Htffan951 had made another request, and here it is: the Myr Reservoir.

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13 - Myr Reservoir

All across the surface of the metallic plane of Mirrodin, there are artificial craters that lead into the very depths of the world. Five of such openings have been created when five suns of mana exploded from the core and now hover overhead like colored suns. Others have been created by sentient beings to be used as passageways to and from the surface, such as the one in the Mephadross that the Phyrexian's use to escape the core of the world to invade the rest of the plane. And then, there are those that seemed to have appeared when surges of unfiltered mana could no longer be contained within the heart of the planet, and these 'mana wells' were the result of the eruption that followed.

Unlike the huge lacunae from which the five mana-suns emerged, the mana that erupts from these wells do not posses a color. Such mana wells were the ideal spot for the Myr to create their homes: The Myr Reservoirs.

When the Phyrexians came to the surface, many territories have fallen to their ruthless invasion, and the Myrs, those lucky enough to escape the black tide without being corrupted, roamed from their former homes to find a haven in which they may feel safe, secure and a location in which to repair those that have been damaged. The Myrs are a race that endeavor to survive. To recreate and repair is among one of the most necessary functions built into each Myr's survival instinct. An exodus of Myr had located one such mana well, and in their nature for survival, built high walls surrounding the opening with harnessing taps to capture the occasional mana flows and use the energy to sustain themselves. And thus the first Myr Reservoir was created.

The Myr had no interest in the war that soon ravished the plane, only in their continued existence. Like a flame that drew moths, Myr's were drawn to the allure of the Reservoirs. Though the Reservoirs themselves could not construct new Myr's like the Myr Turbines and older model Myr Matrix's, countless bodies of defunct Myr littered just at the threshold, and these graveyards provided much needed parts for any Myr that was in need of repair. Plus the captured mana from the well provided a ready source to reanimate the reconstructed Myrs.

For the Myrs, the Reservoirs are what the constructs needed for themselves that they could now call their own: A safe-house, a factory, a cemetery, and a home.

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Here's some random fun for you all. When Scars of Mirrodin came out and I discovered new Myr cards, a friend of mine and I started trying to find different words that had the 'MYR' sound in them. Here's only a small example of a larger list that the two of us came up with. Try to see if you can come up with any of your own.

MYRcy (Mercy)

MYRcury (Mercury)

MYRder (Murder)

SumMYR (Summer)

SubMYRine (Submarine)

SamMYRai (Samurai)

ElMYR Fudd (Elmer Fudd from Looney Toons)

MYRines (Marines)

EMYRgency (Emergency)

ArmMYR (Armor)

MYRchant (Merchant)

MYRmaid (Mermaid)

Frankincense & MYR (Myrrh)

I could keep this list going, but then it'll become redundant, so I'll stop here.

DECKLIST TIME!

Last chapter, I posted my favorite Myr decklist. Here's another. This one is made from cards that can be found in the Scars of Mirrodin and Mirrodin Besieged sets. Again, feel free to use it.

LANDS (24)

24x Plains

ARTIFACTS (28)

4x Gold Myr

4x Myr Sire

4x Palladium Myr

4x Myr Galvanizer

3x Myr Battlesphere

4x Origin Spellbomb

3x Myr Reservoir

2x Myr Turbine

OTHER SPELLS (8)

4x Myrsmith

4x Tempered Steel