CHAPTER 2: Sally's Arrival

A small Rapture scape pod emerges to the surface, and then a thousand bigger ones behind it; from it, a Big Sister peaks for the first time to the outside world once the hatch is opened (then in a wider shot they float to the beach).

(After this short introduction, Sally's control is given to the player) Sally meets up with the other Big Sisters, who are the Elite of Eleanor's operation. She trains with them on her two default plasmids (Incinerate and Telekinesis, and that would be the first level.

SALLY'S PLASMIDS

There are two upgrades for every plasmid; one is buyable and the other one has to be found. Sally's only weapon besides plasmids is the needle and charge attacks, so she has a lot of eve.

INCINERATE: The classic incinerate.
Buyable upgrade: Hold to continuously throw fire.
Special upgrade: Find the Bloody Fire vigor to add explosive clusters to every Incinerate attack.

TELEKINESIS: This one would work very differently from the original; there would be no need to hold the attack key; just press it and Sally would quickly surround herself with spinning objects and throw. Hold to add more objects to your orbit to throw later.
Buyable upgrade: Throw devastatingly harder.
Special upgrade: Find the Golden Roar vigor to be able to pick up enemies.

AIR: You would find this in a yellow Avatar Aang shaped plasmid bottle. Allows you to create horizontally driven air tornados. Hold and release to create a vertical hurricane that chases the enemy.
Buyable upgrade: Add significantly more power and throw to your air attacks.
Special upgrade: Find the Storm Fury vigor to randomly generate an air blast with a 50% chance with every needle charge attack.

WINTER BLAST: The classic winter blast.
Buyable upgrade: Make winter blast attacks splash ice around that can freeze nearby enemies.
Special Upgrade: Find the Old Man Winter vigor to make every Winter Blast attack a homing attack.

CYBER ENGINEER: (still probably gonna use it in my original ip "Gail") Create a sentry turret on any surface at any distance (including ceilings). Hold and release to create a proximity mine (much less eve expensive than the primary attack)
Buyable Upgrade: Every sentry turret would have a frontal shield to increase durability.
(No available Special upgrade)

SALLY'S PLAYABLE FRIENDS

At some point she would be given the ability to take control of the big daddies by sticking them gently with her needle.

BOUNCER:
Primary attack: Swing drill.
Secondary attack: Stun enemies by pounding on the ground with powerful step.
Special: Charge.

ROSIE:
Primary attack:
shoot _ gun
Secondary attack: Melee
Special: Throw mine

RUMBLER:
Primary attack:
shoot rocket
Secondary attack: Melee
Special: Throw mini-sentry