Halo-Star War Crossover
Title: Back to War
Rate: M, to be safe as there will be cussing and actions.
Disclaimers: I do not own Halo or Star War. Halo is own by Microsoft, Bungie, and 343. Star War is own by George Lucas and BioWare. Oh yeah, and there will be few elements from Halo War, so I do not own Halo War as Halo War is own by Ensemble Studio and Microsoft. I do not own Starcraft as Starcrafts are own by Blizzard. Yes, there will be very few elements from Starcraft such as Yamoto Cannon and others, but in sense of similarity. Honestly, I'm not making this story for profit, just for fun.
Warning: My grammar is shamefully suck, so please bear with me.
Summary: Since the end of Clone War and end of the Republic as well as birth of Galactic Empire aka Imperial with Darth Sideous being emperor, Darth Sideous decided to expand the power of Imperial and sent couple Venator-class ships to explore far out of outer rim. By dumb luck, a group of Venator-class ships found the Omega Halo ring, the last of Halo rings. While the Imperial ships were investigating the Omega Halo, two different groups of ships appeared, one from the UHS and other from the CAS. At first, the UHS and the CAS ships sent several transmissions and warnings. However, the leading ship of Imperial group ordered his group to attack both the UHS and CAS ships. His order backfired as both factions fired back and nearly wipe all the Imperial ships…The war between the power-hungry Galactic Empire and two factions, the United Human System and the Confederation of Allied Species have begun..
NOTE: Normal- people talking
Italic- people thinking
Bold- name of ship or emphasizing something
References:
Sangheili- Elites
Ungoyys- Grunts
Mgalekgolo- Hunters
Kig-Yars- Jackals
Huragoks- Engineers
Military of the CAS
Ships
Old and/or Refitted: Like the USMA, the CAS have re-fitted some of their ships with better armors, better Slipspace engines, better energy shield, better weapons, and others.
Assault Carrier-class Ship- The appearance and size remained the same, except with big round spot on their front. The Assault Carriers have been re-fitted with stronger armors, stronger energy shields that can withstand 4 shots from the USMA Behemoth-class ship or 3 shots from ODP or 1 shot from UODP, before the energy shield fall. Still used as planetary assault, ground troops transport, and all other roles. They also have been re-fitted with new weapon called Plasma Discharge Blast, the CAS's answer to the USMA's Ultra MAC Guns. The Assault Carrier-class ships remained as most powerful ships in the CAS Navy.
CCS Battlecruiser-class Ships- Same appearance and size, but stronger armor, weapons, and energy shield. Still have terrifying weapon that can burn or glass the planet's surface.
Corvette-class Ships- Similar appearance, but smaller size. They have been re-fitted with better armors, Slipspace engines, and weapons.
New Ships-
Planetary Defense Points- Inspired by the human Orbital Defense Points and paranoid, when the USMA created the Super Orbital Defense Points, the CAS decided to created the Planetary Defense Points, in case the USMA decided to attack the CAS colonies. Unlike the human ODPs and SODPs, the Planetary Defense Points shoot powerful Plasma Beam, similar to glassing but attack enemy ships, and Plasma Discharged Blasts, depending on what type. There are two types of PDPs, the PDP-B (Plasma Beam) and the PDP-D (Plasma Discharged Blast). Their appearance look similar to rounded pyramid. They are primarily effective against ships.
Ground Vehicles-
Old and/or Re-fitted:
Ghosts- Nothing much changed, except they're equipped with stronger weapons, engines, and armors. Still used as scouting for enemy movements and harassing the enemies.
Wraiths- Equipped with stronger engines and thrusters, the new Wraith models can move faster than the old ones during the Great War. Still fired Plasma Mortar that deal devastating damage in long range. They are also equipped with stronger armors as to take more punishments from enemy fires.
AA Wraiths- Like the Wraiths, the AA Wraiths have been equipped with stronger engines and thrusters, allowing them to move faster. Unlike the old AA Wraiths, the new AA Wraiths fire homing Plasma projectiles that look like bigger version of Plasma Grenades that travel unexpectedly fast and instead of exploding on contact, they actually stick to ground and air vehicles in similar manner as Plasma Grenade that exploded in few seconds. Yes, the AA Wraiths can attack enemy ground units.
NOTE: Basically, the AA Wraiths are like bigger version of Plasma Launchers from Halo Reach.
Scarabs- Have been fearsome and mencing war machines during the Great War and continue to be during the Brute-Jackal War and afterward. The Scarabs have been fitted with stronger armor and stronger weapon. However, Scarabs are very expensive and are limited in production.
New:
Shield and Health Regenerator Platforms- Ever since the law concerning the Huragoks have been in effect, the CAS have to look for substitute as Huragoks can no longer be part of battlefield unless as combat engineers to repair the friendly vehicles. After long years of improving technology, the CAS "scientists" have created Shield and Health Regenerator Platforms, the platforms that can recharge the energy shield as well as regenerating health like Health Regenerators during the Great War. The Shield and Health Regenerator Platforms have met the approval of some Sangheili, since some Sangheili still hold belief that blood should not be leaked out of body. Unfortunately, the Shield and Health Regenerator Platforms can't recharge and heal at same time. That means they have two modes: Shield Regenerator and Health Regenerator. Required four people to run the platforms. They are similar size as gigantic AA Gun Platforms during the Great War and are slightly easy to set up.
Air Vehicles-
Old and/or Re-fitted:
Banshees- Nothing much changed, but faster and more maneuverable than old models. Still fired twin Plasma cannons. Can be piloted by Sangheili, Ungoyys, and Kig-Yars as the new Banshee models have few different shapes of cockpit for those species. The Banshees can travel in air and in space. However, the space battles are usually done by the Seraphs. Required only one pilot.
Vampires- Unlike old models, these new models are anti-air and anti-ground air vehicles. With front side attacking enemy airs and with sides attack enemy grounds, the new Vampires are undoubtedly dangerous. Like old models, they only required two pilots, regardless of what species, except Mgalekgolo and Huragoks.
Phantoms- Nothing much changed, except they're equipped with better armor and weapon. Along with troop transports, the Phantoms can provided anti-ground fire support. Can carry 30 soldiers plus one or two vehicles.
New: Currently, there are no new air vehicles for the CAS.
Space Fighters-
Old and/or Refitted:
Seraphs- Still continue to be space and air superiority fighters of CAS military. And are even more dangerous as they have been upgraded, from better energy shield to better weapon that can burn through light armor. Require only one pilot. Appearance is similar to old Seraph models.
New: Currently, there are no new space fighters for the CAS.
Weapons-
Old and/or Re-fitted:
Plasma Repeaters- Having made improvement in plasma technology, the CAS decided to replace the old Plasma Rifle models with newer Plasma Repeaters that contain better cooling system and better fuel. Packed lot of firepower and still fire at extremely fast rate with better accuracy. Favored by the Sangheili soldiers.
Plasma Pistols- Unlike old Plasma Pistol models, this newer model pack more firepower and can turn into automatic mode that allow the CAS soldiers to fire at fast rate. Can still fire Charged Plamsa Shot that can cause EMP effect to take out shield or to shut down the vehicle temporarily. Favored by the Ungoyy and Kig-Yar soldiers as well as Sangheili soldiers.
Energy Swords- Have been upgraded with better batteries that can last longer than old Energy Sword models during the Great War. Still used by high ranking Sangheili officers.
Beam Rifles- Unlike the older models, this newer model can fire eight shots quickly, before overheating, thanks to improved cooling system. Favored by the Sangheili, Kig-Yar, and Ungoyys soldiers. Yes, the Ungoyys do get training as snipers, much to distaste of the Kig-Yars.
Carbine Rifles- Nothing much changed, except the new models pack more firepower and have greater penetrating power. Favored by Sangheili and Kig-Yar soldiers.
Fuel Rod Cannons- Unlike the old models, the new models have been shaped that allow Ungoyy to fire from shoulder and Sangheili to fire from arms. Thanks to improvement in weapon technology, the Fuel Rod Cannons fire smaller, but faster explosive plasma "blobs" that have bigger explosion radius and are more powerful than old models. Hold 8 "blobs" per clip. Favored by Sangheili, Ungoyy, and Mgalekgolo soldiers. For Mgalekgolo, they get special Fuel Rod Cannons.
New:
Needle Rippers- Seeing that the old Needlers only work on enemy infantries and failed against the enemy vehicles. The Needlers have been replaced by better guns, the Needle Rippers. Similar to old Brute Spikers, the Needle Rippers fired extremely dense pinkish needle that can penetrate through the armor and skin. The needles can still explode, if they're being crushed, like someone step on the needles and the needles explode, killing or crippling the person. Hold 32 Needles per "clip". Favored by Sangheili, Ungoyys, and Kig-Yar soldiers.
Heavy Plasma Arm Cannons- Were made for few reasons: to provide heavy fire support, to lower friendly fire by the Mgalekgolo, and to satisfied the Mgalekgolo soldiers. The Heavy Plasma Arm Cannons, or PACs for short, are exclusively used by Mgalekgolo soldiers. Currently, the Mgalekgolo soldiers have several different weapons: Fuel Rod Cannon, Fuel Rod Beam, and Heavy Plasma Arm Cannons.
List of Infantries: In beginning of the Confederation of Allied Species, there have been several debates, complainants, and protesting by the Ungoyys, Kig-Yars, and Mgalekgolo as back in old day of former Covenant, the Ungoyys, Kig-Yars, and Mgalekgolo were typically low ranking soldiers with highest rank that they can reached was equal to Sangheili Minor. Several human years later, the military has been reformed to satisfy the CAS population as under the law called Species' Equality, passed by the High Council of Confederate. The Species' Equality stated that regardless of what specie, he or she will get standard rank as every other species. That mean the Ungoyys can ordered Kig-Yars and Sangheili around and they have to follow Ungoyy's order.
CAS Soldiers- Consisted of all species, with exception of Huragoks. They are the backbone of the CAS and fight for the CAS. Unlike the deceased Covenant, the CAS soldiers carry Energy Shields with personal energy shields for higher ranking soldiers and officers.
Ranger Corps- During the Great War, the Rangers were typically all Sangheili. However in the CAS military, the Ranger Corps consisted of all species with exception of Huragoks and Mgalekgolo (for obvious reason). The Rangers are usually all armored as to fight in harsh environment like in space and equipped with jetpacks and personal energy shields.
Spec. Ops- All species, except the Huragoks, can apply to be in Spec. Ops, providing that they passed the physical and mental tests as the Spec. Ops allow the best of the best soldiers to join. In Spec. Ops, regardless of what specie, they are equipped with better armor and personal energy shields.
Combat Engineers Corps- Mostly consisted of Huragoks, though there are some Sangheili, Ungoyys, and Kig-Yars. As the name implied, their jobs is to repair friendly vehicles and "play around with technology", usually done by Huragoks.
Few things you need to know:
Huragoks- Due to long years of "playing around with technology" stuffs and more than several complainants from other CAS races about how the Huragoks were hard to understand and their language is "simply too complicated", the scientists and the Huragoks have finally created the Verbal Translators. The Verbal Translator allow Huragoks to be able to talk in any language. Although, the Huragoks can speak, they tend to talk fast as "someone is fast-forwarding the movie" as humans might say.
Mgalekgolo- Strangely, there have been several reports about how one colony of Mgalekgolo worms can actually turned into three new colonies of Mgalekgolo worms, instead of two new colonies. The CAS scientists were puzzled and were unable to explain why and how. One of scientists hypothesized that the Mgalekgolo "must be undergoing the next evolution stage." However, that hypothesis has been unpopular as not enough evidence. Though, one popular hypothesis stated that it must be something to do with environment on planets, since several planets that are home to Mgalekgolo seem to have extreme environments.
Unlike the Mgalekgolo during the Great War, the CAS Mgalekgolo is literally covered in armor, including the abdomen part and the neck, though armors are flexible and light. Along with different armors, the Mgalekgolo have been shaped to have two "hands", thus the Mgalekgolo can hold the gun in one hand and the shield that are on either right or left, depending whether the Mgalekgolo is right-handed or left-handed. Unlike other CAS soldiers, the Mgalekgolo soldiers typically wear energy shield on their back, since they are still slow, plus the shield arm is resistant to both kinetic and plasma/laser projectiles. Basically, the CAS Mgalekgolo soldiers are truly the REAL walking tanks.
Author: As you can see, both the USMA and the CAS have pushed themselves in technology. While the tension between them is lower than 125 years ago, after the Great War, the tension remained high as majority of humans during Great War still hold hatred for the Sangheili and others. The same can be said for percentage of CAS populations holding loathes for humans, though both faction's governments and some organizations have decrease racial hatred. However, when the Imperial ships attack both USMA and CAS ships, the UHSG and CAS government have decided to have temporarily truce as they both have common enemy. Ironically, both factions have been prepared, thanks to tensions between them and being paranoid of each other, like during the Cold War on Earth in old days, between the old U.S and old Soviet Union.
I made two separate chapters, one for USMA military and other for CAS military. So you can look back for reference.
Oh yeah, the REAL first chapter will be coming soon. Starting with the UHS-CAS. Some chapters will be in UHS, some in CAS, some in UHS-CAS, some in the Imperial, and some in characters' perspective like Darth Sideous, few other Star War character, and OCs.
NOTES: As mentioned before, Star War is own by George Lucas (movie) and by BioWare(game).
NOTE to readers: By the way, I have edited all first three chapters. The Imperial is not going on Imperialism spree. They will going on get-more-resource spree as to Darth Sideous, one Death Star is not enough, since the Rebels still attack the Death Star, despite its devastating powers. Plus, constructing Death Star took HUGE amount of resources. So his decision was to sent the fleets to go around the unknown galaxy and get more resource, while investigating unknown gigantic ring-like thing that was accidently found by Rodian pirate ship that was running from the Imperial "police" ships. The unknown thing intrigued Darth Sideous. So that's why the Imperial scouting group was there. Thank you.
Thanks: Thank you, sabotuer for being frank and made a good point. Darth Sideous will now go on must-get-more-resources spree, not imperialism spree.
