The rest of our day progressed very slowly. We really didn't do anything for the rest of the day, so when we headed back to the dorms, Andrew, Josh, Emmanuel and I all decided we wanted something to do, and what else but a duel?
"Andrew, Emmanuel, how about you two duel?" I asked. "I've yet to see what Emmanuel is capable of."
"…" Emmanuel stared at me blankly. "Fine." He inserted his deck into his Duel Disk as he looked at Andrew.
"Hey, show a little life, would you?" Andrew responded as he inserted his deck into his Duel Disk.
"Game on!"
Andrew: 4000 L.P.
Emmanuel:
4000 L.P.
"I'd like to go first." Emmanuel said. "I summon my Delinquent Ninja in Attack Mode!" A small ninja appeared on the field, holding a kunai.
ATK: 500
DEF: 300
"A weak monster?" Andrew asked. "Suit yourself."
"I then set one card face-down, and end my turn."
"I draw!" Andrew said. "I summon my Seer of Illusions in Attack Mode!" Immediately, I knew Andrew was going to inflict some major damage here. A strange eye surrounded by an aura took the field.
ATK:
0
DEF: 0
"An even weaker monster?" Emmanuel retorted. "Suit yourself."
"Now, my Seer's ability kicks in!" Andrew said. "I get a peek at your hand, and I get to select a monster in it. My Seer of Illusions gets that monster's attack strength for the duration of my turn!" Seer opened its eye, and Emmanuel's hand was revealed. There were cards I couldn't recognize, but he only had two monsters; a pair of 4-star monsters with a mere 1100 attack points.
"What?!" Andrew said, completely disappointed. "The strongest monster in your hand has 1100 attack points?"
"I guess you got…unlucky." he mused.
"Fine!" Andrew spat. "My Seer copies your weak monster's attack strength. Now, Seer of Illusions, attack his Delinquent Ninja!"
"I activate my face-down card!" Emmanuel said, finally showing some signs of life. "Go, Retreat Tactic!" Odd; that was Matt's card…
The Seer of Illusions fired a beam from its eye. However, a new monster appeared on the field. Then, more weird stuff began to happen. The two monsters joined hands, then dodged the beam that the Seer of Illusions fired.
Andrew: 4000 L.P.
Emmanuel: 3700
L.P.
ATK: 800
DEF: 800
"What the-?!" Andrew asked, confused.
"I'll explain." Emmanuel said. "When your Seer of Illusions attacked, my Retreat Tactic summoned my Vice Guard from my hand and made it the target of the attack."
"But…doesn't your Vice Guard have 1100 attack points?" Andrew asked.
"Vice Guard's special ability allows it to perform Contact Fusion with my Delinquent Ninja when it's declared as an attack target. So, my two creatures Contact Fused to bring out my Vice Duo!"
"But…shouldn't the attack have therefore destroyed your Vice Duo?" Andrew asked.
"It would be if my Duo wasn't able to be destroyed by battle." Emmanuel answered.
"I suppose there's little I can do." Andrew said. "I set two cards face-down, and end my turn."
"I draw." Emmanuel said. "Now, if I heard you correctly, your Seer of Illusions' effect only lasts until the end of the turn, meaning its power is now…"
ATK: 0
"That's correct; it has zero power during your turn." Andrew said.
"All right." Emmanuel said. "I summon my Cowardly Delinquent in Attack Mode!" A small imp armed with a dagger appeared on the field.
ATK:
400
DEF: 0
"Now, Vice Duo attack him directly!"
"What?!"
The Vice Duo darted towards Andrew. Seer of Illusions attempted to fire a beam from it, but the two darted around the attack, making a beeline for Andrew, landing his attack.
Andrew: 3200 L.P.
Emmanuel: 3700 L.P.
"All right." Emmanuel declared. "Now, my Vice Duo's effect activates. I get to look at your hand, and discard one Spell Card from it."
"Oh no!" Andrew said. His hand was revealed. Two monsters, a trap, and a spell card.
"I guess I don't have a choice." Emmanuel said. "Your Spell Card goes to the Graveyard."
"…" Andrew discarded the card.
"All right, now, Cowardly Delinquent, attack his Seer of Illusions!"
"I activate my face-down card; Illusion Reverse!"
The Cowardly Delinquent charged at his Seer of Illusions. However, a blanket of mist surrounded it, and a laser was fired out of it, and an explosion dissipated the mist, and Seer of Illusions remained there while Cowardly Delinquent was destroyed.
Andrew: 3200 L.P.
Emmanuel:
3300 L.P.
"What happened?"
ATK: 800
"My Illusion Reverse allows me to apply the attack points of a face-up monster you control to my Seer of Illusions until the end of the turn." Andrew said.
"To be honest, I thought you'd do that."
"What?!"
All of a sudden, a dagger flew out of nowhere. The dagger flew at Andrew's hand. One card was struck.
"When my Cowardly Delinquent is destroyed in battle, you have to discard a card.." Emmanuel said.
"Damn it…" Andrew said as he discarded the card struck by Cowardly Delinquent's dagger.
This was a bit of a strange situation. Each turn, Emmanuel could get a peek at his hand, and he still had another Vice Guard in his hand to contact fuse with whatever other monster he had.
"I now set one card face-down, and that should be all for now." he said.
"I draw!" Andrew said. "Now, I activate the effect of my Seer of Illusions, so, let's see if you managed to draw a monster!"
The Seer of Illusions' eye began to glow. Emmanuel's hand was revealed. A new 5-star monster was revealed, but it had a mere 700 attack points.
"What?!" Andrew said, again disappointed. "Would it kill you to go above 1500 attack points on your monsters?"
Emmanuel said nothing.
"Fine, no response, huh? I guess I'll force it out of you…" he said. "I'll copy your Vice Guard for 1100 attack points. Then, I'll summon my Reflection Demon in Attack Mode!" A mirror appeared on the field. A demon crept up from behind the mirror and took hold of it.
ATK: 0
DEF: 0
"Now, my Demon doesn't look like much, but if I remove it from the game, I get to use the effect of any card on the field or in either player's Graveyard, considering the timing is correct."
Andrew's Demon spun the mirror. When it stopped, a spell card was revealed. However, it hadn't even been played yet.
"Go, Doom Clone!"
As the Demon disappeared, its mirror shattered as a strange copy of Seer of Illusions appeared on the field.
ATK:
1100
DEF: 0
"Doom Clone makes a copy of a monster I control, like my Seer of Illusions!" Andrew said. "Now, my Doom Clone Token, attack his Vice Duo!"
"What a futile attempt…"
The Doom Clone token fired a laser from its eye. Vice Duo split up to dodge the attack.
Andrew: 3200
L.P.
Emmanuel: 3000 L.P.
"Now, Seer of Illusions, attack his Vice Duo!" Andrew commanded. Another laser was fired from the eye of Seer of Illusions. Vice Duo again split to dodge the attack.
Andrew: 3200 L.P.
Emmanuel: 2700 L.P.
"You may have taken 600 of my Life Points, but my Vice Duo remains intact."
Andrew didn't respond. "I throw one card face-down, and end my turn."
"I draw!" Emmanuel said. "Now, your Seer of Illusions loses its attack strength!"
ATK: 0
"I summon my Fearless Deviant in Attack Mode!" Another small creature took the field, this time holding an actual sword.
ATK: 700
DEF: 100
"Oh, for the love of…" Andrew complained. "Are you EVER going to summon a powerful monster?" I knew why Andrew was complaining; his entire strategy was based off cloning his opponent's monsters.
"You'll see my point when I play this!" He revealed a Spell Card from his hand. "Activate Guard of the Helpless!"
As he placed the card in his Duel Disk, a Vice Guard appeared on the field.
ATK:
1100
DEF: 200
"How did you do that?" Andrew asked.
"When all the face-up monsters I control have 1000 or less attack points, I'm allowed to Special Summon one monster from my hand." Emmanuel said.
"Makes sense, since you apparently refuse to summon a monster with more than 1500." Andrew spat.
Ignoring him, Emmanuel continued. "Now, Vice Guard, Fearless Deviant, Contact Fusion!" The two monsters joined forces. "Meet my Fearless Delinquent Duo!"
ATK: 1000
DEF:
1000
"Now, Vice Duo, attack him directly!" Emmanuel declared as his monsters attacked him.
Andrew: 2400
L.P.
Emmanuel: 2700 L.P.
"Now, Fearless Delinquent Duo, attack his Doom Clone Token!"
"What?!" Andrew said, taken aback. I was surprised as well; why didn't he attack his Seer of Illusions for 1000 easy points of damage?
Regardless, only Fearless Deviant charged at his Token. The attack caused an explosion that, when it settled, left neither Fearless Deviant nor his Token, however, his Vice Guard was there.
Andrew: 2400 L.P.
Emmanuel:
2500 L.P.
ATK: 1100
"What the hell happened?" Andrew asked.
"When my Fearless Delinquent Duo battles a monster, I can sacrifice it, and summon my Vice Guard. Then, I get to destroy the monster it battles, provided I double the damage I take in the battle." he said.
"…"
Vice Duo:
800/800
Vice Guard: 1100/0
Seer of Illusions: 0/0
"Now, I set one card face-down, and end my turn."
"I draw!" Andrew said. "Now, Seer of Illusions uses its effect to look at your hand!"
Emmanuel's one-card hand was revealed. Sadly, it wasn't a monster.
"What?!" Andrew said.
"This means…your Seer of Illusions remains at zero power." Emmanuel said.
"I don't care." Andrew said. "I sacrifice my Seer of Illusions and summon my Immaterial Dragon!" The winds of sacrifice enveloped Andrew's Seer of Illusions and a giant red dragon with a strange right arm appeared on the field.
ATK:
2200
DEF: 1800
"What's with your dragon's arm?" Emmanuel asked.
"See, my dragon has no effect on its own…that's why it's going to copy one of yours." Andrew said.
"What?"
"My Immaterial Dragon takes the effect of one monster on your side of the field or your Graveyard. That monster's effect becomes my Dragon's."
"Uh oh…"
"And the monster I choose to copy is…your Vice Duo!"
"Oh no!"
Immaterial Dragon's arm began to mutate, and it turned to that of Vice Duo…despite being small.
"Get him, Andrew!" I yelled.
"Immaterial Dragon, attack his Life Points directly!" Andrew commanded.
"Not so fast! Activate trap card; Delinquent Direction!"
Immaterial Dragon fired a burst of energy from its mutated arm. However, the burst of energy redirected at Emmanuel's Vice Guard, who dodged the attack by linking arms with his other Vice Guard.
Andrew: 2400
L.P.
Emmanuel: 1500 L.P.
ATK: 1200
DEF: 1000
"What?" Andrew said, confused.
"Forget the effect of my Vice Guard?" Emmanuel responded. "When it's attacked, I can have it perform Contact Fusion."
"I didn't attack your Vice Guard, though; I attacked your Life Points!" Andrew said.
"That's where you forget my Delinquent Direction!" Emmanuel replied. "I get to redirect an attack, and if I take Battle Damage, I get to draw 1 card!" He drew 1 card from his deck. "Now, my Vice Trio's special ability activates! When I take Battle Damage, you discard 1 card!"
"…" Andrew discarded the last card in his hand.
"Now, for my Vice Trio's other special ability!" Emmanuel declared. "Whenever I take Battle Damage, you take that damage as well!"
"What?"
Vice Trio threw a dagger at Andrew.
Andrew: 1400 L.P.
Emmanuel: 1500 L.P.
"I'm allowed a look at your hand with the effect of my Immaterial Dragon, but you have no cards in your hand, so I have nothing else I can do, so I end my turn." Andrew said.
"I draw!" Emmanuel said. "I activate the last effect of my Vice Trio!" The Vice Trio…did nothing, but the field check told otherwise.
800/800
1100/0
"You…separated your Vice Trio?" Andrew asked.
"Exactly." Emmanuel replied. "Now, Vice Duo, attack his Life Points directly!" Vice Trio dashed in, taking out most of what was left of Andrew's Life Points.
Andrew: 600 L.P.
Emmanuel: 1500 L.P.
"Now, just a fair warning…" Emmanuel said. "You have no cards in your hand, and if you attack, my face-down card will allow me to survive. On my next turn, I can take out what's left of your Life Points. You'd better hope you draw something good." he said as he set the card in his hand face-down.
This was an odd match, to be sure-Emmanuel's deck was based on his Contact Fusions getting direct damage and staying alive, and Andrew was at a huge disadvantage, as his was based more on the cards his opponent plays, and their strengths as opposed to their effects.
Regardless, this was the last turn. Andrew could clinch it here if he got a successful attack in to Emmanuel's Life Points, but he probably had a good face-down card that could negate the attack, which would give him the victory when he attacked next turn.
Regardless, Andrew didn't look nervous. He didn't need to be; it wasn't a game of life or death, per se.
"I draw!" he said. "Immaterial Dragon, attack his Life Points directly and end this!"
"Can't do anything, can you?" Emmanuel said. "Fine, I win! I activate a second Delinquent Direction!" The beam again bent to his Vice Guard, which performed Contact Fusion to dodge the attack.
Andrew:
600 L.P.
Emmanuel: 500 L.P.
"You win, you say?" Andrew said, playing a card from his hand. "I don't think so; activate Battle-Scarred Nightmare!"
As the attack faded, a second took its place. The attack reverted, as the image of Andrew's Immaterial Dragon that was cloned became solid.
"My Battle-Scarred Nightmare makes a copy of one of my monsters that just attacked." Andrew said. "So, with that, my Nightmare Token storms the field, and can attack your Vice Trio!"
The image fired a beam at the Vice Trio. This time, it couldn't dodge the attack, and a massive explosion destroyed all three of them.
Andrew: 600
L.P.
Emmanuel: 0 L.P.
"Yeah!" Andrew exclaimed. "I won!"
"…Congratulations." Emmanuel said. "You deserved the victory, Andrew."
"Thank you, Emmanuel." Andrew said. "I suppose that duel was a bit too ill-fit for the both of us…"
"Indeed."
"That was a great duel, guys." I said.
"That tired me out, though…" Andrew said. "Let's pack it in."
"Good idea." I said. "Enough dueling for one day; I got homework, anyway."
The three of us went inside as we began our homework. It took us a very long time to do, extending into the night. After finishing it, we were tired, so we went to bed.
--CARD EFFECTS--
Delinquent Ninja
EARTH
Level
2
Warrior/Effect
ATK: 500
DEF: 300
This card can attack
your opponent directly. The Battle Damage this card inflicts to your
opponent becomes 0. When this card successfully attacks your
opponent's Life Points directly, destroy 1 Spell or Trap Card on
the field.
Seer of Illusions
DARK
Level
4
Fiend/Effect
ATK: 0
DEF: 0
Once per turn, you can look
at your opponent's hand and select one Monster Card from it. The
ATK of this card becomes the ATK of the selected monster until the
End Phase.
Retreat Tactic
Trap/Normal
Activate when your
opponent declares an attack. Special Summon one Level 4 or lower
Warrior-Type monster from your hand in face-up Attack Position, and
have it be the target for the attack. Neither monster is destroyed as
a result of that battle, and after the Damage Step, return the
monster Special Summoned by this card's effect to your hand.
Vice
Guard
EARTH
Level 2
Warrior/Effect
ATK: 1100
DEF:
0
When this face-up card is selected as an attack target by your
opponent's monsters, you can return this face-up monster, and the
appropriate Fusion Material Monster(s) you control to your Deck, and
Special Summon the appropriate Fusion Monster from your Fusion
Deck.
Vice Duo
EARTH
Level 2
Warrior/Fusion/Effect
ATK:
800
DEF: 800
"Delinquent Ninja" + "Vice Guard"
This
card can be Special Summoned by returning the above monsters you
control to the Deck. (You do not use "Polymerization".) This card
is not destroyed by battle. This card can attack your opponent
directly. When this card successfully attacks your opponent directly,
look at your opponent's hand. Select one Spell Card from it. Send
that card to your opponent's Graveyard. You can Tribute this
face-up card during your Main Phase or your opponent's Battle Phase
to Special Summon 1 "Delinquent Ninja" and 1 "Vice Guard"
from your Deck.
Cowardly Delinquent
EARTH
Level
1
Warrior/Effect
ATK: 400
DEF: 0
When this card is
destroyed by battle, your opponent discards 1 random card.
Illusion
Reverse
Trap/Normal
Select one face-up monster on you and your
opponent's sides of the field. The ATK of the selected monster that
is under your control becomes the ATK of the selected monster that is
under your opponent's control until the End Phase.
Reflection
Demon
DARK
Level 1
Fiend/Effect
ATK: 0
DEF: 0
Select
one Spell, Trap or Effect Monster Card on the field or either
player's Graveyard. Considering the timing is correct, activate the
selected card's effect, ignoring the card's cost. Then, remove
this card from play.
Doom Clone
Spell/Normal
Select one
face-up monster on your side of the field. Special Summon 1 "Doom
Clone Token". The "Doom Clone Token" has the same Type,
Attribute, Level, ATK and DEF of the selected monster. The "Doom
Clone Token" cannot be Tributed for a Tribute Summon or attack a
player directly.
Fearless Deviant
EARTH
Level
2
Warrior
ATK: 700
DEF: 100
A tiny offender who plays
boyish pranks to get attention from people, but has no fear of
monsters that are bigger than him. Who needs to be afraid when you
have your friends behind you?
Guard of the
Helpless
Spell/Quick-Play
Activate only when the only face-up
monsters you control have 1000 or less ATK. Special Summon one
monster from your hand.
Fearless Delinquent Duo
EARTH
Level
3
Warrior/Fusion/Effect
ATK: 1000
DEF: 1000
"Fearless
Deviant" + "Vice Guard"
This card can be Special Summoned by
returning the above monsters you control to the Deck. (You do not use
"Polymerization".) This card is not destroyed by battle. When
this card declares an attack, you can double the Battle Damage you
take during the battle. If you do, after the Damage Step, Tribute
this face-up card and destroy one monster on the field. Then, you can
Special Summon 1 "Vice Guard" from your Deck in face-up Attack
Position. You can Tribute this face-up card during your Main Phase or
your opponent's Battle Phase to Special Summon 1 "Fearless
Deviant" and 1 "Vice Guard" from your Deck.
Immaterial
Dragon
FIRE
Level 6
Dragon/Effect
ATK: 2200
DEF:
1800
When this card is Tribute Summoned, select one Effect Monster
Card on your opponent's side of the field or in their Graveyard.
The effect of this card becomes the effect of the selected card while
this card remains face-up.
Delinquent
Direction
Trap/Normal
Activate only when your opponent declares
an attack. Select one face-up monster you control. The selected
monster becomes the target for the attack. If you take Battle Damage
as a result of that battle, draw 1 card.
Vice Trio
EARTH
Level
4
Warrior/Fusion/Effect
ATK: 1200
DEF: 1000
"Vice Duo"
+ "Vice Guard"
This card can be Special Summoned by returning
the above monsters you control to the Deck. (You do not use
"Polymerization".) This card is not destroyed by battle. When
this card is selected as an attack target by your opponent's
monsters, if you take Battle Damage as a result of that battle, your
opponent discards 1 random card from their hand and takes damage
equal to the Battle Damage you took. You can Tribute this face-up
card during your Main Phase or your opponent's Battle Phase to
Special Summon 1 "Delinquent Ninja" and 1 "Vice Guard" from
your Deck.
Battle-Scarred Nightmare
Spell/Quick-Play
Activate
this card only at the end of the Damage Step of a battle where a
monster you control inflicted Battle Damage to your opponent. Special
Summon one "Nightmare Token". The "Nightmare Token" has the
same Attribute, Type, Level, ATK and DEF of the monster you control
that inflicted Battle Damage. (A/N: OCG ERROR WOO!)
