illusion except Master Illusion, this will make sure that not only are able to buff our allies but also with Rage and Hypnotic gaze your Frenzy and Pacify spells will work on higher level opponents also who doesn't LOVE the Invisibility spell?
Restoration (Novice Restoration, Regeneration, Recovery 2/2)
Restoration will be used when you trade health for Magicka also the Recovery perks are great for faster Magicka regeneration also Poison rune is great for whittling down the health of foes who blunder into it
Alteration (Novice Alteration, Apprentice Alteration, Adept Alteration, Expert Alteration, Stability, Atronach)
Alteration here will not only help to increase our armor rating but also allows us to cast Mass paralysis which is a GREAT crowd control spell
Enchanting (Enchanter 5, Insightful enchanter, Corpus enchanter, Extra effect)
Alchemy (Alchemist 5/5, Physician, Benefactor)
Spells:
Fireball
Ice storm
Lightning bolt
Flame rune
Frost rune
Lightning rune
Wall of flames
Wall of frost
Wall of shock
Conjure flame Atronach
Conjure frost Atronach
Conjure storm Atronach
Conjure ash guardian
Conjure Seeker
Conjure bone man
Conjure mist man
Conjure wrath man
Summon Arvak
Close wounds
Healing hands
Poison rune
Whirlwind cloak
Invisibility
Equilibrium
Pacify
Rout
Call to arms
Ash rune
Ebony flesh
Paralyze
Mass paralysis
Powers:
Histskin
Waters of life
Root of power
Secret servant
Bones of earth
Abilities:
Mora's boon
Agent of Mara
Sailor's respite
Waterbreathing
Secret of Arcana
Seeker of sorcery
Dragonborn force
Force without effort
Companion's insight
Shouts:
Become Ethereal
Cyclone
Flame breath
Frost breath
Storm call
Unrelenting force
Whirlwind sprint
Special moves:
Blood magic ritual (Hist skin + Root of power + Equilibrium) (The blood Arch-mage performs a special ritual that only he can use with his Blood magic, with this when your low on Magicka you can draw upon the power of your blood and replenish your Magicka)
Frightening appearance (Muffle + Invisibility + Mass paralysis) (The blood Arch-mage first casts Muffle then turns invisible then sneaks into the middle of enemy numbers before casting Mass paralysis, as this powerful mage appears out of the shadows, his mere presence paralyses all around him in fear)
Roots of Umbriel (Sleeping tree sap + Bones of Earth + Force without effort) (The blood Arch-mage performs a ritual that his mother taught him, by drinking the Sleeping tree sap and using Bones of Earth this is an instant tank mode where the blood Arch-mage needs to hold his ground in a difficult fight)
Burning pile (Fortify destruction and health potion + Paralyze + Wall of flame) (The blood Arch-mage first drink a fortify destruction and health potion then paralyzes his foes then lights them on fire with the Wall of flames spell as they are trapped and consumed by the flames, they are helpless for as long as the Paralyze spell lasts)
Undead on the rise (Ritual stone + Ahzidal's ring of necromancy) (The blood Arch-mage makes use of slain enemies around him using the Ritual stone to make them his unwilling puppets, to which they will fight for you, to add more to this put on the Ahzidal ring of necromancy to turn them into powerful, walking bombs, to get the most out of this stand in the middle of a group of corpses, the more that is reanimated the more ice bombs will be at your disposal)
Leveling methods: (Remember to sleep in a bed that you own for faster level up progress and have either the Warrior stone for Smithing, Mage stone for magical skills and Thief stone for Alchemy whenever you're training a skill in that specific category)
Illusion (Buy "Muffle" then cast the spell repeatedly to power level up Illusion, when out of Magicka wait 1 hour to replenish it)
Conjuration (Buy "Soul trap" kill an animal then cast Soul trap on said dead animal repeatedly, if out of Magicka wait 1 hour to replenish it)
Alteration (Grab the "Telekinesis" spell from Redwater den and then find an item for you to use it on, if you activate the power "Secret of Arcana" you can cast the high-level spell for 30 seconds without using up any Magicka)
Alchemy (Gather Wheat, Creep cluster and Giant's toe and mix them together into potions of carry weight to rapidly level up Alchemy, you can also sell these potions for BIG time money, I've tried it myself on my playthroughs and it WORKS)
Smithing (With the money you make from selling the potions of carry weight you crafted you can buy a bunch of Iron ingots and leather straps and then make a BUNCH of iron daggers, "Fevvy" on YouTube has shown this method to be VERY fast when leveling trick)
Enchanting (Find a weapon with the enchantment "Turn undead" disenchant it then enchant the iron daggers you crafted with it, making it so you have the resources to enchant)
And that my friends will conclude my very first Skyrim build, I hope you all think that this build is fun and will try it in your next Skyrim playthrough and if you do let me know how it went in the review section, I would love to hear how turns out
But, for now I'll be working on the next Skyrim build for your reading and game playing pleasures, so be sure to come back and check it out when I publish it
Next time: The beast of Sithis
Until them my friends, say it with me
NINJA VANISH BABY!
(Smokescreen exit)
