Name: Jaune Arc
Title: Hunter in Training
Lvl: 3
HP: 120/120
MP: 40/40
Str: 15 (+3)
Vit: 9 (+1)
Dex: 8 (+1)
Int: 5 (+1)
Wis: 6
Luk: 10
Points: 0
Money: 150 Lien
No matter how many times I read that title, I can't help but smile. It's actual proof that I am making progress towards my goal... actual proof that I am becoming a worthy Arc. I close the status window and cover my eyes with my forearm in an attempt to calm myself down. After a day of travel, getting lost and listening to a rather degrading opening speech I am finally laying down in bed. A sleeping bed anyway.
Usually I'd be sleeping by now but like the time I first got this ability, I discovered something new...
Relationships.
It appeared during my interactions with Ruby, a girl I just met. It intrigued me because I had friends back in my village but none of them triggered this function. I tinkered around with this power long before, but all I found were Skills, Quests, and Status. I really wish there's a guide for this ability...
«Welcome to the Tutorial Log!»
...well you're late to the party.
~With a new chapter in your life came an improvement in your abilities! First let's review all of your windows!~
~Status Window~
~The Status Window displays your profile! Make sure to check this often, especially when you level up. Next will be an explanation for the various attributes found in this screen~
This he had an idea about but it couldn't hurt to receive confirmation.
~Title~
Your current title. Titles can be achieved through either doing special actions or quests. Some titles give bonus effects.
~Level (Lvl)~
Levels are your primary way of measuring power. Levels can be gained through various means, from finishing quests to killing enemies. The EXP bar shows how close you are to gaining a level.
Exp bar? I don't think I've seen that before.
~Health Points (HP)~
Health Points basically determines how much life you have left. You will fall the moment your HP reaches zero. Your HP will drop whenever you take damage. HP can be restored by resting, items or sleeping on a bed.
~Mana Points (MP)~
A dormant power lies within the confines of your soul. MP will decrease whenever you use skills that require MP. MP can be restored through rest, items and by sleeping on a bed.
So that's what MP is for... but I can't help but feel intrigued by that first sentence.
~Strength (Str)~
Strength determines your physical strength. This in turn translates to how hard you swing or attack and how much you can carry. Strength can be increased through physical training focused on weight lifting.
~Vitality (Vit)~
Vitality determines your endurance. This affects your HP, HP regeneration and Physical Resistance. Vitality can be increased through prolonged physical strain.
What!? I have been battered and bruised by my goddamn sisters and I haven't gained a single point in Vitality! Before I could curse anymore, an extra message box popped up.
~Information~
This function has only been recently unlocked.
...so you ARE sentient!
~Dexterity (Dex)~
Dexterity determines both your reflexes and speed. This determines how fast you can react to physical stimuli and how well you can wield ranged weapons. Dexterity can be increased through flexible training.
~Intelligence (Int)~
Intelligence measures how smart you are. Raising your intelligence affects how quick you can learn, your max MP and the strength of most magic spells. Intelligence can be increased through diligent studying.
~Wisdom (Wis)~
Wisdom is how you use what you have learned. This determines how quick and well you think, whether it's analyzing or deducting. This also affects your MP regeneration. Wisdom can be increased through correct deduction.
Note to self: Learn to fear Ruby.
~Luck (Luk)~
Luck determines probability. This affects how lucky or unlucky you are. Luck can be increased through continuous tests of luck.
~Points~
Points determine how many points you can allocate to your attributes. You earn 3 points for each level but you can also earn them through finishing bonus objectives
~Money~
Shows how much money you currently have within the system. How to retrieve and place money will be tackled on later.
And yet another mystery about my strange power has been solved. When I first discovered the status window, my money already had 150 Lien and it didn't change no matter how much money I had in my pocket.
Putting that money mystery aside, it seems that I now have the ability to increase my stats by performing special actions which is good. This means I can catch up to the others quicker than I anticipat-
Oh hey, my skill list appeared.
~Skills Window~
This window shows all the skills you currently have. It may seem bare for now but you can earn more skills in the future. You can open a skill's description without opening the Skill Window via thought commands. Note that skill descriptions may change depending on the level of your Observe skill.
So my understanding of skills can change depending on my Observe skill. Wait... if Observe allows me to gain knowledge about the objects, events or people doesn't that mean my Observe skill is affected by my INT stat?
+1 Wisdom
~Information~
The Observe skill gains levels faster the higher your INT stat.
Alright then, so not everything is given to me in this tutorial. I actually have to deduce some of these functions by myself so I need to pay even more attention if I want to increase my Wisdom.
+1 Wisdom
Yep! So I just need to be smart to get smarter... which is a paradox in itself but I can live with that.
An unfamiliar window appeared before me. At the top is an outline of a man with empty boxes on it save for a familiar onesie in the box located at the torso. At the bottom was four boxes along with my currency and a button that says "Withdraw"... is this an equipment window?
~Equipment Window~
This window shows the equipment you currently wear. You don't necessarily need to use this window to wear clothing but it serves as a convenient way to see their stats. At the bottom is your quick slot, it allows you to quickly pull out an item from the system, items and equipment behave differently in the quick slot.
Items will appear in your hand but equipments such as weapons will replace the current weapon you have equipped and place it in the other weapon's slot.
To use your quick slot, just use a thought command. You can also pick up your money from the equipment window by pushing the withdraw button and specifying the amount you need to take. You can also deposit money by pushing the money into the screen.
This is new... so instead of an Inventory like I thought of I get this. It's much more limited but it allows me to use items quickly if I ever get into trouble. The problem is that I only have four slots.. but that probably means there is a way to get more slots.
...no? nothing? Guess I am stuck with four slots then.
Well, at least now I know how to hide my money. I lie down to my side and reach for my rucksack.
"Where's my Lien here..." I mutter to myself as I dig around for my wallet. Finally touching the bag of currency, I pull it out with a smile before cautiously pushing it into the Equipment screen. Lo and behold, the bag disappeared without a trace and the money count increased.
Money: 2150 Lien
Haha! Now no one but me can get my money. This marks the last time I will ever be scared of getting pick pocketed. Alright, onto the next tutorial.
~Title List~
This window shows the various titles you have earned. Titles can be achieved through either special actions or quests and can give bonuses depending on the title. Titles need to be equipped to give their respective bonuses. You can have two titles equipped at once.
For now I only had one title;
«Hunter in Training»
Achieved by: Finishing 'Orientation'
Bonus: +1% Exp gain.
The bonus isn't much... but at least it's a representation of what I want to be. What I should really be doing right now is trying my best to get stronger with these new functions but with me being a student here at Beacon I really doubt I'll get as much opportunities as I did in the past.
I really wish these were unlocked before I got here...
~Social Bonds~
And this is probably the most interesting window for me... I am well aware of some games having this kind of function but those were less inclined in RPGs and more on... galge games.
This represents the bonds you have currently forged in the new chapter of your life. Other relationships you have made in the past will not be listed here but don't worry, they won't think any less of you.
The bonds you create get stronger the more time you spend with them and when they are strong enough they may even give you a reward! But be careful, some bonds can be broken and may even be destroyed to the point where it can never be saved.
...Okay, that's a bit scary. In my mind I see a picture of me and Ruby, when we were finding our way towards the Auditorium, shatter like glass.
I quickly shake my head to get rid of the thoughts before checking on the sole inhabitant of my Social Bonds window.
~Ruby Rose~
Relationship: Acquaintance.
Hmm, I wonder what happens if I select it.
~Ruby Rose~
Age: 15
Gender: Female
Ruby Rose is the daughter of the l-
Never in my life have I ever closed a window so quickly before.
So discovery, it doesn't matter what they have told me. The system already knows everything about their history and other stuff I haven't caught on.
+1 Wisdom
Oh Oum, I feel like a stalker having this kind of information on anyone who would trust me.
Also, the information I have on them would grow the higher my relationship with them.
...No? That means it will only expand if they tell me about it.
+1 Wisdom
Well, guess that means I won't be knowing ALL of their secrets. That is one big relief, now I don't feel as guilty. I love this plus Wisdom thing. It's like an exploit, all I need is to keep asking until I get the notification to know if I get it right.
~Quests~
Quests are the tasks given to you that you may choose to take. These can range from killing monsters to delivering goods or even simply going to an area. Most quests have something called "Bonus Objectives" which are unspoken objectives that when completed will give you an extra reward after you finish the quest.
While the rewards for completing a quest is stated, there is still a consequence if you fail it. So make sure to finish them.
Quests can be reviewed through thought commanding "Check Quest".
Hmm... so I don't have a Quest log to review my past quests?... then again if it did it would be cluttered with all the chores and errands I was given by my family. I closed the message box and I finally noticed a bright yellow bar at the bottom of my vision with some numbers below it.
10.1%/100%
What?
~Interface~
At the bottom of your vision is your EXP bar, this shows how close you are to gaining a level. Remember that the higher your level, the harder it is to level up. The four boxes at the upper right corner of your vision are your quick slots and your current quest will appear to the left of your quick slots. You can edit your interface via UI command.
"UI." I whispered before a new window appeared before me.
Health Bar:~~~~~~~~~~~~~~~~~~Don't Show
Mana Bar: ~~~~~~~~~~~~~~~~~~Don't Show
Exp Bar:~~~~~~~~~~~~~~~~~~~~Show
Buffs and Debuffs:~~~~~~~~~~~~~Don't Show
Current Quest:~~~~~~~~~~~~~~~~Show
Quick Slots: ~~~~~~~~~~~~~~~~~Show
I would rather not have anything blocking my vision, it's a bit disorienting seeing this naturally... then again, it would be nice to see how close I am to getting stronger. I'll keep the Exp Bar on.
Health Bar:~~~~~~~~~~~~~~~~~~Don't Show
Mana Bar: ~~~~~~~~~~~~~~~~~~Don't Show
Exp Bar:~~~~~~~~~~~~~~~~~~~~Show
Buffs and Debuffs:~~~~~~~~~~~~~Don't Show
Current Quest:~~~~~~~~~~~~~~~~Don't Show
Quick Slots: ~~~~~~~~~~~~~~~~~Don't Show
"Accept" I whisper before the window closed and my vision cleared up except for the yellow bar. Much better!
«Tutorial Log Complete»
With all the information I just picked up, it's a surprise I didn't overload... perhaps an effect of my Intelligence? With nothing else to read, I had finally realized how sleepy I am. With a mighty yawn, I found myself dozing off into darkness.
TTID
~HP and MP restored, all debuffs cured~
Opening my eyes, I was greeted by a plethora of activities around me. Everyone was tidying up, from their beds to themselves.
«Quest: Initiation»
~It's time for your first task as a hunter-in-training! Get ready and make your way to Beacon Cliffs for Initiation.~
«Rewards for Success»
~ Admission to a team. ~
~ +3000 EXP ~
~ +500 Lien ~
My eyes gawked at the rewards. 3000 experience points and 500 Lien!? I don't know how many levels that will give me but I am sure that's enough for at least one level up. I can't wait to get this reward!
With enthusiasm, I donned my black hoodie, jeans, armor and gloves.
