Chapter 6: Basic Jutsu and Element Styles
Jutsu and Techniques are ranked depending on their difficulty, chakra needed, manipulation abilities needed, and hand seal length/difficulty. Due to this book being written for beginners, no Forbidden Jutsu, nor any jutsu above C-Rank, will be included.
Also, some jutsu don't use pure Chakra. Instead, one must convert the chakra into an element. This is known as Element Releases and Chakra Natures. Each person can have one of five basic Chakra Natures: Fire, Water, Earth, Wind, and Lightning. However, it is possible to a person to have more than one Chakra Nature, or to learn how to do one not native to themselves. Should one mix two different Natures together, it is possible to create an advanced Chakra Nature. Two examples are mixing Wind and Water to make Ice, as well as Earth and Water to make Wood. However, due to the rarity of dual-natured people and knowledge on such advanced techniques, these will not be included within this book.
A simple way to discover your Nature is a spell, known as the Chakra Nature Charm. Elementum de vires. To perform this, simply point at a person with a large enough Chakra Pathway System, then to a piece of simple parchment. What happens to the parchment determines what element the target has. Burning means Fire, damp means Water, cut is Wind, wrinkled is Lightning, and turned to dust is Earth.
Another form of jutsu is known as genjutsu. This refers to illusory techniques. They can be either illusions over objects or people, or can be used to place people within an illusionary world, leaving themselves exposed to spells or attacks. However, most of these techniques require the targets to have Chakra, and work by disrupting the natural flow of Chakra within the target's body. If you are under a genjutsu, you must use the Seal of Confrontation to freeze the flow of Chakra within you. If another has fallen for a genjutsu, use the same seal, then place your hand on the target. After pushing your own Chakra into the target's body, the jolt will release them from the genjutsu.
When supplying Chakra to any jutsu, you have to manage how much Chakra each technique uses. If you use too much, the jutsu can be overpowered or self-destruct. Too little will cause little or nothing to occur. If the latter happens, it's not advised to try again with more Chakra; you may accidentally deplete your Chakra and risk death.
E-Rank: The simplest of jutsu, these can easily be performed by those with a weak Chakra Pathway System and haven't discovered their Chakra Nature.
Body Replacement Jutsu. Similar to a short-range Apparation, this technique makes you swap places with a movable object. Stones, cut logs, other people, and more can be swapped with. The hand seals are Ram, Boar, Ox, Dog, Snake.
Clone Jutsu. This genjutsu creates illusions of yourself, which are continually powered by your Chakra while active. These copies are without substance, meaning they leave no shadows and cannot touch anything around them. They also don't make noise. The hand seals are Ram, Snake, Tiger.
Transformation Jutsu. This genjutsu alters your appearance, and constantly drains your Chakra until the technique is cancelled or disrupted. It changes your appearance and voice to match whoever or whatever you focused on. However, your smell won't change, and the technique can easily be disrupted by physical attacks or strong spells. The hand seals are Boar, Dog, Ram.
Tree Climbing Technique. This technique allows the user to walk on solid surfaces no matter which way you're facing. There is no hand seal necessary to do this, since you only have to gather the proper amount of Chakra to your feet. However, beginners use the Seal of Confrontation to more easily direct their Chakra.
D-Rank Jutsu: As a general rule, don't start practicing these jutsus until you can use the Tree Climbing Technique for ten minutes without any hand seals.
Body Flicker Technique. By focusing your chakra into your body and muscles, you can move at high speeds to another location. More chakra is needed, depending on how far, or how much higher, the destination is. This isn't a teleportation technique, so the user should be aware of any obstacles in their path. The only hand seal needed is Ram.
Demonic Illusion: Hell Viewing Jutsu. This genjutsu first makes a circle of leaves fall. The target then sees their worst fear. This technique is similar to the effects of a Boggart. The hand seals are Snake, Rat.
Hiding in the Mist Jutsu. This jutsu is a Water Release. Depending on how much Chakra is used, and how thick the Chakra is, water from a pre-existing source will rise and cover an area. The more condensed the Chakra within the area, the thicker the mist. The hand seal used is Ram.
Water Walking Technique. Similar to the Tree Walking, this technique lets you walk over liquid surfaces. However, unlike the previous technique, the user must extrude a consistent amount of Chakra.
C-Rank Jutsu: Not recommended for those who cannot Water Walk for at least fifteen minutes without hand seals.
Earth Release: Earth Shore Return. An Earth Release jutsu. By slapping your hands onto the ground and expelling Chakra, you can make an earthen wall of any depth, height, and width. Once raised, the wall won't need additional chakra.
Earth Release: Tearing Earth Turning Palm. An Earth Release jutsu, this technique can bury opponents or create holes and miniature crevasses. Depending on how much Chakra is used, the hole will become wider or deeper. The hand seals are Boar, Ox, slam hands onto the ground, then rotate your hands.
Fire Release: Phoenix Sage Fire Jutsu. A Fire Release jutsu, this technique creates multiple small fireballs which fly about where the user is facing. Each fireball uses up its own amount of chakra. The hand seals are Rat, Tiger, Dog, Ox, Rabbit, Tiger.
Fire Release: Great Fireball Jutsu. A Fire Release jutsu, this can create a massive fireball that rolls forward. The more chakra gathered before the technique is released, the larger the fireball. If, instead, a continuous stream of Chakra is expended, this technique will instead create a continuous flamethrower. The hand seals are Horse, Tiger, Ram, Monkey, Boar, Horse, Tiger.
Water Clone. A Water Release jutsu, this technique a physical clone made out of available water. Similar to the Clone Technique, this physical clone can use simple jutsu and attack. The hand seal is Tiger.
Water Prison. A Water Release jutsu, this creates an orb of water, usually used to capture or drown a person within. The orb is very dense, leaving the target unable to move. However, to maintain the jutsu, lots of chakra is needed, and one hand must remain within the sphere. The hand seals are Snake, Ram, Horse Hare, Ram, Horse, Hare, Snake, Ox, Clap hands, then reach for your target.
Water Release: Wild Water Wave. A Water Release jutsu that creates a strong stream of water from your mouth. It's speed, volume, width, and duration can be controlled by your Chakra. The hand seals are Dragon, Tiger, Hare.
Wind Release: Gale Palm. A Wind Release jutsu, this creates a powerful gust of wind. Its speed, distance, duration, and width are determined by the used Chakra. To start, clap your hands, then push to your target.
Wind Release: Divine Wind. A Wind Release jutsu, multiple tornadoes are created. This can be used offensively to catch and entrap opponents and their weapons, or defensively by creating one around yourself. This technique continually draws on your chakra. The only hand seal is Ram.
