My lords…

As per your request, I have led a deep investigation into the latest project of High Inquisitor Gendo. While no traces of heresy could be found, the strange battlesuits found deep within the vaults of Mars seem to pre-date the Imperium by many thousands of years. Piecing together data salvaged from computer systems found with the 'Evangelion' armour, I have gleaned that they were once owned by mighty human warriors, and were used in battle against a foe referred to as 'Angels'. Despite rigorous research, no other reference of these 'Angels' could be found in any librarium in the Imperium. If I may venture my own, very humble, opinion, I am led to believe that an 'Angel' was a Daemonic entity of considerable power. Why we have not encountered these opponents ourselves is a mystery, and I will continue my research into this project until more information has been found.

Your humble servant,

Inquisitor Kaji.

xxx

Given below are some rules that can be used in your own games of Warhammer 40,000. Note that these rules are not balanced, and have not been playtested to any real degree. As such, you will need your opponent's consent to use them. If anyone actually does use them, please email me, tell me how it went, and any suggestions would be appreciated.

This has been updated as of 8/8/06, when the story has undergone a revamp in the layout of the story. As the below statlines were originally in a table (which does funny things when put of I have had to change this to allow the rules to be read properly. This experience has made me ensure that I will always review chapters before posting them from now on.

Evangelion pts/model: 190

WS 4

BS 4

S 5

T 4

W 3

I 6

A 3

Ld 9

Sv 2/4+

Special character: An Evangelion may only be taken in one of the following armies: Space marines, Witch hunters, Daemon hunters, Alien hunters, Imperial Guard. Only one may be taken in an army, and it counts as a HQ choice. Note that this does not count towards the minimum force organisation choice. No additional equipment or wargear may be given.

Equipment: the EVA Battlesuit has a Force weapon and a psychic hood.

Special rules:

Independent character:

An Evangelion counts as an independent character. It may not, however, join any unit that includes a model not wearing terminator armour.

Teleportation:

An Evangelion MUST deploy using the teleportation rules, and will do so even if not normally able to do so.

Psychic powers:

Berserker – The pilot flies into an uncontrollable rage, unleashing the power of the ancient soul entrapped within the confines of the Evangelion.

This power can be used at the beginning of any of the controlling player's turns. The Evangelion, and any unit it is with, must move towards and assault if possible the nearest enemy unit. The Eva gains +1 attack +1 initiative and +1 strength for the rest of the turn.

A.T. Field – Summoning the power of the EVA, a mighty energy field is formed, protecting the wearer from harm.

This power can be used at the start of any of the opposing player's turn phase. For the rest of that phase, the EVA is completely immune to all non-psychic attacks.

Angelic Fury – A crackling maelstrom of pure psychic energy is directed at the foes of the Emperor, melting skin from bones and reducing armour to dust.

Used in the shooting phase

Range: TemplateStrength: 5 AP: 1Assault 1

Noble presence:

The mere sight of an Evangelion will fill the hearts of all loyal to the Emperor with pride. All friendly units within 12" may re-roll all failed break tests.

The Chosen:

There are only five of these powerful warriors in existence, and each has their own particular traits. The holy Inquisition will choose who is best suited for the task ahead, and no commander is quite sure who will turn up.

Roll a D6. consult the chart below to find out which has been sent.

1 – Asuka. A fiery redhead from Fenris, she is a warrior born. +1 WS.

2 – Rei. Calm and collected even in the face of overwhelming odds, she is an inspiration to all who view her.The range for 'Noble presence' is 18".

3 – Shinji. Beneath the jittery exterior of this humble boy lies the strength and courage few men ever attain. +1 leadership, except for psychic tests.

4 – Touji. Catachan born-and bred, he has learnt to survive the hard way. May re-roll all failed 'to hit' roll in the first turn of a combat.

5 – Hikari. The most psychically powerful of the group, Hikari can flay the bones from a man with a simple thought. May roll 3 dice when taking psychic tests and pick the best two.

6 – choose from above.