Disclaimer: I do not own Overlord
Guide: "words", (thoughts), [sound effects], {quick in story author's note}, SHOUTING or LOUD NOISES. A line means scene change, Bold is important things or supernatural beings speaking.
Chapter Start
Unknown POV
It was a dark starless night, and I had just gotten home. I had just spent the last several hours finishing the most epic dnd campaign of my life. It had gone on for over a year and took me and the others from level 1 to level 20. After that, we thought that was the end, but then the dm told us there was a system in DMG(dungeon masters guide) that would let us keep growing our character's strength, so every thirty thousand XP after level 20, he would let us pick an epic boon or get an extra feat or increase our ability scores even over 20.
After that, the campaign sped up with increasingly more powerful monsters being thrown at us to keep the game challenging. Now, after finally beating the big bad, it was over. I almost wanted it to never end. I had gotten home late from my friend's house, and I was exhausted from playing the game with my friends all night. I yawned in exhaustion as I slid into bed and immediately drifted off to sleep.
I awoke hours later to a variety of strange sensations, the first of which was that I wasn't in my bed. Opening my eyes, I saw I was in a forest which was weird because I lived in a city. Standing up off the ground, I noticed I was wearing some kind of white robe. On closer inspection, it was an item from dnd the robe of the archmagi. "Weird, why am I wearing cosplay" I wondered aloud.
I walked through the deep forest, fascinated by the sounds of animals in the distance and birds chirping overhead. Seeing a reflexive surface in the distance, I rushed forward, expecting water. I gasped in surprise at the sight of a beautiful crystal clear stream.
My eyes widened in shock as I saw my reflection wasn't my own. It was exactly like what my character's face looked like. Short Silver hair and violet eyes with golden flecks and long pointed elf ears. I was a star elf, a subrace of high elf from the forgotten realms, the setting of our campaign. I had sketched it out at one point just to show the group, I wasn't an artist but I did a pretty good job getting the details down. And the face looking back at me now seems as if someone had taken that sketch and made a perfect 3d model.
Checking my person, I found all my equipment from my campaign was still on my person. My first attuned magic item was the robe of the archmagi, a magical robe that boosted my spell save dc by 2, giving me a save dc of 26. And it also gave me a base armor class of 15, plus my dex modifier is an armor class of 18, and with the shield spell, my armor class was 23, which for a caster like me was impressive.
My next attuned magic item was my ruby weave gem, a beautiful red gem hanging from my neck. As a sorcerer, I didn't get a lot of spells, but this item let me prepare any spell for which I had slots when I finished a long rest meaning that with this item, I could cast any spell in the game not only that but it had three charges per day each one enabled me to ignore up to five hundred GP of material component costs which was helpful because some spells per expensive to cast.
And my final attuned item was the teeth of dahlver-nar, a legendary magic artifact, a decorative leather bag with images of heroes and monsters decorating the outside it. It hung from my belt. Within the bag were 20 different teeth from a variety of monsters. A tooth could be planted in the ground to summon a variety of different monsters, from dragons to vampires to pit fiends to even the freaking tarrasque. But the real power of the teeth was when they were implanted.
By placing the teeth into one's mouth, they would change their size to suit the creature's size and then would replace an existing tooth and take root in one's mouth, granting a different power for each one. I currently have 7 of the 20 teeth implanted. Looking at my reflection, I saw all seven still in my mouth.
The first was a cat molar made from ivory. It contained eight charges. If I died (which never happened in the campaign, thankfully), it would use one of the charges to cast the spell revivify on me, bringing me back to life on the spot giving me nine lives like a cat.
The second was a golden goblin bicuspid; it let me redirect any attack that was going to hit me to an ally that was within five feet of me. This allowed me to completely no sale at least one attack per day regardless of the power of the attack. I usually used this power in conjunction with my familiar Aurora, a celestial in the form of a hawk, and if she died, I could just resummon her. Normally a sorcerer like couldn't cast the spell Find Familiar, but thanks to my feat ritual caster, I could cast any wizard ritual spell, massively expanding the number of spells I had at my disposal. The only downside was they had to be cast as rituals meaning that it took a full ten additional minutes on top of the standard casting time to cast them.
The third was a lapis lazuli oni fang which gave came me two different powers. The first was the power to fly, which honestly wasn't that useful to me as a divine soul sorcerer; I already had the ability to fly. But it was the second power that was the most useful. It gave me the power to cast detect magic at will, a simple but essential spell.
The fourth was a human bicuspid made of jade. It gave me one free 9th-level counter spell per day. There was a downside to this one, though. If I didn't use it once per day, it reduced my hp total by a little, and if I let it do that for long enough, I'd die. Thankful the fix was simple, I just had one of the others cast a spell at me before we took a long rest, or if that wasn't an option, I just cast a cantrip at myself and counter-spelled it. And if I needed to, I could restore my previous hp total via greater restoration.
The fifth was a blue dragon fang; it gave me immunity to lightning damage, but in exchange, I was weak to thunder damage. This was still a huge win considering lightning damage was significantly more common than thunder damage.
The sixth tooth was a beautiful red dragon fang veined with ruby it gave me immunity to fire damage and the power to exhale fire in a huge 90-foot cone dealing enormous amounts of fire damage though using the fire breath gave two levels of exhaustion, so it was mostly just there for the fire immunity.
The seventh tooth was a dusty human molar. It gave me arguably the most potent ability of them all, the power to call on divine intervention. Usually, a power reserved for clerics, divine intervention was essentially a more powerful version of the wish spell without the risks of actually making a wish. The only downside was it had a week-long cool-down period.
I had thought about implanting the others, but their powers didn't interest me like the seven I picked did, plus I wanted to keep the option to use them to summon monsters. Being able to summon a pit fiend, a dragon lich, or the tarrasque, among others, wasn't anything to sneeze at after all. Once summoned, the monsters stuck around and obeyed one's orders for ten minutes. After that, the tooth would disappear if all the teeth were planted in the ground in this way vanished; the bag along with all the teeth would just reappear somewhere else at random in the world, for like all artifacts, the teeth of dahlver-nar were indestructible never truly destroyed except in particular circumstances.
Looking down, I saw my boots of elven kind were still there; these green leather boots were designed to blend in with forest surroundings; thanks to these boots, I made no sound when I walked and had advantage on stealth checks and unlike the previous items this one didn't require attunement.
Looking down at my belt, I saw that I still had my pouch of gold on me. There are over a thousand GP inside. Checking my pocket, I noticed that my portable hole was still there. A portable hole was essentially an extradimensional storage space. The portable hole was a black silk circular sheet six feet in diameter. When laid flat on the ground, it opened a hole to a small pocket dimension in the astral plane. The pocket dimension was six feet in diameter, the same as the cloth, and ten feet deep. And no matter how much stuff is stored in the portable hole, it always weighs almost nothing and can be folded up to the size of a handkerchief, making it incredibly convenient for storing things. I currently keep most of my money, totaling over a hundred thousand GP, and a variety of other magic items stored in it.
And finally, I looked down to see my plus three short sword at my hip and the plus three short bow on my back, along with a quiver of thirty arrows. Thanks to my race, I had elven weapon training. I had proficiency in short swords, long swords, longbows, and short bows. I preferred to use short swords over long swords because my strength stat was low, but my dexterity was high. And since short swords and bows let me use my dex score instead of strength for attacks, it was perfect.
I usually preferred to use magic to attack, but the sword was helpful when enemies got too close, and the bow was handy for when I wanted to take out enemies silently.
(I wonder if I can use magic) I thought. As a test, I created a small flame on my finger via prestidigitation and summoned Aurora, my familiar, from their pocket dimension. I looked down at the glowing flame on my finger in amazement. (I can do magic) I thought.
(Before I go looking around, I should probably cast some protection magic on myself) I thought to myself. After all, if I had magic, then it stood to reason others might as well. First, I cast used the ruby weave gem to cast mind blank. Luckily I already had the spell prepared via the ruby weave gem. Back when I was playing the campaign, I always made sure I was under the effect of this spell.
Mind Blank was an eighth-level spell that granted unparalleled mental protection giving complete immunity from things like mind control, mind reading, emotion sensing, emotional control, or memory alterations, as well as making me immune to psychic damage. It gave me complete immunity to anything that would affect me mentally in any way. Not only that, but it also protected me from all divination and other information-gathering spells. Mind Blank was so powerful even the near limitless power of the wish spell couldn't bypass it. Meaning even if someone used a wish to try to gain info on me or affect me mentally it would fail. And considering how devastatingly affective mind control was in dnd I considered this spell a must-have. Typically only wizards have this spell, but thanks to the ruby weave gem, I could still cast it.
Next up, I cast the spell Death ward. This was another spell I made sure I was always under the effects of. Deathward was a fourth-level cleric spell that granted protection from death. The way it worked was that the first time I would reach zero hit points as a result of taking damage, I would instead survive with one hit point left, thereby guaranteeing I could survive at least one fatal hit without dying. In addition, it also protected me from any effect that would kill me without dealing any damage like instant death spells like divine word or power word kill. Although once Deathward protects me from something, the spell ends and would need to be recast. Normally a sorcerer like me couldn't cast cleric spells like these, but due to my subclass of divine soul sorcerer, I had the power to cast both cleric and sorcerer spells.
Deciding to get a better lay of the land, I manifested two large eagle wings from my back and took flight into the air. I gasped in shock; the view was incredible I had never flown on a plane before, so seeing the world from such a perspective was a first for me. I sat there in mid-air high above the forest for what seemed like hours admiring the view.
As I flew threw the air over the forest, I took stock of my surroundings. I could see the forest was quite large, and in the distance, I could see vast rolling hills, open plains, and the faint outline of a village in the distance. I briefly thought of flying there but dismissed the thought they could be hostile for all I knew and I wanted to scout them out more before doing anything.
Continuing, I eventually found a clearing in the forest at the edge of a sparkling idyllic lake, and it was far enough away from the village to not be spotted easily. It would be the perfect spot for a home base. I landed in the middle of the clearing and retracted my wings. Prepared to cast a spell when suddenly the whole forest seemed to be rumbling as three lumbering ogres followed by a horde of ten goblins came crashing through the woods; the stench was overpowering. "ENEMY" the lead ogre roared in broken barely comprehensible English.
Panic filled me as the monsters charged me, giant clubs in hand; suddenly, instincts I shouldn't have had taken over, and before I knew it, I had already spoken the words of the spell "Twinned Disintegrate" At that, two beams of green energy lept from my finger hitting the two side ogres in the chest I watch in sick fascination as the ogres crumbled to dust.
The lead ogre was enraged at the loss of his comrades and bought his giant club down on me. I deftly leaped out of the way with a speed I shouldn't possess. Suddenly a lifetime of memories that were not my own came rushing back, of training as a child in the forests of Evermeet by my elvish father as he taught me the way of the sword.
With the ease of someone with years of training, I ran past the ogre's left leg while drawing and striking at the ogre's Achilles tendon, severing it. Ogre collapsed to one knee and groaned in pain, no longer able to support the weight of its massive body, and with a lifetime of practiced ease, I slashed the creature's throat.
As it collapsed onto the ground, my pointed elvish ears began to twitch as they picked up the sound of arrows whistling through the air.
"Shield," I shouted out on reflex. In response, a magical barrier suddenly came into existence just in time to block the volley of arrows fired by the goblins. Turning to face the new enemy sword in one hand spell in the other.
I saw the ten goblins standing at the edge of the forest, five archers and five clad in leather armor wielding crude instruments of war.
Those fit for melee charge me "chain lighting," I said, upcasting the spell to sixth level. Suddenly a bolt of lightning lept from my finger to one of the goblins, and from him, four more bolts of lightning lept to the other four goblins that had charged me. I watch as the lighting charred the bodies of the goblins. Their blacked corpses fell to the ground as I turned to face the arches.
After seeing the deaths of their comrades, the remaining goblins turn to run, but I had no intention of giving them that chance. "Transmuted fireball," I said as a sickly green ball flew from my finger at the fleeing goblins. Not wanting to set the entire forest on fire I used my meta magic to change the damage type of the fireball from fire to acid.
The ball of acid hit the goblins directly, exploding into a twenty-foot radius cloud of super corrosive acid that quickly rendered the goblins down to nothing but bone. After the last goblin had perished, I sheathed my sword.
(There may be more, and it's getting dark. I need shelter) I thought. Knowing what I needed to do, I used wish to replicate the effects of mighty fortress. ''Mighty Fortress" I said as I cast the spell. The best part of the wish spell was that in addition to granting wishes, it could also be used to replicate the effects of any spell below ninth level.
Suddenly the ground began to shake, and in the middle of the clearing, a large square-shaped fortress rose from the ground. The main wall was one hundred and twenty feet on each side. There was a square turret on each corner of the wall, thirty feet tall and twenty feet wide on each side; each turret was connected by a wall, each wall eighty feet long and twenty feet tall each wall was also one foot thick of solid stone.
Inside the fortress wall was a small keep with a square base with each side being fifty feet; on each side, there were three floors, each with a ten-foot ceiling. The fortress's interior was set up and furnished; however, the caster preferred, and the fortress had enough food to serve a nine-course banquet to one hundred people each day. The spell lasted for seven days, and if cast in the same spot every week for a year, it became permanent.
The interior was lavishly decorated with dozens of bedrooms, multiple bathrooms, a kitchen, and a large dining room, as well as several empty rooms for storage. The fortress was staffed by one hundred invisible servants that would obey any command given to them. They couldn't fight or defend the structure, but they could perform any chore a servant might like cooking, cleaning, and the like.
It was by far one of the best spells in the game. It was the primary place of residence for me and the others back during our campaign. Walking through the large front gate into the courtyard, I couldn't help but marvel at the size. The spell's description didn't do the spell justice. I heard footsteps in the courtyard and saw footprints in the grass, and I realized it was of invisible servants that Fortress came with "prepare dinner for me," I commanded. The footsteps hurried off, and I knew it was off following my order.
Several hours later
I had just spent hours securing the fortress place glyphs of warding in several strategic places. The spell glyph of warding was, in essence, a magic trap. It made a nearly invisible magic symbol that, when activated caused a large explosion of magical energy dealing either fire, cold, lightning, thunder, or acid damage.
Alternatively, you could store a spell in the glyph. This part made the glyph of warding a truly remarkable spell since one could, in theory, use the spell to store dozens of different powerful buffs ahead of time before activating them before a big fight going in with dozens of powerful buffs. And spells cast in this way didn't rely on concentration allowing you to bypass one of the biggest limits of magic in the fifth edition, that being you could only use one concertation-based spell at once.
In this particular case, I chose fire damage as the damage type; the spell takes a full hour to cast. The caster had enormous latitude in determining what set off the traps. In this case, the trap would go off if anyone other than me or one of the invisible servants got within ten feet of the trap. There was, of course, an exception to this. I set it so that if someone said a specific password aloud, the traps wouldn't go off for them.
By the time the traps were finished, it was completely dark out, and I could smell my dinner coming from inside. Still, I needed to make sure I would be fully protected. So using the wish spell, I cast another spell, "Simulacrum."
And with that, a magic copy of me appeared; the simulacrum was a virtually indistinguishable copy of me, having all the same powers and abilities as the original and being completely subservient.
The only downside was the simulacrum was that it couldn't be healed without expensive ingredients and equipment. And it couldn't recover its spell slots.
"I order you to protect this fortress and all those within and make sure to make regular patrols, oh and before you go cast a firebolt at me," I ordered as I headed inside; the simulacrum threw the small of flame at me before nodding and beginning its patrol. I used one of my magic teeth to counter spell it not wanted to hp total to be reduced.
As I opened the door to the keep, the smell of the freshly cooked food reached my nostrils, practically making me drool. I hadn't eaten all day after all. The inside of the fortress keep was very well furnished. The walls were made of smooth stone, the floors looked to be made of polished hardwood, and there was a beautiful red carpet lying on the floor. As I walked toward the dining room, I took note of the various paintings adorning the wall that look to be well-made oil paintings depicting a variety of different landscapes and locations from my friend's campaign.
In the dining room was a long dining table made of polished wood with many elaborate carvings curving up along the legs and slides of the table depicting the various battles of our campaign. The table was quite large, fit to seat dozens of people at once. At the end of the room was a fireplace burning brightly, and upon the wall was a large woven tapestry depicting my fiend's and I's greatest triumphs, the battle against the great wyrm red dragon, the ancient lich we stopped from overthrowing a kingdom and then our epic battle against Tiamat.
Hanging above was an expensive-looking crystal chandelier lighting up the room. On the table was a feast fit for a king, a finely roasted pig perfectly golden brown with an apple in its mouth, and a large bowl of assorted fruit. There was a large bowl of hand-made mashed potatoes and porcelain gravy boat next to it, a bowl full of freshly steamed asparagus, and a plate full of freshly baked bread rolls. A plate of sorted cheeses and a least five different kinds of pies. I sat down and waited as the invisible servants laid the various foods on the highly polished silver plate and filled my crystal glass full of fine wine. Picking up the polished silverware, I dug straight in.
Thirty minutes later
I could honestly say it was the best meal of my life and I was practically full to bursting.
After stepping out of the room, down the hall, and up the stone staircase to the stone staircase to the master bedroom on the third floor, I saw in the center of the room was a large king-sized bed with finely carved wooden bedpost with fine silk sheets and a cotton blanket and two large fluffy pillows. A large wooden chest at the foot of the bed and a carved wooden dresser sat on the left side of the room. A sizeable dire wolf fur rug lay at the center of the room just in front of the fireplace to the right side of the room. On the right side of the bed was a wooden nightstand with a flickering candle lighting the room.
After crawling into the inviting-looking bed, I waved my hand using prestidigitation to magically extinguish the candle. I sat there for over an hour trying to fall asleep and even though I was utterly exhausted I just couldn't fall asleep. "I'm such a dumb ass," I remarked aloud as I realized the problem. The problem is that I was no longer human, elves in the forgotten realms had immunity to all sleep-based effects, but as a consequence, they were biologically incapable of sleeping.
As a consequence of this, they tranced instead. Trancing was similar to meditation, where they relived some of their most cherished memories with perfect clarity, allowing them to be fully rested after a mere four hours of this.
(I guess I'm not human anymore) I thought to myself as I sat up and got into a meditative stance.
Memory start
After sitting there for several minutes, I could feel my mind shift as it relived a memory I didn't recognize. It was the day of my one-hundredth birthday, and I was finally considered an adult in elvish society. I had just finished magic training with my mother Anastrianna a powerful sorceress and was about to go on a hunt with my father, Erevan. Despite having lived on the island of Evermeet all my life this was the first time my father had brought me hunting.
"Bring back a big one, and I'll cook it for dinner for us, and be careful it's his time hunting," mother called out.
"Don't worry, I'll take care of the boy," father smiled back.
After that, we spent what felt like hours to me stalking through the woods in search of prey. I could smell the trees hear the birds flying overhead, and feel the warmth of the sun on my skin. I was so immersed in the memory I had completely forgotten where I was.
"There, son," my father pointed out. Down by the lake, there was a large buck drinking from the lake.
"Aim right there above its front leg in the center of its chest; that is where its heart is," he told me.
And as quietly as I possibly could, I drew an arrow from my quiver and drew back the bow. I took careful aim and let go; the arrow stuck true, hitting the buck straight in the heart. As soon as the arrow hit, the buck took off running, but it died before it could reach the woodline.
I could hear my father cheer. I smiled as I felt a deep sense of pride and joy at my accomplishment. And just like that, the memory ended.
Chapter End
Author's note: If you liked the chapter or have any suggestions, please let me know in a review.
Character build info
Note: I recently change the build.
Name: Theren Starflower
Race: High Elf
Age:125
Class: Divine Soul Sorcerer
Level:20
HP-122
Armor Class 18 (with the robe of the archmagi, 23 with shield spell)
Skills +7 Arcana +16 Deception +16 Persuasion +16 Intimidation
Strength: -1(8)
Dexterity: +3(16)
Constitution: +2(14)
Intelligence: +1 (13)
Wisdom: -1 (8)
Charisma: +10 (30)
Feats: Meta magic adept(Subtle spell, Empowered Spell) Shadow Touched(Invisible, Disguise Self) Ritual Caster(Wizard)
Metamagic options:
Heightened Spell
Quickened Spell
Twinned Spell
Transmuted Spell
Subtle Spell(Metamagic adept)
Empowered Spell(Metamagic adept)
Epic Boons
Boon of High Magic
Boon of Spell Recall
Boon of Magic Resistance
Boon of Spell Mastery(Shield)
Cantrips
-Prestidigitation
-Mage Hand
-Minor Illusion
-Mending
-Guidance
-Mind Sliver
-Firebolt
Spells Know
-Wish
-Meteor Swarm
-Chain Lightning
-Fireball
-Disintegrate
-Divine Word
-Dispel Magic
-Counter Spell
-Shield
-Death Ward
-Hold Monster
-Dominate Monster
-Creation
-Teleport
-Heal
-Glyph of Warding
-Invisibility
-Disguise Self
All wizard ritual spells via Ritual Caster feat
