Summary: The Doll is mind-numbing, and a Hunter always has better things to do...

A/N: Firstly, allow me to thank everyone who favourited, followed and/or reviewed for your patience and continued support. I had spent the past few months finalising the plot, so the only thing left to do would be to flesh out the rest of the storyline. Even so, polite suggestions will always be taken into consideration. However, reviews and comments with a rude or sarcastic nature masquerading as 'constructive criticism' will always be ignored for they help none. Lastly, long wait times are to be expected as I am working from 12am - 12pm these days.

References abound. I still can't get over the fact that everyone is taller than the Player Character in Bloodborne. Just where did it all go wrong?

Disclaimer: Bloodborne and The Gamer belongs to its respective creators. All information belongs to their various sources and I lay no claim to them. I do not own anything, apart from my OMC.


Location: Hunter's Dream

A soft instrumental tune could be heard playing through the Dream when the Hunter arrived, clean and whole once more. The abandoned doll he saw earlier was now 'alive' and standing. Her height was the same as the original game's, which meant that she was a good head taller than the Hunter. …Why am I always the shortest in this goddamned world? Griffith huffed, wishing that the blood transfusion had given him a height boost too.

The plain doll bowed upon seeing the Hunter, gloved hands clasped demurely. Griffith returned the gesture - polite as ever. Instilled manners and tradition was something that stuck to him, partially amnesiac or not. As he moved closer to her, the Hunter could see obvious signs of neglect; the flaking paint and hairline cracks on her porcelain face, and the dirt staining the edges of her dress. Poor Dolly. Gehrman's rather uncaring ain't he? Not that I blame him.

"Hello, good hunter. I am a doll, here in this dream to look after you."

She introduced herself with grace, her voice alluring as ever. (-befitting of this dream.) Something about her calms the Hunter instinctively, soothing his frayed nerves.

Ping!

A new character has been discovered!

NPC: Plain Doll

He did not spare a glance towards the announcement. (- such things get old after a while -)

"Honourable hunter, pursue the echoes of blood, and I will channel them into your strength. You will hunt beasts... and I will be here for you, to embolden your sickly spirit."

Disappointingly, the Doll never comments on their similar looks, but he had expected just as much. I wouldn't be surprised if I turned into an Ayy lmao and she just goes 'Welcome home, Good Hunter' like canon and- On the topic of games, I still haven't levelled up… He opens his mouth to start up a conversation – say something, anything - but nothing comes out other than a soft sigh.

Why am I so nervous? Just say a few sentences and- His mind is blank, anxiety sinking its claws into him- picking out all the flaws in his plans, speeches, eVErytHinG.Like how much of a fucking, insecure twit he was that- Dolly may be neutral, but that doesn't mean she won't mock me for my words or- act like them. (Paranoia rots your soul-) Not much is known about her other than speculation and she- isn't human. Calm. She won't harm me. Yet-No. He snapped inwardly, eyes hardening at the unwelcome thoughts.

The Plain Doll was made to care for hunters after all. And from what I recall she has no intention of harming me… Griffith closed his eyes, slowly breathing in-out-in- to compose his scrambled thoughts. Don't screw up now. Show any weakness and you're dead. Especially in Yharnam. The place is rife with such things except that, well, Yharnamities are more forthcoming in their ways, unlike modern day society. His face showed nothing of his inner turmoil, apart from the troubled look in his eyes if one knew how to look. The Doll is as patient as ever - even as the Hunter argued inwardly with himself - giving him all the time he needed to compose his mind. Griffith is thankful for that, not that he would ever tell her.

. And I shouldn't keep the Plain Doll waiting, eh?

Try again. Round 1, Take #2. "Aa… Miss Doll, would you mind channelling my Blood Echoes then?" He asks hesitantly, voice tinged with uncertainty.

Oh God. Did I sound funny? Too strange? Discourteous perhaps - What if this doesn't work? No, don't overthink things. Focus, now- The Doll gives Griffith a small, reassuring smile as though sensing his uncertainty. The gesture brings a strange sense of quietude over him. Inwardly, the Hunter thanks his [Gamer's Mind] for the quick save but - There was a niggling feeling in the back of his mind at her perceived gesture. Was the Doll not made of porcelain- and if so, how could she smile? But then again Insight makes you see things like talking dolls and the Truth. Hah- So he brushed it off. It was not the first time his paranoia acted up, and this was all a dream anyways.

"Very well, let the echoes become your strength. Let me stand close."

The Plain Doll moved closer and knelt in front of him, a silvery glow surrounding her hands as she grasped his right hand, chilling his flesh with her touch. Spellbound by the glow and grace of her ball-jointed limbs – far more fluid and refined than any human could ever hope to be - Griffith allowed the closeness without fuss. It reminded him of the fact that she was not borne of mortal flesh; nothing more than a creation of Gehrman's and the obscure.

"Now, shut your eyes..."

I'm assuming that the eyes she's referring to are 'Insight' since everything's proceeding per normal… He welcomes her cooling touch, entranced by the way the light seems to form around their hands when a screen popped up, distracting him from the sight.


Name: Griffith

Level: 10

Blood Echoes: 12154

Required: 0

Insight: 1

Vitality: 9

Endurance: 14

Strength: 9

Skill: 13

Bloodtinge: 6

Arcane: 9


How does this work? Do I just 'think'- Squinting at the Endurance stat, he watched as said stat went up by one, along with the amount of Blood Echoes needed for the level up. Ah. That answers my question then. Let's see, increasing Endurance by 1 gives me 100 STA, a nice rounded number. I'll take that. Also, I should increase my VIT to 15 so that I can take more hits, especially if I'm going up against the Cleric Beast. Maybe placing a level in Arcane to even things out and for more item drops would be good too… and done!


Name: Griffith

Level: 10 (+8)

Blood Echoes: 12154

Required: 11055

Insight: 1

Vitality: 9 (+6)

Endurance: 14 (+1)

Strength: 9

Skill: 13

Bloodtinge: 6

Arcane: 9 (+1)


Now that I have a higher survival rate I can focus on levelling up ARCANE and SKILL…

Spend 11055 Blood Echoes to level up?

YES NO

Looks good to me. Griffith's hand made an aborted movement to press his chosen option in the Doll's hold, though he stopped himself in time and gave an imperceptible nod instead. Fortunately, it worked and the [YES] button is selected. (The announcement of his completed objective is lost as-)

Their entwined hands glow brightly as a sharp hum echoed in the night air. How intriguing, Griffith strange moon glow is channelled into him in exchange for Blood Echoes and a weight seems to fall from his shoulders as a rush of energy filled his soul instantaneously - lifting a burden he never knew he had from his mind. (He feels lighter, the lingering thoughts of his prey lost from a battered mind.) There are no visible changes, but the renewed strength and vigour coursing through his muscles- a result of increasing his health no doubt – was enough proof for the Hunter.

The Plain Doll released his hand and stood, her lace-gloved hands clasped together once more in wait.

Griffith stepped back, hands drawn back to his side. For a second, he missed her touch; for it rare that he was met without harmful intent - the dogs bit, madman raged with torches and all manner of weaponry-harsh hands prod- and wants it back. The Hunter banished the notion immediately with an irritated huff. Weak. He berated himself internally, face expressionless and cold as ever.

"-speak with Gehrman?"

Catching the end of her question, Griffith gave a slow nod in reply. Pay atten- oh. Are those-

"He was a hunter long, long ago, but now serves only to advise them. He is obscure, unseen in the dreaming world. Still, he stays here, in this dream... ...such is his purpose..."

Her voice trailed off upon noticing that the Hunter was currently distracted by the trio of Messengers at the foot of the stairs. He crouched near them, eyeing their strange forms with a childlike curiosity. (No fear nor disgust what a pleasant change.)

"Ahh, the little ones, inhabitants of the dream... They find hunters like yourself; worship, and serve them. Speak words, they do not, but still, aren't they sweet?"

I can understand the Doll's reasoning. They are one of the few helpful beings throughout your entire playthrough after all. The good Hunter hummed in agreement, a trace of a smile on his face as the Messengers moaned in what he assumed to be happiness. He took the items they offered, wiggling his fingers in a short goodbye as they dissolved back to wherever they came from.

Consume Insight and ring the Beckoning Bell to enlist the cooperation of hunters from other worlds. Silencing Blank ends such forms of cooperation.

Received Beckoning Bell.

Received Silencing Blank.

If the Doll could smile, Griffith was sure that she would be doing so by now. See, he was only imagining things after all! Either that or he needed more Insight. She exuded a content aura, seemingly pleased with the Good Hunter. I'm probably just over-analysing things. I mean, of course she's fucking happy to see me. It's the way she was 'made' to be after all. Eh, whatever - time to go repair my weapons and find Master Gehrman. He should be 'round here… somewhere. The Hunter tucked the items into his pockets, thumbing the carvings on the old bell absentmindedly.

Dolly may be helping me, but I can't trust her, not yet- Wandering off in search of his mentor, Griffith left the Doll to her own devices. Gehrman was not in the workshop, so he decided to repair his weapons first before searching for the elder. Old dude must've been here for quite some time if he only needs one chair. Do the other hunters that dream ever stay in this place? ...I guess not, considering that the Dream is like a quick stop to simply repair and upgrade weapons to most. Griffith sneezed at the dust motes he stirred up into the air as he dragged the chair over to the workshop table, resolving to ask the Doll for help in cleaning up the workshop - whether Gehrman liked it or not. If this was going to be his home for the foreseeable future, God forbid that it was ever a mess.

The silver-haired male kept both bell and blank into his inventory, noting the misshaped look the Silencing Blank had. Odd looking, but not out of place in this horror story. After clearing away the unneeded tools, Griffith began his repairs of his Saw Cleaver and Hunter's Pistol.

It took a while to get the hang of things, but his intuition didn't fail him, and his weapons are soon repaired, leaving him down by a small amount of Blood Echoes. (The echoes are absorbed into his weapons with a hungered fervour, red smeared across the metal-) Good as new. Good as new. Humming softly, Griffith admired the newly repaired blade and pistol, giving both an affectionate pet before storing them back in his inventory.

Weapons repair complete! The Hunter fought the sudden urge to do a victory pose. By the way, do I still need ten Insight or only one to be able to see the Insight Bath Messengers? I can go check it on the way to the garden I suppose… He exits the workshop to an alcove, turning left to spot the aforementioned bath fountain. To his delight, the Insight Bath Messengers were visible and were even lazing about in boredom. It was rather cute, in the Hunter's opinion. Insight Bath Messengers- check.

Hmm…If Gehrman isn't in the house, he should be in the garden then, right? Taking the adjacent path to the gardens behind the workshop, the Hunter combed the garden for his mentor. The worn stone under his feet is cracked - allowing a mishmash of vines and flowers spill over from their designated spots, creeping into the pathways. Tombstones lay scattered near the stone path, lichen growing over their faded inscriptions, spider-webbing their way through hewn granite and wood. Griffith spotted the old hunter in the distance then, facing the endless ocean of fog as he slept in his wheelchair.

Found 'im. He seems to have found a new sleeping spot… The flowers rustle as he brushed by them, but Gehrman never wakes- deep in sleep as he was. Moving closer, the Hunter could pick up the light snoring of the slumbering male. Griffith could see the deep frown lines on Gehrman's face when he neared, a sign that the elder was in a nightmare of sorts. (Dead to the world- ) The wheelchair-bound man fidgeted uneasily, mumbling under his breath, never waking despite Griffith's gentle nudging. Concern fills the Hunter- for Gehrman was his -(mentor-) his favourite character, and seeing him in discomfort …irritated the Hunter, though he barely knew the elder. Why do I care so much for him? Maybe it's because I know that he's helpless, bound to eternal vigil o'er the Dream. If only… if only there was something I could do-

Ding!

A new quest has been created!


A Peaceful Sleep-(Optional)

Description: Gehrman seems to be having an uneasy sleep. Maybe crafting a flower crown will help?

:Objectives:

-Craft Flower Garland(x1)

-Give Garland to Gehrman

-?

-Profit

Reward: Gehrman's trust increases


Accept Quest?

YES NO

(Impulse, desperation – what's the difference?)

Well then. This can erase some of my debt with him- The Hunter stared at the screen in contemplation. A flower crown. It makes sense, since garlands do help with sanity levels in some games. There are plenty of flowers around here, so crafting one shouldn't take too much trouble…

Accept Quest?

[YES] NO

Pleased with his choice, the silver-haired male set about to gather the needed materials. He had never made an actual flower crown before- not counting the virtual ones he crafted in his gaming days. Hmm, it doesn't seem too hard. From what I've heard, you just need flowers with long, flexible stems and these ones fit the criteria easily…

Gathered Flower(x20)

It takes a few tries to pick up the technique, and things go smoothly from there on. His first few flowers crowns are rumpled though - missing petals and broken stems that leaked crimson. Their sap stains his fingers a dull red, so Griffith makes sure to handle them with care to prevent further accidents. It wouldn't do for a presumably traumatised Gehrman to wake to faux blood adorning him after all. He was trying to soothe the elder, not traumatise him further.

Ping!

Mastery of the skill [Craft] has increased!

[Craft(Active) LVL 2 EXP: 1.09%]

A skill to make something. Humanity has advanced their civilisation through inventing things. Crafted objects become better as mastery level rises.

Registered Blueprint: 1

Learnt how to make Garland!

Crafted Flower Garland(x1)

Ding!

Objective complete.

Not bad. Looks like the system will update me whenever I've accomplished a certain goal. The completed garland is a delicate thing in his hands, white flowers arranged neatly and unmarred by the red sap reminiscent of blood. He observed his creation for more information.

Flower Garland

Handmade from the flowers in the Dream, it brings a sense of tranquillity to one's being. Restores sanity over time.

Does this mean that it can counter Frenzy? After all, Frenzy is also known as 'Insanity', so this crown might be able to give me more Frenzy resist… and make a good gift too if anyone wants one. Bonus brownie points and affection level mayhap? Humming thoughtfully, Griffith began picking more flowers, making sure to wipe off the sap before weaving his flower crowns. Just a couple more. It wouldn't hurt, really.

He settles down by his dozing mentor's side, nimble fingers crafting the garlands with ease. (The Good Hunter's hands may be stained scarlet from the sap, but he always ensures that the flowers are clean.) Griffith ignored the sounds of his skill levelling up, absorbed with his current task on hand.

Once he was done, he tossed the ruined remains of his failed attempts out into the unending fog. (-to be forgotten, like- ) The Hunter stored most of his garlands into his inventory, only leaving one behind. A single flower crown rests on Gehrman's lap as the man continues sleeping, never waking to the younger's presence. The gardens surrounding them were noticeably barer, though Griffith was sure that it would all grow back during his next visit.

Gehrman probably wouldn't mind too much either, seeing as the elder spent most of his time snoozing than awake. Which means that he won't be around to see the havoc I wreak, so - For a second, he considers making as many flower crowns as possible, but there was no true need for them, so the idea was pushed aside.

Standing up, he brushes off the stray petals on his body before stretching his sore body. Ah, that aches, well, here goes nothing. In a swift move, the good Hunter removes the old hunter's hat, replacing it with the flower garland. (Lilies, for the dearly departed.) The top hat is placed neatly in Gehrman's lap, but nothing else happens. Gehrman does not stir. There are no alerts of a completed quest or anything else. Impulsively, (soft lips brush upon a cool brow, a silent 'goodnight' -) - the Hunter combs the stray hairs away from Gehrman's face before stepping back. Rest well, old hunter, Griffith elder appeared to relax at the gentle gesture that meant no harm, troubled expression fading away from a wizened face as he slept on.

Ding!

Quest complete!

Gehrman's trust has increased.

[Craft(Active) LVL 6 EXP: 7.28%]

A skill to make something. Humanity has advanced their civilisation through inventing things. Crafted objects become better as mastery level rises.

Registered Blueprint: 1

Ah, a hidden objective-type quest then. Interesting. Not only have I gained more trust with Gehrman, I've also levelled up my [Craft] skill by quite a bit and may have gained some Frenzy resist items for future use. Three birds with one stone, as barbaric as that sounds.

Pleased with his results, the Hunter left for Yharnam. He had things to do and beasts to slaughter.

The Doll bids him goodbye.


Location: Iosefka's Clinic

Back in the clinic, the Good Hunter retrieves his notebook and flips through it as he climbs up the stairs to Iosefka. (His hands are cleansed free of that strange, blood-like sap during the transition.) Hmm, hmmm, let's see. I only need to get my Hunter's set, the Saw Spear and a badge of some sort if my memory serves me right. Oh, along with the Madman's Knowledge too. Then I'll be all set to fuck things up! Storing his notebook back into his inventory, the male approaches the closed clinic doors, knocking lightly.

"You are safe, thank goodness. But, I'm afraid nothing will change, I cannot open the door."

The lady doctor was still wary of him, though Griffith knew that she was opening up to him, bit by bit. Besides, I am sure that all will go as canon for the Lady Doctor, so no worries.

"I'll do what I can, of course," Iosefka continued in a pacifying tone, her footsteps growing fainter as she retreated into the back of her clinic.

"Perhaps…" Soft clinking could be heard as the lady rummaged around her clinic's stores before returning to the doors. "…this will help you, if only in some small way."

She offered him a small vial of experimental blood through the broken glass panes, which he took gratefully. A 70% heal was nothing to scoff at after all.

"Now, go. I pray for your safety."

Received Iosefka's Blood Vial(x1)

Iosefka's Blood Vial get! Inventory. Placing the vial into a spare slot, the Hunter murmured a quick farewell before making his way into Central Yharnam, bypassing most of the enemies with the shortcuts he had unlocked. He entered the dark residence, slaughtering its inhabitants as he made his way up to the second story of the building- which he had ignored earlier. Strangely, there seemed to be lesser patrols, but for all he knew, this could be another change of gameplay mechanics to fit things 'realistically'. Nothing too worrisome.

And speaking about gameplay mechanics – I should really get around to switching off the damage numbers that I'm dealing to others. It seems to be interfering with my gameplay and aesthetics, not to mention that I have no need for such data as of yet, so – MENU SETTINGS

Switch off damage numbers?

[YES] NO

I can always do my calculations in the ID dungeons within the Dream I suppose. (Not everyone is interested in technicalities after all.) Closing the menu with a flick of his fingers, the silver-haired male turned his attention to a corpse he noticed earlier.

Obtained Quicksilver Bullets(x4)

Inventory. Store away my extra bullets – and time to use my senses… Hey. Where the fuck is everyone? Slowing his pace, Griffith prepared himself for the next fight, trick weapon at the ready. He spots the glow of an item and a single Huntsman lying in wait behind some barrels as he reached the second storey. Found ya! The Hunter charged up his Saw Cleaver, causing a silver glow to surround it as energy condensed within the blade. He darted around the barrels, dealing a critical blow on the unwary Yharnamite with his first strike.

The clatter of the rusted sword from the Yharnamite's hand echoes loudly in the dim room. He hears an angered yell and heavy footsteps before a cleaver was swung at him, the rusted blade missing his face by mere inches. Hoo boy. Any further and my good looks might be ruined. Griffith darted away, positioning himself behind the lanky male before slashing deep. He then stabbed the fallen villager once more for good measure. (Third time's the charm after all.)

How noisy. Also, use this as a future reference for 'Why one shouldn't run around screaming out their attacks'. Death happens. Unimpressed by the display, Griffith stores his Saw Cleaver into his inventory temporarily as he searched the corpses for more consumables.

Obtained Coldblood Dew(1)[x1]

Obtained Blood Vial(x2)

Inventory. Here you go- all my coldblood and vials… and here's my Saw Cleaver. I should really consider fashioning a holder for my pistol and other weaponry. I never know when I need a gun on hand these days… Saw Cleaver by his side, the Good Hunter leaves the dark house through the open entrance which led back up to the great bridge. His clothes are mostly clean apart from some smudges of blood, though his shoes were stained in red once again. A cleaver wielding Huntsman tries to catch him unawares, but Griffith was used to such ambushes, so he simply ducked the blows and dispatched the other with haste.

This time, he snuck by the duo of Scourge Beasts, taking an alternate route down to another area. They never notice his presence.

Ping!

Mastery of the skill 'Stealth' has increased by 1.

Sweet. Oh, isn't that the item I saw earlier by the dead Scourge Beast on the pyre? Indeed, it was. The Hunter moved closer to the corpsethat overlooked the main street, eyeing the Huntsmen mob that had respawned down below. Aww, all my handiwork's gone… They ignore him, too deep in their ramblings to bother, so Griffith takes this chance to loot the dead body. He ends up a couple pebbles richer.

At the end of the street laid another corpse, hidden behind a stack of gunny sacks. The silver-haired male manages to loot another Blood Stone Shard from it, which he adds to his growing pile. He finds another shard behind some crates before spotting a hidden route behind more obstacles. Smashing the barrels into splinters, another path is revealed. There is a wooden platform which leads down and Griffith follows, having nowhere else to go. He is glad to leave the burning carcass of the Scourge Beast behind. The smell of burnt fur still clung to his senses, foul and noxious.

The Hunter continued down several platforms before landing with a soft thump on the last, where he surveyed his surroundings. The aqueduct laid below him, filled with ankle-deep water and mutated critters – mostly rats, though the promise of something far more sinister lurked within its gloomy depths. Some items lay scattered in the mess, their wispy glow bright in the dim lighting. Narrow walkways lined the entire aqueduct, connected by various bridges at certain sections for convenience. A heavily transformed Huntsman patrolled the narrow walkway to the Hunter's left, its sharpened toenails click-clacking across the sooty path.

(Torch and Saw)Large Huntsman HP: 225/225

If I'm quiet enough I might be able to pull off a plunging attack…Treading silently to the edge of the platform, the hooded male transformed his trick weapon and leapt down for the kill.

Perfect. The Hunter's Saw Cleaver scored a deep gash across the other's back, sending the infected blood splattering all over his clothes as he hacked into the toughened flesh repeatedly- not giving the large Huntsman any time to react. It wailed in pain, sharp claws scrabbling at the pavement as it flailed helplessly, trying and failing to dislodge the Hunter from its back- torch and saw forgotten. Just like a mindless beast, Griffith thinks dispassionately.

+73 Blood Echoes

Stepping off the twitching body of his prey, Griffith let out a sigh, flicking gore off his blade. That was one wild ride. He could feel the weariness setting in as his adrenaline wore off, though the fresh blood echoes brought forth a small surge of energy soon enough. The weariness never lasted, for his stamina regenerated fully in a matter of moments, leaving him energised and restless once more.

(Hunt.)

Obtained Blood Stone Shard(x1)

Placing the shard into his inventory, the hooded male continued down the walkway, where he encountered another large Huntsman that used a spear as its weapon. A more dangerous variety, due to its deceptively long reach with its spear and hard hits.

(Spear)Large Huntsman HP: 282/282

This Huntsman was far stronger compared to the normal variety(which were plenty annoying already), but Griffith was not in the least bit intimidated. The beast was nearing a full transformation into a Scourge Beast, judging by its pronounced canines, bloodshot eyes and the way its gangly limbs barely fitted into threadbare pants. There are no humans left- how apt. But then again, what would you consider 'human'? Take away all that forced politeness and rules- we're no better than beasts ourselves with our petty grudges and lies. At least the beasts are honest. Ah, how pitiful I am, resulting to philosophy to keep myself sane. Snorting lightly, the Hunter withdrew his pistol from his inventory just as the Huntsman spotted him.

In an instant, the larger Huntsman charged at the Hunter, snarling viciously while it tried to impale him with its spear – surprisingly quick for something of its build. The Hunter quickstepped backwards and fired off a couple of shots, staggering the Huntsman mid-swing with a successful hit. The Saw Cleaver was returned into his inventory in that moment, freeing the male's right hand for a visceral attack- just as planned. (It was something he rarely did outside of an ID dungeon, considering the mess it would make, but exceptions -)

The Hunter's clawed hand pierced the other's chest before exiting from the other's chest in a swift motion, splashing blood over his formerly clean clothes. Red flecks of blood marred his face and the bitter taste of the Huntsman's blood was on his tongue. Fuck. This is why I hate using visceral attacks. Griffith spat, wiping his mouth on his sleeve in distaste. Pained growls could be heard as the Huntsman struggled upright to take another swing at its foe, uncaring of its injuries.

Of course, Griffith put a stop to that with a blow from his reequipped Saw Cleaver. Ah, the joys of being able to use my inventory at a moment's notice.

+73 Blood Echoes

Obtained Blood Stone Shard(x1)

Good thing that these beasts have a chance to drop Blood Stone Shards. I might farm them later now that my level is higher… Rngesus was definitely on his side, as the Hunter had found yet another shard for his weapon upgrades. Blood all over- Wait. There's a large Huntsman that I missed across the bridge, right? It might provide me with more shards. Pleased with himself, the male slunk across the bridge, fully intent on slaughtering his target.

The Hunter succeeded, gaining nothing of much value for his trouble and some minor burns on his arms. Punished for getting too aggressive. It's bearable, so deal with it. Other than a grimace, Griffith managed to ignore the forming blisters, not wanting to waste his blood vials on what he considered a minor irritation.

Scrutinising the sewer below, he could make out the large forms of Labyrinth Rats, scattered around in the shallow waters. Their hideous figures darted in and out of the half-light, occasionally pausing to sniff at the air with their hairless snouts cautiously. Large, filmy eyes easily took up half of their face, and some had a variety of tumours or boils scattered over them, but despite all that(and their grossly oversized bodies), they were light-footed as ever, leaving only ripples as they moved about.

I'm going to regret this but- Griffith tentatively inched closer, wincing when his olfactory senses were promptly assaulted by the stench. -where is that foul odour coming from? An unpleasant smell emanated from the depths, which the Hunter attributed to the algae and rot build-up further down in the sewers. This was one of the times Griffith hated his enhanced senses. Unfortunately, he had no choice but to proceed downwards to go on.

Ah, the things I do for progression. Grumbling inwardly, the Hunter leapt down into the sewers, using the rat below him to cushion his landing – weapon at the ready. His Saw Cleaver embedded itself in the rodent with a meaty 'thunk', pinning the rat in place.

+62 Blood Echoes

Said rat's body was excellent at breaking his fall- though Griffith would have easily lost his balance were it not for his Saw Cleaver. Fleshy bodies weren't the most stable of objects after all. The Labyrinth Rat emitted a choked squeal as it died, eyes bulging grotesquely in death. Thanks for helping me break my fall- I'd hate to sprain an ankle or two down here.Transforming his trick weapon with a flick, Griffith jabbed the extended cleaver into the rodent nearest to him, splattering blood and pus into the water.

Crap. I accidentally burst the boils on that rat's back. Shuddering at the mess, Griffith gave his blade a quick rinse in the surprisingly clear waters before progressing on. It was rather odd in all honesty, how the drain water could remain so pristine despite the filth that lived within it, but Griffith wasn't complaining. He would take a damp sewer over an actual swamp any day. I hope I can get some throwing knives for all my trouble, he mused.

The splashing of his drenched shoes in the silt-filled water echoed loudly, alerting the other denizens to his presence. A trio of Labyrinth Rats hissed angrily at his direction, wariness evident in their posture as they glared at him, bulbous yellow eyes distinct in the dim light.

Griffith waited, refusing to make the first move. Come on, come over 'ere won't ya? As though hearing his thoughts, one of the bolder rats sprung at him, yellowed teeth bared. The silver-haired male sidestepped the attack, smoothly countering with a hit from his Saw Cleaver, keeping an eye on the other two rodents as he slaughtered the creature.

+62 Blood Echoes

One down, two to go. Fortunately, the remaining rats seemed too petrified to put up much resistance or flee, so taking them down was an easy task. Look at me now, saving humanity by killing those disease spreading rodents one at a time. But then again, considering that the boring ol' diseases won't be able to affect my arse - otherwise my Player Character would've already been infected from the amount of sewage sludge he'd been rolling around in… I guess I just have nothing else better to do. Musing inwardly, Griffith continued forward, cutting down the multiple rats in his way with vengeance.

Obtained Throwing Knives(x4)

Finally, some throwing knives! Filching his prize from the carcasses, Griffith stored them into his inventory and continued on his merry way, all previous ire gone.

Walking to the end he noticed a steep drop down into the sewers, and to his left laid his goal- the Hunter's set. It was guarded by a stronger version of the typical Spear Huntsman, but Griffith was confident in his ability. He had plenty of practice after all.

Well, let's get this over and done with. With a sharp whistle, the Hunter caught the attention of the large Huntsman and promptly retreated into the open, drawing the large Huntsman out, allowing him to face it with more ease.

(Spear)Large Huntsman HP: 358/358

The lanky villager charged, growling lowly as it swung at him with the barbed spear, missing by a hair's breath. As the Huntsman began winding up for its next attack, Griffith shot it twice, causing it to stumble back.

Lucky me. Inventory. Swiftly storing his trick weapon in, the Hunter used the chance to perform a visceral attack on the staggered male. [Interruption].

Success. The Hunter jerked his hand from the other's body in a spray of blood, sending the large Huntsman tumbling to the ground from the force of it. Seeing that the Huntsman had little to no health left, Griffith decided to finish it off with his Saw Cleaver, not wanting to waste his ammunition.

But this time, the Hunter waits a little too long; takes a little too much time to ponder, getting distracted and the Huntsman gets back up before he can react - full of unbridled rage. (It takes a wide swing at him and he ducks back however-)

Griffith mistimes the dodge and the blow catches him in the ribs, sending him careening straight into the grimy wall. He heard a sickening crack, followed by a sharp stab of pain as he impacted against the brick wall. Inhaling sharply, Griffith bit his cheek to prevent himself from crying out – showing weakness – focusing solely on his breathing and not the pain.

-342HP

[The Gamer]

Griffith

HP: 310/682 STA: 57/100

Oh shit. Gasping wetly, the Hunter adds 'bruised ribs' and 'minor bleeding' to his ever-growing list of injuries. He swallowed dryly, starting at the taste of his own blood. (It tasted far better than the foul liquid flowing in those villagers' veins, a tiny voice murmured.) Clutching his sore side protectively, the male is somewhat thankful that the spear never broke skin. Not that that's any better, since I feel like a walking bruise now. Fortunately, his [Gamer's Mind] kept him calm, and the pain was steadily numbed to a tolerable degree.

Doesn't hurt that much, it's just bruises covering bruises upon bruises …and I'll have to thank the blood transfusion for that. He reloaded the flintlock with shaky hands. Under normal circumstances I'm sure I would have broken ribs- but then again, none of this is even 'normal' is it? Disrupting the advancing Huntsman with another bullet to its face, Griffith scrambled out of the way, a burst of pain blooming in his chest at the sudden movement. Ow. The Hunter flinched before smoothening his expression into a blank mask. (Remember, never show your weakness to anyone.)

The bestial Huntsman snarled furiously, spittle flying from its lengthened jaws. How tenacious, Griffith noted, a part of his mind admiring the stubbornness of the former villager.

(Longing for the taste of sweet flesh, all else is-)

Retrieving a blood vial from his pocket, the Hunter trained his pistol on the Huntsman as he injected the vial into his thigh, feeling the pinprick of pain that was overshadowed by the dull throb of pain with every breath he took. But Griffith tells himself that the discomfort is negligible compared to what he had just gone through and would probably go through in the coming night, so he bore it with gritted teeth.

+273HP

[The Gamer]

Griffith

HP: 583/682 STA: 42/100

The pain soon receded as the healing blood mended the majority of Griffith's wounds, leaving him with light abrasions and some bruising. Just like countless times in his ID creations- how memorable! I'm still sore… but using a vial to top my health off would be a waste so- Inventory. Avoiding another hit as he withdrew his Saw Cleaver from the screen, Griffith moved in for the kill. Just don't think too hard 'bout it.

His blade strikes true.

The Huntsman keeled over with a groan, landing in the red-tinted water with a loud splash.

+257 Blood Echoes

Griffith stepped away swiftly, not wanting to drench himself further with the tainted fluids. He was mildly disappointed that there were no item drops this time, but he had been lucky with the constant findings of blood stone shards previously- so he wasn't complaining ...much. It was about time his luck ran out after the gore off his main weapon and hands in a cleaner part of the water, the Hunter proceeded on to the corner the former villager was positioned at. (The lingering taste of fresh blood is best left forgotten.) Just as expected, a dead hunter laid there, their clothing in prime condition and ready for his use. Worthless corpses had no need for clothes after all.

As the adrenaline from the fight and echoes wore off, the uncomfortable feeling of his waterlogged shoes started to become apparent to the silver-haired male. I'll just change into the clothes once I get to a drier spot. Everything will be cleaned once I return to the Hunter's Dream anyways. Nodding to himself, the Hunter stored his weapons away and began stripping the cadaver bare.

Obtained Hunter Set.

Task completed, Griffith left swiftly, new armour stored away in his inventory. His clothes were in a sorry state, but now he had a new change of attire. Since he had cleared out the walkways, the Hunter was willing to take the risk to change into his new clothes right then and there. (Hasty -) Inventory. So all I need to do is to 'unequip' my clothes and… I'm naked. Griffith shivered, feeling the chill settle into his bared skin. Well, except for my underwear. …Of course. Fingers hovering over his clothes icon, the male paused.

Wait, doesn't this mean dressing up in some sweaty twit's clothes?

Ew. The echoing toll of the bell and the cool undercurrents of air changed his mind quickly, silencing what protests he had. Never mind that. I don't want to catch a cold or whatever it is that you get in Yharnam. Against his better judgement, Griffith began clothing himself in the purloined clothes. As he dressed, he realised that the garb only held the scent of petrichor contrary to the expected stench of blood and sweat - or even rot, considering it was looted from a corpse.

The Hunter wouldn't complain - in fact, he was delighted. He slid into the snug trousers, belting them up before sitting down to put on his new socks and boots, admiring the way carved leather and metal melded together seamlessly to form the supposedly waterproof footwear. He noted the sheen of some sort of wax coating the material – and his clothing on later inspection – with a pleased hum. It was a nice touch, in the Hunter's opinion. Functional and fashionable. Tightening the various straps on his boots and pants, the long-haired male stood, removing his new garb from his open inventory.

Cotton undershirt, sleeveless vest and cloak. Good quality too, Griffith noted as he buttoned up the long-sleeved shirt. The Hunter wore the padded vest over his shirt, adjusting it to hug his form nicely before putting on his new leather duster. How wonderful. It has so many inner pockets too! The cloak, accompanied with a short cape were made out of fine leather- and their weight brought a strange feeling of safety to the Hunter. Folding the leather sleeves up a little, Griffith then donned the leather gloves, flexing his fingers as he adjusted to the feel of it. Supple leather inlaid the metallic armguards prevented chaffing and provided extra warmth from the cold - much to the Hunter's relief.

Man, Gehrman's really thought of everything eh? Burying a smile, Griffith retied his hair and neatened his messy fringe. He then retrieved his new mask from the window screen, slipping on the fabric to conceal the lower half of his face and most importantly- block out the noxious fumes that pervaded the air. Most of the odour at least. Finally, the Hunter removed the final part of the hunter's set from his inventory- the signature Hunter's cap.

The Hunter dusted off his new hat before placing it on his head, casting a shadow over his features, though his long silver hair rendered his anonymity moot. But there was no way Griffith was ever going to shorten his locks, and woe betide anyone who should attempt it.

What other features are there on this thing? Let's see… plenty of pockets, adjustable buckles and… water-resistant steel-toed boots. Wonderful. Now I no longer need to fear soggy feet! Hooray. Also useful for giving someone a good kick in the nuts. The Hunter snorted in amusement. Ah, I nearly forgot to check out the item descriptions too… [Observe].


[Hunter Set]

One of the standard articles of hunter attire fashioned at the workshop, accompanied with a short cape to wipe away blood.

A fine piece of hunter attire that provides stable defence to anyone facing Yharnam's beastly threat.

Allows one to stalk beasts unannounced, by cover of night.


Hmm, it's a well-rounded set for sure. Plus, I do so love me a sexy leather duster 'n' signature hunter cap. Apparently it was fashioned after one of the old hunters- Like Henryk. Who is an old hunter who liked using knives… Ooooh, I can actually keep a bunch of knives all over me now can't I?! Griffith's eyes sparkled in glee at the thought. Humming cheerily, the Hunter slipped a couple of consumables into the inner pockets of his attire. Well, I'll still be keeping Iosefka's Blood Vial is in my inventory as I'm unsure whether I can lose consumables while carrying them around physically, nor am I keen to find out… Ah, I see. Seems that the item limit would have applied to me if I did not have my multidimensional storage- AKA my Inventory, good to know. Hmm… the throwing knives will be used mostly for stabbing since I still don't have the skill needed to use 'em properly. My Beckoning Bell is still pretty useless so there's no point placing it on me-so back in the inventory it goes and… everything's set. I think.

Griffith shook off his new cloak with a flourish, delight visible in his eyes. I've always wanted to do that gesture!

Now, what next? Pulling out his notebook from his open inventory, the male began scouring through the list of tasks he had written beforehand. Of course… finding the Saw Spear and upgrading it. The Madman's Knowledge should be somewhere around there, now that I think about it… I recall something along the lines of rats, so it should be in the sewer, no?

Just as the Hunter was about to leave to his next destination, the wispy glow of another item caught his eye. It was stuck on one of the many wooden beams that lined the bridge, so some careful planning was needed to access the shiny. If only I had the mad skills of a tightrope walker, all items would be obtainable without certain death, the Hunter mused, exhaling some trial and error, Griffith landed on the support, balancing himself with his arms as he inched over to the dead body. He ferreted around the corpse cautiously, paying no mind to the tortured expression of the townsperson's face in his goal to maintain his balance.

Obtained Thick Coldblood(5)[x1]

The Hunter felt drawn to droplet of coldblood in his hand; the pull of potential Blood Echoes an alluring thing – or perhaps something else; bloodlust, a thirst that he dared not ponder. (This one is richer in colour- red mist condensing, syrupy-) Nevertheless, he was not one for avarice, so the coldblood was stored away for safekeeping in his inventory. Landing with a soft splash in the waters, Griffith hurried onwards to the deep drop in the sewers, surveying the area below once he reached there. Now this is more like the sewers I was expecting. The smell of rot was stronger, though his mask blocked out most of the stench, the smell was something Griffith would never get used to. A soft glow was visible amongst the corpses surrounding the object - an item ambush the Hunter was all too ready for. [Observe].


Rotted Corpse HP: 239/239

Type: Neutral

Weaknesses: Arcane, Fire

Strength: None

Rotting remains of drowned scourge victims that aren't quite dead, these slow-moving enemies have little ability to attack and aren't much of a threat, even in large numbers. They can be hard to spot because they are always partly submerged in stagnant water and are motionless until you approach so pay careful attention to your surroundings in these situations to avoid being ambushed.


Not bad. Now that my [Observe] skill is over LV 10, inspecting stuff gives me even more detailed information than usual. Making use of the various niches in the structure, the Hunter was none the worse for wear when he landed in the depths of the aqueduct. The water here was fouled by rot, though it still reflected the dim lamplights like black glass. Well, I'm not going to stay and find out how hard those corpses hit. Sprinting forward, Griffith quickly rifled through the truly dead corpse's body and dashed off to the nearest ladder just as the other 'corpses' came to life.

Obtained Quicksilver Bullets(x10)

Climbing the ladder up onto the platform above, he was led to another ladder which the Hunter too ascended. The moans of the not-so-dead scourge victims below dwindled as the distance between them grew. To think that I'm pleased to see the dreary sunlight in this place… Inventory. Huffing quietly, Griffith equipped his Saw Cleaver and set off to explore the new paths ahead.


.

.

.

When Gehrman wakes, the Hunter has long left.

The moon is his only companion, but Gehrman is tired- and he would much rather be in another nightmare instead of this stagnant landscape. He tries to adjust his hat, only to grasp something else instead. Gehrman blinks the last vestiges of sleep from his eyes as he peers at the item in hand, noting the painstaking work that went into it. There is a lingering scent of lumenflowers on the moon-scented flowers, reminiscent of the Good Hunter, but more importantly- her. (But she was long dead, as were those after her, and such times were best not dwelled upon, though -)

A… flower crown? The retired hunter strokes a silky petal and forgotten memories come to mind- muddied and half-formed. Even so, they leave him with a warm and comforting feeling. He wills them away reluctantly, choosing to focus on his given task. The old hunter foresaw a long night ahead, should the newest hunter live up to his expectations. There is a bubbling pit of uncertainty in him, but it was quickly banished.

(If Gehrman finds himself awaiting the Good Hunter's return, well, there's no need for anyone to know.)


End Notes: Meet the Plain Doll, our Hunter's dearest helper through these bloody times… and I do so hope you'll enjoy my portrayal of her in the coming chapters. The mind is a fun thing to work with, no?

Also, while many hunters become blood-drunk from the slaughter, Griffith does not, partly due to his Gamer's Mind and the fact that he is rather fussy with whose blood he imbibes(AKA Fussiness can substitute/count as Stronger Willpower). Average humans/townsfolk have rather shitty blood, in the Good Hunter's opinion. The lower the bloodtinge, the more undesirable/useless the blood.

*Dolls don't have gender since they are, well- dolls. This being said, the Hunter refers to the Plain Doll as a female due to her motherly stance with him and out of habit. She is also the only character to have a full relationship bar with the Good Hunter upon meeting him as she is a being made to love and care for hunters – so that's how I chose to 'show' it, if you get my drift. Everything becomes a game- which is what the Gamer ability entails after all.

Fun Fact: There is actually a type of plant in RL known as Bloodroot. Its sap is red- like blood. The flowers in the Hunter's Dream also have that characteristic, though they aren't poisonous unlike the Bloodroot.

Do tell if there are any inconsistencies since I may have missed out on some things. Reviews and constructive criticism are appreciated! Flames will be used to ward off the beasts.


CHARACTER

Name: Griffith

Gender: Male

Level: 18

Blood Echoes: 2007

Insight: 1

Vitality: 15 HP: 682/682

Endurance: 15 Stamina: 100/100

Strength: 9

Skill: 13

Bloodtinge: 6

Arcane: 10 Discovery: 106

Physical DEF: 34

Poison RES: 92

Frenzy RES: 114

Beasthood: 0


:Origin:

Troubled Childhood

Suffered misfortune in youth. Highly resilient as a result.

:Speciality:

Gamer

Affiliations: Gilbert(Acquaintance), Gehrman(Mentor), Iosefka(Acquaintance), Plain Doll(Acquaintance)

Badges: None

Titles: Good Hunter


-[ACTIVE SKILLS]—

[Blood Bullet(Active) LVL MAX]

Allows a hunter to extract quicksilver from their blood to be formed into bullets. This move sacrifices 30% of the user's health to create 5 Quicksilver Bullets.

If your health is below 30%, this move cannot be used.

[Craft(Active) LVL 6 EXP: 7.28%]

A skill to make something. Humanity has advanced their civilisation through inventing things. Crafted objects become better as mastery level rises.

Registered Blueprint: 1

[ID Create(Active) LVL 11 EXP: 0.19%]

Used to create instant dungeons. All instances have warped time compared to the outside world. Stronger instant dungeons may be created at higher levels. Only one random type of beast/neutral/kin will spawn per instance.

Currently available ID list:

Empty ID- Monsters Inside: None

Beast ID- Monsters Inside: Beasts

Neutral ID- Monsters Inside: Neither Beast nor Kin

Combined ID- Monsters Inside: Beasts and Neutrals

Kin ID- Monsters Inside: Kin

Assorted Mix Instance- Monsters Inside: Any combination of Beasts, Neutral or Kin

Training Instance- Monsters Inside: None

[ID Escape(Active) LVL 10 EXP: 8.51%]

Used to escape instant dungeons.

[Interruption(Active) LVL 10 EXP: 23.01%]

This skill can only be used whenever an enemy is staggered or unaware of the user's presence. Performs a visceral attack with bare hands to deal massive damage to the enemy. Higher levels increase accuracy, among other things. Experience is gained only when a successful attack is performed.

[Observe(Active) LVL 11 EXP: 78.22%]

Allows the user to obtain information on the selected target. The higher the level, the more information is learned.

[Repair(Active) LVL 5 EXP: 32.01%]

A skill used to fix damaged objects. Higher mastery makes repairs more efficient.

-PASSIVE SKILLS—

A Gamer's Mind(Passive): LVL MAX

Allows the user to think things through in a calm and logical manner- thus ensuring a peaceful mind-set.

Effects: Your mind is peaceful at all times.

Effects: You are resistant against mind-altering effects

A Gamer's Body(Passive): LVL MAX

Grants a body that allows one to live through the real world like a game.

Enhanced Body(Passive): LVL MAX

The blood transfusion gives the user superhuman traits- a necessary trait for all Hunters, amongst other things.

Firearms Mastery(Passive): LVL 7 EXP: 42.08%

Allows user to freely handle firearms.

12.5% increase in attack damage with firearms.

7.5% increase in accuracy when using firearms.

Sharp Weapon Mastery(Passive): LVL 13 EXP: 49.22%

Allows user to freely handle sharp weapons.

16.5% increase in attack damage with sharp weapons.

11.5% increase in attack speed with sharp weapons.

Parkour(Passive): LVL 11 EXP: 6.04%

The user is able to navigate fluidly through various environments, making use of their surroundings to get to hard to reach places. Higher levels allow for more dangerous stunts.

+20% SPD

Rally(Passive): LVL 13 EXP: 5.91%

When an enemy's attack hits, you have a chance to regain that health back. Attack the enemy within the time limit to restore a given amount of HP.

Stealth(Passive): LVL 8 EXP: 20.33%

The art of moving unseen and unheard. Being able to move silently is an invaluable skill in hunting. You're 14% harder to detect when sneaking around.

Trick Weapon Mastery(Passive) LVL 10 EXP: 89.33%

Allows user to freely handle trick weapons.

15% increase in attack damage with trick weapons.

10% increase in attack speed with trick weapons.


INVENTORY

CLOTHING

Foreign Set (x1)

Worn upon awakening to the nightmare of blood and beasts. Perhaps its wearer had to stay out of sight, and travel by cover of darkness.

Without memory, who will ever know?

*Hunter Set(x1)

One of the standard articles of hunter attire fashioned at the workshop. A fine piece of hunter attire that provides stable defence to anyone facing Yharnam's beastly threat.

Allows one to stalk beasts unannounced, by cover of night.

CONSUMABLES

Hunter's Mark(Bound)

Dangling, upside-down rune etched in one's mind. The symbol of a hunter.

By focusing one's thoughts on this rune, a hunter loses all Blood Echoes, but awakens afresh, as if it were all just a bad dream.

Beckoning Bell(Bound)

Great old bell discovered in the underground labyrinth. Its ring resonates across worlds, and the first hunter used it as a special signal to call hunters from other worlds to cross the gap and cooperate.

A human must use Insight to ring this uncanny bell, but the benefits of cross-world cooperation are many.

Blood Vial(x57)

Special blood used in ministration that restores HP. Heals 40% of max HP.

Once a patient has had their blood ministrated, a unique but common treatment in Yharnam, successive infusions recall the first, and are all the more invigorating for it.

No surprise that most Yharnamites are heavy users of blood.

Bold Hunter's Mark(x2)

Dangling, upside-down rune etched in the mind of a hunter. This reminder allows one to envision the rune with clarity.

Allows a hunter to awaken again without losing Blood Echoes, a trick that seems nearly too good to be true.

Cigarette Lighter(Full)

Used as a Firestarter. Many Yharnamites are said to carry these around.

Coldblood Dew(1)[x4]

Droplet of coldblood containing Blood Echoes. Use to gain Blood Echoes.

Hunters sustained by the dream gain strength from Blood Echoes. They imbibe the blood with thoughts of reverence and gratitude for their victims.

Flower Garland(x7)

Handmade from the flowers in the Dream, it brings a sense of tranquillity to one's being. Restores sanity over time.

Iosefka's Blood Vial(Bound)

Blood vial acquired from Iosefka's clinic. Restores 70% HP.

This refined blood is highly invigorating and restores a larger amount of HP. The product of a slow and careful refinement process, this rare blood vial appears to be a clinic original.

Molotov Cocktail(x20)

Explodes in raging flames when thrown against an object. One of the oldest hunter tools available in the workshop.

Since the tragedy that struck Old Yharnam, fire has become a staple in beast hunts, and is thought to cleanse impurity. Certain types of beasts have an abnormal fear of flame.

Pebble(x46)

Small pebbles found throughout Yharnam. Can be thrown at foes.

Quite thrilling.

Pungent Blood Cocktail(x2)

Mature blood cocktail that releases a pungent odour when thrown that attracts blood-thirsty beasts.

A precious tool in sadly short supply. In Yharnam, they produce more blood than alcohol as the former is the more intoxicating.

Quicksilver Bullets(x69)

Special bullets used with hunter firearms. Ordinary bullets have no effect on beasts, and so Quicksilver Bullets, fused with the wielder's own blood, must be employed.

Silencing Blank

Hunters are linked by the resonance of bells with special encoded timbres. This inaudible burst disrupts such resonance. Fire to end cooperation and prevent further cooperation. Firing this does not disrupt the resonance of a Sinister Bell.

Throwing Knife(x24)

Throwing knives with a finely serrated blade.

One of the old hunter Henryk's favourite weapons. Does not cause a great deal of damage to beasts, but with deft use, can distract attackers and keep them at bay.

Thick Coldblood(5)[x1]

A thick droplet of coldblood containing Blood Echoes. Use to gain a larger amount of Blood Echoes.

A strong will produces thick blood. Doubtless, the product of obsession; a potent source of human strength.

Writing Quill(Bound)

An old quill, made from the flight feather of some obscure bird. Despite its frayed appearance, the tip is still sharp as ever and seems to leak some form of ink when used.

WEAPONS

Saw Cleaver

Physical ATK: 90 Durability: 200

One of the trick weapons of the workshop, commonly used in the hunting business. This saw, effective at drawing the blood of beasts, transforms into a long cleaver that makes use of centrifugal force. The saw, with its set of blood-letting teeth, has become a symbol of the hunt, and only grows in effectiveness the more grotesquely transformed the beast.

A well rounded weapon that features average attack and speed, and is able to inflict just enough damage to your enemies to keep them on their toes. This particular weapon transforms between a saw and an extended cleaver.

It is considered a Serrated weapon while wielded in the saw form.

Torch

Fire ATK: 25 Durability: 100

A common torch formed by wrapping a pine resin-drenched cloth around the end of a long stick.

Hunters choose torches not only because the hunt leads them to the darkest nooks, but also because certain creatures they encounter are possessed of a deathly fear of flame.

FIREARMS

Hunter Pistol

Blood ATK: 70 Durability: 100

The more powerful of the two starter firearms. The pistol is a quicker draw than the blunderbuss, allowing for speedier responses to attacks. It's also the most precise, requiring users to take aim and wait for the perfect shot to hit their target.

KEY ITEMS

BLOOD GEMS

MATERIALS

Blood Stone Shard(x8)

A solid shard that forms in coldblood. After death, a substance in the blood hardens, and that which does not crystalize is called a blood stone. At the workshop, these bloodstones are embedded in weapons to fortify them.

CARYLL RUNES


SOCIAL

Name: Gilbert

Nicknames: Poor English Dear, Critically Ill Man

Gender: Male

Type: Human

Relationship Level: 5/100

Notes: An ill man that is an outsider of Yharnam. He seems rather friendly and helpful despite his situation.


Name: Gehrman

Nicknames: Dirty Old Man

Gender: Male

Type: Human

Relationship Level: 15/100

Notes: Gehrman is a kindly old man whom you'll first meet upon awakening in the Hunter's Dream. He is the workshop's founder and the very first hunter though due to his advanced age he now serves only as an adviser. As such, he has a wealth of experience and will provide you with his wisdom and guidance throughout your exploration of Yharnam.


Name: Iosefka

Nicknames: Lady Doctor

Gender: Female

Type: Human

Relationship Level: 8/100

Notes: Iosefka is an earnest, kind-hearted doctor of the Healing Church who oversees the clinic in Central Yharnam. Gives Isoefka's Blood Vial.


Name: Plain Doll

Nicknames: Dolly

Gender: Neutral

Type: Neutral

Relationship Level: 100/100

Notes: Just a plain doll.