The following is an audio transcript of a Q&A panel regarding the successful trial period and implementation of the new "securimatronics" in the Wilder Wallaby's Woodlands theme park, from reporter Charles Wight:
Q: Mr. Grell, what exactly are the "securimatronics"?
A: Well, while we've always made sure the Woodlands was a safe environment for families, the area is so large that our normal security guards are having trouble covering all of the ground. The securimatronics are normal animatronics with sensors in them that detect trouble. They have tools to retain troublemakers if needed.
Q: What "tools" are there?
A: Nothing that can even remotely harm anybody. They have tendrils that restrain, but do not constrict enough to hurt.
Q: What is the chance that these robots malfunction?
A: None whatsoever, we made sure of that with our rigorous trial testing.
Q: How do you respond to the reports that strange gurgling and other noises were heard coming from the animatronics?
A: A simple audio glitch, nothing more.
Q: Last question, how do you respond to the accusations that your company, Wilder Inc., is tied to Fazbear Entertainment?
A: Fazbear Entertainment dissolved years ago, my company is not tied to it in any way, and I want nothing to do with it!
. . .
That old man is full of shit, Charles thought to himself as he approached the bright golden gates of Wilder Wallaby's Woodlands. They gave all of the press a free day pass, and he was lucky enough to get one, despite how Mr. Grell felt about him.
Waiting in the never-ending line, Charles finally thought about how he would actually approach finding the proof. The archives had to be here; it was the only place they could be. All of the original Fazbear locations (the originals, that mall, hell even Junior's) were wiped clean of any records. There wasn't any definitive proof yet that Grell was tied to the Fazbear franchise, but it was obvious. He came out of nowhere with all this money and all these animatronics, there was no way he did both out of the public eye for so long.
So how would Charles get to the records when he didn't know where they are? The only thing to do was search the park top to bottom. If he got an inkling of where it was, he could hide out until closing time and try to break in. That would be hard, though. There was no doubt plenty of people who tried to hide after closing, they most likely had techniques to catch people like that. Plus, the last thing he wanted to do was to be a new test subject for those robots.
Eventually he made it to the front of the line, and made his way in. The first thing he saw was a giant sign with Wilder's face on it, as well as a large map of the whole lot. Directly under that was one of the new securimatronics, walking around on the pavement. Charles shuddered. Pretty much everyone knew what happened with Fazbear entertainment, and the idea of a free-range animatronic was rather disturbing.
Charles tried not to look it in the eye, and made his way past it to the first part of the extensive park. The area, like most of the others, had a woodlands aesthetic, with the exterior of the shops, restaurants, and rides built with faux wood and leaves. There was a river nearby with rushing water. The only ride in the section was a sprawling rickety roller coaster that spanned almost the entirety of that part, meaning screams could be heard on it as it passed by anywhere.
This particular part was themed around "Quilly Quail" which meant there were a lot of robotic birds in the fake treetops. The biggest one, which was supposed to be Quilly, sat perched by the entrance to the coaster. Overall, it looked like a fun place for a family trip, but it wasn't exactly what Charlie was looking for. There weren't any places that looked like they could house evidence.
The next part was connected to Quilly's section by a long wooden bridge. It belonged to Gertrude the Gator, so it was swampy themed. Actual alligators swam below the bridge, there must have been at least 50. On a small island in the river there was an animatronic Gertrude waving to passerby, surrounded by fence so the actual gators wouldn't attack her. There were also a few dispensers where you could pay money to feed them.
The main area of the section had a few more rides than the last, one being a river rapids ride as well as a few relating to Gertrude. Like the last part, there didn't seem like any places where something could be hidden, so it was time for Charles to move on.
The next area housed the first really big building: Donald Bad Bones' history showcase. It was filled to the brim with plaster skeletons, along with a few animatronics for good measure. It was also here that he spotted the first actual security guards walking around. He was glad they weren't out of a job, but that meant sneaking around at night would be more difficult than if he just had the animatronics to worry about.
There was nothing that looked like it could house any secret documents inside, so Charles walked out and into the last big section of the park, that being the main woodlands. It looked like a massive conglomeration of all the previous parts. The main mascot of the area was Wilder, who of course had an animatronic bouncing about. It was here that Charles finally spotted the security office, linked to a larger building that had to be it.
He found where he needed to go, but he just couldn't walk in in broad daylight. He'd need to find a way to hide until nightfall, then sneak his way past both the real and fake guards, which was easier said than done. That being said, he did have a good idea on where to hide…
At the beginning of the section was a large non-animatronic Wilder statue. There was a robotic baby that poked up out of the pouch every so often. Charles had to wait until it was near closing time, and the crowds thinned.
He waited until there was no one in that section and started the climb. It was hard as there was nothing really to cling to, but eventually he did manage to make it to the faux comfort of the pouch. It wasn't too comfortable, but it was comfortable enough to make the few hour's wait bearable.
