Summary: A short interlude, featuring an explanation of Griffith's [ID Create] ability.


-[ACTIVE SKILLS]-

[ID Create(Active) MAX LVL]

This skill is used to create instant dungeons with arcane energy. All instances are naturally time distorting due to their arcane origins, so weeks may go by when one trains there while only a day may pass in the outside world. The time ratio in the illusion to the outside world is 7:1.

Illusion barrier layouts become whatever the user wants as the results are only limited by one's 'imagination' and 'willpower'. Whether it be a plain grassland, hot springs or even a fantasy world can be recreated at will. Anything is possible, in a dream. This being said, higher level areas will need specific memories to be formed- which requires the user to have explored said area beforehand in order to be able to form them in future dungeon creations.

Stronger instant dungeons may be created at higher levels but only one random type of enemy will spawn per instance unless stated otherwise. Every instance's mob types are randomly generated so this means that the user cannot actively select the enemy variant they want, though they can simply exit and recreate another instance if they found the previous ID not to their liking.

With more mastery over this skill, Healing, Farming and even permanent barriers may be formed with the ability. However, this will take constant practice and time to perfect, lest unwanted guests find themselves where they shouldn't be.

Another thing to note is that the area of the instance created will also change the HP/Drops/Variants of enemies. A fine example would be that Forbidden Wood's Hunter Mob may drop Pungent Blood Cocktails while Central Yharnam's will not. Bosses have a chance to appear in certain dungeons at times, and will also drop materials or trinkets when killed.

Currently available ID list:

Empty ID- Monsters Inside: None

Empty IDs are mostly used for relaxation and also for one to pass through a place unhindered as few have the ability to interfere with illusion barriers.

Beast ID- Monsters Inside: Beasts

Neutral ID- Monsters Inside: Neither Beast nor Kin

Combined ID- Monsters Inside: Beasts and Neutrals

Kin ID- Monsters Inside: Kin

Assorted Mix Instance- Monsters Inside: Any combination of Beasts, Neutral and Kin

Monster IDs are mostly used to grind for consumables and general loot. This dungeon is also used for one to learn more about their foes in a controlled environment.

Training Instance- Monsters Inside: None

Training Instance- Monsters Inside: Beasts

Training Instance- Monsters Inside: Neutral

Training Instance- Monsters Inside: Kin

Assorted Training Instance- Monsters Inside: Any combination of Beasts, Neutral or Kin

Training IDs are mainly used for levelling up as the monsters inside provide more experience in comparison to Monster IDs. Empty training IDs can be used for friendly sparring as they allow one to level up their skills more in comparison to the typical instance.

Healing Instance- Monsters Inside: None

Healing Instances can both be temporary and permanent, but both require high amounts of skill due to the concentration needed. Depending on one's luck and ability, the Healing ID's effectiveness vary.

Farming Instance-Monsters Inside: None

Farming IDs are What It Says On The Tin. Ever wanted to grow a healthy crop of wheat in an hour? Here you go! These are used to farm most produce in a ridiculously short amount of time- just like the typical farming simulation games.

There have been rumours of a 'Boss Rush' ID that can be unlocked once this skill is of sufficient level, though no proof has been shown thus far…


End Notes: Thank you all kindly for reading, favouriting and reviewing this work and for the patience you all have shown thus far. The past months have been hectic, and this one will probably be the same with the added problem of increasingly poor internet connection and the upcoming year. Interludes will be posted at random, featuring AUs, NPC POVs, skill explanations and the general going-on in Yharnam. All these drabbles and info tidbits will be stated as so in their title and Summary/Author's Note above, so feel free to skip 'em if you'd like. These will not become a frequent thing, so no worries.

Fun Fact: If you are considering to write in a complain on how this isn't a real chapter, don't bother. I'm writing this story for my own amusement after all. Patience please, for protesting only serves to slow me down.


:: REVIEWS AND REPLIES ::

BBWulf: Hehe, that's the mysterious vibe I'm going for. Because no matter how well versed we think we are, the atmosphere of Bloodborne is something we can never truly 'understand'. Your kind reply is highly appreciated.

Guest: Yer ain't the first to ask that, but why not indeed. I won't make any promises though as I have yet to truly consider possible pairings.

Sdarian: Again, thank you for taking the time to review. I'll take your suggestions into considerations, but this is a slow-paced story, so keep that in mind when expecting changes. The [Gamer's Mind] makes Griffith immune the crazy bit, but the Hunter himself is not exactly sane, so he will be affected FRENZY in a different way. The future chapters will focus more on character development for some and more 'statistic-based' on others. It depends. I am still setting up the [Central Yharnam] premise a bit, so just chill - things will be pretty slow going for now.

Silvercrystal . ct : Understandable. I do hope that I'm not doing the 70%-stats-and-30%-info route that many Gamer fics have, since that that has the tendency to turn off many. As stated in the reply above, some chapters will be more focused on stats/info gathering, while others will be more on character development.

To hear from another Hunter of the Dream is a delightful thing indeed. For the night is long, and the hunt unending.

T51b Moridin: That's an interesting idea, and I can see what you mean by it. However, attempting to view the lingering memories in the blood echoes via [Observe] is impossible and inadvisable. Considering that it goes against his personality, game lore and skill capabilities, I won't be exploring that 'memory scouring' bit anytime.

Anyways, there is no true guarantee that all the memories will have any use since they are a random collection of experiences from various strangers and madmen around Yharnam. Lastly, recall that when you control the in-game Hunter, you don't actually feel/gain any memories from them no matter how many echoes you get aside from the Oh-Shit-I-Hope-I-Don't-Get-Killed-And-Lose-My-Fuckton-Of-Echoes sensation...

Valeform: For sure. All canon side-quests will be added into the story. There's no doubt about that. The specifics and reasoning behind them will come into play as time goes on, but rest assured that the Hunter won't be helping purely out of his own goodwill… or anything cheesy like that.