Sly's P.O.V.

Sly: Two weeks of traveling got us out of Russia and through Ukraine, leading us to the gothic Romania. After two more days, we stopped in scenic Transylvania, horror-capital of the planet. However, it wasn't anything like I thought it would be. Nobody was seen anywhere, even inside any of the buildings. Something was up, and Panda King and I had to figure out what.


Main Story

Sly left the small building he and Panda King were hiding out in and scoped the area out. Sly beeped in Bentley and told him what was going on.

Bentley: Interesting, Sly. I've heard Transylvania was spooky, but the only thing haunted about this place is that it's a ghost town.

Sly: I can see that, but apparently there are guards everywhere. Wonder why they never left?

Bentley: Obviously they were hired to scare people off. You have to find out who did such a thing. Try going into Franken-Castle and see if anyone there has anything to do with it.

Sly: Sounds like a plan to me.

He put away his Binocucom to dash for the castle. When he arrived, Bentley beeped in and sly picked up.

Bentley: The drawbridge leading into the castle is up, Sly.

Sly: Thank you, Captain Obvious.

Bentley: So it looks like you'll have to find another way in. Fortunately, there are jagged rocks in the water to help you get across the moat. Maybe if you follow them you can find a few ways a Cooper can break-and-enter a fortress.

Sly: Easy, I must've done this a million times.

Bentley: Actually, according to my calculations, you've only done it like 187 times.

Sly: Killjoy.

Sly stashed it and spired-jumped the rocks. He swung from banner hooks, wall-climbed out-jutting bricks, and snuck on tight ledges to scale the castle. Once Sly had reached the top, Bentley beeped in and said, "Okay Sly, see that window over there? It's locked with a combination of 3 numbers. Fortunately for you, I know many tricks and traps to this castle. Don't ask how, I have my resources. Dial in 9-9-4." Sly put in the combination and the window flung open. Sly jumped into the castle and made his way to a balcony that overlooked what appeared to be a throne room. On the seat was a large, green serpent with yellow eyes with red pupils, a brown and horizontal-striped pattern, and 2 cuffs on his body that gave him robotic arms and legs. Bentley beeped in and said, "That face looks somewhat familiar. Take a picture of him when he's inadvertently looking up at the balcony you're on." Sly waited for the right moment, and when the serpent turned his head to the proper position, Sly snapped a shot of him. Bentley beeped in again and said, "Oh my god, that's not just any serpent, that's Lisp Lester. He's wanted in 6 countries for robbing them of their most valued possessions. It also appears that he got some new toys, i.e. mechanical arms and legs. We'd better be on our toes here. If he's wanted in multiple countries you know he's bad news. Now quick, record what he's saying!" Sly began recording.

Lisp: Driving people out of thisss town hasss given me ample opportunity to forage around for that accursssed ssset of eyesss. The only quessstion isss, where are they? I have sssearched thisss cassstle high and low for them and not even a retina. They can only be hidden here. I cannot fail with no prophet. That blasssted primate, Cultokzss found hisss artifact with eassse before he wasss taken away, and I am sssuperior to him in rank. If I fail thisss misssion, my employer will cut my tail off and roassst it for dinner. That, and my new limb privilegesss will be cut.

Sly stopped recording and Bentley said, "Cultokz? Sly, Lisp must also be working for the same person who has it out for you. And what set of eyes is he talking about? You'll need to take some photos of the inside of that castle. Make your way to the lower levels and see what you can dig up." Sly put his Binocucom away and went down 2 flights of stairs to find the dungeons. He went to the far side of it and came across some wall paintings. Sly captured a pic of it and sent it to his terrapin friend. Bentley then replied, "Interesting painting. Maybe this is where those 'Special Eyes' are kept? However, it appears to need specific objects to act as keys. Anyways, keep searching around for more clues." Sly explored more of the castle and found a computer room. He picced it and sent it to Bentley. "This master computer could come in handy for lowering some of the defenses, or even the drawbridge. See if you can find anything outside of the castle." Sly swung and jumped his way outside and came across a cemetery. Sly took a snapshot and forwarded it to Bentley. "Yes Sly it's a cemetery. Real spooky, now let's get back to… wait, what are those 3 crypts? They kind of look out of place. Take a picture of each of them and send them to me." Sly did as he was told and Bentley replied, "Observing the wall paintings in the dungeons, as well as the markings on these crypts, there's a match! Maybe these stone buildings are really a façade to hide the 3 objects needed to access the eyes? I think a plan has been discovered within my intellect. Head back to base and I'll reveal it to you two."

Job Complete


Sly's P.O.V.

Sly: When I got back to the base, Bentley told me everything about who Lisp was. Originally, he came from a proud family of noblemen who believed that anything in life could be bought with money. Lisp however was the black sheep of the flock, knowing that not everything has a price. He was then outcasted from the family and began life on his own… down in the dumps of New York. He was eventually adopted into a band of thieves who taught him not everything in life can be bought, but that didn't mean it all couldn't be stolen. Lisp eventually rose to top command of the gang and instantly transformed them from rampant and force-stealing, into quiet and sneak-thieving. He eventually made him and his gang a 'Thief-for-Hire' business. Obviously he wasn't stealing for himself, but money is money to him, and as long as his rep grew, so did his income.

Sly Cooper in:

Something Twisted, This Way Ssslithersss


Bentley Tech

Bentley: After Sly gave me those photos, I was able to come up with a plan to keep Lisp from achieving his goal. First off Sly, we'll need you to have easy-access to the castle's interior. Take me to the computer room so I can do some 1337 hacking, then that'll lower the drawbridge and automated security. This will bring in more guards into the building, but I'm sure we can put together a disguise for you. Once the guards are all around the castle, pick-pocket them for any guard-wear so you can easily slip by them without any suspicions.

Bentley: Panda King, your job is at the cemetery. Blast open those crypts with your fireworks and find those objects that will open up the passage to the eyes. According to the paintings, the three objects are an arrowhead, a sickle, and a ruby. Once those are obtained, head back to the base and we can discuss the final part of our plan.


Main Story

Sly left the hideout, crossed the moat, and entered the castle again. He made his way to the computer room and slapped Bentley's hacking device on the main hard drive. Bentley began hacking soon afterward. After a few minutes an intercom voice said, "Malfunction: Security shutting down." Bentley beeped in and told Sly that his job was done, as well as the drawbridge being down. Sly exited the room and sure enough Lisp had multiple guards patrolling the castle. Bentley then said, "Okay Sly, look around for shining pockets. The pieces to a full guard uniform should be scattered around." Sly hung up and began searching. The Komodo Dragon guards wore a soldier helmet, chest plate, and iron-plated boots. Sly pick-pocketed one of them and obtained a chest plate about his size. He searched around and found another shiny pocket. He picked it and gained the boots, again his size. He picked one last pocket, after searching for 5 minutes, and got the helmet. Sly left the castle and Bentley beeped in saying, "Smooth work, Sly. Now that you have the full uniform you can easily make it back to that dungeon."

Job Complete


Panda King left the hideout and made for the cemetery's crypts. Panda King beeped into Bentley.

Panda King: I am at the mausoleums. Would you please repeat my assignment?

Bentley: Simple P.K., all you have to do is blast open one of the crypts and look for one of the three artifacts in each. However, don't blast all of them open or you may attract unwanted attention.

Panda King hung up, loaded rockets into his cannon, and fired at the first crypt. He entered, and inside were automated spear traps in the floors. He crept his way around them and stumbled upon an old painting. Bentley beeped in and said, "Wait a minute, this is one of those combination paintings. Behind it is a vault which obviously contains one of the artifacts. To get the combination you have to search the painting for hidden numbers. Once found, dial them in and the safe should unlock." Panda King stored his Binocucom and began searching. After about half of a minute, he found the three numbers. He flipped the painting aside to reveal a vault. He dialed in the combination, 5-3-4, and inside was a black arrowhead with 2 barbs on each side. Panda King exited the first crypt and entered the second after blasting it. Swinging blades were the obstacle here. Once he charged through it with ease, he found another painting. He searched it, this one being trickier, and after one minute passed he dialed in the combination, 4-1-3. The vault opened and he grabbed the dull sickle that lay inside. Panda King left that crypt and entered the third for one last puzzle. Spinning blades were everywhere but Panda King just brushed it off as nothing. He made it to the final painting and, after less than fifteen seconds, solved the final vault, 7-8-1, and grabbed the chipped ruby that was inside. Bentley beeped in. "Nice job! I knew you were smart, but I had no idea you were so good with these puzzles."

Panda King then replied, "It was basic observation and logic. Those pieces of 'art' were simplicity compared to me."

Job Complete


Bentley Tech

Bentley: This is it, guys! Now that the castle is vulnerable, and the objects are in hand, we can put a stop to Lisp's plans. I've been listening in on the guards' conversations, and the only ones who won't care whether or not Sly is one of them are the two guarding the front door entrance. Panda King, this is more of a job for you. Simply take care of the two guards and Sly will go in disguised and convincing that you are an intruder. We need you there in case some complications are come across. Once you two have made it into the dungeons, place the artifacts in their respective 'keyholes'. When we swipe those eyes we'll be out of here. I've found a weak spot behind one of the cells. Former prisoners used it to escape captivity when night fell. Panda King, blast open that wall and we'll be home free, Lisp will have to call off the search, and everyone can return to their homes. Now, let's move!


Main Story

Sly and Panda King left the hideout and made it to the edge of the drawbridge, seeing two aggressive-looking guards blocking the entrance. Panda King loaded his fireworks and launched them at the guards, knocking them out. "Okay Sly, get on your disguise and bind Panda King's wrists. We need to make this look convincing." said Bentley. Sly immediately threw on his disguise, tied Panda King's wrists loosely, and began walking him like a dog through the castle. The first guard they came across stopped them and said, "Hey, why're you letting that overgrown chipmunk inside!"

Panda King growled and Sly said, "I, uh… just caught him lurking around. Apparently he didn't take the warning about Lisp wanting everyone out of town. Now he's gonna pay the price with a year or two in the dungeons below."

The guard examined them and said, "Dunno if the boss is even gonna have to search that much longer, but do what you have to do." He then turned to the guards and said, "ADEASE MEN!" Sly and Panda king simply walked through while Sly was saluted for something he didn't even do. When they made it to the dungeon, Sly undisguised himself and untied Panda King, who proceeded to pull out the 3 objects. The two saw the painting as well as 3 holes that each of the artifacts could fit into. They placed the objects into their respective keyholes and the walls they were in crumbled and caved in, revealing an alter with a set of eyes placed on top. Both Sly and Panda King however were not in awe, but rather fear, for the very set of eyes had belonged to a certain age-old enemy of the Coopers. "It cannot be!" said Panda King.

"Bentley, are you getting this!?" asked Sly.

Bentley replied, "I am! How are Clockwerk's eyes in perfect condition? I knew the rusted and melted parts were taken away, but I would at least have expected them to stay decomposed. How is it that they're still intact?!"

Sly then responded, "Either way, we can't let Lisp get a hold of them."

Bentley then stated, "Lisp also mentioned something about Cultokz finding a part. Could it be that Clockwerk is somehow reviving himself and is using professional thieves to do so?!"

Sly replied, "I don't wanna find out, Bentley. I'm taking these eyes." Sly grabbed the eyes and he and Panda King made it to the cell with the weak spot. Panda King blew it open with some fire crackers and a tunnel was revealed. After venturing through it, they came across a cavern with four waterfalls, a platform suspended over a pool of water by four chains, and an exit on the other side. When they made it half-across, they heard a 'Lispy' voice say, "Well well well, look what I have come acrosss." From the other opening came Lisp on his robotic legs, and his robot arms folded. He then continued, "Thank you for doing me the pleasssure of retrieving those ancient eyesss for me. Now if you would be ssso kind asss to hand them over to me, now…"

"Forget it, bug breath, I know all about the scheme of reviving Clockwerk. We're not going to let that happen." exclaimed Sly.

Lisp chuckled a bit and said, "I don't believe you have a choicsse." He eheld out his right arm and swiftly extended it to swipe the mechanical eyes. A Komodo guard came from behind Lisp, and the snake said, "Take thessse to the bosss. My job isss finished." The guard then ran off with the eyes. "For shame Cooper, letting me get away with sssuch a cheap trick like that. My employer made sure that I would get the job done, and implanted thessse cssyborg limbsss into my ssspine ssso I would have more mobility and waysss of thieving. Now the only asssignment I have left isss to kill you!" The passageways to exit the cavern then closed with iron bars.

Panda King stepped in and said, "Then you will have to fight me, first!"

Lisp laughed and said, "You're more of a meal than sssomeone that'd have a hit put on him, Chubby."

Panda King growled and exclaimed, "Never, EVER, call me 'Chubby', you spineless slime!"

Lisp replied, "Fine, we shall sssee whossse nickname is more fitting, won't we? Come at me, Fatssso!"

And so the fight commenced; Bentley did a quick beep in and said, "Panda King, the moisture levels in here are too high for you to ignite your palms and rockets. Looks like you're going to fight without any fire. Fortunately, it's only a matter of time before Lisp's limbs temporarily rust. When that happens, beat him into the waterfalls around you!"

Lisp swiped with his tail, Panda King dodging narrowly. Lisp even tried to take a few bites at him, but the panda wouldn't take that either. Eventually, Lisp's parts began to rust up a bit. "ACK, I can't move!" he said. Panda King then hoisted him into the air and threw him into one of the waterfalls, forcing him into the water pool below. Lisp's parts began sparking and spitting smoke until he gained mobility again. "Letsssee if you can try that again, Lard-Boy!" Lisp slashed with his tail a few more times and attempted to chomp Panda King a little more. His parts then rusted again and Panda King repeated throwing him into the water. Lisp's parts began malfunctioning again but he continued to battle. This time, Lisp tried rolling across the platform to knock Panda King off. Panda King jumped over him and pulled him into the air. He tossed Lisp back into the water and the parts began to stutter and spark once more. He got out of the water and began his usual routine one last time before he was hoisted again and tossed into the water for the last time. The parts sparked once more until Lisp was completely immobile. "What'sss thisss?! I cannot move, I can't even ssslither!"

Panda King walked over to Lisp and said, "'The ssserpent hasss ssslithered hisss lassst ssslither!'"

Bentley beeped in and said, "Way to go Big Guy, but we have to chase down the guard that made off with the Clockwerk Eyes! Get moving you two!" Sly and Panda King made their way to outside the castle, but it was too late. A blimp had taken off and headed east, undoubtedly with the Clockwerk Eyes aboard. Bentley than shouted, "Quick Sly, get a shot of that airship!" Sly swiftly did so and sent the picture.

Panda King looked down, sighed, and said, "We have failed."

Job Complete


Sly's P.O.V.

Sly: We stopped Lisp, but we didn't stop his plan. The Clockwerk Eyes slipped from our grasp, hitching a ride on a blimp in the process. We made for the base, in case of any guards coming for revenge, to plot what direction to take next. Bentley kept on ranting on about the airship interesting him. For some reason he felt that the blimp had about an equal amount of thought put into it as he would've put into one. Why this was, he had no idea, but he declared that he would get to the bottom of this. Authorities showed up, still no Carmelita among them, and took that cyborg snake into custody for 30 months behind bars. Bentley said that the tracking signal was still just as fuzzy as it was when we left China. No matter, I was sure we would be able to hitch a ride with Carmelita as soon as we made it to the next country. Who knows, maybe the signal will improve?