This might be a bit cringy, but I haven been thinking of a possible Pokemon/Date a Live xover. There is currently only one on this site at the time of making this called "The Blonde Demon". I've also been rewatching Pokemon, and yes I am aware that Ash after 25 years finally won a league, not counting the orange islands or the Alola one but eh.
Regardless, I figured I just post some character profiles as a way to write down my thoughts. Not even sure if anything will come out of this.
Chapter 0 - Synopsis/Information:
Plot (subject to change):
After getting so agonizingly close at winning the Kalos league, Ash finds out of a new region known as Tenju, a very recently discovered region according to Professsor Oak. Ash being Ash, he immediately wants to travel there and meet all the different kinds of Pokémon that live there… if only he knew what "Pokemon" he was about to find…
Trainer Characters:
Ash Ketchum - A boy with a big dream of becoming a Pokémon Master, but has also save the world on countless occasions. Partnered with his first Pokemon and buddy Pikachu, he's had many years of experience and an unorthodox style of battling.
Pokemon (on hand):
1) Pikachu
Type - Electric
Ability - Static
Moveset - Thunderbolt, Quick Attack, Iron Tail, Electroball
2) Charizard
Type - Fire/Flying
Ability - Blaze
Moveset - Flamethrower, Wing Attack, Slash, Dragon Tail
Serna - A girl Ash met at a summer camp many years ago, only for them to reacquaint years later in her hometown of Kalos. She has a crush on Ash, and has expressed it in the form of a kiss when she left to be a Pokémon performer.
Pokémon (on hand)
1) Braxien
Type - Fire
Ability - Blaze
Moveset - Flamerthrower, Fire Blast, Hidden Power, Scratch
2) Pancham
Type - Fighting
Ability - Mold Breaker
Moveset - Arm Thrust, Stone Edge, Dark Pulse
3) Sylveon
Type - Fairy
Ability - Cute Charm
Moveset - Swift, Protect, Double Team, Fairy Wind
Spirits: A new type of "Pokémon" that look very human, but have extraordinary powers. Ranging from causing massive earthquakes, generating huge hurricanes, or controlling the shadows themselves. They have seemingly more powerful moves and can learn twice as many than a regular Pokemon can, and are also theorized to have 2 or 3 Abilities instead of just one. *WARNING! IF YOU SEE THESE TYPE OF POKEMON, DO NOT APPROACH THEM… DO NOT EVEN TRY TO CATCH THEM! RUN!*
1) Tohka Yatogami
Type - Fighting/Spirit
Ability - Inner Focus, Infiltrator, ? Ability
Stats (scaled on 1 to 10) -
•Attack: 10
•Defense: 8
•Sp. Attack: 9
•Sp. Defense: 7
•Speed: 6
Moveset -
Moon Breaker (Physical Fighting-Type Move, makes contact): Power - 60. Accuracy - 100. A multi-hit move that always strikes 4 times. The user uses their sword to slash the foe upwards with an uppercut, then 3 slashes in a quick succession after that, and finally crashes down on the foe with the same sword for a devastating final blow. It also does not trigger Abilities or Effects from making physical contact.
Sword Elegy (Special Fighting-Type Move, no contact): Power - 60. Accuracy - 100. The user gathers energy in their weapon before launching said energy as a wave at the foe. This move can hit adjacent targets.
Sandalphon Slash (Physical Fighting-Type Move, makes contact): Power - 100. Accuracy - 100. Is very similar to Sacred Sword, in which the user ignores any stat changes, but it has been noted to be much stronger. It also does not trigger Abilities or Effects from making physical contact.
Halvanhelev (Special Fighting-Type Move, no contact): Power - 120. Accuracy - 100. The users Attack and Sp. Attack power increases by one stage before damage is applied, then strikes the enemy with several powerful slashes that are nearly impossible to dodge due to their massive size. Not even moves like Protect or Detect can completely block this damage.
2) Kurumi Tokisaki
Type - Dark/Spirit
Ability - Cloning (the user can clone themselves at anytime akin to Substitute. These Substitutes however, can battle on their own individually. They are locked out of using certain moves of the user however), Inner Focus, ? Ability
Stats (scaled on 1 to 10) -
•Attack: 7
•Defense: 6
•Sp. Attack: 9
•Sp. Defense: 7
•Speed: 6
Moveset -
Time-Eating Castle (Status Dark-Type Move, no contact): Power - N/A. Accuracy - N/A. The user extends a dark power all over the field, draining a small portion of the health of everyone the user chooses as long as the user is not switched out. Can be canceled at anytime.
Aleph (Status Dark-Type Move, no contact): Power - N/A. Accuracy - 100. The user fires a bullet of dark power at a target, maximizing that targets Speed temporarily. This Move never fails when targeting the users self.
Darletto (Status Dark-Type Move, no contact): Power - N/A. Accuracy - 100. The user fires a bullet of dark power at a target; recovering any status conditions and lost health. It also resets all stat changes back to their normal values. If used on an opponent in the middle of using a Move, that Move will fail. Does not revive fainted or killed Pokémon. This Move never misses when targeting the users self.
Zayin (Status Dark-Type Move, no contact): Power - N/A. Accuracy - 100. The user fires a bullet of dark power at a target, making the target unable to move for a set amount of time, this includes using held items. They can still use their Abilities and items can be used on them by their Trainer however.
Shooting Gallery (Special Dark-Type Move, no contact): Power - 80. Accuracy - N/A. The user warps towards the target, shooting it 5 times from 5 different angles. This Move never misses even if the target is a semi-invulnerable state.
Zafkiel Shot (Special Dark-Type Move, no contact): Power - 70. Accuracy - 100. The user fires a bullet of dark power at a target to inflict damage.
3) Kotori Itsuka
Type - Fire/Spirit
Ability - Flash Fire, Camael Flames (when damaged by an attack, the user recovers a portion of health up to the "yellow" status if in "red". If user is in "green" status from damage, this will not activate), ? Ability
Stats (scaled on 1 to 10) -
•Attack: 9
•Defense: 6
•Sp. Attack: 10
•Sp. Defense: 5
•Speed: 4
Moveset -
Fire Arbiter (Physical Fire-Type Move, no contact): Power - 80. Accuracy - 100. A 2-turn move. The user first generates a fire tornado around them, then slams the ground to attack the foe with an eruption of fire. During the first turn of this Move, the user cannot be damaged by attacks, and opponents that make physical contact with the user during this time will take damage. Both attacking the user or the user being attacked may Burn the foe.
Megiddo (Special Fire-Type Move, no contact): Power - 150. Accuracy - 100. The user blasts the opponent with power equal to a Hyper Beam, also ignoring barriers like Light Screen and Reflect. Not even moves like Protect or Detect can completely block this damage. Unlike Hyper Beam however, the user does not need to recharge energy after use. Instead, the move itself cannot be used again after a set period of time.
4) Miku Izayoi
Type - Fairy/Spirit
Ability - Charming Idol (Infatuation also works on the same gender. Any Infatuated target can also be controlled by the user), Cute Charm, ? Ability
Stats (scaled on 1 to 10) -
•Attack: 4
•Defense: 5
•Sp. Attack: 7
•Sp. Defense: 5
•Speed: 5
Moveset -
Solo (Status Fairy-Type Move, no contact): Power - N/A. Accuracy - N/A. The user sings a song with an effect like Attract, but is able to select more than one target at once. This is a Sound-based Move and it never misses.
March (Status Fairy-Type Move, no contact): Power - N/A. Accuracy - N/A. The user sings a song to increase all the stats (except Evasion) of all targets. This is a Sound-based Move.
Requiem (Status Fairy-Type Move, no contact): Power - N/A. Accuracy - N/A. The user sings a song to fully restore lost health of themself and allies. This is a Sound-based Move.
Gabriel Song (Special Fairy-Type Move, no contact): Power - 60. Accuracy - 100. The user sings a song or a single note to inflict damage. This is a Sound-based move.
Rondo (Status Fairy-Type Move, no contact): Power - N/A. Accuracy - N/A. The user sings a single powerful note that summons sound waves and prevents targets from moving as long as this song is active. This is a Sound-based Move and it never misses, but reports have confirmed even Pokemon with sound-immunities have been bound by the sound waves; implying its not the sound that bounds them, but the vibrations.
5) Kaguya Yami and Yuzuru Yami
Type: Flying/Spirit
Ability (Both): Speed Boost, Rivalry, ? Ability
Stats (scaled on 1 to 10) -
•Attack: 7 (Kaguya), 6 (Yuzuru)
•Defense: 6 (Kaguya), 7 (Yuzuru)
•Sp. Attack: 6 (Kaguya), 7 (Yuzuru)
•Sp. Defense: 6 (Kaguya), 7 (Yuzuru)
•Speed: 10 (Both)
Moveset -
El Re'em Pierce (Physical Flying-Type Move, makes contact): Power - 70. Accuracy - 100. Used by Kaguya. The user jabs their weapon at high speed into the foe to inflict damage which may also lower Defense of the target. This Move always goes first, and even before Moves like Protect and Detect.
El Na'ash Whip (Physical Flying-Type Move, no contact): Power - 50. Accuracy - 100. Used by Yuzuru. The user uses a chain as a whip to inflict damage. This Move never misses even while the target is in the semi-invulnerable state with Fly, though other Moves like this such as Dig and Phantom Force can be used to avoid it.
Destructive Tornado (Special Flying-Type Move, no contact): Power - 70. Accuracy - 100. Used by Kaguya. The user summons a gust of wind in front of them before launching it at the foe. The target is then trapped in a vortex like Fire Spin or Whirlpool, but are also unable to move or switch out during this time.
Whirlwind Storm (Status Flying-Type Move, no contact): Power - N/A. Accuracy - N/A. Used by Yuzuru. The user manipulates wind and her chain to shield herself and allies from damage like Protect and Detect. In addition, opponents that make contact will take damage. This move can also be used as a Physical attack, in which case this Moves Power is 30.
