Author Notes

This is just bonus information about the story.

The Warrior's Decks

I can see that most of you are confused about the Warrior's decks and what's in it. Well I'll carefully explain them all.

Omi

Strategy: Consists of Spellcaster type monsters.

Rarest card: Legendary Knight of Wisdom.

Cards:

Legendary Knight of Courage (3200/3000)

Dark Magician (2500/2100)

Dark Magician Knight (2500/2100)

Sanga of the Thunder (2600/2100)

Legendary Fisherman (1850/1600)

Neo the Magic Swordsman (1700/1000)

Giant Soldier of Stone (1300/2000)

Summoned Skull (2500/1200)

Ancient Elf (1450/1200)

Necrolancer the Timelord (800/900)

Royal Magical Library (0/2000)

Cyber Jar (900/900)

Mystical Elf (800/2000)

Witch of the Black Forest (1100/1200)

Mystical Space Typhoon

Waboku

Thousand Knives

Numinous Healer

Card of Sanctity

Legendary Ocean

Monster Reborn

Card Destruction

Rope of Life

Dark Magic Curtain

Knight's Title

Lightning Blade

Spellcaster Shield

Portal of Lost Souls

Emergency Rescue Party

Ring of the Nine Dragons

Fist of Tebigong

Kimiko

Strategy: Mostly Fairies and Spellcaster, and she also have many female monsters.

Rarest Card: Legendary Knight of Courage.

Cards:

Legendary Knight of Courage (3000/3000)

Fairy's Gift (1400/1000)

Crab Turtle (2550/2500)

Mystical Elf (800/2000)

Dark Magician (2500/2100)

Dark Magician Girl (2000/1700)

Sorcerer of Dark Magic (3200/2800)

Water Omotics (1400/1200)

Petit Angel (600/900)

Rogue Doll (1600/1000)

Spirit of the Harp (800/2000)

Kuriboh (300/200)

Insect Queen (2200/2400)

Hysteric Fairy (1800/500)

Shining Friendship (1300/1100)

Banisher of Light (100/2000)

Marie the Fallen One (1700/1200)

St Joan (2800/2000)

Dancing Fairy (1700/1000)

Dunames Dark Witch (1800/1050)

Wingweaver (2750/2400)

Slifer the Sky Dragon (X000/X000) (Temporarily.)

Obelisk the Tormentor (4000/4000) (Temporarily.)

Winged Dragon of Ra (????/????) (Temporarily.)

Legendary Knight of Wisdom (3200/3000) (Temporarily.)

Legendary Knight Leader (4000/3000) (Temporarily.)

Legendary Knight Master (5500/5000)

Shining Angel (1400/800)

Soul of Purity and Light (2000/1800)

Pot of Greed

Negate Attack

Mystical Space Typhoon

Tribute to the Doomed

United We Stand

Turtle Oath

Reinforcements

Mage Power

Premature Burial

Silver Bow and Arrow

Two Ton Tunic

Swords of Revealing Light

Elf's Light

De-Spell

Polymerization

Rope of Life

Luminous Spark

Card of Sanctity

Emergency Rescue Party

Eye of Truth

Sun Chi Lantern (Temporarily.)

Legendary Knight Union

Monster Reborn

Magic Jammer

Harpie's Feather Duster

Trap and Bait

Sage's Stone

Reverse Trap

Quick Play Summon

Raimundo

Strategy: Built mostly of Warrior types.

Rarest card: Legendary Knight Leader

Cards:

Legendary Knight Leader (4000/3000)

Tyrant Dragon (2900/2400)

Serpent Night Dragon (2450/2300)

Dark Magician (2500/2100)

Seiyaryu (2500/2300)

Fortress Whale (2350/2400)

Sword Hunter (2450/1700)

Legendary Knight of Wisdom (3200/3000)

Axe Raider (1700/1150)

Black Dragon Jungle King (2100/1800)

Masaki the Legendary Swordsman (1000/1000)

Flame Manipulator (900/1000)

Flame Swordsman (1800/1600)

Warrior Dai Grepher (1700/1600)

Baron of the Fiend Sword (1550/800)

The Stern Mystic (1500/1200)

Slate Warrior (1900/400)

Fiend Megacyber (2200/1200)

Crimson Sentry (1500/1200)

Karate Man (1000/1000)

Dark Blade (18001500)

Millennium Shield (0/3000)

Celtic Guardian (1400/1200)

Watapon (200/300)

Neo the Magic Swordsman (1700/1000)

Kairyu-Shin (1800/1600)

Fairy Meteor Crush

Magic Cylinder

Polymerization

Premature Burial

Chosen One

Swords of Revealing Light

Ants in the Pants

Pot of Greed

Sun Chi Lantern

Embodiment of Apopis

Mystical Space Typhoon

Monster Reborn

Gamble of Destiny

Nobleman of Extermination

Card of Sanctity

Ring of the Nine Dragons

Negate Attack

Legendary Ocean

Book of Secret Arts

Cost Down

Clay

Strategy: He specialises in over-powered monsters, level four or higher monsters with over 1500 attack points.

Rarest card: Seiyaryu

Cards:

Seiyaryu (2500/2300)

Sengenjin (2750/2500)

Zombyra the Dark (2100/500)

Gazelle the King of Mythical Beasts (1500/1200)

Berfomet (1400/1800)

Chimera the Flying Mythical Beast (2100/1800)

Nuvia the Wicked (2000/800)

Slate Warrior (1900/400)

Gemini Elf (1900/900)

Dark Blade (1800/1500)

Exchange

Reversing Mirror

Mystical Refpanel

Mystical Space Typhoon

Raigeki Break

(Many more powerful monsters.)

New Cards

All through the tournament, the Warriors and Duelists used various new cards. I'll name them all and add their effects etc.

(P.S. If some of you noticed, I used the Equal Share twice on two different occasions with two different effects. That's part of the card's effect. So don't worry about it.)

Heylin Fairy

Effect Monster

Attack: 1600

Defence: 1000

Stars: 4

Type: Fairy

Attribute: Dark

Effect: By tributing this card from your hand, you can destroy one face-up magic card on your opponent's side of the field.

Sphere of Yun

Trap Card

Effect: This card is activated when one of your opponent's monsters attack. Negate the attack of the monster and this card cannot attack for one turn that this card is activated.

Heylin Wizard

Normal Monster

Attack: 1700

Defence: 1200

Stars: 4

Type: Spellcaster

Attribute: Dark

Heylin Sage

Fusion Monster

Required Cards: Heylin Fairy + Heylin Wizard

Attack: 2400

Defence: 2200

Stars: 7

Type: Spellcaster

Attribute: Dark

Heylin Seed Vapour

Magic Card

Effect: For one turn, all of your opponent's monsters are changed to plant-type monsters

Moonstone Locust

Magic Card

Effect: Destroy all plant-type monsters on the field.

Ants in the Pants

Continuous Magic Card

Effect: As long as this card is in play, special summon two Ant tokens in attack or defence at the start of your standby phase. When this card is destroyed, all Ant Tokens are destroyed.

Cannon Blaster

Continuous Magic Card

Effect: Once every turn on your standby phase, pay one monster on your side of the field as a tribute and inflict direct damage equal to the tributed monster's attack power to your opponent's life points.

Treasure of the Blind Swordsman

Ritual Magic Card

Effect: This card is used to ritual summon: "Blind Swordsman." You must also offer monsters whose total stars equal 8 or more from your field or hand as a tribute.

Blind Swordsman

Ritual Monster

Required Cards: Treasure of the Blind Swordsman

Attack: 5000

Defence: 5000

Stars: 8

Type: Warrior

Attribute: Light

Reversing Mirror

Magic Card

Effect: Destroy one Shen Gong Wu based magic card.

Two Ton Tunic

Equip Magic Card

Effect: Increase a selected monster's defence by 2000 points.

Life Absorption

Continuous Magic Card

Effect: As long as this card remains face-up on the field, your opponent loses 1000 life points at the end of your turn.

Sun Chi Lantern

Magic Card

Effect: Destroy as many monsters on your side of the field as tributes, and then add the total amount of attack points from the tributed monsters to another monster on the field for one turn.

Fish's Agreement of Equality

Magic Card

Effect: Select one Fish-type monster on your side of the field. If this monster is weaker than a monster on your opponent's side of the field, then the selected monster will increase its strength equal to the stronger card, but only by paying the same amount of life points equal to the increased attack points.

Bean Scout

Normal Monster

Attack: 1200

Defence: 1000

Stars: 4

Type: Plant

Attribute: Earth

Heylin Shield

Effect Monster

Attack: 0

Defence: 1500

Stars: 4

Type: Warrior

Attribute: Dark

Effect: (Flip.) When this monster is flipped face-up by battle combat, increase its defence power by 1000.

Equal Share

Trap/Magic Card

Effect: This card can be chosen to be a magic or trap card. You can choose which effects to use:

Magic: If your opponent possesses monster cards whose total stars is more than yours, you can tribute as many monsters to summon any monsters equal to the amount of sacrificed monsters.

Trap: If you take battle damage, your opponent receives the same amount of battle damage.

Heylin Sword

Normal Monster

Attack: 1800

Defence: 1700

Stars: 4

Type: Warrior

Attribute: Dark

Bean Protection Unit

Trap Card

Effect: This card is activated when your opponent targets a monster with "Bean" in its name. Negate the attack.

Ying-Yang World

Field Magic Card

Effect: When this card is in play, you can summon any monsters with the name "Ying-Yang" in its name. Once after your opponent's turn, flip a coin and call it. If it's right, destroy one monster on your opponent's side of the field. When this card is destroyed, special summon "Chi Creature" from your hand or deck.

Ying Beast

Normal Monster

Attack: 1900

Defence: 1000

Stars: 4

Type: Fiend

Attribute: Dark

Heylin Armour

Continuous Trap Card

Effect: This card is activated when your opponent attacks a monster with "Heylin" in its name. Negate the attack of that monster. This card is treated as a monster card.

Heylin Warrior

Fusion Effect Monster

Required Cards: Heylin Sword + Heylin Shield + Heylin Armour

Attack: 3000

Defence: 3000

Stars: 8

Type: Warrior

Attribute: Dark

Effect: When this monster is sent to the graveyard, special summon any monster used for the fusion summon from the graveyard.

Yang Beast

Normal Monster

Attack: 1400

Defence: 1000

Stars: 4

Type: Fiend

Attribute: Dark

Ying-Yang Beast

Fusion Effect Monster

Required Cards: Ying Beast + Yang Beast

Attack: 2800

Defence: 2500

Stars: 9

Type: Fiend

Attribute: Dark

Effect: As long as "Ying-Yang World" is on the field, this card cannot be sent to the graveyard, battle damage applies as normal. When this card is sent to the graveyard, inflict direct damage equal to its attack power to your opponent's life points.

Ying-Yang Puzzle

Effect Monster

Attack: 0

Defence: 1800

Stars: 4

Type: Rock

Attribute: Dark

Effect: If this card is on the field after its third turn on the field, special summon "Chi Creature" from your hand or deck.

Ying-Yang Barrier

Continuous Magic Card

Effect: As long as this card remains face-up on the field, monsters with "Ying-Yang" in their name is not affected by Monster attacks.

Juju Flytrap

Continuous Magic Card

Effect: As long as this card is in play, special summon two Bee tokens in attack or defence at the start of your standby phase. When this card is destroyed, all Bee Tokens are destroyed.

Heylin Sorcerer

Normal Monster

Attack: 2700

Defence: 2200

Stars: 7

Type: Spellcaster

Attribute: Dark

Heylin Magic Ritual

Ritual Magic Card

Effect: This card is used to ritual summon: "Heylin Master." You must also offer monsters whose total stars equal 9 or more from your field or hand as a tribute.

Heylin Master

Ritual Effect Monster

Required Cards: Heylin Magic Ritual

Attack: 3500

Defence: 3500

Stars: 9

Type: Spellcaster

Attribute: Dark

Effect: When this card is successfully Ritual summoned, destroy any card in your opponent's side of the field.

Chi Creature

Effect Monster

Attack: 3500

Defence: 3500

Stars: 10

Type: Fiend

Attribute: Dark

Effect: This card cannot be special summoned. This card cannot be summoned or set except by destroying a face-up "Ying-Yang World" on your side of the field or waiting for the third turn of "Ying-Yang Puzzle."

Human Chi

Equip Magic Card

Effect: Equip to one face-up "Chi Creature" its attack is increased by 500 points.

Heylin Martial Arts Training

Quick-Play Magic Card

Effect: When your opponent's monsters increase in attack. Increase a selected monster by double the increased strength.

Jack-Bot 1.0

Normal Monster

Attack: 1500

Defence: 1400

Stars: 4

Type: Machine

Attribute: Earth

Golden Finger

Trap Card

Effect: This card is activated when your opponent is attacking your monsters. Negate the attack, and for the attacking monster cannot attack on your opponent's next turn.

Jack-Bot 2.0

Normal Monster

Attack: 2300

Defence: 1200

Stars: 6

Type: Machine

Attribute: Earth

Kuzusu Atom

Trap Card

Effect: When your opponent summons a monster or activates either a trap or magic card, destroy the monster, magic or trap and remove it from play.

Jack-Bot Junkyard

Magic Card

Effect: Discard your entire hand to your graveyard, special-summon one "Junk-Bot" from your hand or deck.

Jack-Bot Recycle

Magic Card

Effect: If there is a face-up "Junk-Bot" on your side of the field during this card's activation, special summon as many monsters with "Bot" in it's name to the field from your graveyard.

Junk-Bot

Effect Monster

Attack: 2300

Defence: 2200

Stars: 7

Type: Machine

Attribute: Earth

Effect: Sacrifice as many monsters with "Bot" in its name. This monster's attack increases by 500 points for every monster sacrificed.

Royal Summoning

Magic Card

Effect: Special-Summon one "Jack's Knight" one "Queen's Knight" and one "King's Knight" to the field from your hand, deck or graveyard.

Fiend Re-Awakening

Magic Card

Effect: Special-Summon as many Fiend-Type monsters from your graveyard to your side of the field.

Dark Spiritual Fiend

Effect Monster

Attack: 2800

Defence: 2700

Stars: 10

Type: Fiend

Attribute: Dark

Effect: This card can only be summoned by sacrificing four face-up Fiend-Type monsters on your side of the field. When this card is destroyed as a result of battle, battle damage will not be counted at the cost of half of your life points. And as long as this card remains in the graveyard, your life points will not be affected by direct damage unless attacked by a monster whose attack is higher than 2800.

Ring of the Nine Dragons

Magic Card

Effect: This card only works on monsters whose attack is 500 or less, duplicate the selected monster from one to five monsters, the duplicates attack power is the original attack power divided by the number duplicated.

Legendary Knight of Courage

Effect Monster

Attack: 3000

Defence: 3000

Stars: 12

Type: Warrior

Attribute: Light

Effect: This monster can destroy monsters whose power is less than 1500 more than this card.

Legendary Knight of Wisdom

Effect Monster

Attack: 3200

Defence: 3000

Stars: 12

Type: Warrior

Attribute: Light

Effect: This card's attack increases by 500 points for every Spellcaster-Type Monsters in the graveyard.

Legendary Knight Leader

Effect Monster

Attack: 4000

Defence: 3000

Stars: 12

Type: Warrior

Attribute: Light

Effect: This card's attack increases by 100 for every card in the graveyard.

Fist of Tebigong

Equip Magic Card

Effect: Increase a selected monster's attack by 1000.

Heylin Blast Controller

Trap Card

Effect: When a monster is about to attack your life points directly, redirect it to the owner of the card.

Spellcaster Shield

Trap Card

Effect: All Spellcaster-Type monsters are unaffected by monster attacks, monster effects, trap and magic cards for the remainder of the turn this card was activated.

Lesser Fiend Revival

Magic Card

Effect: Special-Summon as many level 4 monsters in your opponent's graveyard as possible. They cannot attack the turn this card is activated.

Portal of Lost Souls

Trap Card

Effect: When your opponent summons a monster without tribute by a magic card, then special summon a monster from your hand, regardless of level.

Emergency Rescue Party

Magic Card

Effect: Special-Summon one monster in your hand regardless of level. At the end of the turn this card was activated, destroy the monster.

Heylin Apprentice

Normal Monster

Attack: 1600

Defence: 1000

Stars: 4

Type: Warrior

Attribute: Dark

Tangle Web Comb

Continuous Trap Card

Effect: This card is activated when your opponent's monster attacks. Negate the attack and as long as this card remains on the field, the monster cannot attack at the cost of one card from your hand once on your standby phase.

Heylin Recovery

Continuous Magic Card

Effect: As long as this card remains face-up on the field, you cannot discard cards from your hand to the graveyard.

Heylin Parasite

Effect Monster

Attack: 500

Defence: 500

Stars: 2

Type: Insect

Attribute: Dark

Effect: As long as this card remains face-up in attack position, inflict direct damage to your opponent's life points equal to this monster's attack.

Heylin Magician

Normal Monster

Attack: 2500

Defence: 2000

Stars: 6

Type: Spellcaster

Attribute: Dark

Evil Heylin Sanctuary

Field Magic Card

Effect: Discard four cards from your hand once every turn n your standby phase to keep this card in play, if you cannot it is destroyed. All Monsters with "Heylin" in their names are not destroyed and not affected by battle damage. Once per turn on your main phase, discard one card from your hand to summon one monster with "Heylin" in its name.

Switching Piper

Continuous Magic Card

Effect: When this card is activated, all your opponent's monsters switch to attack position. As long as this card remains face-up on the field, your opponent's monsters cannot enter defence position.

Gamble of Destiny

Magic Card

Effect: Draw one card from your deck, if it's a monster that has a level of 5 or more, special-summon it to the field. If it's less than level 5, or is a magic or trap card, remove half of your deck from play and inflict 2000 points of damage to your life points.

Bribe of Defence

Magic Card

Effect: Turn all of your monsters to defence position. Your opponent draws one card from his deck and shows it to you.

Fierceful Summon

Magic Card

Effect: Special-Summon as many monsters in your graveyard as possible at the cost of 500 life points for every card summoned.

Skeleton Moth

Normal Monster

Attack: 1200

Defence: 900

Stars: 3

Type: Zombie

Attribute: Dark

Skeleton Wolf

Effect Monster

Attack: 1500

Defence: 1400

Stars: 4

Type: Zombie

Attribute: Dark

Effect: This card is immune to trap cards that target this card.

Trap Hacker

Trap Card

Effect: Flip one card in your opponent's magic card zone face-up, if it's a trap; use it if the circumstance is correct. If it's a magic card, put it back face-down.

Magic Hacker

Trap Card

Effect: Flip one card in your opponent's magic card zone face-up, if it's a magic card; use it if the circumstance is correct. If it's a trap card, put it back face-down.

Skeleton Knight

Normal Monster

Attack: 1700

Defence: 1600

Stars: 4

Type: Zombie

Attribute: Dark

Skeleton Monolith

Fusion Monster

Required Cards: Skeleton Moth + Skeleton Wolf + Skeleton Knight

Attack: 2700

Defence: 2500

Stars: 8

Type: Zombie

Attribute: Dark

Skeleton Renewal

Magic Card

Effect: If monsters in your graveyard have "Skeleton" in their name and have been used as fusion-material, special-summon all monsters with "Skeleton" in their name in the graveyard.

Arch of Time

Effect Monster

Attack: 0

Defence: 2500

Stars: 4

Type: Spellcaster

Attribute: Light

Effect: To normal-summon this card, it requires you to discard two cards from your hand to the graveyard.

Machine Defences

Trap Card

Effect: If your opponent is attacking a machine-type monster, then negate the attack on all machine-type monsters for that turn.

Rack of Binding

Your opponent skips his/her turn for his/her next three turns.

Shield of Time

Trap Card

Effect: If "Arch of Time" or "Eye of Time" is targeted by a monster attack, negate the attack and damage calculation.

Eye of Time

Normal Monster

Attack: 0

Defence: 1900

Stars: 4

Type: Spellcaster

Attribute: Light

Portal of Time

Magic Card

Effect: This card is only activated when "Arch of Time" and "Eye of Time" are on the field at the same time. Activate "Castle of Dark Pasts" from your hand or deck.

Castle of Dark Pasts

Field Magic Card

Effect: This card can only be activated from the effects of "Portal of Time." This card cannot be destroyed by magic or trap cards. Sacrifice one monster on your side of the field and inflict direct damage to your opponent's life points equal the sacrificed monster's total attack and defence. If this card's in play, no monster effects can be activated. It can negate battle damage, and at the end of the fifth turn that this card was activated, special-summon one "Winged Dragon of Dark Nightmares" from your fusion deck. It is treated as a monster as well as a magic card.

Emergency Homing Beacon

Magic Card

Effect: Name two Attributes. You and your opponent summon as many monsters that are level 7 from your deck with those two attributes.

Winged Dragon of Dark Nightmares

Fusion Effect Monster

Required Cards: Winged Dragon of Ra + Castle of Dark Pasts

Attack:????

Defence????

Stars: 12

Type: Divine

Attribute: Divine

Effect: Castle of Dark Pasts must be in play for the fusion to be successful. This card's attack and defence equal the total life point deduction that "Castle of Dark Pasts" has negated. No monster effects can be activated whilst this card is in play. Sacrifice as many monsters from your side of the field, and increase your attack and defence equal to the total sacrificed monsters attack and defence.

Legendary Knight Union

Magic Card

Effect: If you have "Legendary Knight of Courage" "Legendary Knight of Wisdom" and "Legendary Knight Leader" in your deck. Special-Summon all of them to the field. If they are in the field already, destroy them and special-summon "Legendary Knight Master."

Legendary Knight Master

Effect Monster

Attack: 5500

Defence: 5000

Stars: 12

Type: Warrior

Attribute: Divine

Effect: This card cannot be summoned or set. This card cannot be special summoned unless by the effects of "Legendary Knight Union"

Arrow Blader

Normal Monster

Attack: 1600

Defence: 1800

Stars: 4

Type: Warrior

Attribute: Earth

Flight Griffin

Effect Monster

Attack: 1700

Defence: 1200

Stars: 4

Type: Winged-Beast

Attribute: Wind

Effect: Once this card is summoned, draw as many cards equal to the number of monsters on the field.

Griffin Strike Team

Trap Card

Effect: Sacrifice 1000 life points to decrease one of your opponent's monsters attack by 1000.

Jumbonga

Normal Monster

Attack: 2300

Defence: 1400

Stars: 6

Type: Reptile

Attribute: Water

Quick-Play Summon

Magic Card

Effect: Summon one monster (including tributes.) from your hand, and you can summon another before the end of this turn.

Savage Attack

Trap Card

Effect: Increase one of your opponent's monsters by 1000 points during your opponent's battle phase.

Torrential Obliteration

Magic Card

Effect: Destroy every monster on the field and inflict direct damage to the total attack of the destroyed monsters.

Shopping Business

As you know, the Warriors and Stephanie received £1 million for Raimundo's tie. They all split it £200,000 each and went to Tokyo to spend it on whatever they wanted. These are what the Warriors bought for the others and themselves:

Raimundo:

For Kimiko: A pair of silver earrings, costing £5000. (Which she gave him a kiss.)

For Omi: A book called "Modern Day Slang" and a lesson book on how to master weapons and Xiaolin Techniques.

For Clay: A gold buckle with "Best Cowboy in Texas" incraved on it costing £500

For Stephanie: A book on ancient Xiaolin Techniques costing £600. (Which she practiced on Omi.)

For Himself: A state-of-the-art PDA clearly outranking Kimiko's. A new surfboard. And a new soccer ball.

Kimiko

For Omi: A silver Chinese Staff costing £1000.

For Raimundo: A silver Shield saying "World's best Duelist and leader." Costing £4000

For Clay: A book on lasso skills and abilities.

For Stephanie: A silver locket which had "Stephanie Loves Omi" written on it.

For Herself: Nothing. She already has everything she wants. Friends.

Omi

For Raimundo: A book on being a great leader.

For Kimiko: A silver flute costing £2000. (Kimiko can play many songs on a flute.)

For Clay: A jewel-encrusted ten-galleon hat which cost £5000.

For Stephanie: A silver dress costing £3000. (Which he got a kiss from her.)

For Himself: A book involving everything about the modern world.

Clay

For Everyone: An all-you-can-eatbuffet at a very fancy restaurant.

Stephanie

For Everyone: A pile of new clothes that correspond to their trends. (Eg, Clay has new cowboy duds and Kimiko has new girl clothes etc.)

New Story

Now that Omi, Raimundo, Kimiko and Clay have stopped Marik and regained peace to the world. I was planning that there will be another crossover with Yu-Gi-Oh, only I'm stuck between these two story lines:

Orichalcos: Chase has discovered the evil powers of the Orichalcos, and calls for more Orichalcos meteors, and once he has all the Orichalcos power, he plans his ultimate revenge on the Warriors and on Yugi.

World Tournament: Now that Yugi and Raimundo won Battle City, the entire gang are invited to a World Tournament, to discover who is World Champion. But when Chase and Hannibal Bean get in the way, things go even more haywire.

Or if you think I should do neither, do another normal XS story or start a new crossover, just let me know.

So can you review telling me which one. And if possible, give me advice on what you think. I will be making both, but I have to decide which one goes first.

Thanks for reading and reviewing.