Just an articulation I –coughwasforcedtodocough- did for my class.
Square Enix owns Final Fantasy. Mario and Zelda is owned by Nintendo.
I decided to continue with my Final Fantasy fan fiction, (name changed) "Prophecies Can't Make Good Teams." I was inspired to write this shortly after playing the first "Final Fantasy" game downloaded (legally) in my Wii. It's about four of my characters doing the cliché thing that was popular back when the game was first released. (1989-ish) Rescuing a princess! (Stop and think for a minute. Mario, Zelda…) Fortunately, this isn't the whole point of the game. Just a small part, but that was the whole point in my story! The whole story is about the first challenge of the game. I made an excuse to how the characters were chosen to save the other universe in the first place so it would make sense to the reader. It's a parody comedy about what happened to me when I started playing the game. (Yes, I wrote about my game play) So it's like a video game journal in a way, only the characters talks and have humorous emotional breakdowns.
I haven't really thought about the message yet. I guess it's, "Screw legends. They don't know what they're talking about." Or "Bring enough money for essentials. No, not the essentials you're talking about." Or maybe, it actually has a positive message- "Anybody can be a hero eventually. Just don't get too stupid. I'm looking at you, Honjo!"
Actually, I wanted to write a story about a character I haven't introduced to the class yet, but I was afraid that it wouldn't be appropriate for School. It wouldn't have direct sex, but there is a lot of crime, (by "crime," I mainly mean stealing) street fights, drugs, alcohol, a lot of gore and blood… And in the end, only two people survive. This character is what I like to call, a "punching bag" character. The worse my life gets, the even worse life the character gets. But again, I was afraid that wouldn't be appropriate for school, so I decided against it and instead, continue my Final Fantasy project. I like to share how I felt playing the game, and what I felt was a lot of humor. This project isn't exactly expressing my self unless you're talking about my type of humor.
