Halo-Star War Crossover
Title: Back to War
Rate: M, to be safe as there will be cussing and actions.
Disclaimers: I do not own Halo or Star War. Halo is own by Microsoft, Bungie, and 343. Star War is own by George Lucas and BioWare. Oh yeah, and there will be few elements from Halo War, so I do not own Halo War as Halo War is own by Ensemble Studio and Microsoft. I do not own Starcraft as Starcrafts are own by Blizzard. Yes, there will be very few elements from Starcraft such as Yamoto Cannon and others, but in sense of similarity. Honestly, I'm not making this story for profit, just for fun.
Warning: My grammar is shamefully suck, so please bear with me.
Summary: Since the end of Clone War and end of the Republic as well as birth of Galactic Empire aka Imperial with Darth Sideous being emperor, Darth Sideous decided to expand the power of Imperial and sent couple Venator-class ships to explore far out of outer rim. By dumb luck, a group of Venator-class ships found the Omega Halo ring, the last of Halo rings. While the Imperial ships were investigating the Omega Halo, two different groups of ships appeared, one from the UHS and other from the CAS. At first, the UHS and the CAS ships sent several transmissions and warnings. However, the leading ship of Imperial group ordered his group to attack both the UHS and CAS ships. His order backfired as both factions fired back and nearly wipe all the Imperial ships…The war between the power-hungry Galactic Empire and two factions, the United Human System and the Confederation of Allied Species have begun..
NOTE: Normal- people talking
Italic- people thinking
Bold- name of ship or emphasizing something
References:
Sangheili- Elites
Ungoyys- Grunts
Mgalekgolo- Hunters
Kig-Yars- Jackals
Huragoks- Engineers
Human (UHS) Military Section
Ships
Refitted- After the Human-Covenant War aka the Great War, the USMA have been reviewing their Navy and realized that there are a lot of room for improvements and thus, they begin to refit and re-design the existing ships such as Frigate, Marathon, and Destroyers.
Frigate Ship- Similar appearance, except they're fitted with new type of armor that seem to offer resistance to plasma as well as being more durable than the Great War-era ships. The Frigate ships have also been refitted with improved MAC guns that shoot radioactive MAS round that travel small fraction of speed of light. They have also been refitted with new type of point defense guns that pack more firepower and more accurate than the Great War-era. They also have improved Slipspace engine that's standard for all USMA Navy ships.
Marathon-class Ship- During the Great War, the Marathon-class ships have been viewed better than Halcyon-class ships against the former Covenant ships. To further increase their survivability and firepower, the USMA have refitted them with new armors and newly improved MAC gun that pack more firepower than refitted Frigate and Destroyer ships. Unlike the Frigate, the Marathon's MAC Guns shoot plasma coated round and still travel at small fraction of speed of light. Marathon's MAC Guns can fire 5 times, thanks to new improved cooling system and others. They have also been refitted with better Point Defense Guns and improved Slipspace engine; however they have also been the first type of ships to be fitted with energy shield, thanks to long years of studying and several trials of errors. Their energy shield can take 2 or 3 MAC rounds, or 3 or 4 Plasma Torpedoes, or 1 Plasma Discharged Blast, before the shield falter. Currently, the Marathon ships are the backbone of the USMA Navy.
NOTE: Marathon-class ships have two MAC Guns that pack more power than two MAC Guns on Destroyer-class ships. The Frigate-class ships only have one MAC Gun.
Destroyer-class Ship- Like Frigate and Marathon-class ships, the Destroyer-class Ships have been refitted. Thanks to the new armors and the energy shield as well as improved Slipspace engine and several new weapons that have been added, the Destroyers are even more dangerous and durable than during the Great War-era. Their MAC, like Marathon-class ships, fire plasma-coat MAC round traveling at small fractions, however the Destroyers can fire four MAC round in short time, before overheating, thanks to improved coolant and other systems. Yes, the Destroyers still have two MAC Guns and can still take more punishments than Marathon-class ships. Currently in USMA Navy, the Destroyer-class ships are used as anti-fighter supports and additional firepower, while escorting Marathon-class ships.
Prowler-class Ships- Nothing much changed, except they have been refitted with improved cloaking system, better power generator, and improved Slipspace engine. Still useful for information gathering. They're also known for using drones called Crows that can cloaked and piloted by powerful A.I (as singular) of Prowler-class ship.
Orbital Point Defense, or ODPs- Similar appearance and size. Like others, the OPDs have been re-fitted with stronger Super MAC guns that fired plasma-coated Super MAC Rounds at fraction of speed of light.
New Ships- Since the end of the Great War and while refitting some of existing ships, the USMA realized that they need better anti-ship ships as well as more effective battle ships. Because while the MAC guns are very powerful as the round usually weighted between 300 to 5000 tons and travel at small fraction of speed of light, they are still not enough as indicated in the Great War. Thus, the USMA made few new ship designs.
Behemoth-class Ships- The Behemoth-class ships were made for two things: Destroy the enemy ships and to be nightmare to enemies. These ships are completely gigantic, almost two-third big as the CAS Assault-class ship. Mainly, due to thickest armors, several powerful weapons in addition to one Super MAC gun. The Behemoth-class ships also pack more firepower than Destroyer-class ships. However, to lower the cost, the Behemoth-class ships do not have hangars and do not carry troops and vehicles. The Behemoth-class ships are also not equipped with energy shield. They still have small numbers of security teams as to defend against the intruders. Instead of hangars, both sides of Behemoth-class ships have extra thrusters for Super MAC gun, lot of anti-fighter guns, and three big cannons called Side Siege Guns (total of six, three on both side) that are used as space to ground assault. The Side Siege Guns fire extremely explosive rounds that travel lot slower than MAC round, but still fast. In addition to Super MAC Gun and six Side Siege Guns, the Behemoth-class ships also have two cannons that fire special round called EMP-Cap Round. The EMP-Cap Rounds are made to make enemy ships helpless as the round, not only deal damage, but also shut down most of the enemy ship's system, including weapon and engine. The only downside of Behemoth-class ships is that they are still very expensive, thus the USMA limited the production. Still, they are very effective in space battle and planet assault. Their appearance is similar to Marathon-class ships, but bigger.
Magus-class Ships- When the Behemoth-class ship is unavailable, the next best ship would be Magus. At first, the higher ups at the USMA Navy were unimpressed with the Magus-class ships as they are not equipped with the MAC gun or any weapon system beside the anti-fighter guns. However, after testing against the group of captured Brute battleships that the USMA still have, after the war against the Brute Remnants and the Jackel Pirates was over, the Navy higher upswere amazed and impressed. The Magus-class ships, while only equipped with anti-fighter guns, have the toughest energy shield in USMA Navy and have few impressive arsenals. One, Magus-class ship use special round that deal greater EMP and can travel fast. Two, they have extremely complicated and powerful generators that not only power the shield, but can also increase shield of other USMA ships that have energy shield, which help, should the Marathon's shield fall low and the Magus can bring the Marathon's shield back up. Third, the Magus ships have Brain-Scramblers, the special missiles that are loaded with hostile, but complicated A.I-like viruses that can cause the low-level Artificial Intelligence sweat. The Brain-Scrambler can hack any ships, or so the scientists claimed, and mess the ship's system up such as target system. Yes, that mean the Magus ship can turn one of enemy ships into temporary ally. Lastly, the Magus ships have better Slipspace drive that allow them to "teleport" anywhere, which make the Magus perfect for harassment. Like the Behemoth-class ships, the Magus-class ships are limited, but more numerous than the Behemoth ships. The good news is that the Magus ships only require small crew and A.I to function.
NOTE: Basically, the Magus-class ships' Brain Scramblers are similar to GOTO drone in Star War: Knight of Republic II made and own by BioWare, where Goto can turn enemy robot into temporary ally. If you don't know what or who the hell is Goto drone, then think how Jedi use mind control, but temporary.
Pegasus-class Ships- The carrier-type ship that can carry huge amount that's nearly five times as the Marathon-class ships carry of fighters, ground troops, and vehicles. Like the Magus-class ships, the Pegasus-class Ships are not equipped with the MAC gun and only equipped with few numbers of anti-fighter guns.
Super Orbital Defense Points- the bigger and badder version of the ODPs. Like Behemoth-class ships, the SOPDs were made to destroy the enemy ships with extremely powerful Ultra MAC Guns. So far, only Earth and few other important Inner colony planets have few SODPs. The SODPs were created out of fear that the CAS may one day attack them with stronger ships. Hence the Ultra MAC Guns, the powerful version of Super MAC guns.
NOTE to readers: All ships, except Prowler, Magus, and Pergasus, have numbers of Archer missiles, ranging from 45 to 120 pods with 30 per pod.
For those who wondering about the ship classifications part, the USMA have standardized the class, meaning no light-class frigate, no heavy-class frigate, etc.
Vehicles-Ground
Old and/or Refitted:
Scorpion Tanks- During the Great War, the Scorpions have been the Marines' best friend as they can destroy the former Wraiths and Ghosts that were harassing the Marines. Currently, the USMA still produce Scorpions with stronger armor that provide strong resistance to plasma and can move faster, thanks to stronger engines. Also pack more firepower than during the Great War.
Warthogs- Like the Scorpion tanks, the Warthogs have been proven helpful against the former Covenant forces as the Warthogs can run over the infantries, while the gunner mowed them down. The USMA still produce the Warthogs, but with better engine and slightly stronger armor.
Mongoose- Have been useful for scouting as Mongoose can travel fast on any type of terrain and made good enemy harassment and shine in hit and run tactic with the riders and the persons with rocket launchers. Still continue producing the Mongoose, the USMA have also add new feature called Plate Mines that can be drop from bottom of Mongoose as it travel, providing surprising ambush or traps for enemies. Plate Mines are same size, though slightly thicker, as paper plate back in 21st century and are very explosive. It takes two or three Plate Mines to kill a former Covenant Wraith.
New Vehicles:
Burst Tanks- While the Scorpions can blow enemies up, the USMA decided that projectile-base can no longer be the only solution to every battle. Thanks to further development of studying and improving the laser technology, the USMA have produce the Burst Tank that can fire the laser that look like Spartan Laser, but bigger and pack more firepower, depending on what mode is Burst Tank in. The Burst Tanks have two modes: Mobile and Immobile. Mobile mode let Burst Tank fire several, but weak lasers in short time, while Immobile Mode cause Burst Tank to transform into stationary mode as in order to fire powerful laser that has devastating effect on enemy vehicle, but has long cooldown. The Burst Tanks look similar to the former UNSC Rhino also called MAAP (from Halo War), but are in blackish color and use the third set of treads to hold them in place, while shooting powerful laser. Reason they're called Burst Tanks, because the USMA higher-ups were unable to decide the name and one of scientists suggested that they should called them, "Burst Tanks", because they fire burst of laser like Spartan Laser.
Mobile Shield Regenerator Platform (MSRP) or Boon Can- Inspired by the Engineers during the Great War, when the former Covenant fleets invaded Reach, now one of the UHS colonies. During that time, the Army Troopers were in firefight with the former Covenants and saw how the Engineers were boosting strength of the Elite's, now referred as Sangheili, energy shield as well as providing temporary energy shield to the Grunt/Ungoyy and the Jackels. It took few decades for the scientists to figure out how to duplicate the same effect as the Engineers. Unfortunately, they were unable to, but made the next best thing, the MSRP, when one of Marines told the scientists about how the Brutes would use device called Regenerator to help them regain health quickly. Like the Brute Regenerator, the MSRPs can be deployed, but unlike the Regenerator, the MSRPs help the USMA ground infantries to regenerate their energy shield quickly and that the MSRPs are not one-time use and can move, but have to be in stationary to regenerate the infantries' energy shield and the infantries have to be in range. Reason they're nicknamed the "Boon Cans", because the MSRPs look like giant version of 21st century trash cans on set of treads and they were boon to infantries. The MSRPs are tall as Scorpion tank stack on other Scorpion tank.
Vehicles-Air
Old and/or Refitted:
Pelicans- Nothing changed, except slightly bigger, tougher armor, and stronger engine that help Pelican to move fast, in air and in space. Still capable of traveling from space to ground and from ground to space. Pelicans now carry dozen soldiers, due to slightly bigger size. Pelicans are not equipped with energy shield as Pelicans are mostly made of armor that provides resistance to kinetic and plasma weapons.
Vultures- While the Vultures were undeniably powerful aircraft and one of few things that can bring old Scarab model down with their powerful arsenal of weapons, the Vultures were painfully slowed, even slower than the Hornets and Sparrowhawks. Thus, the USMA have restarted the production and refitted them with stronger engine and set of thrusters to help Vulture to move faster. The USMA also fitted them with better heavy anti-armor guns and two EMP Rocket Launchers that can make ground/air vehicle helpless or lose their energy shield. Unfortunately, the Vultures have rather limited anti-air with EMP Rocket Launchers being only thing that can hit air and require escorts to deal with enemy air fighters.
New Air Vehicles:
Jethawk- Seemly combination of aging Hornet and Sparrowhawk (from Halo War), but slightly smaller and flatter than old Sparrowhawk models. Jethawk were made to replace the Hornets, due to slowness compared to the old Banshee models, and the old Sparrowhawk models, due to inability to attack air and slowness. The Jethawks have slightly tougher, but light armor that provide decent resistance to kinetic and plasma weapons. They also have anti-air homing missiles(from Hornets) that are fire from both "wings" and two general purposes Gatling guns that are fire from front of Jethawks. Also equipped with energy shield for additional protection and set of thrusters that propel Jethawks faster, even faster than old Banshee models. They're equipped with energy shield, because most of their body made of light armor as to help them move faster.
NOTE: Think about combination of helicopter and jet fighters. Jethawks look similar to Terran Banshee in Starcraft, but slightly longer, flatter, and more "detail".
Space Fighter-
Old and/or Refitted:
Longsword- While they were useful for bombing, they were "inadequate", as one of the USMA officers said during one of military review meetings, against the former Covenant space fighters during the Great War, due to their rather huge and bulky shape. Thus, the USMA re-model the Longsword, making them smaller and thinner and required only two pilots. The official name is Longsword III, but many still called them Longswords. The Longswords currently used as anti-ground bombing or to carry the nuclear warhead as the USMA retired them from space battle, replaced by new Shortsword IVs. They can still fly in air and space. They also receive few types of bombing from old Shortsword models such as cryo and disruption bombs.
Shortswords- With the Longsword-III taking over role as bombers, the USMA have re-model the Shortswords and made the fourth generation of Shortswords. Unlike the previous generations, the Shortsword-IVs are recently new space and air superiority fighters of the USMA. Their appearance is similar to old Shortsword model (from Halo War), but smaller, allowing them to be fastest and most maneuverable fighters ever in USMA and only require one pilot. The Shortsword IVs use Twin Heavy Gatling Guns that can shred enemy fighters apart, or at least that what the scientists assured. They also fire missiles that have small scale effect of EMP that can take out enemy fighter's shield or at least drop huge chunk.
New Space Fighters:
Mole Rats- During the Great War, when deceased Prophet of Regret and his fleet found the Earth, the former UNSC made several notes about how the Covenant forces get inside the ODPs, which stand for Orbital Defense Points, with special transport and then blow the ODPs with Covenant bombs. Few decades later, the USMA realized that they may need special transport that can get their forces inside the enemy ships like enemy capitol ships. Thus, the Mole Rats have been created. Compared to other vehicles, aircrafts, and fighters, the Mole Rats are the ugliest things that the USMA ever made. But they are very effective in getting USMA forces inside the enemy ships as happened during few of battles against the Brute Remnant ships and few of battles against the Jackal Pirate ships. Most of the USMA ships have three to fifteen Mole Rats, depending on what class like Frigate to Pegasus. Mole Rats are not equipped with any form of weapon, but they are very fast and are equipped with thing called Laser Mole Drill, the four prong points shoot four strong lasers to make a hole in enemy ship's unshielded armor. Useful, should the enemy ship's hangar gate closed.
Crows- Are the drones that are typically used the Prowler-class ships to gather the information, thanks to their ability to cloak. Unlike other fighters and aircrafts, the Crows are piloted by that are assigned to their ships. For example, A.I Bob can only control Crows from his assigned ship, while A.I Mary can only control Crows from her ship. That mean Bob cannot piloted Mary's Crows, while Mary cannot piloted Bob's Crows, unless Bob and Mary have Codes of Agreement, similar as people signing papers to get custody of their children. The Crows are capable of traveling through space and air and are armed with Gatling Gun that can be only fired in short burst.
Weapons-
Old and/or Refitted:
Assault Rifle- Nothing much changed, except the Assault Rifle IVs used two different types of ammo: bullets and plasma-coated bullets, both travel extremely high velocity and can mess the enemies up. Plasma-coated bullets were inspired by the Brute Spikers and the former Covenant Carbines. The capacity of bullets is still 32.
Markman Rifle- Look similar to old model during former Covenant's invasion of Reach, however, like the Assault Rifle, the Markman Rifle II fire two types of ammos, plasma-coated and non-plasma coated. The Markman Rifles also have two modes: One Fire and Triple Fire. One Fire mode let Markman Rifle fire one bullet per trigger. Triple Fire mode let Markman Rifle fire three bullets per trigger, like old UNSC Battle Rifle. It takes few seconds to switch the mode.
Rocket Launchers- Nothing much changed, except more firepower, faster rockets, and have target lock-on (like in Halo 2). Still perform well against the enemy armor units and still carry two rockets. However, they also fire special EMP Rockets to take out the enemy vehicle's/tank's energy shield.
Spartan Lasers- The guns that fire powerful red laser and have performed well against the Wraith models and other old Covenant models during the Great War. For nearly 20 years, the Spartan Laser remained unchanged. Currently, the Spartan Lasers have been re-modeled as they're smaller, but still have to be carried on shoulder. The USMA Spartan Lasers now fire much more powerful laser and thanks to improvement in technology and greater understanding of laser, they have been fitted with better "battery" that allowed them to fire twenty times. That's four times more as the old Spartan Lasers can only fire 5 lasers, before they run dried.
Sniper Rifle- Like other weapons, Sniper Rifles use coated and non-coated bullets. Unlike old model, the newer model holds 8 rounds. Have greater penetrating power and better scope.
New Weapons:
Mortar Shoulder Launcher- While Rocket Launchers have been proven efficient against the enemy vehicles and aircrafts, they still require line of sight and the range is somewhat inadequate. Thus, the Mortar Shoulder Launchers have been created. As the name implied, the soldier carry M.S.L on his/her shoulder and must either sit down or bend knee down as in order to fire the rockets that fly like old Ancient Roman soldier throwing short spear. The M. are more complicated than Rocket Launchers as they're equipped with advanced targeting system. They are very difficult to use and require training. They are only good for out of sight and extremely long range.
NOTE: Basically, the M. are similar to Javelin in Call of Duty: Modern Warfare. I do not own Call of Duty.
Auto-Shotguns- As the name implied, they're different from Pump-up Shotguns used during the Great War as they're automatic. Unlike the old Shotgun, the Auto-Shotguns shoot eight shells that pack more firepower. They also two types of ammos: shells and slugs. Shells work same as shotgun shells. While slugs work similar as harpoon or Guass Cannon. Extremely effective in close and sometime in medium range.
Heavy-Duty Knives- Even although the USMA infantries use ranged weapons, there are some circumstances where they would be unable to use guns or have to engage in close combat, it's better to be armed with knife, rather than being armless as knife is still soldier's best friend. Not to mention that the HD Knife can be used for many purposes such as cutting trees or things down, cutting foods in wildness, stabbing enemy, and so on. Plus the HD Knives are made of metal that provided resistance to plasma and heat. The HD Knives are usually twelve or thirteen inches long and are usually carry on shoulder or on chest. However, it's common for the Spartan IVs and Vs to have longer HD Knives.
Energy Assault Shields- Not the weapon, but the shield. Inspired by the Jackel Shield and thanks to several decades of studying the captured Jackel Shields during and after the Great War, and during the war against the Brute Remnants and the Jackel Pirates, the USMA scientists were proud to introduce the human version of Jackel Shield called Energy Assault Shield. Like the Jackel Shields, they are usually worn on forearm and can be activate/deactivate. The strength of Energy Assault Shields is slightly stronger than the old Jackel Shields. In deactivated mode, you can see a small shape of lower case "t". In activated mode, the shield look like shape of tear.
List of Infantries:
Marines and Army Troopers- The backbone of the former UNSC. And they're continue to be backbone, but of the USMA. Few decades since the end of the Great War, the Marines and Army Troopers have received the personal energy shield, weaker than old Spartan II shield, but nevertheless welcome among the Marines and Army Troopers. Not only the personal energy shield, but also the body armor called Body Enchancer Armor and Energy Assault Shield. The Body Enchancer Armor boost the wearer's strength, speed, and reaction by five, in default mode, to fifteen percent, in Boost Mode for short amount of time.
ODSTs- Still continue to be the best of the best in Marine Corps and the requirement to join the ODST is to be best of the best Marines and must be able to pass the extremely difficult physical and mental exams. Like the Marines and Army Troopers, the ODSTs are equipped with the BEA, short for Body Enchancer Armor, personal energy shield, and the Energy Assault Shield, but stronger.
Spartan IVs- During the Great War, the Spartan IIs were viewed as near unstoppable soldiers and unable to die. However, they were too few to turn over the tide against the former Covenant. Later, the Spartan IIIs were created and happened to be disgraced Spartans as the IIIs were made as "expendable and cheap" super soldiers. After the Great War was over, the former UNSC halted the Spartan Programs, due to "unethical" and unpopular process, when one of ONI agents who drank too much spilled about the Spartan Program to the public. The results were angry people and the former UNSC nearly have civil war. Later, during the war against the Brute Remnants and the Jackel Pirates, the USMA restarted the Spartan Program and create the Spartan IVs. However, unlike the IIs and the IIIs, the Spartan IVs were made of willing people from the Marine Corps, Army, and even the ODST. And unlike the IIs and the IIIs, the augmentations varied. That mean some IVs are stronger than other, some are faster than other, some heal faster than other, some are taller than other, or combination of any of these effects. Like the IIs, the IVs are equipped with high advanced body armor that come with powerful energy shield, but come with additional features. Thanks to powerful power generator, the MJOLNIR-VIIs come with camouflage that last hour or two and have two slots for any Armor Ability like Sprint, Overload, Drop Shield, and others. The MJOLNIR-VIIs still weighted heavily. However, the USMA limited production of Spartan IVs, usually like 75 to 300 per year, depending on how the UHS economy going.
Spartan Vs- After the war happened between the UHS-CAS and the Imperial, the USMA decided to start the Spartan V programs, the program whose purpose is to make Spartans stronger and more efficient than the legendary Spartan IIs and that the USMA believed that the IVs are not enough, even although the Spartan IV programs have been successful for few decades. This program was directed by Colonial Nurad, one of the officers who believed the Spartan IV programs are failures or just not enough, especially against the Imperial's seemly endless supply of army. The Spartan V program has mostly failed. Yes, the USMA have successfully created better Spartans, but the costs have been ridiculously high, even more costly than the Behemoth-class ship itself. Not to mention that out of 100, only 25 lived in perfect condition, while 74 have to live with disfigurations and other unseen consequences. Only one person died. When the results arrived to the USMA High Military Office, the USMA immediately shut down the Spartan V programs and merely identified 25 Spartan Vs as part of the Spartan IVs. The Spartan Vs are physically different from the Spartan IVs. They are stronger, faster, react faster, and jump higher than the IVs and even, IIs. They also have incredibly dense muscles and skins that they can even stop old Markman Rifle's bullets, in "Dense Spot". Unfortunately, most of Vs require heavy attention on their mentality. The Vs wear same armor as the IVs.
Author: Well, this is so you know what's the USMA like, in term of military and technology. As you noticed, the USMA have several things that can take out energy shields or make vehicles/ships helpless. Why? Because energy shields, while can be helpful, can be annoying to take out as indicated back in Human-Covenant War. Don't worry, the CAS has also improved their technology and the chapter of CAS military will be coming soon.
