FanFiction had another one if it's "bright ideas"… they turned off email notifications for everybody, now you have to manually turn it on every six months. If you've seen this chapter, please comment "Kurumi" or "Pikachu" (whichever you perfer) in the comments.
Figured for this I'd just finish the rest of the Date A Live Spirit "Pokémon" off. Plus if anyone can vote in a poll I'm holding, I'd appreciate it. You'll have to go on Fanfiction in desktop mode in order to see it on my Profile.
6) Yoshino Himekawa
Type - Ice/Spirit
Ability - Hailstorm Drizzle (sets off the Rain and/or Hail weather conditions simultaneously when the user is brought out. Both or either can be selected, OR neither can be chosen to activate), Ice Body, ? Ability
Stats (scaled on 1 to 10) -
•Attack: 4
•Defense: 10
•Sp. Attack: 6
•Sp. Defense: 10
•Speed: 6
Moveset -
Zadkiel Breath (Special Ice-Type Move, no contact): Power - 150. Accuracy - 90. The user summons a large rabbit-like puppet to fire an Ice Beam that is not only stronger than a regular Ice Beam, but has a 50% chance to freeze the target. This is considered a Hyper Beam variant in terms of power, but has no recharge.
Ice Thorns (Physical Ice-Type Move, no contact): Power - 40. Accuracy - 100. The user summons icicles from the ground akin to Stone Edge, though weaker and more accurate, which strike the opposing team, harshly lowering their Speed. It may also freeze opponents caught.
7) Mukuro Hoshimiya
Type - Steel/Spirit
Ability - Inner Focus, Unaware, ? Ability
Stats (scaled on 1 to 10) -
•Attack: 7 (9, under the effects of Shifuru)
•Defense: 6 (8, under the effects of Shifuru)
•Sp. Attack: 9 (10, under the effects of Shifuru)
•Sp. Defense: 7 (9, under the effects of Shifuru)
•Speed: 6 (9, under the effects of Shifuru)
Moveset -
Segva (Status Spirit-Type Move, makes contact): Power - N/A. Accuracy - N/A. Triggers a status condition known as "Lock". The user uses a mysterious power to "Lock" the target, shutting down its Abilities and usage of Moves once this Move takes effect. "Locked" opponents can't even use Struggle either. This Move also deactivates Protection-based moves (Detect however is unaffected), though the "Lock" status is prevented in this instance. Not even items such as Full Heal or visits to a Pokémon Center can undo this effect, nor healing Moves or self-healing Abilities like Shed Skin. Using this Move on a "Locked" target again is the only way to remove this status condition.
Lataib (Status Spirit-Type Move, no contact): Power - N/A. Accuracy - N/A. The user opens a wormhole that will reflect Special and Status Moves that target the user or their team back to the original attackers team. Physical Moves are unaffected by this Moves reflective effect. The user can also use this Move to evade attacks on itself or allies.
Michael Flash (Special Steel-Type Move, no contact): Power - 80. Accuracy - 100. A damage dealing attack where the user fires a concentrated beam of energy out of a Key-shaped weapon. It is similar to Flash Cannon.
Shifuru (Status Steel-Type Move, makes contact): Power - N/A. Accuracy - N/A. Triggers a status condition known as "Unlock". The user uses a mysterious power to "Unlock" the targets true potential, raising its stats by 3 stages and sets them to their perfect values for the rest of the battle (in game terms, ignoring factors such as hindering natures). Cannot be used multiple times on the same target.
8) Natsumi Kyouno
Type - Ghost/Spirit
Ability - Prankster, Illusion, ? Ability
Stats (scaled on 1 to 10) -
•Attack: 5
•Defense: 5
•Sp. Attack: 6
•Sp. Defense: 5
•Speed: 8
Moveset -
Kaleidoscope (Status Ghost-Type Move, no contact): Power - N/A. Accuracy - N/A. A Move with a similar effect as Transform, but also being able to select another target to induce a Transform on them, becoming any Pokemon the user wants. The target of this Move copies the appearance, moves, stats, and Abilities of whatever Pokemon they become; but any stats copied are less powerful. Transformed targets can still use their own Abilities and any Moves they have even while this Moves effect is active. When Transformed targets health reaches "red", these effects wear off.
9) Origami Tobiichi
Type - Fairy/Spirit
Ability - Keen Eye, ? Ability, ? Ability
Stats (scaled on 1 to 10) -
•Attack: 8
•Defense: 7
•Sp. Attack: 10
•Sp. Defense: 9
•Speed: 7
Moveset -
Shemesh (Special Fairy-Type Move, no contact): Power - 75. Accuracy - 100. Strikes all Pokemon around the user with a rain on energy blasts.
Mal'akh (Special Spirit-Type Move, no contact): Power - 55. Accuracy - 100. The users Speed stat is raised by 2 stages once before damage is applied (this effect cannot be triggered again during the same battle), then attacks with energy blasts in the shape of wings.
Kadour (Special Fairy-Type Move, no contact): Power - 75. Accuracy - 100. Strikes the target(s) with continuous energy blasts. This attack is very difficult to dodge.
Metatron Defense (Status Fairy-Type Move, no contact): Power - N/A. Accuracy - N/A. A Move like Protect and Detect. Moves like Feint cannot bypass it, nor can it be Snatched.
Artelif (Special Fairy-Type Move, no contact): Power - 120. Accuracy - 100. The user traps the opponent in a cage-like structure to ensure a hit, then strikes the enemy with a powerful blast of pure light. Not even moves like Protect or Detect can completely block this damage. This Move is considered to be a counterpart to Tohka's Halvanhelev.
10) Mayuri *Legendary*
Type - Electric/Spirit
Ability - ? Ability, ? Ability, ? Ability
Stats (scaled on 1 to 10) -
•Attack: 10
•Defense: 9
•Sp. Attack: 10
•Sp. Defense: 9
•Speed: 8
Moveset -
Arrow of Judgement (Special Electric-Type Move, no contact): Power - ?. Accuracy - ?. Can be used one of two ways - the first method of attack is a 3 hit multi attack of arrows of light, the second method is a single charged blast. No further information available.
Holy Realm (Status Electric-Type Move, no contact): Power - N/A. Accuracy - ?. Creates an energy field similar to a Terrain Move. No further information available.
Divine Sanction (Special Electric-Type Move, no contact): Power - ?. Accuracy - ?. A variant of Shock Wave that appears more destructive. No further information available.
Thunderstorm (Special Electric-Type Move, no contact): Power - ?. Accuracy - ?. An electrical explosion generated in front of the user. No further information available.
Cage of Judgement (Status Spirit-Type Move, no contact): Power - N/A. Accuracy - ?. Traps the target in a cage. No further information available.
Kerubiel Flash (Special Electric-Type Move, no contact): Power - ?. Accuracy - ?. Strikes all around the user with flashing thunder. No further information available.
Lahathelev (Special Electric-Type Move, no contact): Power - ?. Accuracy - ?. A Hyper Beam variant which can level cities. No further information available.
11) Nia Honjo *Legendary*
Type - Psychic/Spirit
Ability - Prankster, ? Ability, ? Ability
Stats (scaled on 1 to 10) -
•Attack: 5
•Defense: 5
•Sp. Attack: 6
•Sp. Defense: 6
•Speed: 7
Moveset -
Future Entry (Status Spirit-Type Move, no contact): Power - ?. Accuracy - ?. Is perhaps similar to Future Sight. No further information available.
Rasiel Search (Status Spirit-Type Move, no contact): Power - ?. Accuracy - ?. Unknown Effect. No further information available.
