"Well, this duel is going nowhere" Said Para. "Yeah, but we have our secret weapon" Said Dox. "Hey! Are you gonna duel us or not?" Asked Joey. "Hush, Joey" Said Hope. "Hey, Emily. So, how did you and Hope get here?" Asked Tea. "Magic, I guess" Said Emily. "So, you don't know?" Asked Tea. "No, just... not certain" Said Emily.
Turn 7: Para
Para draws. Para ends his turn.
Turn 8: Joey
Joey draws. Joey normal summons "Flame Swordsman(1800/1600) in attack mode. Since "Flame Swordsman" is a Level 5 monster, Joey can move it 5 spaces, but he chooses to move it only 4 spaces inside the maze. He then moves "Axe Raider" inside the maze. Since it is a Level 4 monster, he moves it by 4 spaces. It joins "Flame Swordsman" Joey ends his turn.
Turn 9: Dox
Dox draws. He then moves "Labyrinth Tank" another 7 spaces. Dox ends his turn.
Turn 10: Hope
Hope draws. Hope normal summons "ZW- Phoenix Bow" (1100/ 0) in attack mode. Since "ZW- Phoenix Bow" is a level 3 monster, Hope moves it 3 spaces into the maze. Hope ends his turn.
Turn 11: Para
Para draws. Para activates "Magical Labyrinth" and subsequently activates it to change the shape of "Labyrinth Wall's" maze. "Flame Swordsman and "Axe Raider" are separated, and "Axe Raider" stands next to "Fallen Angel of Roses". Para ends his turn.
Turn 12: Joey
Joey draws. He then moves "Flame Swordsman" and "Axe Raider" ahead, but his Axe Raider" steps on "Jirai Gumo's" space, causing it to appear on the field (2100/1000) in Attack Position and attack "Axe Raider". Due to the effect of "Jirai Gumo", the ATK of "Axe Raider" becomes its original ATK during the Damage Step "Axe Raider" (2200 → 1700/1150). (Joey current LP: 1600). Joey ends his turn.
Hope: "Well, how unexpected"
Joey: "Ah, well. At least we ain't loseing by a lot"
Hope: "True. Your loseing by 400 life points"
Joey: "Why I aught a..."
Turn 13: Dox
Dox draws. He then moves "Labyrinth Tank" another 7 spaces, arriving right behind his "Jirai Gumo"He then sets a monster ("Dungeon Worm"). Dox ends his turn.
Turn 14: Hope
Hope draws. Hope moves "Fallen Angel of Roses" to be in front of "Jirai Gumo". "Fallen Angel of Roses" attacks "Jirai Gumo" (Dox current LP: 1700). Hope sets a monster and ends his turn.
Turn 15: Para
Para draws "Sanga of the Thunder" and subsequently sets it. Para ends his turn.
Turn 16: Joey
Joey draws. He then moves "Flame Swordsman 5 spaces. Joey ends his turn.
Turn 17: Dox
Dox draws "Suijin" and subsequently sets it. He then flip summons "Dungeon Worm" (1800/1500) in Attack Position. He then activates "Invigoration" equipping it to "Dungeon Worm, increasing "Dungeon Worm" ATK by 400, and decreasing its DEF by 200 (1800 → 2200/1500 → 1300). Since it's a burrower, "Dungeon Worm) is able to move freely under the maze, bypassing the spaces and attacking any monster. "Dungeon Worm attacks "ZW- Phoenix Bow (Hope: 2000 → 900). Shortly after, "Dungeon Worm" retreats underground. Dox ends his turn.
Turn 18: Hope
Hope draws. Hope activates "Reinforcements of the Army", allowing him to add 1 level 4 or lower Warrior type monster to his hand from his deck. He adds "Junk Synchron". Hope normal summons "Junk Synchron" (1300/ 500) in attack mode. Hope flip summons "Shield Wing" (0/ 900) in attack mode. Hope tunes his level 3 "Junk Synchron" with his level 2 "Shield Wing" to synchro summon "Junk Warrior" (2300/ 1300) in attack mode. Since "Junk Warrior" is a level 5 monster, Hope moves him 5 spaces into the maze. Hope ends his turn.
Tea: "Wow! That must be a really powerful monster"
To be continued...
