Chapter 3: Hasn't Even Begun…

Mission(s): Shielded Favors * Side Mission

Sir Hammerlock suggests a mission, "If you're to survive out here for any length of time you'll need a better shield. I humbly suggest paying a visit to the old Crimson Raider safe house. You'll need to take the elevator up there."

Since Salvador had already taken Gaige out hunting for Bullymong fur, Maya and Krieg accept the mission from Sir Hammerlock. The plan is to get four new shields, that way all four Vault Hunters would be better protected.

Maya leads the way to the other side of town; they find a lever that's already been pulled. Footprints lead away out of town and under a gate. Maya guesses this is where the other two Vault Hunters went. Following in their tracks, Maya and Krieg exit the town of Liar's Berg and come to the wide-open area called Gateway Harbor.

Looking down the immediate slope of more solid ice, Maya sees a small collection of bandit houses looking like they just suffered from a recent attack. In the distance to the left and on a ways, Maya spots Salvador and Gaige slowly sneaking up on quite a large Bullymong nest collection.

Turning left after traveling down the slope halfway to the bandit camp, Maya finds herself standing next to a small fire, a chair to sit on, and a telescope pointed to the old Crimson Raider safehouse. The safehouse itself was built on top of an icy pillar jutting out of the frozen lake, below that is a structure infested with a few bandits.

Maya takes out her sniper rifle, and takes aim. It isn't a good sniper in and of itself but it serves its purpose. After killing a Killer Marauder, Maya spies a Psycho running along the ice parallel to them. "He's trying to get up to us, Krieg?"

Not having to be told twice, Krieg jumps down onto the ice. At first Maya cringes, but when the ice holds Krieg's weight she relaxes and proceeds to take out the rest of the bandits. When the small group of bandits is eliminated, Maya realizes she is running low on sniper ammo. Better start getting up close and personal, Maya thinks as she too jumps down on the ice and jogs over to the shelter.

Krieg is already exploring it, and after a few seconds he stands tall pointing at something at his feet. Maya leaps onto the frozen boardwalk jutting out from the structure; Maya imagines it to serve the purpose of a dock before the lake froze over. Maya walks forward turns right up some stairs and left then up some stairs again coming next to Krieg. Now Maya's on the structure, which is really a collection of platforms built around the ice pillar, suspended above the now frozen lake.

Maya reaches down and pulls the lever, it just springs back where it was and doesn't activate anything. Sir Hammerlock says in explanation, "Of course, I forgot – the safehouse power box stopped working after Claptrap attempted to…integrate with it."

"Ah, what a kidder! Just get a new fuse for the elevator, and ignore what he said about that power box," Claptrap insists.

Maya turns left from facing the power box, goes across a min bridge around a few corners and up some stairs coming to some cover. Across the frozen lake is a very volatile looking situation, a few elemental barrels and gas tanks lay scattered around and in front of a wall of electricity. Surrounding that are a two buildings and an empty supply crate.

"Krieg?" Maya says. "When I blow all the gas tanks and whatnot, you rush in there and take care of the ones hiding behind cover, got it?" Krieg trying his best to understand hides behind Maya as she takes cover against some metal sheeting.

After blasting a hole in a gas tank, Maya blows up practically half of the bandit's position. Krieg rushes in and takes out a psycho hiding in an empty but still intact supply crate. In the time it took Krieg to get there, Maya eliminated the rest but just then ran out of sniper ammo, Krieg somehow scrambles up the side of a building and pulls a bandit by the throat off the edge of the building into the snow. He then jumps down and starts pounding the bandit with his oversized fists. After a few punches Krieg eventually punches through the bandit.

Maya realizing that the bandits are now done for, heads down a set of stairs and runs over to where Krieg is. They both stand a small, supposedly safe distance away from the electricity.

Claptrap says excitedly, "Oh, there's a fuse on the other side of that electric fence! Just run through the fence, you won't take any damage if you run fast enough."

Maya touches the fence with her gloved hand and she springs backward howling. She calms down after a second.

"Woah that looked like it hurt. Do it again," Claptrap insists.

This time Krieg tries but gets pulled back by Maya who can't stand the sight of Krieg frying in electricity.

"Uh, maybe you're not running fast enough?" Claptrap asks.

This time instead of trying to touch it Maya attempts to shot it, but the bullets just pass through the electricity and impact harmlessly in the snow.

"Oh, I've got it! You just gotta –"

Angel interrupts Claptrap, "If I could, um, make a suggestion? You could shoot the fuse box to shut off the electricity then grab the capacitor."

"- Oh! Maybe grab it with your teeth!" Claptrap says now starting to grate on the two Vault Hunter's nerves.

"In general, ignore any advice Claptrap gives you," Angel advises.

Maya looks seriously annoyed at Claptrap, and can't wait to killing the ruddy stupid excuse for machinery when she gets back from the mission. Krieg gets bloodlust in his eyes, and Maya has a feeling that he feels the same way she does. Moving forward, Maya hears a roar coming from the area previously blocked by the electric fence.

Maya then hears a few more bandits crawling out of their hiding places around them, and she grabs an smg from the nearby loot crate. Krieg rushes to the Bullymongs, wanting to wet his appetite for the blood of a Bullymong. Whether or not he devours/drinks their blood, frankly Maya half wanted to know and half didn't want to know.

A few minutes each, Maya and Krieg manage to take out their group of enemies. Maya then returns to the broken fuse box, and beyond that she finds a Power Fuse.

Claptrap then says, "Just plug that fuse into Brewster's power box, and you'll be able to ride the elevator."

After grabbing the power fuse, Maya and Krieg take a brisk walk back to the broken power box. Maya plugs in the fuse, and the power box now has power.

"Got the elevator working have you? Great! Now simply ascent to the safehouse and buy a shield. This used to be a sizable hub for the resistance until everyone heard the Hyperion army approaching and fled to Sanctuary," Sir Hammerlock explains.

Maya pulls the lever and the elevator descends. Both Vault Hunter step on the elevator, and Maya pulls the lever on the platform. After a brief ride upwards Krieg pushes open the door letting him self inside. Maya follows and comes to a room filled with a couple cots, and a Zeds' Meds vending machine.

Hammerlock then says, "Well done! Now if you would return to Liar's Berg, we'll see about getting you off this frigid glacier."

After purchasing one shield for Krieg, Maya makes the selection of 3 of the best shields she can make out of the limited supply. She knows Salvador already has one, since she saw it attached to his hip while he slept, but Maya decides to get him one anyway – she just hopes it will be a better one.

After getting the new, and hopefully better gear for all four of the Vault Hunters Maya after ten minutes makes it back to the town. Something happened with Krieg, something that makes Maya nervous. She needs Gaige to talk about it with, but since they had yet to return Maya settles herself in to wait.

Sir Hammerlock busies himself with throwing knifes like darts, but not after uttering, "Protection from bullets, ho!"