In lieu of the old FWOB intro, the smile cures are in a classic arcade machine, with chibis of the cures on the right, in a box on the left, the cures are listed in order by join order and cure name:

After Reika, all 5 are in a new area and jump in the air, as a circle with 'I don't own anything' appears.


Turn 16/20 - BOWSER TIME FULLY CHARGED!

Since the end was at hand as the last 5 turns ticked down, everyone looked forward to seeing how this game would end, but knew that 1st, the board's final Bowser Time event had to happen first.

Like the last two times the event occurred, the screen 'shattered' and Bowser stood at the starting location of the board, this time with a Koopa Kid with him.

"I'm going to add my own item shop to the board! That way, there is no way that you can avoid it!" Bowser announced as he crushed the shop near the boats and replaced it with his own shop that fit his motif.

As he left to man the shop, the last 5 turns had begun.

Akaoni began the turn by rolling a 4, as he began to start going across the spaces, Koopa Kid appeared from below him and picked him up. While the oni panicked in confusion, Koopa Kid spoke up.

"I know that you have a lot of coins on you so you should buy something in Bowser's Shop. I don't care that you were saving up for something else, you could make a great purchase here." With that, Koopa Kid throws him into the shop, to where Bowser awaits.

"Welcome to my store, let's see what you are buying," Bowser said as Akaoni got his bearings after getting thrown," the golden Bowser statue, this thing of beauty can really make a room look better."

Akaoni looked at the statue, it was gold and it was shiny so Bowser wasn't lying, there was one question on Akaoni's mind however.

"How much do I have to pay you to acquire it?" Akaoni questioned as Bowser responded with: "I'll give you the statue for 20 coins, you can't back out of this transaction so just give me your coins."

Akaoni grumbled something unintelligible and begrudgingly handed over 20 coins for the statue, dropping him down to 80 coins, but at least he got to keep the statue right? WRONG! Because when he emerged from the shop, Koopa Kid took it from him, meaning like the picture on Turn 11, he got robbed, the shop also reverted back to normal.

Forced to continue on his path, he went on his remaining spaces and landed on the blue space in front of the bridge, giving him 83 coins.

Wolfrun was next to roll the dice, earning himself a 7, he landed on the blue space right behind the starting one putting him at 137 coins.

Miyuki was next to roll, rolling a 5 on her dice block. She traveled across the spaces and landed on the 2nd blue space on the closest bridge, giving her 92 coins.

Yayoi was last to go, earring herself a 9, she ran to her next space. She landed on the blue space in front of the top boat, meaning that she could see Miyuki. Her coin total was now at 138.

Normally a 4 player minigame would've begun now, but instead it was a battle minigame that was about to start. The battle minigame roulette determined that this would be a 50 coin battle minigame, meaning 200 coins were at stake.

Like the last battle minigame, the players and watchers saw 3 minigames that could be chosen to play. On the right was Deck Hands from this very game, in the middle was Trace Race from Mario Party 4 and lastly on the left was Control Shtick from Mario Party 6.

Wolfrun and Yayoi both immediately picked Trace Race, because of how well they did in Double Vision. Akaoni, not wanting to play that minigame and lose horribly, chose Deck Hands. Miyuki considered her options and finally decided to choose Deck Hands as well, meaning it was all knotted up.

The game, seeing that a majority wasn't reached, went with the minigame that no one wanted to play: Control Shtick.

Star turned to the other watchers and said, "Reika, Akane, you two wanna read the rules and advice for this one?"

Both girls gave affirmative responses as the instruction screen for this minigame showed up.

"Rules - Move your arms so that your left and right hands match the directions displayed on the screen. The last player standing wins!" Reika informed on the rules portion of the minigame.

"Advice - The speed will increase with each passing round. Do your best to keep up!" Akaoni said on the advice portion of the minigame.

The concept of this minigame was intriguing to the viewers, trying to match the on screen prompt as the minigame speed increases. The viewers know that winning this minigame, will go a long way for the game.

In the game, as the players take in the directions, Wolfrun wonders why they are playing this minigame when no one wanted to play he quickly shakes off that wonder to shift his focus to the minigame.

When it came time to begin the minigame, the players all loaded in, now wearing yellow gloves with a green star. Each player was standing on a podium colored by turn order, each podium had lights surrounding them, with a drop zone platform and area to the right. The podiums spun so they could face the screen and two goombas.

As a demo run, the screens ticked down from 3, stopping on a command where the right hand was to be pointed down and the left hand to be pointed left. All four successfully did it, denoted by the podiums flashing green. With that said, the minigame prepared to kick off for real.

Play Fast and Furious (Mario Party 6)

Start

In the first round, the screen counted down and requested for right hand up, left hand up. All 4 did what was asked from them and their lights flashed green. However, since it was the slowest speed and first round, no one was worried, neither in game nor outside.

In the next round, right hand right and left hand left. No mess ups as it was still slowly progressing in speed. No one went in the next round either, which was right hand down and left hand up.

Wolfrun had a bit of a scare in the 4th round, it was right hand up and left hand left. While the other 3 got it no problem, Wolfrun initially had his left hand pointing down but quickly managed to fix his left hand's direction and saved himself. Round 5 wasn't as crazy as it was left up and right down and no one got out

Round 6 and round 7 saw subsequent rounds where no one was knocked out. The former was right up and left down, while the latter was right right and left up. As the speed increased, so did the heart rates of the players.

Unfortunately, all 4 couldn't stay in for good. In round 8, the game requested right hand up and left hand left. While Miyuki, Akaoni and Wolfrun were able to successfully match the screen, Yayoi made a mistake when she accidentally had her left hand up and she didn't have enough time to change it.

As the minigame continued for the other 3, Yayoi's gloves faded away.

"Wait, where did my gloves go?" was what she asked as her podium opened up in a hole. "Oh right, I'm out." was what Yayoi said as she dropped and her podium closed.

Meanwhile as the remaining players completed round 9 and were about to start round 10, the viewers all watched as Yayoi went by in the background.

With round 10, like in round 4, Wolfrun had the wrong hand movement, this round was right hand down and left hand up but Wolfrun had his right hand up. Unfortunately for the wolf, he didn't have enough time to fix it and after his gloves faded away and the podium flashed red, he was out. Meaning it was now down to Miyuki and Akaoni.

Rounds 11, 12 and 13 proceeded without any problems on either side, though both knew that now that the later stages had hit, one mess up and it was all over.

Round 14 was on the horizon now, Miyuki was nervous and Akaoni was sweating. Both knew that they had one more round in them, maybe two. The screen countdowns from 3, it wanted right hand right and left hand down, They both move their hands in a way that they think match. One podium flashes red and the other green, a hole opens up on one of the podiums and Akaoni drops through.

Meaning that Miyuki, who after taking the time to catch her breath, had won the minigame.

Finish

As Miyuki and the cures celebrate and the villains look annoyed, Miyuki's coin total rises to 182 and Akaoni's rises to 100. Yayoi and Wolfrun now each have 50 coins less than they did coming in.

Turn 17/20 - 4 turns remaining

Before Akaoni's turn, Bowser had appeared at the start of the board again, but for completely different reasons.

Star explained what was about to happen with "At either the last 5 or last 4 turns of a board, something will happen on the board and will, more often than not benefit the last player."

Along with a Koopa Kid and a Bowser themed screen, the Koopa King began to exposit. "Bwah ha ha ha! You losers only have a couple of turns left!" Bowser started with.

"Tell me the current standings Koopa Kid! And make it snappy!" Bowser then said while tuning to his minion.

"Yes, sir, Mr. Bowser, sir! Here's how things stack up… Poor Yayoi is bringing up the rear! Akaoni is in third! Second place belongs to Wolfrun! And Miyuki is in first place, Mr. Bowser, sir!" Koopa Kid replied as the current placements were announced.

Bowser, however, didn't seem pleased at the standing and he made it clear by saying: "Bah! That's boring! I hate boring! It's no fun if everything ends like this! So let's shake things up! Bwah ha ha ha!"

After that, he brought over Yayoi, who accidentally crushed Koopa Kid in being brought over. When she noticed Bowser, she initially looked fearful but changed her tune when Bowser said "Yayoi! You're so lame, I'm gonna give you a second chance! Spin Bowser's Wheel of Fun! Spin it, I say!"

The roulette began as the options went by. Yayoi, not sure what these will do to the board, jumped to stop it. It landed on an image of the blue and red space in this game with x3 being in the center.

"This is what you get! From now on, you'll get 9 coins if you stop on a Blue Space! But if you stop on a Red Space… You'll lose 9 coins! Bwah ha ha! Big stakes! You're high rollers now!" Bowser explained as Yayoi and the cures and faires thought it was a nice gesture for Bowser to do this, but his next lines made his intentions clear.

"You know, I was pretty nice to you just then… SO START PLAYING BETTER! You got that, chump?!" Yayoi fearfully responded "O-okay Bowser, I will."

"Sheesh! Bunch'a lousy, no good.. No fun, I tell ya!" Bowser said before he left and Yayoi was taken back to the space she was in.

Joker and Majorina looked at some of the options that Yayoi could've gotten, and Joker already had another plan that he could use when they get back home. Meanwhile, the cures and fairies didn't look too pleased about Bowser's last words to Yayoi. Nao was the most upset, but nothing could be done.

Akaoni began the final stretch of the game by rolling a 1 and landed on a blue space, now giving him 9 coins and putting him at 109 coins.

Wolfrun was next to go. Rolling his dice earning an 8, he collected a Super Mushroom Orb, went upwards in the junction and landed on a happening space. Since this happening was the same one that Akaoni had landed on a couple turns ago, Wolfrun was told what he had to do.

Wolfrun ran around the platform collecting as many coins as he could, trying to avoid the spines. When the coins stopped being thrown, he had collected 18 coins bringing his total up to 105 coins.

Miyuki was next to go and before she rolled, she used her tweester orb, throwing it on a red space behind her, leaving her emblem from Double Vision in the red space. She then rolled a 6 and landed on the Donkey Kong Space.

This time the minigame was set to be a Single Player DK Minigame where, if Miyuki won, she would get a star.


Jump, Man (MP7)

A Bridge Too Short (MP7)

Vine Country (MP7)

Rules - Run up the ramp and reach the top before DK does, but watch for the barrels! Say, this looks familiar…

Advice - If a barrel hits you, you'll be stunned and lose time. Time your jumps carefully.


Miyuki was eager in the pregame room, knowing that if she wins, she'll earn herself a free star. "If I win this, it'll make up for the giant juggling Blooper event." she thinks as she waits.

The villains both in the secret room and in the emerald main room, are upset that you could get a star for landing on DK and winning his minigame, the fairies and cures meanwhile all rooted to see if the girl could win the minigame.

On screen, barrels rolled down the course which had some rope climbing. Miyuki's path was red and DK's was yellow. They both jumped to avoid a barrel as the minigame was about to commence.

Play Solo DK (Mario Party 7)

Start

Both competitors for the minigame ran ahead, avoiding the rolling barrels and climbing the ropes. Miyuki was breezing through the obstacles as her jumps and climbs were on point. However, even though he had hit some of the barrels, DK was right on her tail.

Miyuki was inches away from the finish now with DK climbing up on the final rope. The amount of barrels had increased now that she was close to the end now. However, with one very lucky bounce, she finished and earned herself a star.

Finish

As Miyuki celebrated in the treehouse, DK dejectedly dropped his head.

With the return to board play, Dk gave Miyuki the star she was promised beforehand. Now the leader of the smile cures now has 5 stars and leads the game.

Yayoi was last to go. Deciding not to use her orbs, she rolled a 2 and landed on a red space, turning her coin total to 79 coins. Wolfrun's turn indicator turned blue and a 1v3 minigame began.


GOOOOOOOAL! (MP4)

Flash and Dash (MPDS)

Shock, Drop or Roll (MP2)


Before this minigame, there were two instruction screens, not one. One for Yayoi and one for the team. Both explained what the players had to do on screen.


Yayoi's Rules - Avoid being caught in the flashlight beams cast by your three rivals as you all run through a dark maze. You'll win if you outlast the timer.

Yayoi's Advice - More of your warning lights will go on the closer your opponents get to catching you in their beams.

Team's Rules - Catch Yayoi in your flashlight beam as you and your teammates run through a dark maze.

Team's Advice - More of your warning lights will go on the closer you come to Yayoi. So cooperate with your teammates to track down your target.


Yayoi listened to the instructions in her mind, knowing that she's probably gonna be shrunk again for this minigame, but then again, everyone is gonna be shrunk. Still, she knew that staying as far away as possible was not going to be easy.

Meanwhile, the team was in the middle of a discussion.

"Akaoni, Miyuki, we have to come up with a strategy to find Yayoi in the maze. Do any of you have any ideas?" Wolfrun asked.

As Akaoni began to think, Miyuki seemed like she had an idea. "How about we split up to find her? There are 3 of us and only 1 of her." Wolfrun and Akaoni agreed with her logic.

Meanwhile, the instructions were read by those in the green room. Candy looked at the rules and imagined if the minigame was her against Akaoni, Majorina and Wolfrun. As she shuddered at the idea, the screen changed to have the map for the minigame.

In the middle was the map of the minigame with the 3 players, all shrunken down, standing in a reverse L shape. Miyuki was in between Akaoni (below) and Wolfrun (right), meanwhile, from a different part of the maze, an equally shrunken Yayoi dropped in and landed, far from the team. With everyone in position, it was minigame time.

Play Get Into It (Mario Party DS)

Start

The team split up to find Yayoi, while the girl tried to stay hidden. Yayoi, who was looking at the device on her arm, was currently showing 2 warning symbols, meaning that someone was getting closer to her.

Yayoi chose to run up, being shrouded in darkness didn't really make for brightness. Meanwhile, the team's flashlights were searching for her as they looked around in the maze. Miyuki's warning lights were full, which meant that Yayoi was close. As she dashed through the maze, she saw Yayoi and gave chase.

Yayoi tried to run, but it was too late, because as Miyuki chased her, Wolfrun was heading straight for her and cut off her escape routes. The lights turned on as a blue square cage dropped on Yayoi, meaning the team won.

Finish

As the team celebrated on top of Yayoi's cage, they each became 10 coins richer. Meanwhile, in her cage, Yayoi knew that she failed to keep her promise to Bowser. She knew that with 3 turns left, she had to get more stars.

Turn 18/20 - 3 turns remaining

Akaoni began the next turn by rolling the dice and getting a 10. He went along the spaces, collecting a mushroom orb, and landed on the blue space right before the star, leaving him to think that he could've got it if he used his Mushroom orb. He currently had 128 coins now.

Wolfrun was next, rolling an 8 on the dice. He went across the spaces and landed on the gondola happening space. He refused the offer because the star was close to him.

Miyuki was next, rolling a 4 on the die. She collected a piranha plant orb and landed on Wolfrun's piranha plant orb space. She lost 91 coins and it all went to Wolfrun, leaving her annoyed.

Lastly was Yayoi, who rolled a 10 on her dice. She landed on a blue space after the DK and 9 more coins went into her total. Both Wolfrun and Miyuki's indicators went blue, starting a 4 player minigame.


Mosh-Pit Playroom (MP8)

What Goes Up… (MP6)

Domination (MP4)

Gyro for the Gold (MPIT)

Rules - Fall as first as you can by avoiding Koopa Paratroopas and clouds! Reach the ground first to win!

Advice - Koopa Paratroopas and clouds will only slow you down! Avoid them any way you can!


When Star saw the minigame chosen, he turned to the watchers because he had something to say.

"The game this minigame comes from has a day/night cycle. Every 3 turns, the time of day will shift. Some of the minigames also change how they play depending on the time of day. As an example, this minigame's winner was whoever reached the highest in accent." Star said as everyone took in the information, but Star wasn't done yet. "This minigame in pre-production was originally known as Must Come Down! Do any of you get why?" Star asked

"The platitude that what goes up must come down is where it comes from right?" Nao replied as Star nodded his head.

In the pregame room, all four started to prepare for the minigame. Falling was easier to do than jumping as an easy idea.

As the minigame started, balloons lifted the players into the area. They were 200 feet in the air, so they had to plummet to win. When the balloons popped, the minigame started.

Play Frantic (Mario Party 6)

Start

All 4 players tried to avoid the things that the advice said, however, it was not as easy as they believed. The paratroopas made things much harder because some of them moved back and forth.

As the players got close to the end, it became a race to see who would reach the bottom first. Yayoi and Akaoni were neck and neck, both were super close to the bottom. While it was close, Yayoi hit the cloud first, winning the minigame.

Finish

Akaoni was 2 feet away, Miyuki was 11 feet away and Wolfrun was 12 feet away from the finish. The losers were all held up by balloons to keep them suspended. The balloons were then popped, dropping all 3 the rest of the way, while Yayoi celebrated. Akaoni was close to the finish, so he sulked when he reached the cloud. Yayoi was now up 10 coins, Akaoni was 3 up and Miyuki was 2 up.

Turn 19/20 - 2 turns remaining

Akaoni started the next turn by rolling a 9 on the dice. He purchased the star and it moved to the spot between the blue and red space, as he went along the junction, choosing to go down on the first one and up on the second landing on a blue space. Putting him at 120 coins and 3 stars.

Wolfrun was next, but his turn wasn't the best he could have done. Rolling a 2, he chose to go right on the junction, landing on a blue space and his coin total was now 9 coins higher.

Miyuki was next, using her mushroom orb. Rolling a 9 and a 10, she earned a 19, after buying the star, she finished her turn by landing on the blue space after the orb, which gave her a Mr. Blizzard orb as she now had 6 stars. The star had moved in between the DK and ? spaces.

Lastly was Yayoi, who rolled a 1, which meant that she would land on a blue space, meaning 9 additional coins in the process.


Mario Bandstand (MP1)

Triple Jump (MP5)

Odd Card Out (MP6)

Manor of Escape (MP9)

Rules - Find the door on each floor that leads to the floor below. Be the first to escape the manor to win!


With the concept of this minigame, everyone had a feeling that this minigame was luck-based. Which Nao asked Star: "Is this minigame luck-based?" to which Star responded: "Yes it is, but it works well for it so I like it."

Candy and Pop looked at the manor in the how to play section. While Candy looked at it nervously, Pop looked as if he had something to say. "Does anyone else feel that there is something sinister with that manor or is it just me-gaozu?"

"It's not just you Pop," Akane said,"I'm feeling creeped out just looking at it." Nao and Reika both agreed. Majorina and Joker had the opposite response, a response of glee.

In the pregame room, Wolfrun and Akaoni liked the sound of the description for the minigame, eager to win this one. Miyuki and Yayoi, meanwhile, didn't know what the manor would look like, but they hoped it looked nice.

When it came time to start the game, the four players stood on top of the manor with a big door behind them. As it opened, the players all entered and came out the other side with 6 doors, but only 5 being available because the 2nd door was where they came from. As it closed the game started.

Play Heart-Pounding Thrills (Mario Party 9)

Start

Yayoi quickly went to check door 1, with Miyuki and Wolfrun checking door 6 and Akaoni checking door 4. They each came out of another door, with Yayoi and Miyuki/Wolfrun exiting out of each other's door and Akaoni stepping out of door 3. Yayoi then checked door 5 with Akaoni following unbeknownst to her, while Miyuki tried door 3 and Wolfrun door 4.

Yayoi and, to her shock, Akaoni emerged from the 6th of another set of 6 doors while up above, Miyuki and Wolfrun emerged from each other's doors, which meant that door 5 was what they were looking for. At the same time on the bottom, Yayoi and Akaoni split up, with Yayoi entering door 1 and the oni entering door 2.

Yayoi ends up getting lucky as she exits out of the 1st door of the 3rd floor, meanwhile, Miyuki and Wolfrun had arrived on floor 2 just as Akaoni appeared out of door 4. The way back up to the first floor was blocked off, so no one accidentally went back up. Yayoi entered the 3rd door on her floor. Meanwhile for those at the top, Akaoni went into door 1 and so did Wolfrun while Miyuki entered door 3.

Unfortunately, Yayoi's first door luck didn't transfer as she exited out of door 6 on the same floor. Making things worse was that Akaoni and Wolfrun were now on her floor, meanwhile Miyuki had exited out of door 6, and she wasn't too happy. Yayoi chose to enter door 5, while Akaoni entered door 4 and Wolfrun entered the same door as Akaoni, while Miyuki entered door 1, hoping that she was right.

Yayoi was now on the last floor, having exited out of the 2nd door, Miyuki had arrived on floor 3 while the villains exited out of each other's door. Yayoi picked door 6, while on floor 3, Miyuki went into door 5, not noticing Wolfrun and Akaoni following behind. The door at the bottom opened and the timid, hidden otaku exitted, meaning that she had won the minigame. As she silently celebrated, Yayoi ran off-screen and turned around to watch the action.

"Come on Miyuki, finish 2nd." Yayoi thought Miyuki entered door 6 as Akaoni followed and Wolfrun entered door 2. Miyuki walked out first, followed by the Oni, meaning Wolfrun finished last. As the wolf exited the 1st door, he was upset.

As for the post minigame animations, Yayoi gave twin peace signs and earned 10 coins, Miyuki gave a single thumbs up and earned 3 coins, Akaoni placed his club down as he thought of what could've been and earned 2 coins and lastly Wolfrun, angered, stomped the ground in anger.

Everyone in the watch room and in the game knew that there was only 1 turn left, so those on screen knew that they had to make it count.

Turn 20/20 - LAST TURN

Akaoni started what would be the final turn in this game by rolling his die normally. He rolled a 7 and he started going across the spaces, He would land on the blue space on the left bridge, the last one in that specifically. He now had 131 coins and 3 stars and he knew that he probably wasn't going to win by this point.

Wolfrun was next in the roll order, he used his die and earned a 7 as well. After buying the star and earning a useless Flutter Orb, he ended his final turn on a blue space, bringing his final total to 113 coins and 5 stars, sitting right behind Miyuki. Speaking of the girl, she was next and the star was now behind the starting blue space.

Miyuki ended up receiving a 9 on her dice roll. She went across the spaces and landed on a blue space, finishing with 6 stars and 85 coins.

Lastly was Yayoi, who rolled her dice and received a 4. She bought the final star that anyone could have got and it moved to the blue space on the boat, and ended her turn, landing on a blue space. Finishing with 106 coins and 3 stars, she needed a miracle to win.

With all of the turns over and done with, it was now time to see what the final minigame would be.


Pushy Penguins (MP5)

Pokey Pummel (MP7)

Hot Rope Jump (MP2)

Bombs Away (MP1)

Rules - Avoid the pushy penguins as they march to the sea. The last player standing wins.

Advice - The penguins will speed up right before they march into the sea. Don't get trapped!


With this being the final minigame to be played before the bonus stars, the watcher knew that this would be the determinator on a lot of them, mostly the minigame star. Joker and Majorina were watching intently to see what the penguins would do. Meanwhile, Candy and the cures all hoped that Miyuki would pull through.

As for the in-game players, Wolfrun was a little nervous, he lost Apes of Wrath to Yayoi and barely managed to avoid the punishment that the Ukkiks were going to give him. Akaoni was a little more confident as he thought that the penguins couldn't do much to him.

Miyuki and Yayoi, meanwhile, were conversing about this minigame and Yayoi needing to win this game.

"Miyuki, would you mind if I won this minigame?" Yayoi had asked as the pink cure thought about it before saying "Of course not! We're still friends at the end of the day. No matter who wins, everything will turn out fine."

After some time, the players were now in a much colder location. While Wolfrun wasn't affected too much because of his fur, Miyuki, Yayoi and Akaoni all envied the wolf as they felt that the temperature was freezing. However, they returned back to the game at hand, when a penguin stepped out of its igloo and dived into the frosty, watery depths at the end of the ice floe they were on.

The last minigame had officially started.

Play Bustling Noisily (Mario Party 5)

Start

A platoon of penguins dashed at the players at that point, most small, with bigger outliers here and there. The players had to get through the storm that was presented to them, as they realized that one screw up and they would fall into the water.

It was a task easier said than done, as the penguin wave continued and the first casualty had occurred, when Akaoni couldn't get through 2 big penguins coming at him, meaning that he received no extra coins.

Unfortunately for Joker and Majorina, Wolfrun was taken out next, after successfully managing to get around a massive clump of penguins, only for a solitary small penguin to push him in, moving his coin total to 115.

However, on the cure side, as Miyuki and Yayoi were deftly dodging all of the blue, flightless birds being thrown at them. While there were a few times where it seemed like one or the other would be knocked in, they repeatedly managed to save themselves over and over again.

As the last penguin had jumped into the water and the, now relaxing, Miyuki and Yayoi noticed that no more penguins were coming, the minigame had reached its conclusion.

Finish

As the two girls celebrated their achievement, Yayoi now had 116 coins and Miyuki now had 95 coins. With the minigames conclusion, it was now time to reveal the winner of the first board!

The four players were now in a new location, they were now standing on colored podiums, by turn order, where Toadsworth awaited them. The old Toad congratulated them, and declared it was time to reveal the winner.

First the current star and coin counts were showcased, then it was time to see which bonus stars were active: the active stars were the Running, Happening and Minigame stars.

The Running star was first to be awarded, this was awarded to the player who had the highest combined dice rolls. Akaoni had a total of 128, Wolfrun's total was 115, Miyuki's total was 152 and Yayoi's total was 120. The running star went to Miyuki, but would it amount to a victory?

Next was the Action Star, now it was time to see who landed on the most ? spaces. Akaoni landed on the happening space 4 times, Wolfrun had 2, Miyuki had 3, and Yayoi had 1. This meant that the action star was going to Akaoni.

Lastly was the minigame star, let's total the cash from the minigames. Akaoni nabbed 122 coins, Wolfrun totaled 155, Miyuki collected 271 coins, and Yayoi received 120 coins. This meant that Miyuki held claim to the Minigame star.

With all of the bonus stars handed out, everyone knew that it was time to reveal the Grand Canal board winner. The doors behind the players opened, they jumped off their podiums and ran up the illuminated walkway, it had stopped in front of a door at the top of their location.

Drum rolls sounded on screen, the Bad Enders and Cures watched precariously, and when the top door opened, with lights illuminating the way, a certain pig-tailed girl was on the other side. Miyuki was officially the superstar of Grand Canal, finishing the game with 8 stars and 95 coins.

"See - kuru! I told you that a cure would win this game- kuru!" Candy said happily to the distraught Majorina and annoyed Joker. The cures were happy with the result, as the full standings for the game were shown: Wolfrun was 2nd with 5 stars and 115 coins, Akaoni was 3rd with 4 stars and 131 coins, lastly was Yayoi who had 3 stars and 116 coins.

A green pipe shot up, bringing the 4 players back to the main room, everyone congratulated the players performance.

"Hey Yayoi," Akane had said to the girl who finished last, "you may not have won, but we are not thinking less of you, besides, there's always next time."

"Thanks Akane, I can at least hold my head high and say that I had fun." Yayoi replied as the cures and fairies spoke about the events of the game.

Meanwhile, on the side of the Bad Enders, Joker and Majorina worked to cheer up the wolf and oni after the game.

"Don't feel too bad, at least you two did better than Yayoi." Majorina said as Wolfrun and Akaoni took the compliment in.

After a while, Star called them all together. "Okay, everyone gather around," he said as he smirked, "I have something that I want to show you." With that, the first board of the story was over.


BOARD COMPLETE: WINNER MIYUKI HOSHIZORA (Grand Canal)

Sorry to everyone expecting Wolfrun or Akaoni or Yayoi to win, but the cone-shaped pig-tailed leader of the Smile Cures came out on top.

This was a fun experience in these 4 chapters wasn't it? Don't worry if your favorite didn't win, they'll get a second chance later on. Now, it's time to work on bringing in the next characters.

While I won't reveal who will take part for those coming in, Candy and Pop will represent Smile for the board.

For now, here's the minigames that will be played of those seen next time:

Thrash 'n' Crash

Camera Shy

Control Shtick (DokiDoki Mana, Rikka, Alice, Makoto)

See you all in my next upload!