Hello all of my readers; thank you for reading my first chapter! I appreciate the reviews from:
Moonfur 10, who gets the plushie of their choice!
Sunmist, who gets a plushie of their choice!
XxBlazestormxX, who also gets the plushie of their choice! And
FangandIggyRule, who gets the plushie of their choice!
You are the people that keep me writing; I love the reviews that everyone gives me, they make me so happy! Okay, so this chapter is Part 2 of the guide that I had in the first chapter, it should be fully created by now. This is all of the information you need to know about the RabbitKin!
The Official Combatants Guide Chapter:
Rabbit Names throughout their lives:
Baby Names: _kit. I know that the Erin's use this already, but I looked up what a baby rabbit is called, and they are called kits. So an example of this is the name Amberkit.
Apprentice Name: Amberfoot. Once a kit is old enough (_ moons), they become apprentices and are appointed a mentor to teach them the ways of a rabbit combatant. (I know that this is sort of copying Warriors, but rabbits don't really have paws, so I had to change it).
Combatant Name: Amber. There is a special ceremony that is preformed where the apprentice is rid of their labels that they are carrying to become full adults, or Combatants. This is after they complete rigorous training and tests.
Healer Rabbit Name: Amberleaf. The healer rabbit keeps 'leaf' at the end of their names. Their apprentices keep 'foot' at the end of their names until they become full healer rabbits. An apprentice can become a full healer rabbit while the other healer rabbit is still alive.
Leader Name: Amberguide. The leader receives 3 additional lives and
Elder Name: Amber. (No special end name, they're just Elders. There is an exception for leaders and healer rabbits, who keep their appointed names).
Combatant Code:
1. A Combatant cannot kill unless the creature is outside the Kin oranother animal (ex. Cat, Dog…) Only in a dire self-defense time are they allowed to kill in their own
2. A Combatant cannot take a mate from another Kin.
3. A Combatant that takes a mate from their kin is only allowed to mate once every 1 1/2 year. This is to ensure that there is no overpopulated Kin.
4. If a Kin member(s) find a severely injured member from another Kin in their territory, they must bring them back to their camp in order to heal them. They are allowed to keep this Kin member under prisoner rules if they wish.
5. All Kin kits may not become apprentices until they are 7 months old.
6. The Kin must meet each other in a peace agreement every 2 moons. However, if there is a large problem that needs to be addressed immediately, they may send out scouts to tell the other Kin when an emergency meeting is going to take place.
7. Food may not be wasted for any reason unless it is rotten. Then it must be disposed of immediately.
8. Boundaries of Kin territory must be respected. If there is any trespassing or prey-stealing, the problem should be resolved peacefully. If the instance happens more than once, then a battle may commence to see what should be done.
9. A healer rabbit cannot be attacked if they are traveling through another territory on official business.
10. Any Kin member caught breaking the code must be punished accordingly to the severity of the crime.
Herbs and their Uses:
I know that the Hunters have their own set of herbs that they use for that cats that I could borrow for my story; but I think it's ridiculous that their herbs are not all wild plants. The Warriors 'conveniently live next to Twoleg Dens' to find them, and that is not what's going to happen in my story. So what I'm doing is I created a list of my own wild plants that have medicinal powers for the rabbits. It's more realistic that way, especially if the rabbits need to change territories like the cats did. I updated the list for reference below:
Dandelion Flowers (Yellow): Used to treat and prevent infection as a polituce.
Dandelion Roots: Help with breathing problems when eaten
Honeysuckle Flowers (White): Swallowed; used to treat stomachaches.
Wild Onion Leaves: Rub juices on pelt for temporary flea (or other bugs) relief. (NOT TO BE EATEN, BAD FOR RABBITS)
Amaranth Seeds (The giant red part): A few of these seeds can soothe pain and be used as a sleep aid when eaten
Cobwebs: Used as bandages to stop bleeding from injuries
Wild Mint Flower (Lilac color): Eaten to calm shock victims
Woodsorrel Leaves and Flowers (They look like 3 leaf clovers): Used to bring down fever in sick rabbits
Field Bindweed Flowers (White or Pink): Flowers eaten to help get rid of poison
Rabbit Diet (the foods that they have access to):
Timothy, Oat and Alfalfa Hay
Wild Radishes
Dandelion Leaves
Water Cress
Parsley (as a rare luxury)
Wild Turnip Greens
Wild Mint Leaves (also a rare luxury)
Romaine Lettuce (SwiftKin and MeadowKin only have this)
Kin Territories:
MeadowKin: A large grassy plain with a large variety of wild weeds, vegetables and hay stalks. There are some trees in their territory too
LeafKin: This territory has more trees and bushes than MeadowKin, and no tall grasses like MeadowKin. Has a full variety of foliage also
SwiftKin: A very bare territory with plants widely spread out in thin patches. It takes a lot of travelling to find food and herbs, but there is a stream that runs the length of the territory as a fresh water source. Live by a farm that grows acres of hay for their livestock. They own the most territory because of the spread-out food.
Rabbit Dens/Camp
The rabbit camps are a network of underground tunnels that are usually very difficult to find from aboveground. The tunnels are narrow by the entrance, but then they branch out into dens that are actually really wide. Closest to the exit of the tunnels
MeadowKin: The entrance to this camp is a hole that is in the middle in a thick patch of grass in the deepest part of the territory.
LeafKin: The entrance to this camp is a hole underneath a thick pine tree.
SwiftKin: The entrance to this camp is a hole that is hidden by a deep dip in the ground.
Thank you to everyone who read this official guide chapter! My next chapter will have the Kin alliances, so don't worry; the story is starting soon! I just have to make up 3 Kin's worth of names for the story, and I have to pick mains and sub-mains. As I mentioned before, this story is taking place in MeadowKin in case you were wondering.
I would like to know if any of you reviewers could think of any more wild herbs for me to use, because I don't have enough other options right now as far as multiple cures for the same illness. If you can think of any plants that aren't plagiarizing the Warriors ones, leave the name of the plant in your review! (It has to be a wild plant).
I know that this is a long author's note, but one last thing; whoever reviews gets PLUSHIES! I love receiving them and giving them out, so review and you get one! (For those who don't know a plushie is a virtual doll that you feel proud to own)
CAN ANYONE THINK OF ANYTHING ELSE THAT NEEDS TO BE ADDED TO THIS CHAPTER? REVIEW IT!
~ LaoevanSVU
